IceBug vs super effective Fire Blast down under

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3v3 Triples
2 Day DQ/3 Days Ref
2 Recovery/3 Chill per Pokemon
Switch = Creeper
Items = Off
One Ability

Arena: Australian outback

It is the Australian Outback. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. Water Types do not thrive in these conditions, thus have a 10% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 15% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack).
Cacneas, Cacturnes, Maractus's, and Kangaskhan all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, 3% Cacturne, and 3% Kangaskhan). These Desert Pokemon will use, Absorb, Giga Drain (Cacturne), Mega Drain (Maractus), and Drain Punch, respectively.

Team IceBug

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Shelmet Oki (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (25*1.15) (Accuracy boost: 2%?)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

Leech Life
Acid
Bide
Curse

Guard Split
Encore
Feint

Rain Dance
Protect
Energy Ball

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Neru Karrablast (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15) (Opponent's accuracy boost: 10%)

EC: 2/6
MC: 2
DC: 1/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (DW) (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.


Attacks:

Peck
Leer
Endure
Fury Cutter

Megahorn
Faint Attack
Screech

Rain Dance
Poison Jab
Substitute

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Fossilus Anorith (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

Attacks:

Scratch
Harden
Mud Sport
Water Gun

Cross Poison
Screech
Iron Defense

X-Scissor
Rock Slide
Brick Break

Team Fire Blast

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Haunter(*) [Casper] (Male)

Timid: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack

Type: Ghost/Poison

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

EC: 5/9
MC: 2

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Inate)

Attacks:

Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Destiny Bond

Will-O-Wisp(*)
Disable(*)
Ice Punch(*)

Thunderbolt(*)
Shadow Ball(*)
Double Team(*)
Explosion

ScratchetM.png


Scratchet [Chinook](F)

Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Normal/Fighting

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt

Yawn
Roost
Confuse Ray

Focus Blast
Grass Knot
Return

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Combusken [007] (M)

Lonely: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55

EC: 4/9
MC: 1
DC: 2/5

Abilities:

Blaze: When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)
Double Kick
Mirror Move

Rock Slide(*)
Night Slash(*)
Counter(*)

Flamethrower(*)
Swords Dance(*)
Shadow Claw(*)

So here's how it's gonna go down:

IceBug, send out your mons, specifying their abilities and positions (left, center, right).
Fire Blast, do the same and then give orders.
IceBug, give orders.
Objection, ref stuff.
 
Ouch...

Oki will be using Hydration, position will be left.

Neru will be using Shed Skin, position is center.

Fossilus will be using Battle Armor, position right.

Good luck, Fire Blast.
 
Good Luck IceBug!

On the right, facing Oki, will be Casper with Levitate!
In the middle, facing Neru, will be Chinook with Prankster!
On the left, facing Fossilus, will be 007 with Blaze!

--

Casper: Shadow Ball (Oki) ~ Shadow Ball (Oki)

If
(Oki uses Bide) Then (Disable Bide)

--

007: Swords Dance ~ Rock Slide (Fossilus & Neru)

If (Fossilus uses Rock Slide) And (You have not used Counter previously in the round) Then (use Counter)

--

Chinook: Confuse Ray (Neru) ~ Return (Neru)
 
Well, this is as uphill as it can get, but if we can manage a kill it'll all be alright, I guess.

Oki, start by hitting Chinook's Confuse Ray with Encore, then Energy Ball him.

Neru, throw two Poison Jabs at Chinook.

And finally, Fossilus, Brick Break Chinook twice.

Just try to take out one of them, we don't have the type coverage to try to spread around the damage.
 
Note: this battle went up before any changes were made to the mechanics so we'll be using the previous mechanics here.

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VS
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Team IceBug

616.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 100%
Ability: Hydration
Other: None
588.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 100%
Ability: Shed Skin
Other: None
347.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 100%
Ability: Battle Armor
Other: None

Team Fire Blast

93.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 100%
Ability: Levitate
Other: None
ScratchetF.png

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)
Energy: 100%
Ability: Prankster
Other: None
256.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 100%
Ability: Blaze
Other: None

Here in the Australian outback, three bugs face three pokemon that do well against bugs. Oh dear. Still, Oki the Shelmet, Neru the Karrablast and Fossilus the Anorith will give it their best shot against Casper the Haunter, Chinook the Scratchet and 007 the Combusken. Let the battle begin.

Chinook begins with a very quick Confuse Ray that completely disorients Neru, causing her to suffer from incredibly strong confusion. Casper quickly makes a Shadow Ball and fires it at Oki, knocking him down. But it looks like the bugs are fighting back now. Fossilus hits Chinook with a powerful Brick Break just as 007 does a spinning Swords Dance to boost his physical capabilities. Neru, in all the chaos, tries to attack but only hits herself, but Oki begins to cheer for Chinook and asks for an Encore.

Flattered, Chinook fires another Confuse Ray at Neru, but this doesn't have any effect whatsoever. Casper settles for launching another Shadow Ball at Oki while Fossilus Breaks Chinook like a Brick. However, 007 creates a Rock Slide using some of the rocks lying around in the outback (because the outback has rocks) and hits Neru and Fossilus with it. Neru is scared stiff by the rocks and unable to act, while Oki makes an Energy Ball and launches it at Chinook.

After that, it looks like IceBug's team could use a hand.

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VS
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Team IceBug

616.png

HP: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: None
588.png

HP: 67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 97%
Ability: Shed Skin
Other: Confused (1 more action)
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HP: 73
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 84%
Ability: Battle Armor
Other: None

Team Fire Blast

93.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 86%
Ability: Levitate
Other: None
ScratchetF.png

HP: 54
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)
Energy: 90%
Ability: Prankster
Other: None
256.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 87%
Ability: Blaze
Other: +2 attack due to Swords Dance (1 more round)

Raw data

Turn order: Chinook, Casper, Fossilus, 007, Neru, Oki

Chinook uses Confuse Ray on Neru for 5 energy
Roll a D3 for confusion duration: 3 - 4 actions

Casper uses Shadow Ball on Oki for 5 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for special defence drop: 64 - no special defence drop
Oki takes (8+3+(5-3)*1.5)=14 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 69 - no encounter

Fossilus uses Brick Break on Chinook for 6 energy
Roll a D16 for crit: 3 - no crit
Chinook takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 43 - no encounter

007 uses Swords Dance for 7 energy
007's attack is raised by 2 stages

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit for 3 energy
Neru takes (4+(4-2)*1.5)=6 damage
Neru's confusion counter drops to 3

Oki uses Encore for 10 energy
Chinook is subject to Encore for 2 actions

Neru's confusion counter drops to 2
Chinook's Encore counter drops to 1

Turn order: Chinook, Casper, Fossilus, 007, Neru, Oki

Chinook uses Confuse Ray on Neru for 5 energy
Neru is already confused

Casper uses Shadow Ball on Oki for 9 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for special defence drop: 45 - no special defence drop
Oki takes (8+3+(5-3)*1.5)=14 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 24 - no encounter

Fossilus uses Brick Break on Chinook for 10 energy
Roll a D16 for crit: 15 - no crit
Chinook takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 92 - no encounter

007 uses Rock Slide on Neru and Fossilus for 6 energy
Accuracy against Neru boosted to 100%
Roll a D100 for accuracy against Fossilus: 69 - hit
Roll a D16 for crit against Neru: 9 - no crit
No crit roll against Fossilus due to Battle Armor
Roll a D100 for flinch against Neru: 7 - flinch
No flinch roll against Fossilus because Fossilus already went
Neru takes (8*0.75+(4-2)*1.5)*1.5+(2-0)*1.5=16.5 damage
Fossilus takes (8*0.75+(4-2)*1.5)*1.5+(2-0)*1.5=16.5 damage
Roll a D100 for Neru's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 54 - no encounter
Roll a D100 for Fossilus' pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 77 - no encounter

Neru flinches

Oki uses Energy Ball on Chinook for 6 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for special defence drop: 13 - no special defence drop
Chinook takes (8+(2-3)*1.5)+1=7.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 61 - no encounter

Neru's confusion counter drops to 1
Chinook's Encore counter drops to 0

Roll a D3 for Neru's Shed Skin: 2 - no Shed Skin activation

Total damage:
Oki: 28
Neru: 22.5
Fossilus: 16.5
Capser: 0
Chinook: 36
007: 0

And it's IceBug up now.
 
Hopelessness...

Oki - Bide - Bide (won't unleash energy this turn, but hitting Chinnok if there's a miracle)

If Disabled, Encore the Disable.


Neru - Faint Attack (Casper) - Poison Jab (Chinook)

Fossilus - Rock Slide (Chinook and 007) - Brick Break (Chinook)

With any luck, I will manage a single kill. Stupid tiny resisted movepools...
 
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VS
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Team IceBug

616.png

HP: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: None
588.png

HP: 67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 97%
Ability: Shed Skin
Other: Confused (1 more action)
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HP: 73
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 84%
Ability: Battle Armor
Other: None

Team Fire Blast

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HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 86%
Ability: Levitate
Other: None
ScratchetF.png

HP: 54
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)
Energy: 90%
Ability: Prankster
Other: None
256.png

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 87%
Ability: Blaze
Other: +2 attack due to Swords Dance (1 more round)

As the outback battle continues, Chinook looks bored and she Yawns at Oki, who starts to Bide his time. He'll unleash an attack when he's good and ready. Casper strikes Neru with a Thunderbolt and does some damage, but what really makes the battle interesting is Fossilus' Rock Slide. He knocks Chinook and 007 away with it, causing the Combusken to flinch. As the two pokemon try to get back to the battle, however, they bump into a pair of Kangaskhan, both of which are unhappy about their territories being trespassed upon. It's Drain Punches all around for Chinook and 007! Neru shakes off her confusion as she strolls up to Casper, almost invisible. Suddenly, she strikes the Haunter with a Faint Attack. That's gonna hurt in the morning.

Sensing that she's a bit weak, Chinook Roosts where she stands while Oki continues to wait, but suddenly he falls asleep! I don't think he's going to be waking up for a while. Casper launches a Shadow Ball at the Karrablast, thinking that she is the main threat. Fossilus then Breaks Chinook like a Brick again, but 007 hits him and Neru with another Rock Slide. This one doesn't scare anyone or knock them into any pokemon though. Neru finishes up the round by hitting Chinook with a Poison Jab, which infects the Scratchet with some kind of poison! How much longer can she last?

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VS
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Team IceBug

616.png

HP: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: Sleep (3 more actions)
588.png

HP: 21
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 87%
Ability: Shed Skin
Other: None
347.png

HP: 57
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 73%
Ability: Battle Armor
Other: None

Team Fire Blast

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HP: 76
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 74%
Ability: Levitate
Other: None
ScratchetF.png

HP: 29
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)
Energy: 73%
Ability: Prankster
Other: Poisoned (2 DPA)
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HP: 65
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 81%
Ability: Blaze
Other: +1 attack due to Swords Dance (1 more round)

Raw data

Turn order: Chinook, Oki, Casper, Fossilus, 007, Neru

Chinook uses Yawn on Oki for 6 energy
Oki will fall asleep in 2 actions

Oki begins to bide
Oki's Bide counter is set to 2

Casper uses Thunderbolt on Neru for 7 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for paralysis: 72 - no paralysis
Neru takes (10+(5-2)*1.5)=14.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 31 - no encounter

Fossilus uses Rock Slide on Chinook and 007 for 5 energy
Roll a D100 for accuracy against Chinook: 20 - hit
Roll a D100 for accuracy against 007: 37 - hit
Roll a D16 for crit against Chinook: 9 - no crit
Roll a D16 for crit against 007: 3 - no crit
No flinch roll against Chinook because Chinook already went
Roll a D100 for flinch against 007: 2 - flinch
Chinook takes (8*0.75+3+(4-3)*1.5)*0.67=7.035 damage
007 takes (8*0.75+3+(4-1)*1.5)=13.5 damage
Roll a D100 for Chinook's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 21 - Kangaskhan
Roll a D100 for 007's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 20 - Kangaskhan

Kangaskhan uses Drain Punch on Chinook
Roll a D16 for crit: 5 - no crit
Chinook takes (8+(3-3)*1.5)*1.5=12 damage

Kangaskhan uses Drain Punch on 007
Roll a D16 for crit: 6 - no crit
007 takes (8+(3-1)*1.5)=11 damage

007 flinches

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Neru uses Faint Attack on Casper for 4 energy
Roll a D16 for crit: 8 - no crit
Casper takes (6+(4-2)*1.5)*1.5=13.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 35 - no encounter

Neru's confusion counter drops to 0
Oki's Yawn counter drops to 1

Turn order: Chinook, Oki, Casper, Fossilus, 007, Neru

Chinook uses Roost for (90/10)+2=11 energy
Chinook restores 20 HP

Oki's Bide counter drops to 1
Oki continues to bide

Casper uses Shadow Ball on Neru for 5 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for special defence drop: 60 - no special defence drop
Neru takes (8+3+(5-2)*1.5)=15.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 91 - no encounter

Fossilus uses Brick Break on Chinook for 6 energy
Roll a D16 for crit: 14 - no crit
Chinook takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 86 - no encounter

007 uses Rock Slide on Neru and Fossilus for 6 energy
Accuracy against Neru boosted to 100%
Roll a D100 for accuracy against Fossilus: 90 - hit
Roll a D16 for crit against Neru: 2 - no crit
No crit roll against Fossilus due to Battle Armor
Roll a D100 for flinch against Neru: 37 - no flinch
No flinch roll against Fossilus because Fossilus already went
Neru takes (8*0.75+(4-2)*1.5)*1.5+(2-0)*1.5=16.5 damage
Fossilus takes (8*0.75+(4-2)*1.5)*1.5+(2-0)*1.5=16.5 damage
Roll a D100 for Neru's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 90 - no encounter
Roll a D100 for Fossilus' pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 26 - no encounter

Neru uses Poison Jab on Chinook for 6 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for poison: 6 - poison
Chinook takes (8+(4-3)*1.5)=9.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 88 - no encounter

Oki's Yawn counter drops to 0
Roll a D3 for sleep duration: 3 - 3 actions
Oki's Bide disappears
Chinook takes 2 poison damage

Total damage:
Oki: 28
Neru: 69
Fossilus: 33
Capser: 13.5
Chinook: 60.785
007: 24.5

OK Fire Blast, you're up now.
 
A little hax can't stop us!

Chinook, let out a Hyper Voice for everyone to hear! Then Yawn Fossilus.
007, Rock Slide, and then Flamethrower Fossilus.
Casper, Thunderbolt and then Shadow Ball Oki.

If (Neru is not fainted Action 2) Then (Shadow Ball him)
 
Oki - ...

Neru - Endure to attract more attention to yourself, and somehow survive it all to go ahead with Poison Jab (Chinook)

If Chinook is dead before Neru's action 2, switch to Faint Attack (Casper)


Fossilus - Brick Break (Chinook) x2

BLAZE OF GLORY!!!
 
616.png
588.png
347.png

VS
93.png
ScratchetF.png
256.png

Team IceBug

616.png

HP: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: Sleep (3 more actions)
588.png

HP: 21
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 87%
Ability: Shed Skin
Other: None
347.png

HP: 57
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 73%
Ability: Battle Armor
Other: None

Team Fire Blast

93.png

HP: 76
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 74%
Ability: Levitate
Other: None
ScratchetF.png

HP: 29
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+) (Accuracy boost: 5%)
Energy: 73%
Ability: Prankster
Other: Poisoned (2 DPA)
256.png

HP: 65
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 81%
Ability: Blaze
Other: +1 attack due to Swords Dance (1 more round)

As the sun continues to shine down under, Neru braces herself and gets ready to Endure a storm of attacks. Casper, however, is more interested in zapping Oki with a Thunderbolt while Fossilus continues to Brick Break Chinook. 007 makes another Rock Slide over Neru and Fossilus, knocking the Karrablast into a Cacnea. The Cacnea Absorbs a little bit of her vitality, but then Chinook screams with a Hyper Voice, hurting the ears of all three bugs and drawing the attention of a Cacturne. The Cacturne, however, picks on the sleeping Oki and Giga Drains his vitality. Amazingly, the Shelmet sleeps through all of that!

Chinook is looking tired and so she Yawns at Fossilus, causing him to feel a little drowsy, but not drowsy enough to stop another one of his Brick Breaks. This one knocks the Scratchet out for good. Seeing that Neru is still alive, Casper launches a Shadow Ball at her, but she withstands the attack and doesn't even worry too much when she bumps into a Maractus, which then Mega Drains her. 007 fires a scorching Flamethrower at Fossilus, but doesn't manage to burn him. Neru finishes up by unleashing a Faint Attack on Casper, knocking him into another Maractus, which Mega Drains him. Oki's still sleeping somehow.

616.png
588.png
347.png

VS
93.png
256.png

Team IceBug

616.png

HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: Sleep (1 more action)
588.png

HP: 1
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 68%
Ability: Shed Skin
Other: None
347.png

HP: 18
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 49%
Ability: Battle Armor
Other: Will fall asleep in 1 action

Team Fire Blast

93.png

HP: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 62%
Ability: Levitate
Other: None
ScratchetF.png

HP: KO
Energy: 61%
Ability: Prankster
256.png

HP: 65
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 65%
Ability: Blaze
Other: None

Raw data

Turn order: Neru, Casper, Fossilus, 007, Chinook, Oki

Neru uses Endure for 15 energy
Neru won't be KO'd by any attacks this round

Casper uses Thunderbolt on Oki for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 82 - no paralysis
Oki takes (10+(5-3)*1.5)=13 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 30 - no encounter

Fossilus uses Brick Break on Chinook for 10 energy
Roll a D16 for crit: 1 - crit
Chinook takes (8+3+(4-3)*1.5)*1.5=18.75 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 42 - no encounter

007 uses Rock Slide on Neru and Fossilus for 10 energy
Accuracy against Neru boosted to 100%
Roll a D100 for accuracy against Fossilus: 49 - hit
Roll a D16 for crit against Neru: 8 - no crit
No crit roll against Fossilus due to Battle Armor
No flinch roll against Neru because Neru already went
No flinch roll against Fossilus because Fossilus already went
Neru takes (8*0.75+(4-2)*1.5)*1.5+(1-0)*1.5=15 damage
Fossilus takes (8*0.75+(4-2)*1.5)*1.5+(1-0)*1.5=15 damage
Roll a D100 for Neru's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 1 - Cacnea
Roll a D100 for Fossilus' pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 37 - no encounter

Cacnea uses Absorb on Neru
Roll a D16 for crit: 12 - no crit
Neru takes (4+3+(3-2)*1.5)*0.67+1=6.695 damage
Neru endures the attack and survives with 1 HP

Chinook uses Hyper Voice for 6 energy
Roll a D16 for crit against Oki: 11 - no crit
Roll a D16 for crit against Neru: 16 - no crit
No crit roll against Fossilus due to Battle Armor
Oki takes (9*0.75+3+(1-3)*1.5)=6.75 damage
Neru takes (9*0.75+3+(1-2)*1.5)=8.25 damage
Neru endures the attack and survives with 1 HP
Fossilus takes (9*0.75+3+(1-2)*1.5)*0.67=5.5275 damage
Roll a D100 for Oki's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 18 - Cacturne
Roll a D100 for Neru's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 52 - no encounter
Roll a D100 for Fossilus' pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 64 - no encounter

Cacturne uses Giga Drain on Oki
Roll a D16 for crit: 13 - no crit
Oki takes (8+3+(4-3)*1.5)*0.67+1=9.375 damage

Oki is fast asleep
Oki's sleep counter drops to 2

Chinook takes 2 poison damage

Turn order: Chinook, Casper, Fossilus, 007, Neru, Oki

Chinook uses Yawn on Fossilus for 6 energy
Fossilus will fall asleep in 2 actions

Casper uses Shadow Ball on Neru for 5 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for special defence drop: 71 - no special defence drop
Neru takes (8+3+(5-2)*1.5)=15.5 damage
Neru endures the attack and survives with 1 HP
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 13 - Maractus

Maractus uses Mega Drain on Neru
Roll a D16 for crit: 2 - no crit
Neru takes (6+3+(4-2)*1.5)*0.67+1=9.04 damage
Neru endures the attack and survives with 1 HP

Fossilus uses Brick Break on Chinook for 14 energy
Roll a D16 for crit: 16 - no crit
Chinook takes (8+(4-3)*1.5)*1.5=14.25 damage
Chinook is KO'd by the attack

007 uses Flamethrower on Fossilus for 6 energy
No crit roll due to Battle Armor
Roll a D100 for burn: 97 - no burn
Fossilus takes (10+3+(3-2)*1.5+3)+1=18.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 48 - no encounter

Neru uses Faint Attack on Casper for 4 energy
Roll a D16 for crit: 4 - no crit
Casper takes (6+(4-2)*1.5)*1.5=13.5 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 13 - Maractus

Maractus uses Mega Drain on Casper
Roll a D16 for crit: 16 - no crit
Casper takes (6+3+(4-2)*1.5)*0.67+1=9.04 damage

Oki is fast asleep
Oki's sleep counter drops to 1

Total damage:
Oki: 57.125
Neru: 89
Fossilus: 72.0275
Capser: 36.04
Chinook: 95.875
007: 24.5

IceBug is up next.
 
Oki - After you finish your nap, Energy Ball Casper (yay damage...?)

Neru - Faint Attack x2 on Casper

Fossilus - Rock Slide x2 on 007.
 
616.png
588.png
347.png

VS
93.png
256.png

Team IceBug

616.png

HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+) (Accuracy boost: 2%)
Energy: 84%
Ability: Hydration
Other: Sleep (1 more action)
588.png

HP: 1
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 68%
Ability: Shed Skin
Other: None
347.png

HP: 18
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Energy: 49%
Ability: Battle Armor
Other: Will fall asleep in 1 action

Team Fire Blast

93.png

HP: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Energy: 62%
Ability: Levitate
Other: None
256.png

HP: 65
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Energy: 65%
Ability: Blaze
Other: None

Pleased with the results of the previous round, the bug-type trio prepares to attack ... well, two of them do. Oki's still sound asleep, even as he gets blasted by a Thunderbolt. Fossilus and 007 each create Rock Slides over their opponents, most of the rocks hitting for critical damage on each side. Neru is knocked out by the rocks and Oki is knocked into a stray Kangaskhan, which hits Oki with a Drain Punch and knocks the Shelmet out too. It's all up to Fossilus now. But what's this? Fossilus' earlier drowsiness is taking its toll on him and he's fallen asleep. Just for a quick nap, but that's all the time Casper needs to hit the Anorith with a Shadow Ball. And just like that, the bug-type trio was wiped out.


Winners:
93.png
256.png

Team IceBug

616.png

HP: PAWNCH'd
Energy: 84%
Ability: Hydration
588.png

HP: Crushed
Energy: 68%
Ability: Shed Skin
347.png

HP: KO'd in his sleep
Energy: 44%
Ability: Battle Armor

Team Fire Blast

93.png

HP: Triumphant
Energy: 50%
Ability: Levitate
256.png

HP: Victorious
Energy: 59%
Ability: Blaze

Raw data

Turn order: Casper, Fossilus, 007, Neru, Oki

Casper uses Thunderbolt on Oki for 7 energy
Roll a D16 for crit: 13 - no crit
Roll a D100 for paralysis: 45 - no paralysis
Oki takes (10+(5-3)*1.5)=13 damage
Roll a D100 for pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 75 - no encounter

Fossilus uses Rock Slide on all opponents for 5 energy
Roll a D100 for accuracy against Casper: 41 - hit
Roll a D100 for accuracy against 007: 9 - hit
Roll a D16 for crit against Casper: 1 - crit
Roll a D16 for crit against 007: 5 - no crit
No flinch roll against Casper because Casper already went
Roll a D100 for flinch against 007: 36 - no flinch
Casper takes (8*0.75+3+3+(4-2)*1.5)=17 damage
007 takes (8*0.75+3+(4-1)*1.5)=15.5 damage
Roll a D100 for Casper's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 48 - no encounter
Roll a D100 for 007's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 72 - no encounter

007 uses Rock Slide on all opponents for 6 energy
Roll a D100 for accuracy against Oki: 12 - hit
Accuracy against Neru boosted to 100%
Roll a D100 for accuracy against Fossilus: 33 - hit
Roll a D16 for crit against Oki: 1 - crit
Roll a D16 for crit against Neru: 1 - crit
No crit roll against Fossilus due to Battle Armor
Roll a D100 for flinch against Oki: 60 - no flinch
Roll a D100 for flinch against Neru: 81 - no flinch
No flinch roll against Fossilus because Fossilus already went
Oki takes (8*0.75+3+(4-3)*1.5)*1.5=15.75 damage
Neru takes (8*0.75+3+(4-2)*1.5)*1.5=18 damage
Neru is KO'd by the attack
(8*0.75+(4-2)*1.5)*1.5=13.5 damage
Roll a D100 for Oki's pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 20 - Kangaskhan
Roll a D100 for Fossilus' pokemon encounter (1-10 = Cacnea, 11-15 = Maractus, 16-18 = Cacturne, 19-21 = Kangaskhan): 64 - no encounter

Kangaskhan uses Drain Punch on Oki
Roll a D16 for crit: 13 - no crit
Oki takes (8+(3-3)*1.5)*0.67=5.36 damage
Oki is KO'd by the attack

Fossilus' Yawn counter drops to 0
Roll a D3 for sleep duration: 1 - 1 action

Turn order: Casper, Fossilus, 007

Casper uses Shadow Ball on Fossilus for 5 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for special defence drop: 83 - no special defence drop
Fossilus takes (8+3+(5-2)*1.5)=15.5 damage
Fossilus is KO'd by the attack

Total damage:
Oki: 91.235
Neru: 107
Fossilus: 101.0275
Capser: 53.04
007: 40

Prizes

  • IceBug gets 2 TC
  • Fire Blast gets 2 TC
  • Oki the Shelmet gets 1 EC, 2 MC and 1 DC
  • Neru the Karrablast gets 1 EC, 2 MC and 1 DC
  • Fossilus the Anorith gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Casper the Haunter gets 1 EC, 2 MC and 1 KOC
  • Chinook the Scratchet gets 1 EC, 2 MC and 1 DC
  • 007 the Combusken gets 1 EC, 2 MC, 1 DC and 2 KOC
  • In the event that any of the above are already fully evolved and have unlocked their DW abilities (or have no DW abilities), they get 3 MC instead of the usual 1/2/1
  • Objection gets 6 RC
 
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