Well with Garchomp banned I decided it is time for a new team, so i Took my old team and gave it a serious Retooling and here is the result though it definitely needs work.
Well I Started with my old Wi-Fi Ou Team (Mixed Scarftar, Band Scizor, FatChomp, Wish Bliss, Specially Defensive Forry, and RT Physically Defensive Gyarados).
Now as i'm building for post chomp i can't run Chomp myself and as i plan to keep tar and Bliss Dory is a non-option so that leaves Landorus as my new Abuser.
Next i needed something to protect my entry hazards and since i had Suddenly Developed a Weakness to Water Moves Jellicent does a Great Job of Fixing these issues sorry Dos.
Now I wanted something with offensive presence and an EdgeQuake resist there are 2 options while also Furthering type Synergy Virizion and Loom; Loom was my initial Choice Due to far better Power.
A few moveset tweaks later we have what you see in the following until as i feared loom was just too frail thus came Virizion.
However Credit here to Iconic For Helping Me with this Landorus was canned as to handle Excadrill, Terrakion, and Loom among other better using Gliscor.
And that is where this team stands.
@ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Physically Defensive SD Gliscor. Gliscor checks/counters so many importiant pokes in this Present meta it is almost funny, Swords Dance is to allow for some Offense from this team slot (i can't lose too much momentum), EQ is the main and Reliable STAB move for Gliscor, Ice Fang allows Gliscor to hit grass and Flying types, Taunt is for stopping things from setting up against Gliscor. The EVs allow Gliscor to outspeed max+ tyranitar (tough why non-scarftar would have that much speed is beyond me) the rest goes into maximizing Physical bulk.
Optional Changes: Fling could be used over Taunt as to remove Toxic orb as a weapon to be used against this team, if Fling is used Acrobatics is also an option as if the user is without an item as Gliscor would be after fling its base power doubles from 55 to 110.
@ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
Swords Dance Virizion my First Setup Sweeper and EdgeQuake resist. Swords Dance Provides a useful +2 Atk for a Sweep Close Combat (my main STAB move) + Leaf Blade (my secondary STAB) + Stone Edge (covers Flying types) provides excelent coverage and make it easier to break things like Zong who other wise could give Gliscor some issues. Also the IVs are 30 HP/30 Def.
Optional Changes: Bulky SubCM OVer The Present Sword Dance Set.
@ Choice Scarf
Trait: Sand Stream
EVs: 212 Atk / 44 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam
My Mixed Scarftar. Fire Blast with the Special Attack investment allows me to 2HKO specially Defensive Skarm, ice beam is for Dragons and Gliscor, Crunch is the more Reliable of tar's 2 main STAB options, Stone Edge is Because of hitting Tran, Gyrardos, and Thundurus, as well as just providing Excellent coverage alongside Crunch.
Optional Changes: Hippowdon though the Type Synergy would require a fair bit of reworking in which case.
@ Leftovers
Trait: Water Absorb
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Surf
- Recover
- Taunt
Physically Defensive Jelicent my spin blocker. The Speed EVs are to outspeed and burn then taunt SD Scizor, the rest went to physical bulk, Will-O-Wisp is great for Crippling physical attackers, Surf is for avoiding the dreaded Taunt, Recover is a reliable way to get HP back, and Taunt is to Keep Statupers art bay.
Optional Changes: None ATM.
@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
The Ultimate Special Sponge Blissey. Wish and Heal Bell keep my team hale and hardy, Protect allows Blissey to receive its own Wishes, S-Toss allows it to not become taunt Fodder. The EVs maximize Physical Bulk as its Special bulk is already amazing though if Rain returns Full Force (AKA the Swift Swimmers are retested and only with the intention of banning the broken ones only) i'll go over to the 252/80/176 bold Gen 4 Uber Spread that copes with that meta much better.
Optional Changes: Ice Beam over Seismic Toss.
@ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Volt Switch
- Rapid Spin
- Stealth Rock
Specially Defensive Forretress my Spinner/hazard platform/Scout. Toxic Spikes are Probably the most annoying Entry hazard in the game Poisoning its victims when there is one Layer badly Poisoning them When there is 2, Stealth Rock is the most used hazard in the game as it is so powerful and easy to setup, Rapid Spin keeps my field clear of hazards, and volt switch allows me to escape Magnezone and build momentum.
Optional Changes: Gyro Ball over Volt Switch (though i need to double Switch around Zone then).
Breloom - Can't touch Gliscor and dies to Ice Fang.
Chandelure - Blissey can take anything it can throw at it and stall it out with Toxic + Wish, tar can take it out with Stone Edge though it has to watch out for WOW.
Cobalion - Tyranitar's Fire Blast and Virizion's CC both Cleanly 2HKO.
Conkeldurr - Gliscor Beats it with Taunt + SD + EQ.
Darmanitan -
Dragonite -
Empoleon
Excadrill -Gliscor hard counters and KOs with EQ (after an Ice Fang for Ballooners).
Gengar -
Gyarados -
Haxorus -
Heatran -
Hydreigon - Blissey walls all but the mixed set easilly and even then after a burn from Jellicent there is that Tar also beats NON-Scarf with Superpower.
Infernape -
Jirachi -
Landorus - Gliscor walls Rock Polish (non-HP ice) just as well as it does tearrakion and swords dance loses to tar's Ice Beam.
Latios - Tyranitar can come in on anything bar the odd surf (or trick specs though in the early going none is going to just toss their choice item) and 1HKO with Crunch, non Psyshock/LO CM sets get toxic Stalled by Blissey.
Lucario -
Machamp -
Magnezone -
Mamoswine -
Metagross -
Reuniclus -
Salamence -
Scrafty-
Starmie -
Terakion - Rock Polish is walled all day by Gliscor and KO'd with EQ, SD i have to get Jellicent in on a CC to burn it then that is as a burned Terrakion is a dead Terrakion.
Thundurus -
Tornadus -
Tyranitar -
Venusaur -
Victini -
Volcarona - Blissey can Poison it (if T-spikes haven't already) and stall it out, tar can 1HKO with Stone Edge.
Blissey -
Bronzong -
Chansey -
Ferrothorn -
Forretress -
Gliscor -
Hippowdon -
Jellicent -
Latias -
Ninetales -
Politoed -
Porygon2 -
Rotom-W -
Skarmory -
Swampert -
Tentacruel -
Vaporeon -
Zapdos -
Coming Soon; Closing Comments and Progress on the Threat List.
Also remember any Additions to the Threat List will have to go without Pics and furthering the Building Process will also force me to remove pics from the Threat list as i'm at the 100 image limit as it stands.
also the threat lists are concealed within hide tags as to be merciful to people with poor internet connections.
Importable
Gliscor (M) @ Toxic Orb Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Virizion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 212 Atk / 44 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Surf
- Recover
- Taunt
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Volt Switch
- Rapid Spin
- Stealth Rock
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Virizion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 212 Atk / 44 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Surf
- Recover
- Taunt
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Volt Switch
- Rapid Spin
- Stealth Rock
Building Process
Well I Started with my old Wi-Fi Ou Team (Mixed Scarftar, Band Scizor, FatChomp, Wish Bliss, Specially Defensive Forry, and RT Physically Defensive Gyarados).






Now as i'm building for post chomp i can't run Chomp myself and as i plan to keep tar and Bliss Dory is a non-option so that leaves Landorus as my new Abuser.






Next i needed something to protect my entry hazards and since i had Suddenly Developed a Weakness to Water Moves Jellicent does a Great Job of Fixing these issues sorry Dos.






Now I wanted something with offensive presence and an EdgeQuake resist there are 2 options while also Furthering type Synergy Virizion and Loom; Loom was my initial Choice Due to far better Power.






A few moveset tweaks later we have what you see in the following until as i feared loom was just too frail thus came Virizion.






However Credit here to Iconic For Helping Me with this Landorus was canned as to handle Excadrill, Terrakion, and Loom among other better using Gliscor.






And that is where this team stands.
At A Glance







Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Physically Defensive SD Gliscor. Gliscor checks/counters so many importiant pokes in this Present meta it is almost funny, Swords Dance is to allow for some Offense from this team slot (i can't lose too much momentum), EQ is the main and Reliable STAB move for Gliscor, Ice Fang allows Gliscor to hit grass and Flying types, Taunt is for stopping things from setting up against Gliscor. The EVs allow Gliscor to outspeed max+ tyranitar (tough why non-scarftar would have that much speed is beyond me) the rest goes into maximizing Physical bulk.
Optional Changes: Fling could be used over Taunt as to remove Toxic orb as a weapon to be used against this team, if Fling is used Acrobatics is also an option as if the user is without an item as Gliscor would be after fling its base power doubles from 55 to 110.

Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
Swords Dance Virizion my First Setup Sweeper and EdgeQuake resist. Swords Dance Provides a useful +2 Atk for a Sweep Close Combat (my main STAB move) + Leaf Blade (my secondary STAB) + Stone Edge (covers Flying types) provides excelent coverage and make it easier to break things like Zong who other wise could give Gliscor some issues. Also the IVs are 30 HP/30 Def.
Optional Changes: Bulky SubCM OVer The Present Sword Dance Set.

Trait: Sand Stream
EVs: 212 Atk / 44 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam
My Mixed Scarftar. Fire Blast with the Special Attack investment allows me to 2HKO specially Defensive Skarm, ice beam is for Dragons and Gliscor, Crunch is the more Reliable of tar's 2 main STAB options, Stone Edge is Because of hitting Tran, Gyrardos, and Thundurus, as well as just providing Excellent coverage alongside Crunch.
Optional Changes: Hippowdon though the Type Synergy would require a fair bit of reworking in which case.

Trait: Water Absorb
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Surf
- Recover
- Taunt
Physically Defensive Jelicent my spin blocker. The Speed EVs are to outspeed and burn then taunt SD Scizor, the rest went to physical bulk, Will-O-Wisp is great for Crippling physical attackers, Surf is for avoiding the dreaded Taunt, Recover is a reliable way to get HP back, and Taunt is to Keep Statupers art bay.
Optional Changes: None ATM.

Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
The Ultimate Special Sponge Blissey. Wish and Heal Bell keep my team hale and hardy, Protect allows Blissey to receive its own Wishes, S-Toss allows it to not become taunt Fodder. The EVs maximize Physical Bulk as its Special bulk is already amazing though if Rain returns Full Force (AKA the Swift Swimmers are retested and only with the intention of banning the broken ones only) i'll go over to the 252/80/176 bold Gen 4 Uber Spread that copes with that meta much better.
Optional Changes: Ice Beam over Seismic Toss.

Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Volt Switch
- Rapid Spin
- Stealth Rock
Specially Defensive Forretress my Spinner/hazard platform/Scout. Toxic Spikes are Probably the most annoying Entry hazard in the game Poisoning its victims when there is one Layer badly Poisoning them When there is 2, Stealth Rock is the most used hazard in the game as it is so powerful and easy to setup, Rapid Spin keeps my field clear of hazards, and volt switch allows me to escape Magnezone and build momentum.
Optional Changes: Gyro Ball over Volt Switch (though i need to double Switch around Zone then).
Offensive Threats.


































Defensive Threats


















Coming Soon; Closing Comments and Progress on the Threat List.
Also remember any Additions to the Threat List will have to go without Pics and furthering the Building Process will also force me to remove pics from the Threat list as i'm at the 100 image limit as it stands.
also the threat lists are concealed within hide tags as to be merciful to people with poor internet connections.