iiMKUltra vs. TEA_DEMON: iiMKUltra wins!

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Athenodoros

Official Smogon Know-It-All
TEA_DEMON said:
accepting, i think after reffing so many matches of yours i owe you a battle. ;p

switch=hurrdurr
items=no
abilities=one

flamingfighter i would love to help but i have a bit too much on my plate atm. sorry!

also gunna issue a challenge of my own.

3v3 triples
dq 2 days
no recovery, 2 chills
arena: w/e
wanting to train new pokes; likeminded people would be nice.
iiMKUltra said:
Got this.
Switch=durrhurr
No Items
One Ability

Ref can choose arena.
So we've got ourselves an old-fashioned fight out between the two teams of iiMKUltra and TEA_DEMON. MK is looking a bit OP at the moment, so everything is very much on TD to turn everything around. Anyway, let's get everything started with no more ado. As a reminder, there are only two actions per round, and all that leaves is an arena... which is an old graveyard. Every action, a Gastly will come out and attack one person at random, using Lick, and at the end of each round a Gengar will come out and use Shadow Ball on a random Pokemon. Finally, there is a chance that Giratina will come along and do very strange things, but likely as not that won't happen. Each has 15 HP, and you can opt to attack any Gastlys or Gengars which come out instead of attacking if you want to, but be aware that you will need to target them specifically. Anyway, I'll post the teams below, so have fun!

iiMKUltra said:

Quilava [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 80

EC: 8/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Flare Blitz
Double Edge
Reversal

Fire Blast
Will-O-Wisp
Wild Charge

Eruption


Pupitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 44 (51/1.15)

EC: 8/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin: (DW Locked) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt


Beldum [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Take Down

Headbutt
Iron Head
Zen Headbutt
TEA_DEMON said:

Kricketot (Liszt) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-slap
Uproar


Mareep (Conchord) M
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge

Body Slam
Iron Tail
Agility

Thunderbolt
Charge Beam
Toxic


Rattata (Coroner) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 72

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance

Flame Wheel
Revenge
Last Resort

Thunder Wave
Work Up
Taunt
Oh, and I almost forgot. Because I released all of the Pokemon, MK orders first. And post abilities as well.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Dante, Eruption-Will-O-Wisp Rattata
Ares, Taunt Mareep-Rock Slide
Majora, Iron Head Kricketot-Zen Headbutt Kricketot
 
coroner is pretty gutsy.

liszt: contrary to your namesake, please growl and then bug bite that pesky beldum.
conchord: charge beam beldum, then thunderbolt quilava.
coroner: work up, then sucker punch pupitar.
 

Athenodoros

Official Smogon Know-It-All
iiMKUltra's Team

Dante the Quilava (M)
HP: 90
Energy: 100%
Ability: Blaze
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 80


Ares the Pupitar (M)
HP: 100
Energy: 100%
Ability: Shed Skin
Nature: -10% Evasion
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 44


Majora the Beldum
HP: 90
Energy: 100%
Ability: Clear Body
Nature: -10% Evasion
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 26

Vs.

TEA_DEMON's Team

Liszt the Kricketot (M)
HP: 90
Energy: 100%
Ability: Shed Skin
Atk: **
Def: **
SpA:
SpD: **
Spe: 25


Conchord the Mareep (M)
HP: 90
Energy: 100%
Ability: Static
Nature: -10% Evasion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 30


Coroner the Rattata
HP: 90
Energy: 100%
Ability: Guts
Atk: ***
Def: **
SpA:
SpD: **
Spe: 72

------------------------------
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So everyone has finally issued instructions and everyone is ready and rearing to go, so immediately Dante the Quilava jumps in for iiMKUltra, and he starts off the match well with a huge Eruption from nowhere, which, due to his high energy levels in the beginning of the battle, does a huge number to all three opponents and even hits Mareep with a Critical Hit (7 Energy, 32 Damage to Kricketot, 21 Damage to Rattata, 24 Damage to Mareep). Then, despite being battered and bruised by that huge last attack, Coroner the Rattata starts to briskly Work Up, boosting both attacking stats for later on in the battle (6 Energy). Then, although admittedly some time later, Ares the Pupitar changes tack for his team, and begins to just Taunt Conchord the Mareep from across the graveyard, which works him up in to such a frenzy that he can't really do anything but attack (10 Energy). Then, Conchord the Mareep comes as if called by Ares' shouting, and completely ignoring the Taunt lets off a Charge Beam at Beldum, which charges Conchord's internal electricity and hurts Beldum at the same time (5 Energy, 11 Damage). Then, Beldum itself narrowly outstrips Kricketot to hit him with an Iron Head, which hurts quite badly (4 Energy, 11 Damage). Finally, only Liszt the Kricketot is left to attack, and he lets out a low Growl at his three opponents, which lulls them in to a false sense of security to lower their attacking potential for a while, with the exception of Beldum, who seems not to notice thanks to his Clear Body (4 Energy). Last of all, and before anoyone comes around to attack again, a Gastly appears out of nowhere and delivers a giant Lick to Kricketot, further hurting it before the next action starts (7 Damage).

Next, Dante the Quilava comes around again, ready to attack even more. He sends an eerie Will-o-Wisp out towards Rattata, but possibly fortunately for MK it just misses by a hair, and leaves Coroner unharmed (6 Energy). Then, Coroner himself hits Pupitar with a powerful Sucker Punch just as he begins to attack, knocking him around but not stopping the inevitable attack against the three of them again (6 Energy, 10 Damage). After him, and after he picks himself up, Ares the Pupitar lets off a huge Rock Slide from all around the graveyard, and despite their best efforts at evading it, it hits all three of TD's Pokemon, and does a huge number on all three (5 Energy, 14 Damage to Kricketot, 9 Damage to Mareep, 9 Damage to Rattata). Then, Conchord comes up, possibly not really living up to its name, finally hitting Dante with a powerful Thunderbolt from across the arena, and finally putting a stop to any more antics like his first actions, electrocuting him (6 Energy, 16 Damage). Next, Majora the Beldum continues his team's onslaught against Kricketot with a huge Zen Headbutt, which ends up as another Critical Hit against him, bringing him within range of a knockout blow (5 Energy, 14 Damage). Finally, this leaves only Liszt the Kricketot to move again, and he delivers a powerful Bug Bite straight back at Majora, getting a bit more damage on possibly the main weak link in MK's team (3 Energy, 7 Damage). This leaves only the spooks to come out to play, and again a Gastly comes out. this time, however, it targets... Conchord! This time, it also paralyses Conchord, leaving him partially immobilised for the rest of the battle (7 Damage). Finally, a Gengar also turns up, and this time it finally decides to target MK's team... it delivers a powerful Shadow Ball to Pupitar (14 Damage). This leaves the round over, and MK looks like he definitely has the upper hand. I wonder if TD can turn it around this round?
---------------
--------------------------------------
------------------------------
iiMKUltra's Team

Dante the Quilava
HP: 74
Energy: 87%
-1 Attack



Ares the Pupitar
HP: 76
Energy: 85%
-1 Attack



Majora the Beldum
HP: 72
Energy: 90%


Vs.

TEA_DEMON's Team

Liszt the Kricketot
HP: 12
Energy: 93%


Conchord the Mareep
HP: 50
Energy: 89%
Taunted - Four More Actions
+1 Special Attack
Paralysed - 20%


Coroner the Rattata
HP: 60
Energy: 88%
+1 Special Attack
+1 Attack
 
ofc wow misses. :U

liszt: bug bite pupitar, then bug bite him again!
conchord: charge beam on beldum, then thunderbolt quilava (hurr imagination).
coroner: hyper fang quilava, then crunch pupitar.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Hmm. Is it at all believable if I say I tried WOW to give him a better chance..?

Thought not.

Dante, Eruption-Fire Blast Rattata
Ares, Brick Break Rattata-Rock Slide
Majora, Zen Headbutt Rattata-Iron Head Rattata

Switch targets to Mareep should Rattata die.
 

Athenodoros

Official Smogon Know-It-All
iiMKUltra's Team

Dante the Quilava (M)
HP: 74
Energy: 87%
-1 Attack
Ability: Blaze
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 80


Ares the Pupitar (M)
HP: 76
Energy: 85%
-1 Attack
Ability: Shed Skin
Nature: -10% Evasion
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 44


Majora the Beldum
HP: 72
Energy: 90%
Ability: Clear Body
Nature: -10% Evasion
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 26

Vs.

TEA_DEMON's Team

Liszt the Kricketot (M)
HP: 12
Energy: 93%
Ability: Shed Skin
Atk: **
Def: **
SpA:
SpD: **
Spe: 25


Conchord the Mareep (M)
HP: 50
Energy: 89%
Taunted - Four More Actions
+1 Special Attack
Paralysed - 15%
Ability: Static
Nature: -10% Evasion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 30


Coroner the Rattata
HP: 60
Energy: 88%
+1 Special Attack
+1 Attack
Ability: Guts
Atk: ***
Def: **
SpA:
SpD: **
Spe: 72

------------------------------
--------------------------------------
---------------
So we're back, and it is a new round, and both trainers look set to continue this all-out brawl. Once more, the round is begun by Dante the Quilava, who once again lets off a huge Eruption over the opposing team, this time knocking Kricketot out cold and hurting both Rattata and Mareep badly (7 Energy, 28 Damage to Kricketot, 18 Damage to Mareep, 18 Damage to Rattata). Next up is Rattata once again, who this time takes a more offensive tack and hits Dante with a Super Fang, which does a lot of damage (15 Energy, 23 Damage). Then, Ares the Pupitar hits Rattata with a powerful Brick Break technique, which hits it super-effectively and leaves Coroner struggling just as much as his team-mate (6 Energy, 13 Damage). Then, Majora hits Rattata with another Zen Headbutt, bringing it too to within range of a powerful knockout blow (5 Energy, 11 Damage). Then, finally, Conchord the Mareep tries to let off another Charge Beam, but is so fully paralysed that he can't move, leaving the floor open for yet another Gastly... who comes out and Licks him again (7 Damage)!

Then, with only two foes still remaining, Quilava steps forward to try to finish Coroner the Rattata before he can move. He lets off a gigantic Fire Blast, which roasts Rattata alive, and in fact does just the required amount of damage to knock him out too, leaving the match even harder for TD as a 1 on 3 (7 Energy, 18 Damage). Then, Ares the Pupitar looses another huge Rock Slide across the arena, and while it only hits Mareep this time, it is still very powerful (5 Energy, 11 Damage). This leaves only Majora on MK's side still to attack, and it tries to hit Mareep with a powerful Iron Head, but it is not very effective and doesn't quite muster the power necessary to finish him off, although it does cause him to flinch, leaving him unable to attack this round (4 Energy, 7 Damage). This then leaves only the Gastly to come out and attack, and unbelievably it hits Conchord once again (I really am not rigging this)! This does just enough to push Conchord over the edge, and he too falls like his comrades, leaving Majora, Dante and Ares the only Pokemon left on the field, which means iiMKUltra wins! gg and wp to all, and I hope you had fun, even if you didn't have much time to do it in. Standard prizes for everyone, as well as 2 KO Counters for Dante and 1 for Majora. Thanks everyone!
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--------------------------------------
------------------------------
iiMKUltra's Team

Dante the Quilava
HP: 51
Energy: 73%



Ares the Pupitar
HP: 76
Energy: 74%



Majora the Beldum
HP: 59
Energy: 81%


Vs.

TEA_DEMON's Team

Liszt the Kricketot
HP: KO
Energy: KO


Conchord the Mareep
HP: KO
Energy: KO

Coroner the Rattata
HP: KO
Energy: KO
 
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