Terrador14 VS DarkSlay!

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Flora

Yep, that tasted purple!
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Challenging DarkSlay to a 2v2 Doubles match. 1 Day DQ, no Recoveries or Chills, Tournament Arena.
Accepting.

Switch=Troll
No Items
One Ability

Golbat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +14.4%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech

Giga Drain
Hypnosis
Brave Bird

Taunt
Substitute
Protect
Toxic
Venoshock


Stunky [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse



Pawniard [Shank] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 2 / 6
MC: 2
DC: 1 / 5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)

Brick Break (*)
Taunt (*)
Dig (*)


Eelektrik (Blanka) [F]
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40-6)

EC: 4/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Thunderbolt
Acid Spray
Coil
Gastro Acid

Light Screen
Hidden Power (Ground, 7)
Protect
Toxic


Chimchar (Hitenryu) [M]
Nature: Hasty(Adds 15% to Speed. Subtracts 1 Rank from Defense.)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off

Counter
Encore
ThunderPunch

Fire Blast
Dig
Brick Break


K, PICK YOUR ABILITY WHEN SENDING MONS IN

Since Terrador only send in 2 mons, I'll send them in (and he can announce the abilities when he posts). GO MOLLY AND CYNDEL!


Okay, go DarkSlay! Your chosen two shall be?
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Let's see here. Who needs tokens...ah, you two do!

Go, Shank the Pawniard and Blanka the Eelektrik!

Shank, be Defiant in front of these two opponents. Blanka, Levitate over the field!

We need to be fast and furious here. Shank, it looks like you have the advantage here looking at these two Poison types, so take advantage of this throughout the entire match. Blanka, Electric typing will come in handy here, so let's get this done!

Shank:
Psycho Cut (Golbat) -> Dig (Stunky) -> Psycho Cut (Golbat)
IF (
Golbat uses Hypnosis before you) AND (Eelektrik falls asleep) AND (You are not Taunted), THEN (On that same action, use Taunt on Golbat)

Eelektrik:
Thunderbolt (Golbat) -> Charge Beam (Golbat) -> Thunde
rbolt (Golbat)
IF (Golbat uses Hypnosis before you) AND (Shank falls asleep) AND (You are not Taunted), THEN (On that same action, use Thunder Wave on Golbat)
 
Molly: Hypnosis (Blanka) => Hypnosis (Blanka) => Venoshock (Blanka)
Cyndel: Taunt (Shank) => Toxic (Blanka) => Flame Burst (Primary target: Shank)

Also, this is my 750th post! Woot!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Shank (M) | Blanka (F)
HP: 90 | 100
EN: 100 | 100


Molly (F) | Cyndel (F)
HP: 100 | 100
EN: 100 | 100


Speed Order: Molly - Cyndel - Shank - Blanka

Round 1

Molly is cool enough to outspeed everything and stare into Blanka's eyes right off the bat. This Hypnosis seems to be of cruel effect and induces a... 3 action sleep! Well that's a total bummer! Cyndel joins the club by Taunting Shank. She moves her butt and farts into his face, which immediately KOes him. Not. No matter, as Shank vengefully slashes a Psycho Cut that slams into Molly with a critical force! Blanka just sits there sleeping like a baby.

Molly: Hypnosis > [7 EN]
Cyndel: Taunt > [9 EN]
Shank: Psycho Cut > (7+3+3) x 1.5 = [20 DMG/5 EN]
Blank: snore

Recovering from the lame hax, Molly flutters toward Blanka and attempts to hypnotize her again. Uhh, isn't she already sleeping. Her eyes are closed anyway, so it doesn't seem to have any effect! Cyndel goes ahead and injects some Toxic gas into Blanka's system. Oof! She'll need a doctor later on! Shank, traumatized by the effects of these Pokemon, immediately Digs into the ground and is never heard of again. Poor Blanka - she just keeps on snoozing! Oh! You hear that? It's Shank and he's back to smack Cyndel with his earthen might!

Molly: Hypnosis > [11 EN]
Cyndel: Toxic > [6 EN]
Shank: Dig > (8+3) x 1.5 = [17 DMG/6 EN]
Blank: snore

Post-action:
-1 HP (Blanka)

For this last set of actions, Molly goes ahead and blasts Blanka with a powerful Venoshock. Apparently the 13 Base Attack Power is so strong that it wakens Blanka up earlier than expected! From the side, Cyndel targets Shank and bursts some flames into her body. Gladly, both Molly and Blanka were not nearby Shank at the time of the attack, so the Flame Burst dealt full damage! Shank rages like Rising_Dusk and slices a Psycho Cut toward Molly, cutting parts of her wings in the process. Blanka wraps up the round by shocking Molly with a powerful Thunderbolt. The static tingles gently on the bat, but no mark of paralysis is in sight.

Molly: Venoshock > (13+3+0) = [16 DMG/7 EN]
Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/6 EN] (no flinch)
Shank: Psycho Cut > (7+3) x 1.5 = [15 DMG/5 EN]
Blank: Thunderbolt > (10+3+1.5) x 1.5 = [22 DMG/6 EN]

Post-action:
-1 HP (Blanka)


Shank (M) | Blanka (F)
HP: 77 | 82
EN: 84 | 94

Toxic (Blanka, 2 DPA)
Taunt (Shank, 3 more actions)


Molly (F) | Cyndel (F)
HP: 42 | 83
EN: 75 | 79


if it looks different than what you expected, you were probably too slow to edit your post.

Terrador14's actions!
 
Well, that's not what I wanted to do...

Molly: Hypnosis (Shank) => Venoshock (Blanka) => Venoshock (Blanka)
Cyndel: Flame Burst (Shank) => Flame Burst (Shank) => Flame Burst (Shank)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay Blanka, looks like you'll be taking some heavy damage this round. Let's go ahead and try to at least cripple Golbat then! Shank, let's play a nice trick on Stunky, shall we?

Blanka:
Thunder Wave (Golbat) -> Thunderbolt (Golbat) -> Thunderbolt (Golbat)


Shank:
Dig and Remain Underground -> Remain Underground -> Strike with that Dig at the end of this action
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Shank (M) | Blanka (F)
HP: 77 | 82
EN: 84 | 94

Toxic (Blanka, 2 DPA)
Taunt (Shank, 3 more actions)


Molly (F) | Cyndel (F)
HP: 42 | 83
EN: 75 | 79


Speed Order: Molly - Cyndel - Shank - Blanka

Round 2

Yet again, Molly is the speed demon of the circus and is able to successfully put Shank to sleep with a vicious Hypnosis. This one... is lasting one action! Cyndel comes behind and ganks up onto the sleeping Shank by using her Flame Burst technique. This burns a hole through his body, but don't worry, it's nothing bad. As Shank snoozes and loses, Blanka zaps Golbat from the air to the ground with a lethal Thunder Wave. A crippled Flying-type is no Flying-type at all they say.

Molly: Hypnosis > [7 EN]
Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/10 EN] (no flinch)
Shank: zzz
Blanka: T-wave > [6 EN]

Post-action:
-2 HP (Blanka)

Now wanting to get attacking, Molly... oh wait, you're attacking last. Cyndel happily leaps into fray first and gives Shank a deadly Flame Burst. Shank continues to sleep cuz he's lazy. Oh, no, actually, he just woke up! There he just decides to Dig and remain underground because he's a loser. Blanka locks onto Molly and fries her wings with a jolt of Thunderbolt. Molly attempts an attack, but she can't because she's fully paralyzed!

Molly: bzzz
Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/14 EN] (no flinch)
Shank: Dig > [6 EN]
Blanka: Thunderbolt > (10+3+1.5) x 1.5 = [22 DMG/6 EN]

Post-action:
-2 HP (Blanka)

Cyndel just continues her Flame Burst fury onto uh nothing. Shank stays underground. Blanka Thunderbolts Molly and KOes her. :( Shanks comes back under and rapes Cyndel. Ow.

Yay Shank is no longer Taunted!

Molly: dead
Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/18 EN] (no target)
Shank: Dig > (8+3) x 1.5 = [17 DMG/6 EN]
Blanka: Thunderbolt > (10+3+1.5) x 1.5 = [22 DMG/10 EN]

Post-action:
-2 HP (Blanka)


Shank (M) | Blanka (F)
HP: 51 | 76
EN: 72 | 72

Toxic (Blanka, 2 DPA)

Molly (F) | Cyndel (F)
HP: KOed | 66
EN: KOed | 37


DarkSlay's actions! (and i gotta brb so that's why the last "paragraph" was rushed)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Let's try to beat this Stunky then!

Blanka:
Charge Beam -> Thunderbolt -> Thunderbolt

Pawniard:
Night Shade -> Dig -> Night Shade
 
Smokescreen ~ Flame Burst (Pawniard) ~ Flame Burst (Pawniard)

GG. I played like a tard and had a weaker team; I can't expect much better.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Shank (M) | Blanka (F)
HP: 51 | 76
EN: 72 | 72

Toxic (Blanka, 3 DPA)

Cyndel (F)
HP: 66
EN: 37


Speed Order: Cyndel - Shank - Blanka

Round 3

In a desperate attempt to survive, Cyndel opens her mouth and spits out a Smokescreen that clouds the arena. Luckily, Shank is a Dark-type and can see visibly through the forsaken cloud. Shank pulls off a Night Shade from behind and manages to get some decent damage in. Blanka just approaches Cyndel head on and shocks her with a sparkling Charge Beam that also raises her Special Attack! Is the Smokescreen like not working or something?

Cyndel: Smokescreen > [4 EN]
Shank: Night Shade > [10 DMG/7 EN]
Blanka: Charge Beam > (5+3+4.5) = [13 DMG/5 EN]
+1 SpA

Post-action:
-3 HP (Blanka)

After trying to be sneaky, Cyndel again bursts flames into the air and smashes Shank with intense heat. It's lucky that Blanka is a special attacker and attacks from a distance - that Flame Burst can never manage to strike her! Afterward, Shank burrows a hole and rushes through the ground while Blanka strikes Cyndel with a painful Thunderbolt. By then, Pawniard unburrows from his Dig and smashes Cyndel into pieces. Blood is sprayed all over his electrified body. She's really in no condition to fight anymore! (And that bloody Blanka likes to cheat and aimbot.)

Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/6 EN] (no flinch)
Shank: Shank: Dig > (8+3) x 1.5 = [17 DMG/6 EN]
Blanka: Thunderbolt > (10+3+1.5) x 1.5 = 22+1.5 = [24 DMG/6 EN]

Post-action:
-3 HP (Blanka)

With only 2 HP left, can you say Cyndel is hopeless? I sure can! (sorry.) Yet again Cyndel fires a hellish Flame Burst onto Shank, but he's still wide awake and alive! Shank just laughs at Cyndel's poor attempts and finishes the stunk off with a horrifying Night Shade. Cyndel craps her pants, rolls over, and dies.


Cyndel: Flame Burst > (7+1.5) x 1.5 = [13 DMG/10 EN] (no flinch)
Shank: Night Shade > [10 DMG/7 EN]

Post-action:
-3 HP (Blanka)


Shank (M) | Blanka (F)
HP: 25 | 67
EN: 52 | 61

Toxic (Blanka, 4 DPA)

Cyndel (F)
HP: KOed
EN: KOed

youch, gg peeps! golbat's cool... but not here. :(

Prizes
Terrador14 (L)
> 2 Trainer Counters
- Molly > 1 EC | 2 MCs | 1 DC
- Cyndel > 1 EC | 2 MCs | 1 DC
DarkSlay (W) > 2 Trainer Counters
- Shank > 1 EC | 2 MCs | 1 DC | 1 KOC
- Blanka > 1 EC | 2 MCs | 1 KOC
Flora > 4 Ref Tokens
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Good game Terrador. Sorry about the mismatch. I'm sure we'll face each other on a much more even playing ground sometime in the future. :)

Thanks for being an awesome referee Flora. As always. :)
 
Indeed. Let's hope that playing ground is the tourney field, eh? Good luck to you in your future battles, and good game.
 
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