QC: Darkamber, Diana
GP: None
Status: Ready for GP checks...
[Overview]
<p>When people mention Ralts as one of the weakest pokemon in Little Cup it is not an overstatement. With pathetic stats the only role it can accomplish is to sacrifice itself. Even though it has a somewhat large movepool only some of those moves can actually be utilized in battle before it faints. Luckily, it can learn Destiny Bond which can take down its opponent with it while also setting up Trick Room quite nicely. It also has a handy ability that can be abused when it copies Water Absorb or Volt Abosrb giving it immunity to some attacks.</p>
[Set]
name: Destiny Room
move 1: Trick Room
move 2: Memento
move 3: Destiny Bond
move 4: Protect
item: Focus Sash
ability: Trace
nature: Relaxed
evs: 212 HP / 76 Def / 156 SpDef
ivs: 31 / 31 / 31 / 31 / 31 / 0
[Set Comments]
<p>This is the only set that Ralts can successfully accomplish without support from others. When leading with Ralts, Trick Room is the primary move that it should aim for before it faints from battle. After successfully activating Trick Room, Ralts can either choose Memento or Destiny Bond as it can't do anything else but sacrifice itself. With Memento, it hinders the opponent completely useless giving you a free turn since they would likely to switch out. Destiny Bond can be used effectively if the opponent uses an attacking move and takes down an important member of their team while you only have to sacrifice Ralts. Protect avoids the use of Fake Out from the opponent so Focus Sash can still be utilized or it can be used to get a glimpse on what set your opponent is using.</p>
[Additional Comments]
<p>Ralts is not able to achieve anything else except this. The EVs, IVs, and nature is to ensure that this set is used effectively with good results. Ralts can't function properly without Focus Sash so if your not leading with Ralts it is recommended that you lead with a taunter to prevent hazards. Although, this set would work best if Ralts was the lead. Trick Room abusers such as Munchlax, Makuhita, or Clamperl are obviously the appropriate teammates to take advantage of Trick Room.</p>
[Other Options]
<p>With most of its moves being completely useless, there isn't a lot of options to choose from for Ralts. Eviolite can significantly increase its defenses but even with one Bug Bite can annihilate Ralts. It is possbile to have Hypnosis in the set but due to the low accuracy the chances of actually making the opponent sleep is as near to slim to none. Pain Split can also be used but Destiny Bond is more suitable for Ralts.</p>
[Checks and Counters]
<p>Priority moves can eliminate Ralts before it uses Destiny Bond or Memento. Entry hazards such as Stealth Rock or Spikes hinders Focus Sash completely useless. Status effects like burn or poison can also hinder Focus Sash useless and weather changers such as Snover also adds more problems for Ralts. Taunters can completely ruin everything forcing Ralts to struggle or switch out.</p>
GP: None
Status: Ready for GP checks...
[Overview]
<p>When people mention Ralts as one of the weakest pokemon in Little Cup it is not an overstatement. With pathetic stats the only role it can accomplish is to sacrifice itself. Even though it has a somewhat large movepool only some of those moves can actually be utilized in battle before it faints. Luckily, it can learn Destiny Bond which can take down its opponent with it while also setting up Trick Room quite nicely. It also has a handy ability that can be abused when it copies Water Absorb or Volt Abosrb giving it immunity to some attacks.</p>
[Set]
name: Destiny Room
move 1: Trick Room
move 2: Memento
move 3: Destiny Bond
move 4: Protect
item: Focus Sash
ability: Trace
nature: Relaxed
evs: 212 HP / 76 Def / 156 SpDef
ivs: 31 / 31 / 31 / 31 / 31 / 0
[Set Comments]
<p>This is the only set that Ralts can successfully accomplish without support from others. When leading with Ralts, Trick Room is the primary move that it should aim for before it faints from battle. After successfully activating Trick Room, Ralts can either choose Memento or Destiny Bond as it can't do anything else but sacrifice itself. With Memento, it hinders the opponent completely useless giving you a free turn since they would likely to switch out. Destiny Bond can be used effectively if the opponent uses an attacking move and takes down an important member of their team while you only have to sacrifice Ralts. Protect avoids the use of Fake Out from the opponent so Focus Sash can still be utilized or it can be used to get a glimpse on what set your opponent is using.</p>
[Additional Comments]
<p>Ralts is not able to achieve anything else except this. The EVs, IVs, and nature is to ensure that this set is used effectively with good results. Ralts can't function properly without Focus Sash so if your not leading with Ralts it is recommended that you lead with a taunter to prevent hazards. Although, this set would work best if Ralts was the lead. Trick Room abusers such as Munchlax, Makuhita, or Clamperl are obviously the appropriate teammates to take advantage of Trick Room.</p>
[Other Options]
<p>With most of its moves being completely useless, there isn't a lot of options to choose from for Ralts. Eviolite can significantly increase its defenses but even with one Bug Bite can annihilate Ralts. It is possbile to have Hypnosis in the set but due to the low accuracy the chances of actually making the opponent sleep is as near to slim to none. Pain Split can also be used but Destiny Bond is more suitable for Ralts.</p>
[Checks and Counters]
<p>Priority moves can eliminate Ralts before it uses Destiny Bond or Memento. Entry hazards such as Stealth Rock or Spikes hinders Focus Sash completely useless. Status effects like burn or poison can also hinder Focus Sash useless and weather changers such as Snover also adds more problems for Ralts. Taunters can completely ruin everything forcing Ralts to struggle or switch out.</p>