4v4 Singles
1 Day DQ
Chills/recovery status unspecified by either contestant. I'll assume the standard 2 recoveries/5 chills.
Arena: Chartreuse City Gym
Only Poison Types allowed! (Preferably 2 FE and 2 NFE)
No items
All abilities
Switch=OK
Turn order this round:
Temperantia posts his first mon
Terrador14 posts his first mon and actions.
Temperantia posts his actions.
Teams:
It appears that as the clarifications on CAPASB's gym system draw nearer, we see people building up teams...and inevitably, rivalries have formed. Take the poison gym slot for example-already have Temperantia's twin roleplaying personae started their own gym arena, and it seems a rival for the job, Terrador, has decided to accept their challenge!
Being the only Ice-type candidate, I thankfully don't have to worry about such rivalries.
However, I can most certainly enjoy reffing them-and with a peal of Thunder (thanks to my Magic Guard Krillowatt, Float) I can safely say...we can BEGIN!
1 Day DQ
Chills/recovery status unspecified by either contestant. I'll assume the standard 2 recoveries/5 chills.
Arena: Chartreuse City Gym
The layout of this park-like Gym resembles an abandoned playground; the floor is sand with a rusty merry-go-round quarantined into quadrants sitting in the center of the floor serving as transportation between the west, east, south and north portions of the room.
Lenneth and Laharl sit in the far north of the Gym, waiting for trainers to battle their way through the different ends of the area to activate the switches that cause the carousel to rotate in different directions. In addition, all the Gym trainers and challengers are required to wear surgeon-like Gas Masks as the air in the Gym is terribly contaminated due to the barrels of Skuntank Toxin-Extract located around the interior of the building.
Important Facts:
-The air is poisonous, Poisoning any Pokemon who can be Poisoned as they enter the battle.
-Pokemon with Dry Skin regain 2 HP per action.
-The fumes are highly combustible, and thus Pokemon deal more damage (+3 BP) with Fire attacks, Selfdestruct, and Explosion.
-The ground allows digging, but Earthquakes are prohibited because of the volatile chemicals scattered around the area.
Lenneth and Laharl sit in the far north of the Gym, waiting for trainers to battle their way through the different ends of the area to activate the switches that cause the carousel to rotate in different directions. In addition, all the Gym trainers and challengers are required to wear surgeon-like Gas Masks as the air in the Gym is terribly contaminated due to the barrels of Skuntank Toxin-Extract located around the interior of the building.
Important Facts:
-The air is poisonous, Poisoning any Pokemon who can be Poisoned as they enter the battle.
-Pokemon with Dry Skin regain 2 HP per action.
-The fumes are highly combustible, and thus Pokemon deal more damage (+3 BP) with Fire attacks, Selfdestruct, and Explosion.
-The ground allows digging, but Earthquakes are prohibited because of the volatile chemicals scattered around the area.
No items
All abilities
Switch=OK
Turn order this round:
Temperantia posts his first mon
Terrador14 posts his first mon and actions.
Temperantia posts his actions.
Teams:
Temperantia's team said:![]()
Scolipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW=Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 3
Spe: 112
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Megahorn
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Iron Defense
Bug Bite(*)
Steamroller
Baton Pass
Agility
Spikes(*)
Toxic Spikes(*)
Twinneedle(*)
Poison Jab(*)
Double Team(*)
Payback(*)
Rock Slide
Earthquake
Swords Dance![]()
Toxicroak(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats:
HP: 100
Atk(+): 5
Def: 3
SpA: 3
SpD(-): 2
Spe: 85
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot
Mud Bomb
Venoshock
Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Stone Edge![]()
Budew- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [64^2/290= 14%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 3
Spe: 64 (55*1.15=63.25, rounded up)
EC: 3/9
MC:0
DC: 2/5
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sleep Powder
Giga Drain
Extrasensory
Sludge Bomb
Solarbeam
Venoshock
Toxic![]()
Nidorino- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [75^2/580= 10%]
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Hp: 100
Atk: 3
Def: 2
SpA: 2
SpD(-): 1
Spe(+): 75 (65x1.15=74.75, rounded up)
EC: 5/9
MC: 4
DC: 3/5
Attacks:
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Counter
Head Smash
Sucker Punch
Sludge Bomb
Thunderbolt
Ice Beam
Terrador14's team said:![]()
Gengar (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SAtk: Rank 5
SpD: Rank 3
Speed: 127 (+)
EC: 9/9
MC: 0
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Perish Song
Will-o-Wisp
Explosion
Disable
Counter
Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute![]()
Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Super Fang
Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball![]()
Stunky [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Foul Play
Flame Burst
Iron Tail
Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt![]()
Skorupi [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Sand-Attack
Night Slash
Confuse Ray
Substitute
Brick Break
Dig
It appears that as the clarifications on CAPASB's gym system draw nearer, we see people building up teams...and inevitably, rivalries have formed. Take the poison gym slot for example-already have Temperantia's twin roleplaying personae started their own gym arena, and it seems a rival for the job, Terrador, has decided to accept their challenge!
Being the only Ice-type candidate, I thankfully don't have to worry about such rivalries.
However, I can most certainly enjoy reffing them-and with a peal of Thunder (thanks to my Magic Guard Krillowatt, Float) I can safely say...we can BEGIN!