iss
let's play bw lc!
CHALLENGING ELEVATOR_MUSIC
3v3 Singles
2 Day DQ
1 Recover/3 Chills
ALL POKEMON MUST BE LC ELIGIBLE
Bog-standard arena (tourney arena)
Engineer's Teamok!
items: none
abilities: all sure
switching: yea ok
Slowpoke (Kansok) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats: 90 / 65 / 65 / 40 / 40 / 15
HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: ** (2)
SpD: **(2)
Spe-: 13 (15 / 1.15)
Evolution Counter: 2 / 6
Move Counter: 1
Dream Counter: 1 / 5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Future Sight
Mud Sport
Safeguard
Boiling Water
Ice Beam
Toxic
Flamethrower
Substitute
Larvesta (Taiyo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats: 55 / 85 / 55 / 50 / 55 / 60
HP: 90
Atk-: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD: **(2)
Spe: 60
Evolution Counter: 1 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Ember
String Shot
Leech Life
Take Down
Morning Sun
Endure
Zen Headbutt
Sunny Day
SolarBeam
Will-o-Wisp
Flame Charge
Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats: 70 / 80 / 50 / 35 / 35 / 35
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Bullet Punch
Ice Punch
ThunderPunch
Earthquake
Fire Blast
Rock Slide
Elevator Music's Team
Vulpix(*) Rokon (F)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Disable(*)
Heat Wave(*)
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Feebas(*) Hinbass (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Splash(*)
Tackle(*)
Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Ice Beam(*)
Double Team(*)
Scald(*)
Cottonee(*) Monmen (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Encore(*)
Fake Tears(*)
Worry Seed(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Some musical notes and a Pikachu walk into a deserted ASB Tournament Arena. iss is standing in the middle preparing to be destroyed by Switch=OK.
(the quality of my OPs has gone down over time)
Elevator Music sends out Pokemon
Engineer sends out Pokemon and orders for the round
Elevator Music orders for the round
iss refs
EM decides to switch or not
(Engineer decides to counterswitch or not if EM decided to switch)
EM orders
Engineer orders
iss refs
etc.
Engineer sends out Pokemon and orders for the round
Elevator Music orders for the round
iss refs
EM decides to switch or not
(Engineer decides to counterswitch or not if EM decided to switch)
EM orders
Engineer orders
iss refs
etc.
"Good luck to both of you!"