Gothita (Analysis)



[Overview]

<p>At first glance, Gothita really does look useless. It can't use Shadow Tag in standard Little Cup, its offensive typing is horrid, and its stats are subpar. When one takes a deeper look at Gothita, however, one will find that it does have some appealing traits. Its Psychic typing is quite useful in this metagame full of Fighting-types, and having only one common weakness is something to be thankful for. Gothita's special movepool is also very good when compared to common special attackers such as Chinchou. While Shadow Tag isn't usable in standard Little Cup, having Frisk as an ability is a lot better than nothing, as it will allow Gothita to scout the opponent by revealing their item. All-in-all, Gothita may not be an excellent powerhouse, but it has a lot of things going for it.</p>

[SET]
name: Life Orb
move 1: Psychic / Psyshock
move 2: Thunderbolt / Hidden Power Fighting
move 3: Shadow Ball
move 4: Substitute / Calm Mind
item: Life Orb
ability: Frisk
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP

[SET COMMENTS]

<p>This set takes advantage of Gothita's spectacular movepool by turning it into a special powerhouse. The objective of this set is to deal as much damage as possible before Gothita faints, and Life Orb helps it do just that. With a lucky base HP stat that allows it to lower its HP to 19, the magic Life Orb number, Gothita is capable of attacking 19 times before it faints, assuming no other damage is taken. The most unique thing about Gothita, however, is its stat distribution. Gothita possesses good Special Attack, Speed, and bulk, allowing it to switch into neutral hits and still hit hard. Unlike Abra, Solosis, and other frail Psychic-types, Gothita isn't afraid of most priority attacks, and it can even survive most super effective special hits. Typing and stats aren't all that makes Gothita a good attacker, however. While most Life Orb attackers have to be very wary of an opponent that is potentially threatening, Gothita's special trait, Frisk, allows it to scout the opponent's item. This can be crucial against opponents who may or may not be threatening depending on their item, such as Gastly and Chinchou.</p>

<p>In the first slot, you have the choice of Psychic or Psyshock. Psychic is usually the superior choice due to its higher Base Power, but Psyshock's effect of hitting the opponent's Defense stat can be useful on specially defensive Pokemon such as Munchlax. Another tough choice is choosing between Thunderbolt and Hidden Power Fighting. Thunderbolt will be of more benefit in most situations, but Hidden Power Fighting allows Gothita to hit Dark-types such as Pawniard who lack Sucker Punch. Hidden Power Fighting also leaves Gothita with a secret weapon against Ferroseed, who will almost always try to set up on it. Substitute or Calm Mind is up to how you want to play Gothita. If you want to use Gothita more strategically to beat a certain Pokemon, Substitute is the way to go. If you just want to use it as a powerhouse, Calm Mind will help you more.</p>

[ADDITIONAL COMMENTS]

<p>Energy Ball hits a few things harder than Thunderbolt, namely Hippopotas, Wooper, and Chinchou. Thunderbolt does, however, have higher Base Power and will hit most Water-types harder, so it's a better choice in the second slot. Dark Pulse has roughly the same coverage as Shadow Ball, with an additional chance to flinch, but be aware that Scraggy switch-ins will be hit for significantly less damage. Hidden Power Fire is another option in the second slot if you want to hit Ferroseed harder, but that's the sole advantage it offers over Hidden Power Fighting, with the exception of the extremely rare Bronzor.</p>

<p>Gothita's Special Attack isn't high enough to net the many KOs that people would like, so entry hazards can be used to remedy this issue. Stealth Rock and Spikes are both prime choices for entry hazards. Toxic Spikes also helps, but won't really do anything unless Gothita runs Substitute to stall out your opponent's health. It may seem like a strange idea, but using a fast Grass-type such as Cottonee to provide Leech Seed support will help Gothita a lot. Life Orb recoil can be the difference between Gothita living or not, and Leech Seed will essentially negate the recoil, and then some.</p>

[Other Options]

<p>Gothita runs an okay Choice Scarf set, but its power isn't enough to distinguish it from other Psychic-types such as Abra. Choice Specs faces the same problem, but lacks Speed instead. Gothita can set up dual screens with Light Clay or Eviolite, but other users such as Mareep, who has fewer weaknesses, and Chikorita, who is bulkier, do it better. Gothita also gets some cool status moves such as Thunder Wave and Flatter, but that is a little too reliant on luck to be effective. Trick Room is an option for Gothita to help its teammates out, since Gothita itself is usually not slow enough to take advantage of it. However, Solosis almost completely outclasses Gothita in this role, with greater power and lower Speed. Lastly, Taunt and Mirror Coat can be options for certain scenarios, but they're extremely situational, and Gothita is outclassed by other users.</p>

[Checks and Counters]

<p>Gastly can easily OHKO Gothita with Shadow Ball before a Calm Mind. Scraggy, and other Dark-type physical attackers can hit Gothita's weaker Defense stat with STAB Crunch or Pursuit. Dark-types are also immune to Gothita's Psychic-type STAB attacks and can easily switch into Shadow Ball or Dark Pulse. Houndour, Pawniard, and the rare Poochyena all learn Sucker Punch and Pursuit, which can easily take Gothita down one way or another. Dwebble has super effective Bug-type STAB and can take any hit using Sturdy, and it also has Rock Blast to break Substitutes. Ferroseed can set up on Gothita who don't run Hidden Power Fire or Fighting.</p>

[Dream World]

<p>With Shadow Tag, Gothita runs a very effective Torment set using Torment, Substitute, Protect, and Psychic or Hidden Power Ground. Hidden Power Ground defeats Poison- and Steel-types who wouldn't be affected by Toxic Spikes. Toxic Spikes is ideal for a Torment set so you can get some powerful support from residual damage. Other options in the last slot include Flatter, Swagger, and Psyshock. Gothita can also run a Choice Scarf set with Shadow Tag to trap and revenge kill weakened Pokemon.</p>
 
Mention Meditite in Checks and Counters because it can use Fake Out for additional damage then K.O. Gothita after that with Shadow Ball or something.

Also Gothita has more Sp.Def than Sp.Atk so it is possible to make Gothita a tank

Trick Room should be mentioned in OO because it has enough buff to set it up.
 
Meditite never runs Shadow Ball, and it won't KO Gothita. In fact, Meditite is far from a counter. Gothita walls both its STABs and hits it with Shadow Ball.

Thanks for the TR and tank suggestions, will add them both.
 

Diana

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I'm not sure if it owns Fighting-types as well as you make it sound, actually. It really just eats U-turn from Mienfoo if it tries against that, and has to be really careful around Timburr because LO Psychic doesn't guarantee a KO and Payback gets a KO back. Meditite you can beat at least, which is cool.

Hidden Power Fighting would seem like OO material to me because it does something to Scraggy, Ferroseed, and Carvanha at once but doesn't really do enough to anything but Carvanha and you have Thunderbolt and Energy Ball for that.
 

Diana

This isn't even my final form
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I want to say something to sound smart here now, you pretty much nailed this for the most part so no need for that. Hidden Power Fire needs to be mentioned again somewhere, since it actually did hit Ferroseed hard enough. I actually probably wouldn't have thought of it if you didn't have it on here earlier though...

Also Taunt is cool situationally I guess if for some reason you end up against a Slowpoke lategame or something.

Also gets Mirror Coat and good Special Defense. Both of those are OO mentions but I think they're just good enough to deserve a sentence.

Oh well this is good, it's Gothita, really what else is there to say? Other than I'm glad C&C doesn't require prediction and there's no hax here, that is?


QC 1/2
 
whoa this thing sucks less than I thought it did (although I'd still never use it without shadow tag)

I would never use Energy Ball over Thunderbolt, because Steels resist it, which is the whole point of Thunderbolt. Instead, slash HP Fighting, which hits steels SE, especially Magnemite, while also nailing Houndour.

It can go Bulky CM with Eviolite, but lack of recovery makes it outclassed by Psychics that do have it.



[QC 2/2]

* Duel Screens is available but Gothita is outclassed by at least every other Pokemon who can do it, plus they're not really good in LC.
wat.

Someone hasn't met any Dragon Dance Scraggy behind those things. Or Deapseatooth Clamperl.
 

Fatecrashers

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GP CHECK ONE

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[Overview]

<p>At first glance, Gothita really does look useless. It can't use Shadow Tag in standard Little Cup, its offensive typing is horrid, and its stats are subpar. When one takes taking a deeper look at Gothita, however, they one will find that it does have some appealing traits. Its Psychic typing can be considered called useful in this metagame full of Fighting-types, and having only one common weakness is something to be thankful for. Gothita's special movepool is also very good when compared to common special attackers such as Chinchou. While Shadow Tag isn't usable in standard Little Cup, having Frisk as an ability is a lot better than nothing as it will allow Gothita to scout the opponent by revealing telling their item. All-in-all, Gothita may not be an excellent powerhouse, but it has a lot of things going for it.</p>

[SET]
name: Life Orb
move 1: Psychic / Psyshock
move 2: Thunderbolt / Hidden Power Fighting
move 3: Shadow Ball
move 4: Substitute / Calm Mind
item: Life Orb
ability: Frisk
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP

[SET COMMENTS]

<p>This set takes advantage of Gothita's spectacular movepool by turning it into a special powerhouse. The objective of this set is to deal as much damage as possible before Gothita faints, and Life Orb helps it do just that. With a lucky HP base HP stat that allows it to lower its HP to 19, the magic Life Orb number, Gothita is capable of attacking 19 times before it faints, assuming no other damage is dealt taken. The most unique thing about Gothita, however, is its stat distribution. Gothita was given possesses good Special Attack, Speed, and bulk, allowing it to switch in to into neutral hits it takes neutrally and still hit hard, which is perfect for a set like this. Unlike Abra, Solosis, and other frail Psychic-types, Gothita isn't afraid of most priority attacks, and it can even survive most super effective special hits. Typing and stats aren't all that makes Gothita a good attacker, however. While most Life Orb attackers can't always stay in on an opponent that is potentially threatening, Gothita's special trait, Frisk, allows it to scout the opponent's item. This can be crucial against opponents who may or may not be threatening depending on their item, such as Gligar, Chinchou, and Meditite.</p>

<p>In the first slot, you have the choice of Psychic and Psyshock. Psychic is usually the superior choice due to its higher Base Power, but Psyshock's effect of hitting the opponent's Defense stat can be useful on specially defensive Pokemon such as Misdreavus and Munchlax. Another tough choice is choosing between Thunderbolt and Hidden Power Fighting. Thunderbolt will be of more benefit in most situations, but Hidden Power Fighting allows Gothita to hit Dark-types, such as Pawniard who lack Sucker Punch. Hidden Power Fighting also leaves Gothita with a secret weapon against Ferroseed, who will almost always try to set up on it. Lastly, Substitute or Calm Mind is up to how you want to play Gothita. If you want to use Gothita more strategically to beat a certain Pokemon, Substitute is the way to go. If you just want to use it as a powerhouse, Calm Mind will help you more.</p>

[ADDITIONAL COMMENTS]

<p>Energy Ball hits a few things harder than Thunderbolt, namely Hippopotas, Wooper, and Chinchou. Thunderbolt does, however, have higher Base Power and will hit most Water-types harder, so it's a better choice in the second slot. Since Gothita already beats Fighting-types with STAB Psychic-type moves, Dark Pulse will have just about the same coverage and can flinch while Shadow Ball can't. Be aware, however, that Meditite and Scraggy switch-ins take significantly less damage from Dark- than Ghost-type moves. Dark Pulse has roughly the same coverage as Shadow Ball, with an additional chance to flinch, but be aware that Meditite and Scraggy switch-ins will be hit for significantly less damage. Hidden Power Fire is another option in the second slot if you want to hit Ferroseed harder, but that's the sole advantage it offers over Hidden Power Fighting, all it does that Hidden Power Fighting doesn't with the exception of the extremely rare Bronzor.</p>

<p>Gothita's Special Attack isn't as high as most people want enough to net the many KOs that people would like, so entry hazards can be used to remedy this issue. Stealth Rock and Spikes are both prime choices for entry hazards. Toxic Spikes also helps, but won't really do anything unless you run Gothita runs Substitute to stall out your opponent's health. It may seem like a strange idea, but using a fast Grass-type such as Cottonee to provide Leech Seed support will help Gothita a lot. Life Orb recoil can be the difference between Gothita living or not, and Leech Seed will essentially remove negate the recoil, and then some.</p>

[Other Options]

<p>Gothita runs an okay Choice Scarf set, but its power isn't really enough to do it "well"; Choice Specs faces the same problem, but lacks Speed instead. Gothita can set up dual screens with Light Clay or Eviolite, but other users such as Mareep, who has less weaknesses, and Chikorita, who is bulkier, do it better. Gothita also gets some cool status moves such as Thunder Wave and Flatter, but that is a little too reliant on luck to do anything be effective. Trick Room is an option for Gothita, who is usually not slow enough to take advantage of it, to help her its teammates out, since Gothita itself is usually not slow enough to take advantage of it; still, Solosis almost completely outclasses Gothita in this endeavor in terms of power and a lack of Speed. Lastly, Taunt and Mirror Coat can be saved options for a rainy day certain scenarios, but they're extremely situational, and Gothita is outclassed by other users.</p>

[Checks and Counters]

<p>Misdreavus is very bulky on the special side and doesn't mind taking unboosted Shadow Balls as much as Gothita does. Carvanha, Scraggy, and other Dark-type physical attackers can hit Gothita's weaker Defense stat with STAB Crunch or Pursuit. Dark-types are also immune to Gothita's Psychic-type STAB attacks and can easily switch into Shadow Ball (or Dark Pulse if Gothita is running it). Houndour, Pawniard, and the rare Poochyena all learn Sucker Punch and Pursuit, which can easily take Gothita down one way or another. Dwebble has super effective Bug STAB and can take any hit using Sturdy, and it also has Rock Blast to can break Substitutes. Ferroseed can set up on Gothita who don't run Hidden Power Fire or Fighting.</p>

[Dream World]

<p>With Shadow Tag, Gothita runs a very effective Torment set using Torment, Substitute, Protect, and Psychic or Hidden Power Ground. Hidden Power Ground defeats Poison- and Steel-types who wouldn't be affected by Toxic Spikes. Toxic Spikes is ideal for a Torment set so you can get some powerful support from residual damage. Other options in the last slot include Flatter, Swagger, and Psyshock. Gothita can also run a Choice Scarf set with Shadow Tag to trap and revenge kill weakened Pokemon.</p>


 

cosmicexplorer

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[Overview]

<p>At first glance, Gothita really does look useless. It can't use Shadow Tag in standard Little Cup, its offensive typing is horrid, and its stats are subpar. When one takes a deeper look at Gothita, however, one will find that it does have some appealing traits. Its Psychic typing can be consideredis quite useful in this metagame full of Fighting-types, and having only one common weakness is something to be thankful for. Gothita's special movepool is also very good when compared to common special attackers such as Chinchou. While Shadow Tag isn't usable in standard Little Cup, having Frisk as an ability is a lot better than nothing, as it will allow Gothita to scout the opponent by revealing their item. All-in-all, Gothita may not be an excellent powerhouse, but it has a lot of things going for it.</p>

[SET]
name: Life Orb
move 1: Psychic / Psyshock
move 2: Thunderbolt / Hidden Power Fighting
move 3: Shadow Ball
move 4: Substitute / Calm Mind
item: Life Orb
ability: Frisk
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP

[SET COMMENTS]

<p>This set takes advantage of Gothita's spectacular movepool by turning it into a special powerhouse. The objective of this set is to deal as much damage as possible before Gothita faints, and Life Orb helps it do just that. With a lucky base HP stat that allows it to lower its HP to 19, the magic Life Orb number, Gothita is capable of attacking 19 times before it faints, assuming no other damage is taken. The most unique thing about Gothita, however, is its stat distribution. Gothita possesses good Special Attack, Speed, and bulk, allowing it to switch into neutral hits and still hit hard, which is perfect for a set like this. Unlike Abra, Solosis, and other frail Psychic-types, Gothita isn't afraid of most priority attacks, and it can even survive most super effective special hits. Typing and stats aren't all that makes Gothita a good attacker, however. While most Life Orb attackers can't always stay in onhave to be very wary of an opponent that is potentially threatening, Gothita's special trait, Frisk, allows it to scout the opponent's item. This can be crucial against opponents who may or may not be threatening depending on their item, such as Gligar, Chinchou, and Meditite.</p>

<p>In the first slot, you have the choice of Psychic andor Psyshock. Psychic is usually the superior choice due to its higher Base Power, but Psyshock's effect of hitting the opponent's Defense stat can be useful on specially defensive Pokemon such as Misdreavus and Munchlax. Another tough choice is choosing between Thunderbolt and Hidden Power Fighting. Thunderbolt will be of more benefit in most situations, but Hidden Power Fighting allows Gothita to hit Dark-types, such as Pawniard who lack Sucker Punch. Hidden Power Fighting also leaves Gothita with a secret weapon against Ferroseed, who will almost always try to set up on it. Substitute or Calm Mind is up to how you want to play Gothita. If you want to use Gothita more strategically to beat a certain Pokemon, Substitute is the way to go. If you just want to use it as a powerhouse, Calm Mind will help you more.</p>

[ADDITIONAL COMMENTS]

<p>Energy Ball hits a few things harder than Thunderbolt, namely Hippopotas, Wooper, and Chinchou. Thunderbolt does, however, have higher Base Power and will hit most Water-types harder, so it's a better choice in the second slot. Dark Pulse has roughly the same coverage as Shadow Ball, with an additional chance to flinch, but be aware that Meditite and Scraggy switch-ins will be hit for significantly less damage. Hidden Power Fire is another option in the second slot if you want to hit Ferroseed harder, but that's the sole advantage it offers over Hidden Power Fighting, with the exception of the extremely rare Bronzor.</p>

<p>Gothita's Special Attack isn't high enough to net the many KOs that people would like, so entry hazards can be used to remedy this issue. Stealth Rock and Spikes are both prime choices for entry hazards. Toxic Spikes also helps, but won't really do anything unless Gothita runs Substitute to stall out your opponent's health. It may seem like a strange idea, but using a fast Grass-type such as Cottonee to provide Leech Seed support will help Gothita a lot. Life Orb recoil can be the difference between Gothita living or not, and Leech Seed will essentially negate the recoil, and then some.</p>

[Other Options]

<p>Gothita runs an okay Choice Scarf set, but its power isn't really enough to do it "well";istinguish it from other Psychic-types such as Abra. Choice Specs faces the same problem, but lacks Speed instead. Gothita can set up dual screens with Light Clay or Eviolite, but other users such as Mareep, who has lessfewer weaknesses, and Chikorita, who is bulkier, do it better. Gothita also gets some cool status moves such as Thunder Wave and Flatter, but that is a little too reliant on luck to be effective. Trick Room is an option for Gothita to help its teammates out, since Gothita itself is usually not slow enough to take advantage of it; still. However, Solosis almost completely outclasses Gothita in this endeavor in terms of power and a lack ofrole, with greater power and lower Speed. Lastly, Taunt and Mirror Coat can be options for certain scenarios, but they're extremely situational, and Gothita is outclassed by other users.</p>

[Checks and Counters]

<p>Misdreavus is very bulky on the special side and doesn't mind taking unboosted Shadow Balls as much as Gothita does. Carvanha, Scraggy, and other Dark-type physical attackers can hit Gothita's weaker Defense stat with STAB Crunch or Pursuit. Dark-types are also immune to Gothita's Psychic-type STAB attacks and can easily switch into Shadow Ball (or Dark Pulse if Gothita is running it). Houndour, Pawniard, and the rare Poochyena all learn Sucker Punch and Pursuit, which can easily take Gothita down one way or another. Dwebble has super effective Bug-type STAB and can take any hit using Sturdy, and it also has Rock Blast to break Substitutes. Ferroseed can set up on Gothita who don't run Hidden Power Fire or Fighting.</p>

[Dream World]

<p>With Shadow Tag, Gothita runs a very effective Torment set using Torment, Substitute, Protect, and Psychic or Hidden Power Ground. Hidden Power Ground defeats Poison- and Steel-types who wouldn't be affected by Toxic Spikes. Toxic Spikes is ideal for a Torment set so you can get some powerful support from residual damage. Other options in the last slot include Flatter, Swagger, and Psyshock. Gothita can also run a Choice Scarf set with Shadow Tag to trap and revenge kill weakened Pokemon.</p>


GP 2/2
 

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