OK then, it seems icebug can't battle me at the moment so I'll issue a similiar challenge to his but I'll make it an open challenge.
2v2
Doubles (First doubles battle, yikes)
Players have 2 day DQ refs have 3 days
0 recoverery's 3 chills for each Pokemon (ex. Poke A has 3 chills poke has 3 chills. not poke A has 5 chills poke B has 1 chill)
no fully evolved pokemon please however mid-staged pokemon are OK.
Hopefully this can be a good battle!
Ill accept Bagon
Switch=Dyslexic
no Items
1 Ability
Arena said:Restrictions: No Weather, Limited Ceiling, No Water Source
Description: We are in the deepest part of the cave, & there's no water, but there is a diggable surface. The arena is about 30 metres long & 15 metres wide & there is no chance of weather occurring. However, every round, A Pokemon will randomly appear, which one is at random. If you hit the Pokemon, however, they will bite back at the attacker with a move.
TABLE
Pokemon - Frequency - Move
Venomoth - 15% - Confusion
Ampharos - 15% - Thundershock
Granbull - 15% - Tackle
Shuckle - 15% - Encore
Dustox - 15% - Gust
Wormadam (Trash) - 15% - Mirror Shot
Gible - 10% - Dragon Rage

Torchic - KFC (F)
Nature: Naive (Speed increased by *; Special Defense reduced by *)
Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 52(45 x 1.15=51.75 rounded up=52)
Accuracy Boost= 7.7%
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)
Agility (*)
Flame Burst (*)
Rock Slide (*)
Double Team (*)
Return (*)
Flame Charge (*)

Dragonair (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70
EC: 4/9
MC: 2
DC: 2/5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Aqua Tail
Outrage
Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)
Hyper Beam(*)
Thunder (*)
Flamethrower (*)

Hippopotas [noBINGO] (Female)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Stream (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Ability 2: Sand Force (DW) (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
EC: 5/6
MC: 1
DC: 3/5
Attacks:
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Revenge
Slack Off (*)
Body Slam (*)
Stockpile (*)
Superpower
Earthquake (*)
Roar (*)
Toxic (*)
Rock Slide

Embirch [Kardel] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
EC: 1/6
MC: 0
DC:1/5
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Earth Power
Psybeam
Dragonbreath
Sunny Day
Overheat
Energy Ball
Flame Charge

Voodoll [Polonski] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 60 / 55 / 50 / 65 / 50 / 70
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (13 acc boost +)
EC: 1/6
MC: 0
DC: 1/5
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Acupressure
Substitute
Beat Up
Shock Wave
Snatch
Mach Punch
Psychic
Return
Rock Slide
1.) Metal Bagon sends out his pokemon
2.) Pimgangster sends out the pokemon and issues actions
3.) Metal Bagon issues actions
4.) I ref
5.) Metal Bagon issues actions
6.) Pimgangster issues actions
7.) I ref
8.) Pimgangster issues actions
9.) Metal Bagon issues actions
10.) I ref
11.) Metal Bagon issues actions
12.) Pimgangster issues actions
and so on...
2.) Pimgangster sends out the pokemon and issues actions
3.) Metal Bagon issues actions
4.) I ref
5.) Metal Bagon issues actions
6.) Pimgangster issues actions
7.) I ref
8.) Pimgangster issues actions
9.) Metal Bagon issues actions
10.) I ref
11.) Metal Bagon issues actions
12.) Pimgangster issues actions
and so on...
Remember to choose the ability you are using!