elDino
Deal With It.
This is the Subway Challenge thread for Acklow.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
The first challenge uses the following setup:
Pilot Barry wants to fight!
"Let's get ready to fly you back home!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
21/40
Pokemon:
Lilligant (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Item:
Wise Glasses
Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 5
SpD: 3
Spe: 90
Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore
Quiver Dance
Ingrain
Natural Gift
Worry Seed
Toxic
Hidden Power Fire 7
Sunny Day
Solarbeam
Energy Ball
Substitute
Turn Order:
Acklow sends out the first Pokemon in his/her challenge list.
Pilot Barry sends out his Pokemon and issues actions.
Acklow issues actions.
REFEREE
The only people that should post in this thread are the referees and the user whose challenge thread this is.
The first challenge uses the following setup:
Battle 1I guess I'm about to challenge this deal.
Mode: Singles
Thread: N/A
Chosen Abilities:
Torkoal: White Smoke
Hippowdon: Sand Stream
Dusknoir: Pressure
Chosen Items:
Torkoal: None
Gligar: None
Dusknoir: None
I'm playing this challenge hardcore.
Torkoal * (Male)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4(+)
Spe: 17 (0.85 x 20v)
MC: 0
DC: 1/5
Abilities:
White Smoke: Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Ember
Smog
Withdraw
Curse
Fire Spin
Smokescreen
Rapid Spin
Yawn
Eruption
Clear Smog
Double Team
Will-o-Wisp
Solarbeam
Body Slam
Shell Smash
Flail
Dusknoir * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: 5(+)
Def: 5
SpA: 3
SpD: 5
Spe: 39 (45/1.15v)
MC: 0
Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback
Focus Punch
Curse
Hippowdon * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well. He's can be a bit weird at times, enjoying to chew on Needles' arms at times, which turns into a comedic session between the two. However, he still is strong-willed at heart, and will fight for his friends as long as he can.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: 4
Def: 5(+)
SpA: 2(-)
SpD: 3
Spe: 47
MC: 0
DC: 4/5
Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest
Fire Fang
Ice Fang
Thunder Fang
Slack Off
Double Team
LET'S DO THIS!!!!
Pilot Barry wants to fight!
"Let's get ready to fly you back home!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
21/40
Pokemon:
Lilligant (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Item:
Wise Glasses
Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 5
SpD: 3
Spe: 90
Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore
Quiver Dance
Ingrain
Natural Gift
Worry Seed
Toxic
Hidden Power Fire 7
Sunny Day
Solarbeam
Energy Ball
Substitute
Turn Order:
Acklow sends out the first Pokemon in his/her challenge list.
Pilot Barry sends out his Pokemon and issues actions.
Acklow issues actions.
REFEREE