Completely Neutral! Terrador14 v PinkCaptainFalcon!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Open Challenge!
3v3 Doubles
2 Recovers/5 Chills
Arena: Battle Subway

It's even more neutral than the ASB arena. Go figure.

This i accept!
1 Ability
switch KO
no items

If you accept my acceptance it wont be the same as last time, i promise ;}
Terrador14 said:
2.png

Ivysaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 60

EC: 4/9
MC: 2
DC: 3/5

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis

Leaf Storm
Giga Drain
Petal Dance

Toxic
Venoshock
Sunny Day
Substitute
93.png

Haunter (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +17.286... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 110 (+)

EC: 4/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Perish Song
Will-o-Wisp
Explosion

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
41.png

Zubat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +11.7%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Giga Drain
Hypnosis
Brave Bird

Taunt
Substitute
Protect
PinkCaptainFalcon said:
94.png

Gengar* SAM (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 +1 (+)
SpD: 3
Spe: 110

EC: Fully Evolved
MC: 0

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Shadow Punch
Destiny Bond

Disable*
Haze*
Will-o-wisp*
Perish Song

Telekinesis*
Toxic*
Venoshock*
Protect

439.png

Mime Jr. Kiko (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Filter: Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

DW Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60

EC: 3/6
MC: 0
DC: 2/5

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Substitute

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam
Brick Break

548.png

Petilil Deidre Skye (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chloryphyll: Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: Type: Innate
This Pokemon moves at its own pace and cannot be confused by any method.

DW Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30

EC: 1/6
MC: 0
DC: 1

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Entrainment
Aroma Therapy

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic

pokemon_slakoth.gif

Slakoth Democritus (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Normal
Normal STAB; Sdapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: Type: Innate
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 30

EC: 2/9
MC: 0

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Flail
Counter

Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide
Because, for some reason, PCF thought it was 4v4 Doubles! RNG rolls a 3, so Petilil will be ineligible to battle!

Terrador sends mons.

P
 
Sorry Everyone, im got confused about which match this was. Thanks for taking off one of my pokemon. I deserve it :I

Going to start off with SAM the Gengar and Kiko the Mime Jr. (soundproof)

I think i also post actions and im going to start off upping the ante by having Gengar use Perish Song then use Confuse Ray on Zubat and follow that up with a VenoShock on Ivysaur.

Now i want Kiko to Start off with an Icywind Then make a 23 health Substitute and finish with a Light Screen

If Zubat Taunts anyone, i want Gengar to Disable it his next action by replacing the move he would have done (unless he is Taunted, then he should just do whatever he was told to do)
 
Molly: Taunt (Kiko) => Brave Bird (SAM) => Brave Bird (SAM)
Beau: Sleep Powder (SAM) => Sunny Day => Sleep Powder (Kiko)

We will not lose today.
 
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41.png

Beau (M) | Molly (F)
Hit Points: 90 | 90
Energy: 100 | 100
2/3/4/3/60 | 2/1/2/2/64 (11.7)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: 90 | 90
Energy: 100 | 100
2/3/6/3/110 | 0/2/4/3/60

Round One!

Welcome to this perfectly unbiased arena, where I will shut up and just ref.

SAM is undoubtedly the fastest of the lot, screeching horribly like a half-dead vulture who needs some scavenged meat for her hair (think Barujiina). It seems to curse everyone that hears it, including SAM. You're all going to die in 9 hours. 999. ooooh scaaary. Unperturbed, Molly flaps her wings like crazy and waves her tail, taunting Kiko into a blind rage. Kiko retaliates by sending a blast of freezing wind at both Beau and Molly, dealing damage and lowering their Speed stats by a stage each. Lastly, Beau releases drowsy spores from his back, shooting them at SAM, who easily dodges it. I wonder if Benadryl works the same way >_>

Now, SAM shoots a beam of disorientating and discombobulating light at Molly, who becomes intensely confused. As Kiko attempts to put her vitality into a stuffed doll, she fails. No questions asked. FAILURE. As Beau dances around and causes the Sun to shine in the Subway train (?!?), Molly attempts to dive towards SAM, but ends up hitting herself in confusion.

Finally attacking, SAM releases some acid catalyst thing at Beau, dealing some decent damage. Kiko attempts to erect golden barriers around her and SAM, but fails due to being Taunted >_> While Beau releases sleeping spores at Kiko, this time actually hitting, Molly attempts to dive towards SAM again, hitting herself in confusion and snapping her out of confusion simultaneously.

End.
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41.png

Beau (M) | Molly (F)
Hit Points: 68 | 68
Energy: 78 | 84
2/3/4/3/60 | 2/1/2/2/64 (11.7)
-1 Spe (3) | -1 Spe (3)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: 90 | 90
Energy: 73 | 69
2/3/6/3/110 | 0/2/4/3/60
None | Taunted (3), Asleep (2)

Sun Count:
IIIIIIIIIIIIII
Perish Count:
IIIIIIIII

Reverse reverse! (terrador)
 
Beau: Sleep Powder (SAM) => Solarbeam (Kiko) => Solarbeam (Kiko)
Molly: Brave Bird (SAM) => Confuse Ray (SAM) => Brave Bird (SAM)
 
Alrighty then~ two can play this game, Hypnosis Beau then Protect and Disable Solarbeam

And Kiko can set up Lightscreen when she wakes up (if she somehow wakes up second action 23 health substitute for her last action)

Also if Gengar misses with Hypnosis, that would be rubbish. But i always say that pokemon is 2 parts strategy and 1 part gambling
 
2.png
41.png

Beau (M) | Molly (F)
Hit Points: 68 | 68
Energy: 78 | 84
2/3/4/3/60 | 2/1/2/2/64 (11.7)
-1 Spe (3) | -1 Spe (3)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: 90 | 90
Energy: 73 | 69
2/3/6/3/110 | 0/2/4/3/60
None | Taunted (3), Asleep (2)

Round Two Start!

SAM starts the round for us, releasing hypnotic energy from his eyes towards, Beau, putting him into a mild sleep. As both Beau and Kiko sleep away, Molly skydives right into SAM's shadowy flesh, dealing a nice chunk of damage.

As Molly attempts to send disorientating light beams towards SAM, SAM throws up a protective shield, nullifying the attack. Again, Beau and Kiko sleep.

SAM attempts to reach into Beau's memory and erase SolarBeam, but Beau hasn't used it yet, so it fails. Kiko wakes up and attempts to set up a screen of light, but... fails due to taunt. Beau now launches a SolarBeam at Kiko, dealing good damage, while Molly skydives into SAM again.

End.
2.png
41.png

Beau (M) | Molly (F)
Hit Points: 68 | 58
Energy: 71 | 65
2/3/4/3/60 | 2/1/2/2/64 (11.7)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: 62 | 73
Energy: 51 | 69
2/3/6/3/110 | 0/2/4/3/60

Sun Count:
IIIIIIIIIIIIII
Perish Count:
IIIIIIIII

PCF.
 
That was really Terrible on my part.
Confuse Ray the batman - Confuse ray Beau - Then venoshock Beau again!

Icy Wind - why not try another light screen? - and maybe a 23 hp substitute this time?

what you say is true terrador, but this match hasnt ended yet, RNG could always go in my favor its 50-50 right now
 
Molly: Taunt Kiko ~ Brave Bird Kiko ~ Brave Bird Kiko
Beau: Sleep Powder Kiko ~ Solarbeam Kiko ~ Solarbeam Kiko

PinkCaptainFalcon, good game. Nappa RAPES Democritus.
 
PCF: Do NOT, under ANY circumstances, edit your post after your opponent posts actions. Just don't.
2.png
41.png

Beau (M) | Molly (F)
Hit Points: 68 | 58
Energy: 71 | 65
2/3/4/3/60 | 2/1/2/2/64 (11.7)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: 62 | 73
Energy: 51 | 69
2/3/6/3/110 | 0/2/4/3/60

Round Three!

SAM quickly starts by sending a disorientating beam of light at Molly, who becomes confused, but still manages to stick her nonexistent tongue out at Kiko, Taunting her! Kiko doesn't seem to care, summoning a freezing fury of wind at her two enemies, dealing significant damage. Beau shoots sleeping spores at Kiko, who inhales the spores but remains blissfully unaffected.

Next, SAM shoots the confusing ray of light towards Beau, who also becomes confused! SAM is great at confusing people! Kiko attempts to set up Light Screen, but fails for the third time this match due to... being Taunted. Molly attempts to Brave Bird the poor jiggly mime, but hits herself in confusion! Beau is slightly better, using the strong sunlight to blast Kiko to smithereens with a SolarBeam.

SAM, finally attacking, hurls another acid catalyst thing at Beau, dealing more damage, while both Beau and Molly attack Kiko with their respective attacks. As the dust clears, it seems that Kiko is still standing, albeit quite dizzy. Then, as if on cue, all four Pokemon fall to the ground, unconscious.

End.
2.png
41.png

Beau (M) | Molly (F)
Hit Points: KO | KO
Energy: KO | KO
2/3/4/3/60 | 2/1/2/2/64 (11.7)
94.png
439.png

SAM (F) | Kiko (F)
Hit Points: KO | KO
Energy: KO | KO
2/3/6/3/110 | 0/2/4/3/60

Sun Count:
IIIIIIIIIIIIII

Perish Count:
IIIIIIIII


Terrador sends out the last mon
PCF sends out the last mon
Terrador posts actions
PCF posts actions
 
93.png

NAPPA (M)
HP: 90
Energy: 100
2 / 1 / 4 / 2 / 110
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 90
Energy: 100
3 / 2 / 1 / 2 / 30

Round Four!

Two fresh Pokemon are sent out onto the field. As the Doubles match suddenly transforms into the Singles match, we can only watch as strategies (and HAX) unfolds.

Nappa shoots a stream of ghostly blue flames at Democritus, managing to burn him! Democritus simple responds by yawning quite loudly, which somehow makes the gaseous ghost drowsy... how does that work? While Democritus loafs off and does nothing, Nappa is ruthless, spraying some deadly neurotoxins over his burning body, badly poisoning him! Someone sue for torture. This just isn't right. Nappa finally attacks, launching a powerful wave of venom at Democritus that happily deals extra damage after finding the poison already present in his system. Weakened, Democritus retaliates with a quick, shadowy attack, dealing some damage.

End.
93.png

NAPPA (M)
HP: 76
Energy: 79
2 / 1 / 4 / 2 / 110
Drowsy (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 62
Energy: 95
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (2 NR)

PCF.
 
93.png

NAPPA (M)
HP: 76
Energy: 79
2 / 1 / 4 / 2 / 110
Drowsy (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 62
Energy: 95
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (2 NR)

Round Five Start!

Nappa hurls another acidic catalyst thing at Democritus, dealing heavy damage. Democritus responds my just forgetting about the pain, raising his SpD by two stages! As Nappa succumbs to the intense drowsiness. Democritus loafs around due to his natural procrastinating instincts, then follows it up with slacking off even more (but this time with an HP gain!)

End.
93.png

NAPPA (M)
HP: 76
Energy: 75
2 / 1 / 4 / 2 / 110
Asleep (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 50
Energy: 77
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (3 NR)
+1 SpD

Terrador.
 
93.png

NAPPA (M)
HP: 76
Energy: 75
2 / 1 / 4 / 2 / 110
Asleep (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 50
Energy: 77
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (3 NR)
+1 SpD

Round Six!

While Nappa dozes off in the aftermath of screeching, Democritus, surprisingly, is less of a slacker, attacking Nappa with a faint, shadowy attack, dealing good damage. Now, as Democritus loafs around and does nothing, Nappa wakes up and attacks with a horrible acidic attack, dealing tons of damage. Both able to attack now, they exchange blows, dealing significant amounts of damage to each other. It appears that the poison is taking its toll on Democritus; will he be able to hold on for much longer?

End.
93.png

NAPPA (M)
HP: 54
Energy: 60
2 / 1 / 4 / 2 / 110
Asleep (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 4
Energy: 73
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (4 NR)
+1 SpD

PCF.
 
93.png

NAPPA (M)
HP: 54
Energy: 60
2 / 1 / 4 / 2 / 110
Asleep (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: 4
Energy: 73
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (4 NR)
+1 SpD

Round Seven!

While Nappa comfortably dozes, Democritus just chills off... and dies to poison.

End.
93.png

NAPPA (M)
HP: 54
Energy: 60
2 / 1 / 4 / 2 / 110
Asleep (1)
pokemon_slakoth.gif

DEMOCRITUS (M)
HP: KO
Energy: 73
3 / 2 / 1 / 2 / 30
2nd Degree Burn
BPSN (4 NR)
+1 SpD

Each trainer gets 2 TC.
Each Pokemon gets 1 EC, 2 MC, 1 DC.
Nappa, Beau, Molly, and Kiko get 1 KOC.

I get 6 RC.

Cheers.
 
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