DFrog vs. iiMKUltra

Status
Not open for further replies.
Rules
Pokemon: 4v4
Format: Doubles
DQ: 2 Days/3 for me
Items: None
Switch: KO
Abilities: One
2 Recoveries/5 Chills

Arena
Daycare Centre
A calm meadow with the Daycare Centre in the foreground. Because the Daycare Centre is there Surf and all moves involving seizemic activity are banned. Random pokemon at the refs discretion may show up up.

Arena Effects
-At the end of each round one of any Generation's Starter Pokemon will appear. This resident of the Daycare Centre will be a little miffed about the commotion, so they will attack one of the match participants, also chosen at random, with a signature attack of theirs.

DFrog's Team
Monohmshiny.PNG

Monohm (Gale) F
Nature:Calm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk (-1): Rank 1
Def: Rank 3
SpA: Rank 3
SpD (+1): Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle*
Growl*
Leer*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Twister*
Spark*
Slack Off
Hurricane

Hydro Pump*
Dragon Breath*
Magnet Rise*

Flamethrower*
Thunderbolt*
Thunder wave*

EC: 2/9
DW: 1/5
MC: 0
66.png

Machop (Blue) M
Nature: Quiet
Type: Fight

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA (+1): Rank 3
SpD: Rank 2
Spe: 30 (factoring nature)

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch

Close Combat
Ice Punch
Encore
Counter

Fire Blast
Stone Edge
Substitute

EC: 2/9
MC: 0
DW: 2/5
Nohface.png

Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 0/6
MC: 0
DW: 0/5
nautacur2.png

Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt

EC: 0/6
MC: 0
DW: 0/5

iiMKUltra's Team
592.png

Frillish [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 4/6
MC: 0
DC: 1/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Confuse Ray
Pain Split
Acid Armour

Will-O-Wisp
Taunt
Ice Beam

Energy Ball
511.png

Pansage [Iwazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (+)
SpA: Rank 3 (-)
SpD: Rank 2
Spe: 64

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

Moves:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

SolarBeam
Taunt
Dig

Low Kick
GrassWhistle
Leaf Storm
374.png

Beldum [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Take Down

Headbutt
Iron Head
Zen Headbutt
175.png

Togepi [Gabriel] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Foresight
Psycho Shift

Thunder Wave
Flamethrower
Shadow Ball

Turn Order
DFrog sends out his Pokemon and selects their abilities
iiMKUltra sends out his Pokemon, and selects their abilities and actions
DFrog issues actions
I ref

Hope you didn't mind me having a tiny little bit of fun with the arena, just makes it a little less stock standard. I don't think it should make a huge difference to the results but if either of you want it removed I'm happy to do so. Also neither of you mentioned recoveries and chills so I just went with the usual.

Good luck!
 
I CHOOSE YOU, Gale with your Shield Dust and Blue with your Guts
E: I'm cool with the changes made to the arena, should make the fight a little more interesting
 
Go Iwazaru with Gluttony (duh) and Majora with Clear Body (also duh).

Iwa, Leech Seed Monohm-Leaf Storm (2 targets)-Leech Seed Machop
Majora, Zen Headbutt Machop-Iron Head Machop-Zen Headbutt Machop
 
Blue begin with a Fire Blast on Iwazaru then call in a Substitute then use Close Combat Majora.
Gale use Thunder Wave on Iwazaru then scorch Iwazaru with Flamethrower then use Thunderbolt on Majora.

Blue: Fire Blast (Iwazaru) > Substitute (15hp) > Close Combat (Majora)
Gale: Thunder Wave (Iwazaru) > Flamethrower (Iwazaru) > Thunderbolt (Majora)
 
Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 90 | 100
EN: 100 | 100
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature)
OTHER: N/A | N/A
VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: 90 | 90
EN: 100 | 100
SPEED: 64 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: N/A | N/A

Here we go in the opening stages of this 4 verses 4 doubles match up. Iwazaru the Pansage kicks us off by firing Leech Seeds at Gale the Monohm. They don't do damage initially but it all seems part of a long term plan. Gale has a plan of his own too, and launches a Thunder Wave at Iwazaru and paralyzes her. Meanwhile Blue the Machop is going straight for damage, and utilises his unusual mixed attacking prowess to launch a Fire Blast at the grass monkey. Unfortunately the move just misses. Majora the Beldum ends the actions by retaliating at Blue with a Zen Headbutt that hits him super effectively.

Gale takes the authority as the now fastest Pokemon on the field and uses her vast movepool to hit Iwazaru hard with a Flamethrower. Blue then realises that taking headbutts left, right and centre may not be the best idea, so he creates a Substitute to do it for him. Majora then right away falls for the trick, and hits the doll with his Iron Head, which certainly did some damage to it. Iwazaru looked to be lining up for something devastating, but unfortunately she is fully paralyzed.

Gale liked the look of that last action, so decides to deal some more damage with her sweet special attacks, this time using a ThunderBolt on Majora. Blue then hits Majora hard with a Close Combat attack. However he opened himself up with the move and left his defences a bit weaker. Majora doesn't like how effective that little doll has been, so decides to smash it to pieces with a Zen Headbutt. Iwazaru is able to beat her paralysis this time, and the second lot Leech Seeds she aims at Blue find their mark.

Finally the commotion has caused one of the centre's inhabitants to get woken up from their nap. The Chimchar wanders outside angrilly and launches a Flame Wheel attack at Gale. The hit doesn't do a lot of damage however. Having gotten that little bit of aggression out of its system the Chimchar goes back in to finish its sleep.

Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 75 | 65
EN: 81 | 73
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature), -1 Def, -1 SpD
OTHER: Seed- (3a) | Seed- (5a)
VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: 82 | 60
EN: 82 | 86
SPEED: 16 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: Paralyzed (20%), Seed+ (3a), Seed+ (5a) | N/A

Action 1
Iwazaru: Leech Seed (Gale) > Gale was seeded! [9 EN]
Gale: Thunder Wave (Iwazaru) > Iwazaru was paralyzed (25%) [6 EN]
Blue: Fire Blast (Iwazaru) > MISS! [8 EN]
Majora: Zen Headbutt (Blue) > (8 + 3 + (2-2)*1.5)*1.5 = 16.5 = 17 [17 DMG] [5 EN]

Leech Seed saps Gale [3 DMG]

Action 2
Gale: Flamethrower (Iwazaru) > (10 + (3-2)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Blue: Substitute (15 HP) > Blue made a substitute! [12 EN]
Majora: Iron Head (Blue) > (8 + 3 + (2-2)*1.5) = 11 > The substitute took the hit! [4 EN]
Iwazaru: Iwazaru is fully paralyzed!

Leech Seed saps Gale [3 DMG]

Action 3
Gale: ThunderBolt (Majora) > (10 + 3 + (3-2)*1.5) = 14.5 = 15 [15 DMG] [6 EN]
Blue: Close Combat (Majora) > (12 + 3 + (3-3)*1.5) = 15 > Blue's Defence and Special Defence fell [15 DMG] [7 EN]
Majora: Zen Headbutt (Blue) > (8 + 3 + (2-2)*1.5)*1.5 + 1.5 = 18 > The substitute broke! [5 EN]
Iwazaru: Leech Seed (Blue) > Blue was seeded! [9 EN]

Leech Seed saps Gale [3 DMG]
Leech Seed saps Blue [3 DMG]

A Chimchar appeared!
Chimchar used Flame Wheel!
Flame Wheel (Gale) > (6 + 3 + (3-3)*1.5)*.67 = 6 [6 DMG]

DFrog issues actions
iiMKUltra issues actions
I ref
 
um what?! I said thunderbolt majora. Also shield dust prevent secondary status effects from happening so no burn on Gale, no para on Majora so change that.

Time for actions.
Blue keep the pressure on Majora! Melt him with Fire Blast pound him with Close Combat then Fire Blast again for massive damage.

Gale use your weather powers to give Pansage heat stroke with Flamethrower then conjure up a Hurricane then set the monkey back on fire with Flamethrower.

Blue: Fire Blast (Beldum) > Close Combat (Beldum) > Fire Blast (Beldum)
Gale: Flamethrower (Pansear) > Hurricane (Pansear) > Flamethrower (Pansear)
 
Woops, misread that last one well and truly.

Burn hadn't done anything anyway, but the T-Bolt does change some things. Hold off on your actions till I update MKUltra.

EDIT: Sorry guys, should be all fixed up now.
 
Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 75 | 65
EN: 81 | 73
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature), -1 Def, -1 SpD
OTHER: Seed- (3a) | Seed- (5a)
VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: 82 | 60
EN: 82 | 86
SPEED: 16 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: Paralyzed (20%), Seed+ (3a), Seed+ (5a) | N/A

Gale kicks off round 2 by firing another highly effective attack at the poor paralyzed Pansage. The Flamethrower hits her hard too. Blue also uses fire as his offence, and Majora's quiet nature helps increase the accuracy of his Fire Blast. Majora continue the high damage with an immediate retaliation on Blue in the form of a Zen Headbutt. Unfortunately Iwazaru ends up fully paralyzed again and is unable to join in the fun of the round just yet.

Action 2 starts with Gale again going after Iwazaru, this time calling down a Hurricane for some more super effective damage. Blue reaches back into his bag of tricks from round 1 and hits the Beldum with another Close Combat. Unfortunately he hasn't fully recovered from the last time yet, and his defences are now very low. Majora again takes advantage of this with an Iron Head, that hits quite hard despite being type neutral. Iwazaru then Digs underground in an attempt to avoid attacks, but thanks to her paralysis making her the slowest Pokemon everyone else is already done doing their thing beforehand, and she just pops right back up a little confused.

The third action is a really original one, as everyone repeats their actions from the beginning of the round! Iwazaru is once again fully paralyzed, and the only difference is Majora's Zen Headbutt doing a little more damage. In fact the only useful things Iwazaru did this round were thanks to her leech seeds, but unfortunately those she placed on Gale have ran out of energy and Blue's won't last much longer. Although it doesn't look like Blue or Majora will be lasting too long in the battle anyway.

As if the round didn't go bad enough for the Pansage, the Charmander that trundles out from the centre turns its attention to her. He chomps down with a Fire Fang before going back inside to join his friends.

Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 66 | 4
EN: 59 | 50
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature), -1 Def, -1 SpD
OTHER: N/A | Seed- (2a)
VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: 31 | 5
EN: 79 | 68
SPEED: 16 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: Paralyzed (15%), Seed+ (2a) | N/A

Action 1
Gale: Flamethrower (Iwazaru) > (10 + (3-2)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Blue: Fire Blast (Majora) > (12 + (3-2)*1.5)*1.5 = 20.25 = 20 [20 DMG] [8 EN]
Majora: Zen Headbutt (Blue) > (8 + 3 + (2-2)*1.5)*1.5 + 1.5 = 18 [18 DMG] [9 EN]
Iwazaru: Iwazaru is fully paralyzed!

Leech Seed saps Gale [3 DMG]
Leech Seed saps Blue [3 DMG]

Action 2
Gale: Hurricane (Iwazaru) > (12 + (3-2)*1.5)*1.5 = 17.25 = 20.25 [20 DMG] [8 EN]
Blue: Close Combat (Majora) > (12 + 3 + (3-3)*1.5) = 15 > Blue's Defence and Special Defence fell [15 DMG] [7 EN]
Majora: Iron Head (Blue) > (8 + 3 + (2-2)*1.5) + 2*1.5 = 14 [14 DMG] [4 EN]
Iwazaru: Evassive Dig > Iwazaru emerged at the end of the action [3 EN]

Leech Seed saps Gale [3 DMG]
Leech Seed saps Blue [3 DMG]

Action 3
Gale: Flamethrower (Iwazaru) > (10 + (3-2)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Blue: Fire Blast (Majora) > (12 + (3-2)*1.5)*1.5 = 20.25 = 20 [20 DMG] [8 EN]
Majora: Zen Headbutt (Blue) > (8 + 3 + (2-2)*1.5)*1.5 + 2*1.5 = 19.5 = 20 [20 DMG] [5 EN]
Iwazaru: Iwazaru is fully paralyzed!

Leech Seed saps Gale [3 DMG]
Leech Seed saps Blue [3 DMG]

A Charmander appeared!
Charmander used Fire Fang on Iwazaru!
Fire Fang (Iwazaru) > (7 + 3 + (2-2)*1.5)*1.5 = 15 [15 DMG]

iiMKUltra issues actions
DFrog issues actions
I ref
 
@ above, to ease the flow of this match if you're going to nitpick do your actions at the same time if it is your turn to do so
 
Majora, let's use a Zen Headbutt+Iron Head+Headbutt combo on Monohm for a superpowerful head based move to finish off.

Iwa, Seed Bomb Machop until it dies, then alternate Lick and Bite on Monohm.
 
Blue finish of your metal adversary with Close Combat then use Fire Blast on Pansage and then use Close Combat again.
Gale continue your weather rampage with Hurricane then Flamethrower then Hurricane.

Blue: Close Combat (Beldum) > Fire Blast (Pansage) > Close Combat (Pansear)
Gale: Hurricane (Pansage) > Flamethrower (Pansage) > Hurricane (Pansage)
 
Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 66 | 4
EN: 59 | 50
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature), -1 Def, -1 SpD
OTHER: N/A | Seed- (2a)

VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: 31 | 5
EN: 79 | 68
SPEED: 16 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: Paralyzed (15%), Seed+ (2a) | N/A

This looks like the round where business will really pick up. Gale attempts to kick it off with a Hurricane, but she gets a little bit lost and calls it down in the wrong spot, missing Iwazaru completely. Blue doesn't miss his chance though, because his next Close Combat attack is enough to knock out Majora. He once again left himself open to retaliation though, and Iwazaru takes advantage of this by knocking him out too, this time with a Seed Bomb.

The battle has momentarily become a one on one encounter, and Gale goes back to the old reliable by blasting the Pansage with a Flamethrower. Iwazaru responds by Licking Gale's face for minimal damage, before she too is soon brought down with another Hurricane.

Gale now finds herself as the only one left standing, which makes her the only target for the next young residents attack. This time a Cyndaquil appears (man my RNG loves the fire starters) and Gale is once again hit by a not very effective Flame Wheel attack. Finally iiMKUltra sends out his final two Pokemon in Kraken and Gabriel, who both look ready for battle.

Monohmshiny.PNG
66.png

Gale (F) | Blue (M)
Ability: Shield Dust | Guts
HP: 57 | -10
EN: 36 | 46
SPEED: 60 | 30
STAT: N/A | -10% Eva (Nature), -1 Def, -1 SpD
OTHER: N/A | N/A

VS.

511.png
374.png

Iwazaru (F) | Majora
Ability: Gluttony | Clear Body
HP: -6 | -9
EN: 72 | 68
SPEED: 16 | 26
STAT: N/A | -10% Eva (Nature)
OTHER: Paralyzed (10%) | N/A

Action 1
Gale: Hurricane (Iwazaru) > MISS! [8 EN]
Blue: Close Combat (Majora) > (12 + 3 + (3-3)*1.5) = 15 > Blue's Defence and Special Defence fell [15 DMG] [7 EN]
Majora was knocked out!
Iwazaru: Seed Bomb (Blue) > (8 + 3 + (2-2)*1.5) + 2*1.5 = 14 [14 DMG] [4 EN]
Blue was knocked out!

Action 2
Gale: Flamethrower (Iwazaru) > (10 + (3-2)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Iwazaru: Lick (Gale) > (4 + (2-3)*1.5) = 2.5 = 3 [3 DMG] [3 EN]

Action 3
Gale: Hurricane (Iwazaru) > (12 + (3-2)*1.5)*1.5 = 17.25 = 20.25 [20 DMG] [8 EN]
Iwazaru was knocked out!

A Cyndaquil appeared!
Cyndaquil used Flame Wheel on Gale!
Flame Wheel (Gale) > (6 + 3 + (2-2)*1.5)*.67 = 6 [5 DMG]

DFrog sends out his next Pokemon and issues actions
iiMKUltra issues actions
I ref
 
Go Travis, the privatyke.
Gale start with thunder wave in frillish then use thunderbolt on frillish then gindh with rain dance.
Travis, use taunt on frillish, arm thrust on togepi then drain punch on togepi.
Gale: Thunderwave (frillish) > Thunderbolt (frilllish) > Rain dance
Travis: Taunt (frillish) > arm thrust (togepi) > Drain Punch (togepi)


Travis is using unaware
 
Kraken evolves into JELLICENT what a beast:
593.png

Jellicent [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Confuse Ray
Pain Split
Acid Armour

Will-O-Wisp
Taunt
Ice Beam

Energy Ball
Complete with Energy Ball and -20 Energy.

Kraken, if you win the Speed Tie, Taunt Monohm. If not, Ice Beam Monohm. For the last two actions, Energy Ball Privatyke-Ice Beam Monohm.

Gabriel, Thunder Wave Monohm-Extrasensory Monohm-Shadow Ball Monohm.

Forgot to mention, Kraken will be using Cursed Body and Gabriel will be using Serene Grace.
 
Monohmshiny.PNG
nautacur2.png

Gale (F) | Travis (M)
Ability: Shield Dust | Unaware
HP: 57 | 100
EN: 36 | 100
SPEED: 60 | 35
STAT: N/A | N/A
OTHER: N/A | N/A

VS.

593.png
175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 110 | 90
EN: 100 | 100
SPEED: 60 | 20
STAT: N/A | N/A
OTHER: N/A | N/A

This round begins with the emergence of several new battlers. DFrog sends out his Privatyke named Travis, while iiMKUltra needs to send out both his remaining team members in order to even up the numbers. First come Gabriel the Togepi, and then Kraken the Frillish. However as soon as he gets out of his Pokeball, a strange glow takes over Kraken and within minutes he has finished the spectacular transformating into becoming a Jellicent!

Gale doesn't like the look of this now much stronger opponent, so she immediately cripples him with a Thunder Wave. Travis also isn't keen to see Kraken get up to any funny business, so he Taunts him into going full steam ahead. Gabriel meanwhile returns the favour to Gale, paralyzing her with a Thunder Wave too. To round us out Kraken shows off his new found power by rocking Gale with a super effective Ice Beam.

Travis now finds himself in the unusual position of the speediest thing around, so he lunches at Gabriel with Arm Thrusts that do big damage. Gabriel decides to turn his response onto Gale, and the strange psychic waves that form his Extrasensory attack do decent if unremarkable damage. Gale then lines up Kraken with a huge ThunderBolt that the jellyfish did not seem to enjoy one bit. Kraken looked to be warming up for another show of strength, but unfortunately his paralysis got the better of him.

Travis again sets his sights on the Togepi, charging his fist with a strange energy and clocking Gabriel right in the face with a Drain Punch. Unfortunately Travis was already at full health so he spent a lot of extra energy to no great gain. Gabriel shows off his impressive array of damaging moves by firing a Shadow Ball at Gale, which again only does mediocre damage. However mediocre is not a way to describe the damage of Kraken's second Ice Beam, which hits Gale so hard that she is unable to overcome her paralysis and it is now her turn to spend an action being useless.

Once all is said and done yet another member of the day care crew comes outside to tr and scare off the battlers. This time the Treeko that appears sets his sights on Travis, and blasts him with a super effective Energy Ball for very high damage!

Monohmshiny.PNG
nautacur2.png

Gale (F) | Travis (M)
Ability: Shield Dust | Unaware
HP: 7 | 81
EN: 24 | 76
SPEED: 15 | 35
STAT: N/A | N/A
OTHER: Paralyzed (20%) | N/A

VS.

593.png
175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 93 | 52
EN: 86 | 81
SPEED: 15 | 20
STAT: N/A | N/A
OTHER: Paralyzed (20%), Taunted (3a) | N/A




Action 1
Gale: Thunder Wave (Kraken) > Kraken was paralyzed (25%)! [6 EN]
Travis: Taunt (Kraken) > Kraken was taunted! [10 EN]
Gabriel: Thunder Wave (Gale) > Gale was paralyzed (25%)! [7 EN]
Kraken: Ice Beam (Gale) > (10 + (4-3)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]

Action 2
Travis: Arm Thrust (Gabriel) > Hit 4 times! > (4*2 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 [19 DMG] [3 EN]
Gabriel: Extrasensory (Gale) > (8 + (3-3)*1.5) = 8 [8 DMG] [6 EN]
Gale: ThunderBolt (Kraken) > (10 + 3 + (3-4)*1.5)*1.5 = 17.25 = 17 [17 DMG] [6 EN]
Kraken: Kraken was fully paralyzed!

Action 3
Travis: Drain Punch (Gabriel) > (8 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 [19 DMG] [11 EN]
Gabriel: Shadow Ball (Gale) > (8 + (3-3)*1.5) = 8 [8 DMG] [6 EN]
Kraken: Ice Beam (Gale) > (10 + (4-3)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Gale: Gale was fully paralyzed!

A Treeko appeared!
Treeko used Energy Ball on Travis!
Energy Ball (Travis) > (8 + 3 + (3-2)*1.5)*1.5 = 18.75 = 19 [19 DMG]

iiMKUltra issues actions
DFrog issues actions
I ref
 
Gabriel, Thunder Wave Privatyke-Shadow Ball Monohm-Extrasensory Privatyke. If you get Taunted, replace TWave with Extrasensory on Monohm and change Shadow Ball's target to Privatyke.

Kraken, Energy Ball Privatyke-Night Shade Privatyke-Energy Ball Privatyke
 
MWAHAHAHA THANK GO FOR YAWN

Travis Yawn Jellicent, Arm Thrust Togepi, Drain Punch Togepi
Gale, GG but if you dont die use Thuderbolt*3

Travis: Yawn Jellicent > Arm Thrust (Togepi) > Drain Punch (Togepi)
Gale: Thuderbolt*3 (Jellicent)
 
Monohmshiny.PNG
nautacur2.png

Gale (F) | Travis (M)
Ability: Shield Dust | Unaware
HP: 7 | 81
EN: 24 | 76
SPEED: 15 | 35
STAT: N/A | N/A
OTHER: Paralyzed (20%) | N/A

VS.

593.png
175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 93 | 52
EN: 86 | 81
SPEED: 15 | 20
STAT: N/A | N/A
OTHER: Paralyzed (20%), Taunted (3a) | N/A

We kick into the fifth round of this enthralling battle with Gale, the former powerhouse of the fight, looking a little on the weak side. Travis is preparing for when his team mate goes down by Yawning at Kraken. Gabriel momentarily gives Gale a pass, and instead inflicts more paralysis with Thunder Wave, this time on Travis. Kraken takes a lesson from the Treeko that just left and rocks Trav with another Energy Ball while Gale is able to use what slim spirit she has left to hit Kraken with another ThunderBolt.

Gabriel, thanks to being the only one not partially paralyzed, is able to act first. She acts swiftly too by knocking out the opposition Monohm with a Shadow Ball. Kraken then again targets Travis, this time with a Night Shade. Travis is able to respond quickly, with another set of Arm Thrust that hit Gabriel four times and hurts her deeply.

Both of iiMKUltra's team are now able to focus on Travis with their full attention, and unleash a barrage of super effective attacks in the form of Gabe's Extrasensory and Kraken's Energy Ball. Travis takes this as a great oportunity to regain some health, and does so with a Drain Punch on Gabriel.

Then out of nowhere the Yawn gets the better of Jellicent and he falls into a light sleep. This prompts the mischevous little Chimchar that once again appears to aim his Flame Wheel right at the sleeping Kraken. It doesn't do enough damage to wake her up, however. DFrog finally rounds us out by sending out his last Pokemon, Desmond the Nohface. He immediately starts Levitating all over the place, quite enjoying the idea of being the healthiest by a long shot.

Monohmshiny.PNG
nautacur2.png

Gale (F) | Travis (M)
Ability: Shield Dust | Unaware
HP: -1 | 33
EN: 18 | 55
SPEED: 15 | 9
STAT: N/A | N/A
OTHER: Paralyzed (15%) | Paralyzed (20%)

VS.

593.png
175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 70 | 14
EN: 68 | 62
SPEED: 15 | 20
STAT: N/A | N/A
OTHER: Paralyzed (15%), Asleep (1a) | N/A

Action 1
Travis: Yawn (Kraken) > Kraken became drowsy! [7 EN]
Gabriel: Thunder Wave (Travis) > Travis was paralyzed (25%)! [7 EN]
Kraken: Energy Ball (Travis) > (8 + (4-2)*1.5)*1.5 = 16.5 = 17 [17 DMG] [6 EN]
Gale: ThunderBolt (Kraken) > (10 + 3 + (3-4)*1.5)*1.5 = 17.25 = 17 [17 DMG] [6 EN]

Action 2
Gabriel: Shadow Ball (Gale) > (8 + (3-3)*1.5) = 8 [8 DMG] [6 EN]
Gale was knocked out!
Kraken: Night Shade (Travis) > 10 [10 DMG] [6 EN]
Travis: Arm Thrust (Gabriel) > Hit 4 times! > (4*2 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 [19 DMG] [3 EN]

Action 3
Gabriel: Extrasensory (Travis) > (8 + (3-2)*1.5)*1.5 = 14.25 = 14 [14 DMG] [6 EN]
Kraken: Energy Ball (Travis) > (8 + (4-2)*1.5)*1.5 = 16.5 = 17 [17 DMG] [6 EN]
Travis: Drain Punch (Gabriel) > (8 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 > Travis healed himself! [19 DMG] [+10 HP] [11 EN]

Kraken fell into a light sleep (1a)!

A Chimchar appeared!
Chimchar used Flame Wheel!
Flame Wheel (Kraken) > (6 + 3 + (3-3)*1.5)*.67 = 6 [6 DMG]

DFrog issues actions
iiMKUltra issues actions
I ref
 
Travis finish Gabe with Drain Punch then Yawn at Jellicent then Recover

Desmond start by Taunting Jellicent then conjure a Will-o-wisp on Jellicent then hit Jellicent with a Faint Attack.

Travis: Drain Punch (Togepi) > Yawn (Jellicent) > Recover
Desmond: Taunt (Jellicent) > Will-o-wisp (Jellicent) > Faint Attack (Jellicent)
 
Kraken, Sleep-Energy Ball Privatyke-Energy Ball Privatyke

Gabriel, Thunder Wave Nohface-Extrasensory Privatyke-Extrasensory Privatyke
 
Nohface.png
nautacur2.png

Desmond (M) | Travis (M)
Ability: Levitate | Unaware
HP: 100 | 33
EN: 100 | 55
SPEED: 10 | 9
STAT: N/A | N/A
OTHER: N/A | Paralyzed (20%)

VS.

593.png
175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 70 | 14
EN: 68 | 62
SPEED: 15 | 20
STAT: N/A | N/A
OTHER: Paralyzed (15%), Asleep (1a) | N/A

Desmond the Nohface quickly rushes onto the field to even up the odds, but as soon as he gets there Gabriel greets him with a Thunder Wave. The drop in his speed isn't a big issue (he was slow enough already really) but he could be in trouble should he find himself unable to act. This proves to be Gabe's final act though, as the incoming Drain Punch from Travis knocks her out, regaining Trav a little bit more HP in the process. Desmond meanwhile is able to act despite the fresh paralysis, and proceeds to Taunt the sleeping Jellicent. It seems to be some kind of magical Taunt that invaded his dream, because it works despite Kraken being asleep all the way through it.

Kraken is quick to wake up afterwards, and unleashes the pent up aggression in the form of another Energy Ball at Travis. There was so much energy in fact that it caused Travis' Special Defence to drop, meaning future uses will hit him much harder. Travis tries to respond with another Yawn, but unfortunately his mouth siezes up due to his paralysis and he can't do it! Desmond takes over by firing a strange blue flame at Kraken. The Will-O-Wisp somehow causes even this jellyfish to becomes burned, and it immediately begins to hurt.

Kraken is in fact cripled by status all around, because as soon as he is done wincing from the burn he becomes too paralyzed to do anything. Travis takes this opportunity to Recover some more health back, while Desmond disappears into the shadows. He reappears just as quickly and whacks Kraken with a super effective Faint Attack. Unfortunately the mystical properties of Kraken's Cursed Body activated upon the hit, and Desmond temporarily forgets how to perform the very move he just utilised.

While this is all happening the Charmander from before wanders outside again. It seems the local fire types really don't like this battle in their backyard, and he displays this by clamping down on Travis with a Fire Fang. The damage isn't great, but the task ahead of Travis and his team mate may be. They do have the numbers advantage, but their opponent is a whole lot bigger and stronger than they. Be sure to tune in for the closing stages of this battle, because it is going to go down to the wire.

Nohface.png
nautacur2.png

Desmond (M) | Travis (M)
Ability: Levitate | Unaware
HP: 100 | 37
EN: 79 | 28
SPEED: 3 | 9
STAT: N/A | -1 SpD
OTHER: Paralyzed (20%), Faint Attack Disabled (3a) | Paralyzed (15%)

VS.

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175.png

Kraken (M) | Gabriel (F)
Ability: Cursed Body | Serene Grace
HP: 57 | -5
EN: 62 | 55
SPEED: 15 | 20
STAT: N/A | N/A
OTHER: Paralyzed (10%), Taunted (4a), Second Degree Burn | N/A

Action 1
Gabriel: Thunder Wave (Desmond) > Desmond was paralyzed (25%)! [7 EN]
Kraken: Kraken is asleep!
Travis: Drain Punch (Gabriel) > (8 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 > Travis healed himself! [14 DMG] [+7 HP] [15 EN]
Gabriel is knocked out!
Desmond: Taunt (Kraken) > Kraken was taunted! [10 EN]

Action 2
Kraken: Energy Ball (Travis) > (8 + (4-2)*1.5)*1.5 = 16.5 = 17 > Travis' Special Defence dropped! [17 DMG] [6 EN]
Travis: Travis is fully paralyzed!
Desmond: Will-O-Wisp (Kraken) > Kraken was burned! [7 EN]

Kraken is hurt by his burn [2 DMG]

Action 3
Kraken: Kraken is fully paralyzed!
Travis: Recover > Travis regained health [+20 HP] [12 EN]
Desmond: Faint Attack (Kraken) > (6 + (3-3)*1.5)*1.5 > Kraken's Cursed Body activated! > Faint Attack Disabled (3a) [9 DMG] [4 EN]

Kraken is hurt by his burn [2 DMG]

A Charmander appeared!
Charmander used Fire Fang!
Fire Fang (Travis) > (7 + 3 + (2-3)*1.5)*.67 = 5.695 = 6 [6 DMG]

iiMKUltra issues actions
DFrog issues actions
I ref
 
Absorb Privatyke-Energy Ball Privatyke-Absorb Privatyke, if he Recovers any action, replace the second Absorb with an Energy Ball.
 
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