Battle Hall Challenge - loudkirbyking

Only users: Fire Blast and loudkirbyking should be posting in this thread.

loudkirbyking will be using Aipom and Drifloon with Run Away and Aftermath, respectively:


Aipom [Chocobo] (Male)
Nature: Adamant(+Atk, -Sp. Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

Facade
Acrobatics
Shadow Claw
Return

Fake Out
Counter
Pursuit


Drifloon [Inspiration] (Female)
Nature: Serious
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Shadow Ball
Explosion
Swallow

Thunderbolt
Will-o-wisp
Acrobatics

Hypnosis
Weather Ball
Disable


loudkirbyking, you may choose your first type. Your options are:








Good luck!
 


Twins Bridget and Vivian would like to battle!
"You can't surpass our grass!"

RNG Roll: 2/5
Pokemon: Pansage

Pansage (M)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64

Abilities:

Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:

Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle


RNG Roll for ability: 1/2
Gluttonly
"If you have a berry, eat it and be merry!"

RNG Roll: 5/5
Pokemon: Budew

Budew (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory


RNG Roll for ability: 3/3
Leaf Guard
"Belief in the Leaf!"
 
Well, I woulda hoped for something beyond a powdew, but oh well.

Chocobo! Run around like a we-oh, huh? Battle... riiiiight. Twins are tough, but no matter how close they are, they'll never be able to out us, right?

Anyway, Chocobo, start off by faking that Pansage out! Stop that thing from distracting us. Then, Acrobatics right onto that Budew! It'll hurt it a good number. Finally, Acrobatics to finish the job!

Fake out Pansage - Acrobatics Budew - Acrobatics Budew.

Inspiration! You look awesome btw. Oh, huh? Right, um, Hypnosis while that Pansage is flinched! With the flinch, he won't really have a chance to try to close his eyes, now would he? Then, Acrobatics spam with Chocobo! In english, slam that Budew a few times. But, if that Budew pulls out some powder of stun, then gust the powder away!

Hypnosis Pansage - Acrobatics Budew - Acrobatics Budew. If Budew stun spores on second or third action, replace Acrobatics with gust to blow powder away
 


"Let's have fun in the sun!"

Pansage: Grasswhistle~Sunny Day~Leech Seed Drifloon

If (you get a 2 turn sleep) Then (use Sunny Day on Action 3)

Budew: Sleep Powder Drifloon~Toxic Aipom~Venoshock Aipom
 

Health: 90 | 100
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 90
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Gluttony | Leaf Guard
___________________________________________________________________

Action One

Aipom used Fake Out!
Crit: 2/16 (No)
-10 HP
-3 Energy

Drifloon used Hypnosis!
Miss: 5/10 (No)
Length: 2/3 (2 turns)
-7 Energy

Pansage flinched!
Pansage was asleep!

Budew used Sleep Powder!
Miss: 33/100 (No)
Length: 3/3 (3 turns)
-6 Energy

Action Two

Aipom used Acrobatics!
Crit: 1/16 (Yes)
-26 HP
-7 Energy

Drifloon was asleep!

Pansage was asleep!

Budew used Toxic!
Miss: 50/100 (No)
-6 Energy

Toxic, -1 HP

Action Three


Aipom used Acrobatics!
Crit: 1/16 (Yes)
-26 HP
-11 Energy

Drifloon was asleep!

Pansage used Sunny Day!
-10 Energy

Budew used Venoshock!
Miss: 50/100 (No)
-16 HP
-8 Energy

Toxic, -1 HP
___________________________________________________________________

Health: 72 | 100
Energy: 79 | 93
Status: Toxic (2 DPA) | Sleep (1)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 38
Energy: 90 | 80
Status: - | -
Stats: - | -
Ability: Gluttony | Leaf Guard
 


"Your Acrobatics are as annoying as hard mathematics!"

Pansage: Solarbeam Aipom~Leech Seed Drifloon~Solarbeam Aipom

If (Drifloon tries to blow away the Leech Seed) Then (use Nasty Plot)

Budew: Synthesis~Toxic Drifloon~Synthesis
 
Hahahahaha, sleepy monkey! Your monkey and my monkey don't seem to get along do they? Why can't we have pe-, oh you said WHAT?! IT'S OOOONNN!

Chocobo, use your Chocobo kick! And by that, I mean run away with Evasive Agility skills. Then, pull a real Chocobo kick and Acrobatic kick that Budew! End this round off with One last Acrobatic

Evasive Agility - Acrobatics Budew - Acrobatics Budew

Inspiration! Be inspiring. Acrobatic powers onto Budew! Then, Disable that annoying Solarbeam. End this round off with one last Acrobatics on Budew

Acrobatics Budew - Disable Solarbeam - Acrobatics Budew
 

Health: 72 | 100
Energy: 79 | 93
Status: Toxic (2 DPA) | Sleep (1)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 38
Energy: 90 | 80
Status: - | -
Stats: - | -
Ability: Gluttony | Leaf Guard
___________________________________________________________________

Action One

Aipom used Agility!
-8 Energy

Drifloon was asleep!

Pansage used Solarbeam!
Hit: 55/100 (No)
-7 Energy

Budew used Synthesis!
+30 HP
-14 Energy

Toxic, -2 HP

Action Two

Aipom used Acrobatics!
Crit: 14/16 (No)
-21 HP
-7 Energy

Drifloon used Disable!
-6 Energy

Pansage used Leech Seed
Miss: 10/10 (Yes >.>)
-9 Energy

Budew used Toxic!
Miss: 68/100 (No)
-6 Energy

Toxic, -1 HP
Toxic, -2 HP

Action Three


Aipom used Acrobatics!
Crit: 11/16 (No)
-21 HP
-11 Energy

Drifloon used Acrobatics!
Crit: 11/16 (No)
-21 HP
-6 Energy

Pansage used Solarbeam!
Solarbeam failed!
-7 Energy

Budew used Synthesis!
+30 HP
-14 Energy

Toxic, -2 HP
Toxic, -1 HP
___________________________________________________________________

Health: 66 | 98
Energy: 53 | 81
Status: Toxic (3 DPA) | Toxic (2 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 35
Energy: 67 | 46
Status: Solarbeam disabled (4) | -
Stats: - | -
Ability: Gluttony | Leaf Guard

Sunny Day, 4 more Rounds.
 
All right, here's how we roll. First, shouldn't Solarbeam still be disable o.O

Chocobo! Let's do eet. Facade to start the party off. Then, look over at that annoying little monkey. Acrobatics him. Then, Facade. That should do the trick! However, if Budew lives by the fate of the unknown, Acrobatics it instead

Facade Budew - Acrobatics Pansage - Facade Pansage. If Budew lives, hit it with Acrobatics instead.

Time for Inspiration! Let's start this battle off with Acrobatic powahs! Then, move on to Grab onto Chocobo after he Acrobatics! Now, when Chocobo rushes to do his Facade, Let go and use the speed from that to boost the power of your Acrobatics!

Acrobatics Budew - Grab onto Chocobo after his Acrobatics - Use speed of his Facade, let go and Acrobatics
 


"Pansage will make you want to rage!"

Pansage: Leech Seed Aipom~Bite Drifloon~HP Fire Aipom

Budew: Venoshock Aipom~Stun Spore Aipom~Venoshock Aipom
 

Health: 66 | 98
Energy: 53 | 81
Status: Toxic (3 DPA) | Toxic (2 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 35
Energy: 67 | 46
Status: Solarbeam disabled (4) | -
Stats: - | -
Ability: Gluttony | Leaf Guard
___________________________________________________________________

Action One

Aipom used Facade!
Crit: 16/16 (No)
-20 HP
-7 Energy

Drifloon used Acrobatics!
Crit: 8/16 (No)
-21 HP
-10 Energy

Pansage used Leech Seed!
Miss: 1/10 (No)
-9 Energy

Toxic, -3 HP
Toxic, -2 HP
Leech Seed, -3 HP +3 HP

Action Two

Aipom used Acrobatics!
Crit: 14/16 (No)
-21 HP
-7 Energy

Drifloon used something!

Pansage used Bite!
Crit: 6/16 (No)
-8 HP
-4 Energy

Toxic, -3 HP
Toxic, -2 HP
Leech Seed, -3 HP +3 HP

Action Three


Aipom used Facade!
Crit: 16/16 (No)
-20 HP
-7 Energy

Drifloon used Acrobatics!
Crit: 7/16 (No)
-21 HP
-6 Energy

Pansage used Hidden Power!
-12 HP
-5 Energy

Toxic, -3 HP
Toxic, -2 HP
Leech Seed, -3 HP +3 HP
___________________________________________________________________

Health: 39 | 84
Energy: 32 | 65
Status: Toxic (4 DPA), Leech Seed (3) | Toxic (3 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 37 | 0
Energy: 49 | 46
Status: Solarbeam disabled (1) | FAINTED
Stats: - | -
Ability: Gluttony | Leaf Guard

Sunny Day, 3 more Rounds.
 
No I won't! *takes out gun* Oh... erm, never mind.

Chocobo, time to finish that annoying little Sage. Acrobatics!

Acrobatics - Acrobatics - Acrobatics

Inspiration! Eh, do about the same.

Acrobatics - Acrobatics - Acrobatics
 

Health: 39 | 84
Energy: 32 | 65
Status: Toxic (4 DPA), Leech Seed (3) | Toxic (3 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 37
Energy: 49
Status: Solarbeam disabled (1)
Stats: -
Ability: Gluttony
___________________________________________________________________

Action One

Aipom used Acrobatics!
Crit: 16/16 (No)
-21 HP
-11 Energy

Drifloon used Acrobatics!
Crit: 1/16 (Yes)
-25 HP
-10 Energy

___________________________________________________________________


Health: 39 | 84
Energy: 32 | 65
Status: Toxic (4 DPA), Leech Seed (3) | Toxic (3 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 0
Energy: 49
Status: Solarbeam disabled (1)
Stats: -
Ability: Gluttony

___________________________________________________________________



"Grass wasn't able to pass..."

loudkirbyking, while your pokemon is being healed, you can choose your next type and send out your pokemon.







 


Bug Catcher Henry would like to battle!
"I love giving bugs hugs!"

RNG Roll: 4/5
Pokemon: Kricketot
Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar


RNG Roll for ability: 1/2
Shed Skin
“Shed your Skin if there is a problem within!”

RNG Roll: 3/5
Pokemon: Weedle
Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


RNG Roll for ability: 1/2
Shield Dust
"Shield Dust will keep you out of a bust!"
 
Chocobo go for the hit! Fake out that Weedle! Then, Go for the Acrobatics on it! Finally, show your love with Return! However, if you're poisoned by the hax of poison sting, Replace Return with Facade

Fake out Weedle - Acrobatics Weedle - Return Weedle. If poison haxed by poison sting, replace Return with Facade

Inspiration! This is your moment of shine. First Will-o-wisp the Kriketot! That should cripple it for a bit. Then, go for the hit with an Acrobatic skills on Weedle. Finally, go for another Acrobatics skills! If, however, that Kriketot tries to mess up Chocobo with Mud slap, Replace second or third with Disable

Will-o-wisp Kriketot - Acrobatics Weedle - Acrobatics Weedle. If Kriketot uses Mud Slap action 1 or 2, replace second or third with Disabling it respectively.
 


"You thugs can't beat my bugs!"

Weedle: String Shot Drifloon, Bug Bite Aipom, Poison Sting Drifloon
Kricketot: Growl, Growl, Mud Slap Aipom
 

Health: 90 | 100
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 90 | 90
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Shed Skin | Shield Dust
___________________________________________________________________

Action One

Aipom used Fake Out!
Crit: 15/16 (No)
-10 HP
-3 Energy

Drifloon used Will-O-Wisp!
Miss: 54/100 (No)
-7 Energy

Weedle flinched!

Kricketot used Growl!
-4 Energy

Burn, -2 HP

Action Two

Aipom used Acrobatics!
Crit: 4/16 (No)
-20 HP
-7 Energy

Drifloon used Acrobatics!
Crit: 15/16 (No)
-20 HP
-6 Energy

Weedle used Bug Bite!
Crit: 10/16 (No)
-11 HP
-3 Energy

Kricketot used Growl!
-8 Energy

Burn, -2 HP

Action Three


Aipom used Return!
Crit: 12/16 (No)
-13 HP
-6 Energy

Drifloon used Acrobatics!
Crit: 1/16 (Yes)
-23 HP
-10 Energy

Weedle used Poison Sting!
Crit: 15/16 (No)
Effect: 4/10 (No)
-9 HP
-2 Energy

Kricketot used Mud-Slap!
Crit: 8/16 (No)
-1 HP
-3 Energy

Burn, -2 HP

Shed Skin: 3/3 (No)
___________________________________________________________________

Health: 78 | 91
Energy: 84 | 77
Status: - | -
Stats: -1 Accuracy/Attack | -1 Attack
Ability: Run Away | Aftermath

vs.


Health: 84 | 4
Energy: 85 | 95
Status: Burn (2nd) | -
Stats: - | -
Ability: Shed Skin | Shield Dust
 
Go for it you two!

Chocobo! Pester that Kriketot Tickle!. Gotta love having one extra trick up your sleeve, right? Then, Screech right in it's ear! Ouch! Finally, tickle it some more!

Tickle - Screech - Tickle

Inspiration! Be inspiring. First, Acrobatics finish! Weedle down, next? Then, Disable that Bide! Don't want it on my nerves. Finally, Focus your energy for next round.

Acrobatics Weedle - Disable Bide - Focus Energy
 

Health: 78 | 91
Energy: 84 | 77
Status: - | -
Stats: -1 Accuracy/Attack | -1 Attack
Ability: Run Away | Aftermath

vs.


Health: 84 | 4
Energy: 85 | 95
Status: Burn (2nd) | -
Stats: - | -
Ability: Shed Skin | Shield Dust
___________________________________________________________________

Action One

Aipom used Tickle!
-5 Energy

Drifloon used Acrobatics!
-4 HP
-14 Energy

Kricketot used Bide!

Burn, -2 HP

Action Two

Aipom used Screech!
Miss: 14/100 (No)
-5 Energy

Drifloon used Disable!
-6 Energy

Kricketot's attack failed!

Burn, -2 HP

Action Three


Aipom used Tickle!
-5 Energy

Drifloon used Focus Energy!
-5 Energy

Kricketot's Attack failed!

Burn, -2 HP

Shed Skin: 2/3 (No)
___________________________________________________________________

Health: 78 | 91
Energy: 69 | 52
Status: - | Focus Energy (5)
Stats: - | -
Ability: Run Away | Aftermath

vs.


Health: 78 | 0
Energy: 85 | 95
Status: Burn (2nd), Bide Disabled (4) | -
Stats: -1 Attack, -3 Defense | -
Ability: Shed Skin | Shield Dust
 
Hahaha, I tickled it.

Chocobo! Beyond being creeped out from tickling a bug, Acrobatics power! Then, slam it with a Return. Finally, Acrobatic powah again!

Acrobatics - Return - Acrobatics

Inspiration! Now that you're focused, go for the kill! Acrobatics skills, then aim for one headshot with a powerful ASTONISH! Yeah, dat's right. Anyway, Acrobatics finish!

Acrobatics - Astonish - Acrobatics
 

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