Ragnarokalex vs TEA_DEMON! 1v1, LupoNero refs

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quick 1v1 singles
DQ 1 Day
No recover/2 Chills
Arena:...... Standard ASB arena again i guess, im to lazy to come up with something special.
No Fully Evolved pokes, all others ok

accepting, i think after reffing so many matches of yours i owe you a battle. ;p

switch=hurrdurr
items=no
abilities=one

Team Ragnarok

240.png

*Magby (Kalihn) Male*
Nature:Modest
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 83


EC: 3/9
MC: 2
DC: 2/5

Attacks:
Ember*
Smog*
Leer*
Fire Punch*
Smoke Screen*
Faint Attack*
Fire Spin*
Confuse Ray*

Barrier*
Mach Punch*
Thunder Punch*

Toxic*
Protect*
Flamethrower*

Monohm.png

*Monohm (Daezara) Female*
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60


EC: 3/9
MC: 5
DC: 3/5

Attacks:
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane

Hydro Pump*
Dragonbreath*
Signal Beam*

Thunder*
Hidden Power Fighting(7)*
Protect*

Team Tea
19.png

Rattata (Coroner) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 72

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance

Flame Wheel
Revenge
Last Resort

Thunder Wave
Work Up
Taunt

Ragnarokalex sends
Tea Demon sends and orders
Ragnarokalex orders
I ref
Ragnarok
Tea
Lupus
Just how much do you want to drag on?
 
gogo my gutsy top percentage motherfucker.

static might be able to work to our advantage... start off by taunting, then work up and finish off with a nice hyper fang.
 
The battlers have sent out their pokemon, and the battle will begin!
Coroner the Rattata opens by calling Daezara the Monohm's mom nasty names, and the Taunt is effective! Daezara wants to hurt that rat for insulting her mom, and so she does, with a critical Hidden Power! Coroner then Works Out to increase his attack power, and Daezara pelts him again with the brownish flash of her Hidden Power! Coroner then finally attacks, sinking his Hyper Fang into Daezara, who keeps on using Hidden Power.

Monohm.png

77 HP- 73%

19.png

40 HP- 79%- +1 Atk- +1 SAtk​
 
ROUND 2:
Monohm.png

HP: 77
Energy: 73
Boosts: None
Other: Taunted (3 Actions)

VS.
19.png

HP: 40
Energy: 79
Boosts: +1 Atk/SpA
Other: None

--------------------

Monohm beats Rattata; Ragnarokalex wins!

--------------------

Action 1:

Rattata: Hyper Fang (10 damage, -5 energy, crit fails, flinch fails)
Monohm: Hidden Power (15 damage, -17 energy, crit fails)

Action 2:

Rattata: Hyper Fang (10 damage, -9 energy, crit fails, flinch fails)
Monohm: Hidden Power (15 damage, -21 energy, crit fails)

Action 3:

Rattata: Hyper Fang (10 damage, -13 energy, crit fails, flinch fails)
Monohm: Hidden Power (10 damage, -25 energy, crit fails, KO)

Monohm.png

HP: 47
Energy: 10
Boosts: None
Other: None

VS.
19.png

HP: 0
Energy: 52
Boosts: None
Other: None

--------------------

Ragnarokalex: 2 TC
Daezara the MONOHM: 1 EC, 2 MC, 1 DC, 1 KOC

TEA_DEMON: 2 TC
Coroner the RATTATA: 1 EC, 2 MC, 1 DC

LupusAter: nothing

Korski: 2 RC
 
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