Battle Hall Challenge - Lady Salamence

Only the ref and Lady Salamence should be posting in this thread.

Lady Salamence will be using Van Pig the Tepig with Blaze:

498.png

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

Lady Salamence, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_Swimmer_M.png

Swimmer Jim would like to battle!
"I always go to the gym before I swim!"

RNG Roll: 3/5
Pokemon: Surskit
283.png

Surskit (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:

Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Giga Drain
Swagger

Hydro Pump
Signal Beam
Mud Shot

RNG Roll: 1/2
Ability: Swift Swim
"You are swift when you swim, like your trainer Jim!"
 
498.png

Health: 100
Energy: 100
Status: -
Stats: -
Ability: Blaze

vs.

283.png

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Swift Swim
__________________________________________________ _________________

Action One

Surskit used Mud Shot!
Crit: 16/16 (No)
Miss: 74/100 (No)
-11 HP
-4 Energy

Tepig used Double Team!
-12 Energy

Action Two

Surskit used Hydro Pump!
Miss: 46/100 (No)
Crit: 4/16 (No)
-25 HP
-7 Energy

Tepig used Yawn!
-7 Energy

Action Three

Surskit used Hydro Pump!
Miss: 61/100 (No)
Crit: 11/16 (No)
-25 HP
-11 Energy

Tepig used Wild Charge!
Crit: 15/16 (No)
-16 HP
4 Recoil
-7 Energy
__________________________________________________ __________________________

498.png

Health: 35
Energy: 74
Status: -
Stats: -
Ability: Blaze

vs.

283.png

Health: 74
Energy: 78
Status: Yawn (1)
Stats: -
Ability: Swift Swim
 
498.png

Health: 35
Energy: 74
Status: -
Stats: -
Ability: Blaze

vs.

283.png

Health: 74
Energy: 78
Status: Yawn (1)
Stats: -
Ability: Swift Swim
__________________________________________________ _________________

Action One

Surskit used Hydro Pump!
Miss: 7/10 (No)
Crit: 14/16 (No)
-25 HP
-15 Energy

Tepig used Sunny Day
-9 Energy

Action Two

Sleep Length: 3/3 (3 turns)

Tepig used Nitro Charge!
-13 HP
-3 Energy

Action Three

Surskit was asleep!

Tepig used Rollout!
Miss: 9/10 (No)
Crit: 8/16 (No)
-8 HP
-5 Energy
__________________________________________________ __________________________

498.png

Health: 10
Energy: 57
Status: -
Stats: +1 Speed
Ability: Blaze

vs.

283.png

Health: 53
Energy: 63
Status: Sleep (1)
Stats: -
Ability: Swift Swim

Sunny Day, 3 more rounds
 
498.png

Health: 10
Energy: 57
Status: -
Stats: +1 Speed
Ability: Blaze

vs.

283.png

Health: 53
Energy: 63
Status: Sleep (1)
Stats: -
Ability: Swift Swim
__________________________________________________ _________________

Action One

Surskit was asleep!

Tepig Chilled!
+12 Energy

Action Two

Tepig used Rollout!
Miss: 10/10 (Yes)
-6 Energy

Surskit used Scald!
Crit: 5/16 (No)
-12 HP
-5 Energy
__________________________________________________ __________________________

498.png

Health: -2
Energy: 63
Status: -
Stats: +1 Speed
Ability: Blaze

vs.

283.png

Health: 53
Energy: 58
Status: -
Stats: -
Ability: Swift Swim

Rewards

LS: 1 BP, 1 TC, 2 HC
Fire Blast: 4 BT

Challenge Complete
 
Only Lady_Salamence and myself should be posting in this thread until future notice.

S/he will be using Hirome the Overcoat Shelgon:

Spr_5b_372.png



Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 6/9
MC: 4
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage

Your remaining types are as follows:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png


Time to battle!
 
Spr_BW_Black_Belt.png

Black Belt Terrador would like to battle!

RNG Roll for Pokemon: 3/5
"That's right, it's me. You can't match the bone-breaking skills of Vigoroth and I!"

288.png

Vigoroth (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90

Abilities:

Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Scratch
Focus Energy
Encore
Uproar
Fury Swipes
Endure
Yawn
Slack Off
Faint Attack
Amnesia
Covet
Chip Away

Taunt
Earthquake
Low Sweep

Body Slam
Hammer Arm
Night Slash

Ice Punch
 
You're kidding me... right...?

Zen Headbutt - Outrage - Outrage

if at any time vigoroth uses ice punch, use protect, and move the other moves down the queue.
 
Before Round 1:
Spr_5b_372.png

HP: 100
Energy: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: None

288.png

HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Hirome uses Protect
Energy: 7
Hirome is Protected!

Vigoroth uses Ice Punch
RNG Roll for hit: 20/100 (yes)
Energy: 6
Hirome's Protect blocks the attack!
Hirome's Energy: (8*1.5)/3=4

Action 2:

Vigoroth uses Encore
RNG Roll for hit: 91/100 (yes)
Energy: 10-1=9
Hirome's Protect is Encored (2 Actions)

Hirome uses Protect
Energy: 7
But it failed!

Action 3:

Hirome uses Protect
Energy: 7
Hirome is Protected!

Vigoroth uses Ice Punch
RNG Roll for hit: 23/100 (yes)
Energy: 6
Hirome's Protect blocked the attack!
Hirome's Energy: (8*1.5)/3=4

After Round 1:
Spr_5b_372.png

HP: 100
Energy: 71
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: Protect Encored (0 Actions)

288.png

HP: 100
Energy: 79
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None
 
Spr_BW_Black_Belt.png

"Hrm... this is less than optimal. Still, you're down a bit of EN, which may work to my advantage."

Yawn ~ Body Slam ~ Ice Punch
IF Hirome uses Substitute at any point AND Hirome is not Taunted, THEN use Taunt
 
Before Round 2:
Spr_5b_372.png

HP: 100
Energy: 71
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: Protect Encored (0 Actions)

288.png

HP: 100
Energy: 79
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Hirome uses Protect
Energy: 7+4=11
But it failed!

Vigoroth uses Yawn
RNG Roll for hit: 1/100 (yes)
Energy: 7-1=6
Hirome is made Drowzy!

Action 2:

Hirome uses Dragon Claw
RNG Roll for hit: 30/100 (yes)
RNG Roll for crit: 7/16 (no)
Damage: 8+3+1.5(4-3)=12.5~13
Energy: 6-1=5

Vigoroth uses Body Slam
RNG Roll for hit: 4/100 (yes)
RNG Roll for paralysis: 100/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: 9+3=12
Energy: 7-1=6

Hirome falls asleep...
RNG Roll for sleep intensity: 1/3 (1 Action)

Action 3:

Hirome is fast asleep...

Vigoroth uses Ice Punch
RNG Roll for hit: 60/100 (yes)
RNG Roll for freeze: 61/100 (no)
RNG Roll for crit: 8/16 (no)
Damage: 8*1.5=12
Energy: 6

After Round 2:
Spr_5b_372.png

HP: 76
Energy: 55
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: Asleep (0 Actions)

288.png

HP: 87
Energy: 61
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None
 
Before Round 3:
Spr_5b_372.png

HP: 76
Energy: 55
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: Asleep (0 Actions)

288.png

HP: 87
Energy: 61
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Vigoroth uses Body Slam
RNG Roll for hit: 42/100 (yes)
RNG Roll for paralysis: 91/100 (no)
RNG Roll for crit: 8/16 (no)
Damage: 9+3=12
Energy: 7-1=6

Hirome wakes up!
Hirome uses Dragon Claw
RNG Roll for hit: 17/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: 8+3+1.5(4-3)+3=15.5~16
Energy: 6-1=5

Action 2:

Vigoroth uses Ice Punch
RNG Roll for hit: 47/100 (yes)
RNG Roll for freeze: 93/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: 8*1.5=12
Energy: 6

Hirome uses Zen Headbutt
RNG Roll for hit: 48/100 (yes)
RNG Roll for flinch: 23/100 (no)
RNG Roll for crit: 2/16 (no)
Damage: 8+1.5(4-3)=9.5~10
Energy: 6

Action 3:

Vigoroth uses Body Slam
RNG Roll for hit: 25/100 (yes)
RNG Roll for paralysis: 64/100 (no)
RNG Roll for crit: 9/16 (no)
Damage: 9+3=12
Energy: 7-1=6

Hirome uses Dragon Claw
RNG Roll for hit: 32/100 (yes)
RNG Roll for crit: 7/16 (no)
Damage: 8+3+1.5(4-3)=12.5~13
Energy: 6-1=5

After Round 3:
Spr_5b_372.png

HP: 40
Energy: 38
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Boosts/Drops: None
Status Conditions: None

288.png

HP: 48
Energy: 43
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Boosts/Drops: None
Status Conditions: None

Other: None
 
Back
Top