GoldenKnight vs iss, 2v2 Doubles

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Rules:

2v2 Doubles
1 Day DQ
3 Recovers/5 Chills
Arena: Tournament Arena

items: none
switch: iss gets all of gk's mons
abilities: all

GoldenKnight's team:
634.png

Zweilous [Richthofen] (M) red baron's last name
Nature: Rash

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 58

Counters:
EC: 7/9
MC: 0
DC: 2/5

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Outrage
Body Slam

Earth Power
Thunder Fang
Thunder Wave

Toxic
Taunt
Dragon Tail

176.png

Togetic [ionno yet] (F)
Nature: Modest

Type: Normal / Flying
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40

Counters:
EC: 7/9
MC: 0
DC: 3/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish

Extrasensory
Morning Sun
Nasty Plot

Flamethrower
Thunder Wave
Psycho Shock
Fly
Double Team

19.png

Rattata [ionno yet] (M)
Nature: Jolly

Type: Normal
Normal: STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 83 (+)

Counters:
EC: 4/6
MC: 1
DC: 2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor

Counter
Super Fang
Revenge

Facade
Substitute
Return
Double Team
459.png

Snover(*) Shrug (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Ice / Grass
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 46 (40 x 1.15^) (+) (5% Acc Boost)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Powder Snow(*)
Leer(*)
Razor Leaf(*)
Icy Wind(*)
GrassWhistle(*)
Swagger(*)
Mist(*)
Ice Shard
Wood Hammer

Leech Seed(*)
Bullet Seed(*)
Avalanche(*)

Blizzard(*)
Frost Breath(*)
Substitute(*)

133.png

Eevee: Joel (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Wish(*)
Yawn(*)
Stored Power(*)

Shadow Ball(*)
Substitute(*)
Hidden Power (Fighting, 7)(*)

GK goes first; you know the drill.
 
snover and eevee

Blizzard ~ Ice Shard Zweilous ~ Blizzard

Yawn Togetic ~ Yawn Zweilous ~ HP Fighting Zweilous
 
ok, so it turns out zweilous is faster than eevee n.n

Zweilous: Start out by Taunting Eevee and using Thunder Wave on Snover. We'll finish up with a Crunch on Snover

Togetic: Well, our strategy with you is gonna be simple, use Flamethrower on Snover and follow that up with a Double Team to be a bitch. We'll finish with another Flamethrower.
 
Richthofen has the stats of a Lonely Zwelious, not a Rash one. Either change the nature or change the stats accordingly. I'm applying Lonely for the purposes of this fight.

Also, GoldenKnight: DON'T ASSUME I KNOW WHO YOU'RE TARGETING. It's patently obvious who you're aiming that second Flamethrower at, but be warned: if you make my life harder like this again. I WILL rig the RNG. Don't say I didn't let you know.

ANOTHER FUCKING THING: You didn't say how many clones to make your Double Team. I'm just going to RNG the amount of clones here. I despise you for your actions today.

tl;dr come on GK, help me to help you. I can only ref well if you give clear instructions.

Before Round 1:
GoldenKnight's Team
634.png

HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58
Boosts/Drops: None
Status Conditions: None

176.png

HP: 90
Energy: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Boosts/Drops: None
Status Conditions: None

iss's Team
459.png

HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 46 (+)
Boosts/Drops: +5% Acc
Status Conditions: None


133.png

HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Boosts/Drops: None
Status Conditions: None

A match between two stalwarts: one an experienced veteran, the other a newcomer with grand ambitions. They met at one of countless tournament arenas for the duel between their Pokemon: GoldenKnight's Zwelious and Togetic vs iss's Snover and Eevee.

Zwelious was the first to move in the match, Taunting Eevee to stop it from pulling any stunts. Snover was next to move, unleashing a powerful Blizzard - it struck both of GoldenKnight's Pokemon, and hit for Super-Effective damage to boot! Eevee was next, and it failed to Yawn at Togetic due to the previous Taunt. Togetic finished the round with a Flamethrower from its gaping (but still cute) maw, charring Snover for massive damage.

Snover got the jump on the rest of the combatants in the next action, using Ice Shard on Zwelious for respectable damage. Zwelious was still fast enough to move next, Paralyzing Snover so that it couldn't act quickly .Eevee then executed another failed Yawn, this time towards Zwelious. Togetic ended the round with Double Team - however, without direction from its Trainer, it didn't know how many clones to make! Given that predicament, it settled with four.

Zwelious was once again first to move in the first action, chomping down on Snover. Apart from the considerable damage it dealt, it also dropped the poor Snover's Defense, leaving it vulnerable to Physical attacks. Eevee was next to move, dealing a solid blow to Zwelious with its Hidden Power. However, it wasn't hidden that this power was Fighting-type. Snover was the final Pokemon who attempted to act, but was Fully Paralyzed and could not move!

Can GoldenKnight's battered Pokemon defeat iss's hale and hearty Eevee while still finishing off his Snover? Tune in next time to find out!

After Round 1:
GoldenKnight's Team
634.png

HP: 55
Energy: 79
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58
Boosts/Drops: None
Status Conditions: None

176.png

HP: 75
Energy: 71
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Boosts/Drops: None
Status Conditions: None

iss's Team
459.png

HP: 10
Energy: 91
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 46 (+)
Boosts/Drops: +5% Acc, -1 Def
Status Conditions: Paralyzed (20%)


133.png

HP: 90
Energy: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

- Zwelious uses Taunt on Eevee. 9 Energy, Eevee taunted for 6 Actions
- Eevee uses Yawn on Togetic. Yawn fails, 6 Energy
- Snover uses Blizzard. Hits both, does 17 DMG to Zwelious, does 15 DMG to Togetic, 7 Energy
- Togetic uses Flamethrower on Snover. 33 DMG, 7 Energy

- Snover uses Ice Shard on Zwelious. 13 DMG, 2 Energy
- Zwelious uses Thunder Wave on Snover. 7 Energy, Snover Paralyzed (25%)
- Eevee uses Yawn on Zwelious. Yawn fails, 10 Energy
- Togetic uses Double Team. 4 Clones created, 15 Energy

- Zwelious uses Crunch on Snover. 14 DMG, 5 Energy, Snover's Def -1 Stage
- Eevee uses Hidden Power Fighting 7 on Zwelious. Critical Hit!, 15 DMG, 5 Energy
- Togetic uses Flamethrower on Snover. 33 DMG, 7 Energy
- Snover was Fully Paralyzed!
 
sorry about that :p

Zweilous: We'll finish up Snover with a Double Hit. We can then use Crunch on the now obvious target, Eevee, and hit it again with a Thunder Wave.

Togetic: We'll start hitting Eevee by using Psychoshock and AncientPower. Then we can go ahead and use Morning Sun

edit: i told you what mons i was using before the battle started!
[16:33] <iss> yo gk
[16:33] <iss> if you want that 1v1 i can do it now
[16:33] <+little_gk> i have a 2v2 doubles challenge in the bt if you want it
[16:33] <+little_gk> i'll be using togetic and zweilous

:<
 
bs hax you said you were bringing weakmons

Ice Shard Zweilous ~ Dig a grave ~ Lie down in it

HP Fighting Zweilous ~ HP Fighting Zweilous ~ HP Fighting Zweilous
if/when Zweilous dies target Togetic instead


edit: FINE :>
 
Before Round 2:
GoldenKnight's Team
634.png

HP: 55
Energy: 79
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58
Boosts/Drops: None
Status Conditions: None

176.png

HP: 75
Energy: 71
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Boosts/Drops: None
Status Conditions: None

iss's Team
459.png

HP: 10
Energy: 91
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 46 (+)
Boosts/Drops: +5% Acc, -1 Def
Status Conditions: Paralyzed (20%)


133.png

HP: 90
Energy: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

I'm so lazy 9.9 Sorry, I'll ref properly next round.
tl;dr no actual gravedigging.

After Round 2:
GoldenKnight's Team
634.png

HP: 9
Energy: 61
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58
Boosts/Drops: None
Status Conditions: None

176.png

HP: 90
Energy: 47
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Boosts/Drops: None
Status Conditions: None

iss's Team
459.png

Derp.

133.png

HP: 57
Energy: 40
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Boosts/Drops: None
Status Conditions: Paralyzed (20%)

- Snover uses Ice Shard on Zwelious. 13 DMG, 2 Energy
- Zwelious uses Double Hit on Snover. 13 DMG (KO), 6 Energy
- Eevee uses HP Fighting 7 on Zwelious. 11 DMG, 9 Energy
- Togetic uses Psyshock on Eevee. 11 DMG, 6 Energy
- Zwelious uses Crunch on Eevee. 14 DMG, 5 Energy
- Eevee uses HP Fighting 7 on Zwelious. 11 DMG, 13 Energy
- Togetic uses AncientPower on Eevee. 8 DMG, 4 Energy
- Zwelious uses Thunder Wave on Eevee. 7 Energy, Eevee Paralyzed (25%)
- Togetic uses Morning Sun. +15 HP, 14 Energy
- Eevee uses HP Fighting 7 on Zwelious. 11 DMG, 17 Energy
 
i really do kind of wish we could have seen snover dig a grave and kill himself :c

Zweilous: Crunch x3

Togetic: eh, let's just go with Psychoshock to Ancientpower to Psychoshock and see if this ends it... i doubt it will, but whatever
 
After Round 3:
GoldenKnight's Team
634.png

Derp
176.png

HP: 86
Energy: 31
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Boosts/Drops: +1 All
Status Conditions: None

iss's Team
459.png

Derp.

133.png

HP: 14
Energy: 14
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Boosts/Drops: None
Status Conditions: Paralyzed (15%)


Hax: Chill FP'd, Ancientpower activated. Sorry about the lazy-ass reffing.
 
There's literally no other way that this can end besides the defeat of Eevee. Here are the rewards:

GoldenKnight: 2 TC
Zwelious: 1 EC/2 MC/1 KOC (No DW ability, am I right?)
Togetic: 1 EC/2 MC/1 DC/1 KOC
iss: 2 TC
Snover: 1 EC/2 MC/1 DC
Eevee: 1 EC/2 MC/1 DC/1 KOC
Terrador14: 4 undeserved RC

Sorry that I've been such a douche about this battle.
 
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