Frosty
=_=
mewtwonumbers said:3v3 DOUBLES OPEN CHALLENGE
2 Recovers, 2 Rest uses, 5 chills
3-day DQ for all parties involved
Pokemon used may AT NO TIME be fully evolved. (Golbat? OK. Crobat? Uh-uh.)
Pokemon that don't evolve (i.e. Aerodactyl, Zangoose) may be used.
ARENA: Lilycove Art Museum, Post-Apocalypse
A level, open, 40x40-foot gallery lined with art. Since everyone's picked up a DSi or 3DS and moved to Sinnoh, nobody will notice if we touch the exhibits...well, we can't, because they're under the protection of a Chimecho's Safeguard. However, this Chimecho has grown bored in the abscence of patrons, and she has charmed the paintings so that attacks can pull water, rocks, branches, and whatnot from the frames.
"Is it just me or is this museum oddly empty. I mean, I usually don't expect Museums to be packed with people, but this is almost frightening."Temperantia said:Accepting the above!
Switch=KO
No Items
All abilities
*blue flame appears in front of Frosty*
"GAAAAHH, ITS HAUNTED ITS HAUNTED!"
Gespenst: "Duuusclops!"
"You little...don't scare your trainer like that! That is it, I won't show you the mystical exhibition"
Gespenst: "Dusclops! Dusdusduscloooops"
"...I just can't say no to that pretty face, you know that? FINE, let's go."
*walks towards the exhibition, passing through a corridor with many paintings*
-CRASH-
"WHO THREW THAT ROCK AT ME? GESPENST WAS IT YOU AGAIN?"
Gespenst: "Dusdusclops!" (Translation: No no, it came from that painting!)
"and you expect me to believe in t-- *smack* OUCH! that hurts!"
Gespenst: "Dusclops!" (Translation: That Chimecho did it! it charmed the paintings).
Chimecho: "Chichimecho!" (Translation: Yes, suuuckers!)
"You little twerp, I'll kill you!"
*while Frosty chases down the chimecho, two trainers appears*
Mewtwo15026: "Cool, charmed paintings. Let's use them to battle!"
Temperantia: "Great Idea! Hey you probably insane person chasing down the chimecho, can you ref?"
"Me? Sure. who the hell would battle in the middle of a museum? those trainers nowadays.... Send out your pokemon"
Mewtwo15026
Flarelm(*) Balsamus (F)
Nature: Lonely (Attack increased by *; Defense reduced by *)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *** (nature boost)
Def: ** (nature cut)
SpA: ***
SpD: ***
Spe: 55
EC: 5/9
MC: 2
DC: 5/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - OPEN): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)SolarBeam
(*)Reflect
(*)Nitro Charge
Sunny Day
Pikachu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)
Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 90
EC: 5/9
MC: 0
DC: 4/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Quick Attack
Swift
Electro Ball
Double Team
Slam
Volt Tackle(*)
Wish(*)
Encore(*)
Surf
Hidden Power Ice, 7 Power (*)
Grass Knot(*)
Volt Change(*)
Kirlia Gordon (M)
Nature: Adamant (Attack up by *, Sp. Atk. down by *.)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.
After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fated hermaphroditism. To avoid them, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.
Type: Psychic
Psychic:
Psychic STAB;
less susceptible to blinding
more susceptible to sound-based assaults as far as locking on with Psychic attacks
can lift and throw opponents with Psychic attacks regardless of weight difference
Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
EC: 4/4/9
MC: 1
DC: 4/5
Abilities:
Synchronize:(Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy (DW-Locked): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic
Shadow Sneak(*)
Disable(*)
Memento(*)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Thunder Wave
Ice Punch
Temperantia
Flaaffy(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Stats:
HP: 90
Atk: 2
Def: 2
SpA(+): 4
SpD: 2
Spe(-): 30 (35/1.15= 30.4.., truncated to 30)
EC: 7/9
MC: 1
DC: 5/5
Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Power Gem
Cotton Guard
Discharge
Thunder
Agility(*)
Body Slam(*)
Screech(*)
Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)
Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip
Giga Drain
Leech Seed
Flail
Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Shellder- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [46^2/500= 4%]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
Hp: 90
Atk: 3
Def(-): 3
SpA: 2
SpD: 1
Spe: 46 (40x1.15=46)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump
Rock Blast
Rapid Spin
Bubblebeam
Ice Beam
Surf
Payback
Orders of Operations:
Mewtwonumbers sends out pokemon
Temperantia sends out pokemon with orders
Mewtwonumbers gives orders
I ref
mewtwonumbers gives orders
temperantia gives orders
I ref
etc.