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Old Jun 21st, 2011, 9:53:26 PM   #1
little gk
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Default Arcanite vs Tortferngatr ref es un caballero

don't post

Quote:
Originally Posted by Fat info
Open Challenge:
6 Vs 6 Doubles:
2 Day DQ
You choose Arena, I send out Second.
All pokemon NFE.



I'll drop the 6v3v3 I had planned if I can take this. I too need the mass training opportunities.

Switch=KO
All abilities
No items




Arena: Ice Canyon

Field Type, Complexity, Format, and Restrictions:
Field Type: Ice (Ice-type moves take less energy, Hail costs less to summon, while Sandstorm costs more, and Sun does not boost Fire-type moves, although other effects still apply.)
Complexity: Moderate (all moves available, but several restrictions, mostly weather-based, still apply.)
Format: All
Restrictions:
  • Ice-type moves other than Hail cost 1 less energy.
  • Hail, whether by move or by Snow Warning, costs 2 less energy to summon.
  • Sandstorm, whether by Sand Stream or by move, costs 2 more energy to summon.
  • Sun does not boost Fire-type attacks. All other effects, such as ability activation and SolarBeam having 0 priority, still work properly.
  • Rain faces no restrictions.
  • Dig is considered to be an Ice-type move.
  • Through various loopholes, all other moves are available.
Flavor

A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy brook or stream flowing through, but Dig deals Ice-type damage; the glacier is too deep to hit soil. If you need more water, you can always melt some of the wall. Stones have been brought in from god-knows-where, and they can be used for attacks like Rock Slide. Earthquake, Bulldoze, and Magnitude will still inflict seismic damage. Earth Power can pierce the ice long enough to deal Ground-type damage. The walls are surprisingly stable; no avalanches can be triggered here. All Ice-type moves but Hail cost 1 energy less to execute here, and Hail costs 2 less energy to summon, whether through Snow Warning or the move Hail. Sandstorms, on the other hand, cost 2 extra energy to summon for want of material, whether through Sand Stream or the move Sandstorm, and the Sun's rays bounce off the reflective ice, preventing its heat from boosting Fire-type moves. (However, SolarBeam and Sun-based abilities still trigger.)

Tort's team:
Snorunt

Sealeo

Cranidos

Scratchet

Monohm

Drilbur


Arcanite's team
Shiva the Vanillish:
...


Bahamut the Dragonair:
...


Cloud Strife the Duclohm:
...


Edge the Snivy:
...


Gilgamesh the Machop:
...


Moogle the Minccino:
...

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Old Jun 21st, 2011, 10:26:23 PM   #2
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Hmm. An interesting matchup.

Let's send out Fault and Flotsam.
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Old Jun 22nd, 2011, 11:37:23 AM   #3
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OK I summon Shiva and Gilgamesh (Machop and Vanillish)!

Shiva, I want you to begin by calling forth an icy wind, and shen shielding you and Gilgamesh with a Reflect and finish off by using ice beam on Drilbur!!

Gilgamesh, Start off by using Light Screen to shield you and Shiva, then using Vital Throw on Sealeo, try to throw it into Drilbur. Then Call forth a rock slide!

If sealeo, uses hail, use encore on Sealeo once!
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Old Jun 22nd, 2011, 1:55:59 PM   #4
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...Now, why exactly would I use hail against a Pokemon with Ice Body?

"Fault: let's Dig at Vanillish, Brick Break her, and Dig at her again!
Flotsam: Encore that Icy Wind, since you don't care JACK about Ice-type moves! Then Encore that Light Screen, since Machop will be too busy charging to use Vital Throw against you, and Rock Slide them back!"

Fault: Dig (note that it's ice-typed!)-Brick Break-Dig
Flotsam: Encore (Shiva)-Encore (Gilgamesh)-Rock Slide.
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Old Jun 24th, 2011, 12:35:19 AM   #5
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Speeds:
Drilbur-79
Vanillish-51
Sealeo-39
Machop-30

|
Fault | Flotsam
HP: 90 | 100
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Dig (Vanillish) - Brick Break (Vanillish) - Dig (Vanillish) | Encore (IcyWind) - Encore (Light Screen) - Rock Slide (Both)
|
Gilgamesh | Shiva
HP: 100 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Light Screen - Vital Throw (Sealeo) - Rock Slide (Both) | IcyWind (Both) - Reflect - Ice Beam (Drilbur)

...


On the cold, icy glacier enter four Pokemon bent on destroying each-other. Fault the Drilbur immediately starts thing off by Digging into the ice as Shiva the Vanillish blows an Icy Wind at Flotsam who chuckles as the breeze goes by. Enjoying it so much, Flotsam Encores the attack, forcing Shiva to continuously tickle the happy seal much to his displeasure. Meanwhile, Machop creates a Screen of Light to shield his team from special attacks as Driblur launches back above ground to hit Shiva with his Dig and a Brick Break that shatters the Light Screen! After being Encored for his performance in creating Light Screens, Gilgamesh and Shiva continue repeating their previous actions happily. Feeling sluggish, Fault is unable to avoid the Icy Winds aimed at him as he attempts to Dig his way through the battle. Sealeo takes the time create a Rock Slide, knowing that Fault won't be in any harm.


|
Fault | Flotsam
HP: 74 | 94
Energy: 84 | 70
Boosts/Drops:
Others: -1 Speed (Fault), -3 Speed (Flotsam)
Actions:
|
Gilgamesh | Shiva
HP: 92 | 44
Energy: 76 | 88
Boosts/Drops:
Others: Light Screen 5 more actions
Actions: please please please notify me of errors
i made icy wind .29x as strong on Sealeo with the 4x resistance combined with Thick Fat
Light Screen was encore because of Vital Throw's priority

important: i gave dig the energy boost thing, but i counted it as a ground-typed attack still
important: tortferngatr is gonna go for a few days, so this lets me be lazy with updating
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Old Jun 24th, 2011, 7:16:32 AM   #6
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Wait, at -1 speed, shouldn't Drilbur have been able to evade Shiva's second Icy Wind? 79*2/3's=52.66666, which is just faster than Shiva at 51.

Either way, before I leave,

"Flotsam: Alright! Waterfall Vanillish, Rock Slide, then Waterfall again! If Vanillish faints, switch those actions to Machop!
Fault: Brick Break Vanillish twice, then Metal Claw her!
If Vanillish faints, switch those actions to Machop!
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Old Jun 24th, 2011, 12:00:02 PM   #7
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OK, now that both of your encores have worn off...

Shiva, begin with a reflect, and then taunt Sealeo. If you have any time left, use explosion!

Gilgamesh, Begin with a vital throw on Sealeo, then create a 15 HP Substitute! Finish off with a Hit Drilbur with an arena boosted ice punch!
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Old Jun 29th, 2011, 11:40:24 AM   #8
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just a note before i get to reffing this

tort was right about drilbur avoiding that icy wind on the third action, so i've given it 16 hp back
buuuuuuuuuut, that's a blessing in disguise for arcanite since it saves his reflect :p

|
Fault | Flotsam
HP: 74 | 94
Energy: 84 | 70
Boosts/Drops:
Others: -1 Speed (Fault), -3 Speed (Flotsam)
Actions: Brick Break (Vanillish) - Metal Claw (Vanillish) - Metal Claw (Vanillish) | Waterfall (Vanillish) - Rock Slide (Both) - Waterfall (Vanillish)
|
Gilgamesh | Shiva
HP: 92 | 44
Energy: 76 | 88
Boosts/Drops:
Others: Light Screen 5 more actions
Actions: Vital Throw (Sealeo) - Substitute (15 HP) - Ice Punch (Drilbur) | Reflect (derp) - Taunt (Sealeo) - Explosion (derp)

...


tl;dr
reflect is a beast
vanillish went boom

|
Fault | Flotsam
HP: 30 | 52
Energy: 66 | 45
Boosts/Drops:
Others: -1 Speed (Flotsam)
Actions:
|
Gilgamesh | Shiva
HP: 69 |KO
Energy: 55 |KO
Boosts/Drops:
Others: Reflect 4 more actions
Actions:

-5 bp on all attacks means metal claw gets to -2.25 damage lol


i'll edit in flavor and shit later, i just want you to see this at least :x

i've also heard conflicting ideas on if the 0 damage should go to 1, but i'm keeping it for now
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Old Jun 29th, 2011, 5:45:44 PM   #9
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Go, Moogle! Use Aqua Tail on Drilbur, then Sing to Sealeo. Follow up with another aqu tail on Drilbur!

Gilgamesh, Go for an Ice Punch on Drilbur, then Vital Throw on Sealeo, and then Ice Punch on Drilbur again.
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Old Jun 30th, 2011, 3:55:14 PM   #10
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...Moogle is a Minccino. It can't learn Bullet Seed and Rock Blast except as a Cinccino.

"Flotsam: Let's punish those -speed natures! Blizzard, Waterfall Machop (since you're Taunted), Blizzard!
Fault: Dig at Machop, Brick Break Minccino, Dig at Machop!"
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Old Jul 2nd, 2011, 10:28:45 PM   #11
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|
Fault | Flotsam
HP: 30 | 52
Energy: 66 | 45
Boosts/Drops:
Others: -1 Speed (Flotsam)
Actions: Dig (Machop) - Brick Break (Moogle) - Dig (Machop) | Blizzard (both) - Waterfall (Machop) - Blizzard (both)
|
Gilgamesh | Moogle
HP: 69 | 90
Energy: 55 |100
Boosts/Drops:
Others: Reflect 4 more actions
Actions: Ice Punch (Drilbur) - Vital Throw (Sealeo) - Ice Punch (Drilbur) | Aqua Tail (Drilbur) - Sing (Sealeo) - Aqua Tail (Drilbur)

dfadcfas


i'll legit edit in flavor after dinner/family shit :c
flotsam found a solid way to do damage, but things are looking down
fault trolls everyone with a fast dig
gilgamesh/moogle find out what being slow can do when they are young mons

|
Fault | Flotsam
HP: 30 | 35
Energy: 50 | 28
Boosts/Drops:
Others:
Actions:
|
Gilgamesh | Moogle
HP: 24 | 59
Energy: 41 |77
Boosts/Drops:
Others:
Actions:

arcanite, this might help you
Quote:
Dig's Priority: Evasion Action(digging down): 0 Hit: -2
or maybe some creative thinking :p
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Old Jul 5th, 2011, 12:03:23 AM   #12
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"Flotsam: Blizzard, Waterfall Machop, Chill!
If Machop is finished off turn 2, Waterfall Minccino instead!
Fault: Dig at Machop, Brick Break Minccino twice!"
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Old Jul 7th, 2011, 12:50:50 PM   #13
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OK, Gilgamesh, go for a Light Screen, then a Revenge on Sealeo, then a Low Sweep on Sealeo
or an Ice punch on Drilbur if sealeo faints!!

Moogle, Start off with a Sing on Drilbur, then a Tail Slap on Sealeo. Finish off with a Protect!
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Old Jul 10th, 2011, 1:32:24 AM   #14
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|
Fault | Flotsam
HP: 30 | 35
Energy: 50 | 28
Boosts/Drops:
Others:
Actions: Dig (Machop) - Brick Break (Moogle) - Brick Break (Moogle) | Blizzard (both) - Waterfall (Machop) - chill
|
Gilgamesh | Moogle
HP: 24 | 59
Energy: 41 |77
Boosts/Drops:
Others:
Actions: Light Screen (lol) - Revenge (Sealeo) - Low Sweep (Sealeo) | Sing (Drilbur) - Tail Slap (Sealeo) - Protect

dfadcfas


|
Fault | Flotsam
HP: 30 | 21
Energy: 29 | 29
Boosts/Drops:
Others:
Actions:
|
Gilgamesh | Moogle
HP: KO | 27
Energy: 41 | 53
Boosts/Drops:
Others:
Actions:

tail slap could very well be wrong, if someone finds an issue with it, go ahead and pm me about it... i wouldn't exactly be surprised.
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Old Jul 10th, 2011, 5:04:07 AM   #15
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Enough!

I summon thee: Bahamut! Go for a aqua tail on Drilbur. Then a thunderbolt on Sealeo, then a aqua tail on drilbur. If Drilbur ever uses dig, substitute aqua tail with extremespeed. If Sealeo faints, transfer actions to drilbur and vice versa.

Moogle, go for a sing on sealeo then a tail slap on Sealeo and then a doubleslap on sealeo. If Sealeo faints, transfer actions to drilbur.
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Old Jul 10th, 2011, 2:28:58 PM   #16
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Detecting holes in plan...
...
...
Holes detected.

"Fault: Dig and Brick Break Minccino, then Dig at Dragonair! Dig and Brick Break ought to deal just enough damage combined to KO Minccino!
Flotsam: Protect, then Aurora Beam Dragonair twice!"
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Old Jul 14th, 2011, 12:23:58 AM   #17
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|
Fault | Flotsam
HP: 30 | 21
Energy: 29 | 29
Boosts/Drops:
Others:
Actions: Dig (Moogle) - Brick Break (Moogle) - Dig (Bahamut) | Protect - Aura Beam x2 (Bahamut)
|
Bahamut | Moogle
HP: 100 | 27
Energy: 100 |52
Boosts/Drops:
Others:
Actions: Extremespeed (Drilbur) - Thunderbolt (Sealeo) - Extremespeed (Drilbur) | Sing (Sealeo) - Tail Slap (Sealeo) - Double Slap (Sealeo)

...

|
Fault | Flotsam
HP: 10 | 6
Energy: 13 | 12
Boosts/Drops:
Others:
Actions:
|
Bahamut | Moogle
HP: 55 | KO
Energy: 81 |KO
Boosts/Drops:
Others:
Actions:

woops, i guess this was a little bit bad
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Old Jul 14th, 2011, 11:25:47 AM   #18
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You used the beginning of the previous round, not the end as the start of this one. Moogle should have 1 HP.

I also said to use extremespeed instead of aqua tail when Drilbur uses dig, therefore hitting it before it digs down, so Drilbur should be KOed, and Dragonair wouldn't have been hit by the last dig, giving it an extra 11 HP!
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Old Jul 14th, 2011, 12:20:24 PM   #19
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Dig should have done 13 damage (8+3+1.5=12.50 rounded up, since you included STAB for Dig) and Brick Break should have done 14 damage ((8+1.5)*1.5=14.25 rounded down). This should have caused Minccino to faint, which should have prevented Sealeo from fainting. This round was not reffed competently.

Thunderbolt's damage is correct, but how does a 3-hit Technician Tail Slap deal 21 damage? Even with Technician I'm getting 18 damage with all three of them crits. Let alone DoubleSlap...this entire round needs to be re-reffed.
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Old Jul 14th, 2011, 12:29:43 PM   #20
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Do you want to get a subref?
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Old Jul 14th, 2011, 8:41:47 PM   #21
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17:08 little_gk <little_gk> sorry about that round, if you want a subref, shit happens, i won't exactly stop you
17:08 little_gk but i kind of need to know!
17:12 *** Tortferngathelpingcookdinner is now known as Tortferngatr_Other_Computer
17:15 little_gk <little_gk> disconnected for whatever reason. what's your plan?
17:15 little_gk i was reffing right before bed which was a bad choice
17:15 little_gk eh
17:15 little_gk just let me know
17:57 Tortferngatr_Other_Computer I'm willing to just let you keep reffing, provided you stay in DQ. That was a pretty big mistake, but it would be hypocritical of me to not let it slide for now.
17:58 *** Tortferngatr_Other_Computer is now known as Tortferngatr
18:12 little_gk <little_gk> ok, i'll shower/eat and get on it

Alright, we're fine, since he has gotten on it.

Arcanite, you send out your replacement for Moogle; then I'll perform my actions, then you perform yours.
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Old Jul 15th, 2011, 11:51:50 AM   #22
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Let's go, edge (Snivy)
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Old Jul 15th, 2011, 12:40:31 PM   #23
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Well, you've both proven your worth-let's go out nicely.

"Flotsam, use Blizzard, chill, Blizzard!
Fault, Dig at Dragonair, Chill, Dig at Dragonair!"
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Old Jul 15th, 2011, 1:11:08 PM   #24
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Edge, go for a Leaf Tornado on Sealeo, then a light screen, then a leech seed on Sealeo!! (Or Drilbur if Sealeo has fainted)

Bahamut, go for a reflect, then a flamethrower on Drilbur. Finish off with an extremespeed on Drilbur! (Or sealeo if Drilbur has fainted)
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Old Jul 17th, 2011, 12:38:00 PM   #25
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|
Fault | Flotsam
HP: 10 | 6
Energy: 13 | 12
Boosts/Drops:
Others:
Actions: Dig (Dragonair) - Chill - Dig (Dragonair) | Blizzard (both) - Chill - Blizzard (both)
|
Bahamut | Edge
HP: 55 | 100
Energy: 81 |100
Boosts/Drops:
Others:
Actions: Reflect - Flamethrower (Drilbur) - Extremespeed (Drilbur) | Leaf Tornado (Sealeo) - Light Screen - Leech Seed (Sealeo)

...


|
Fault | Flotsam
HP: KO | KO
Energy: KO | KO
Boosts/Drops:
Others:
Actions:
|
Bahamut | Edge
HP: 49 | 100
Energy: 66 |94
Boosts/Drops:
Others: Reflect 5 more actions, Light Screen 6 more actions
Actions:
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