Gerard+Ragnarokalex vs danmantincan+paradoxus at Mt. Baldy

Status
Not open for further replies.
Alright, I could've been earlier with the thread, but had other things to deal with. Anyways, here's your rules, teams, team order, etc. No real flavor today due to the general complexity of the battle.

Rules:
2+2v2+2 Tag Doubles
2 Day DQ (3 for Ref)
2 Recoveries/4 chills per player
2 abilities
no items
switch = OK

HOW SWITCH=OK WILL WORK
The first to go in the round may choose to switch their Pokemon, and only that person may start it for simplicity's sake. After that, the other combatants will post in the order of that turn with what they wanted to switch to, or if they wanted to switch. At that point, those who did switch will post orders in the reverse order of the order they posted their switch. After that, those who did not switch will post in normal sequence.

Arena: Mount Baldy
The top of Philmont Scout ranch is a very brutal environment. No water or moisture exists in the air, and there's a fire ban in effect, not that the low oxygen would permit fire anyways. Therefore, Fire and Water moves will not work. Also, the wind is blowing fast enough that no weather can actually stay in effect and flying moves will have their base power raised by two. For simplicity's sake, you can not be knocked off the mountain, or leave the summit area (100 yards x 15 yards).


Team Gerard said:
Togetic (Éponine) {F}
176.png


Nature: Modest (+1 SpA, -1 Atk)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 40

EC: 6/9
MC: 0
DC: 5/5

Attacks:

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Reflect
Thunder Wave

Psych Up
Nasty Plot
Morning Sun
Magic Coat
Counter
Tri Attack
Roselia (Cicuta) {F}
315.png


Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 65

EC: 4/9
MC: 4
DC: 2/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Synthesis
Sleep Powder
Extrasensory

Venoshock
Sunny Day
SolarBeam
Team Ragnarokalex said:
239.png

Elekid (Tahlzara) Male
Nature:
Naughty (+Att, -Sp.Def
Type:
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Psychic
Wild Charge
280.png

Ralts (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp
Team Paradoxus said:
Monohm.png


Monohm (Sparky) (*) (F)
Nature: Modest (+SpA -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Moves:


Tackle (*)
Growl (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonicboom (*)
Leer (*)
Twister (*)
Spark (*)

Hydro Pump (*)
Dragonbreath (*)
Signal Beam (*)

Fire Blast (*)
Substitute (*)
Charge Beam (*)

325.png

Spoink (MagicBacon) (*) (M)
Nature: Modest (+Special Attack, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)


Psyshock (*)
Shadow Ball (*)
Hidden Power Fighting (*)

Whirlwind (*)
Future Sight (*)
Lucky Chant (*)

231.png

Phanpy(Trunks) (*) (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:

Odor Sleuth (*)
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)

Earthquake (*)
Rock Slide (*)
Roar (*)

Ice Shard (*)
Head Smash (*)
Fissure (*)
Team danmantincan said:
223.png

Remoraid (M) - Shinon
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)

EC: 4/6
MC: 0
DC: 3/5

Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam

Acid Spray
Rock Blast
Water Spout

Psychic
Flamethrower
Waterfall
Scald
Charge Beam
Monohm.png

Monohm (F) - Ilyana
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 3/9
MC: 0
DC: 4/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast
Taunt

Turn order:
ABCDDCBA
For those of you unfamiliar with how this works, A posts mon, B posts mon, C posts mon, D posts mon and orders, C orders, B orders, A orders, I ref.
A=Danmantincan
B=Ragnarokalex
C=Gerard
D=Paradoxus

Good luck, and may the Mass times acceleration be with you.
 
You should have said you would all use first stage pokes, now i feel bad... ok i send my little Éponine (with Serene Grace and Super Luck, let's see how hax will help us here)
176.png

A little pixie appears in a cloud of sparks

So sweety, we have a slight adventage, but we have to be really careful, remoraid's movepool is enough to give us some trouble but we can deal with that, I know you can!
 
MMMK, so come on out, Sparky the Monohm, and activate Static!

So first I want you to make crazy winds by using twister on both pokemon. Then I want you to throw a plush toy in front of you and make a substitute! Then finish off with a thundershock aimed at togetic.

SUMMARY: Twister-----Substitute(23)-----Thundershock(Togetic)

If Togetic tries to use encore, replace Substitute with Dragonbreath aimed at elekid.
 
So sweet, you will help Tahlzara, you can hep her by putting a barrier between you two, i hope he does the same for you since protecting you from that ice beams is deffinetly a treath, but first is first, try making him repeat that week twister, so it's not like that's really gonna hurt you after you erect a barrier between the teams, finish by using your sleeping powers to make that monohm so much less of an issue


Éponine: Encore (Sparky) - Reflect - Yawn (Sparky)
 
Alright Tahlzara lets make sure to help our partner out so that we can both go at them strong! First erect a Light Screen to make sure that we dont have to worry about taking to much damage, then follow up with an Ice Punch on that Monohm to keep the pressure on it, then finish off with a Thunder Punch on Shinon just to let it know its not forgotten :p

Light Screen - Ice Punch Sparky - Thunder Punch Shinon
 
Ok, let's do this Shinon!
Start off by showing your Hustle, and use Rock Blast twice on Togetic, before it can set up Reflect. Finish by using Psychic, to throw Togetic into Elekid, hopefully paralyzing it with Static.

[Activate Hustle] Rock Blast (T)~Rock Blast (T)~Psychic (Throw T into E)
 
176.png

Togetic
HP: 90
Energy: 100
Other: None of Consequence

239.png

Elekid
HP: 90
Energy: 100
Other: None of conequence

vs

Monohm.png

Monohm
HP: 90
Energy: 100
Other: None of consequence

223.png

Remoraid
HP: 90
Energy: 100
Other: None of Consequence

Round One: Trick of the Light

And here we are, on top of scenic Mount Baldy! The winds are blowing, the fires rage closer, and I'm freezing to death. Just another great day here at Philmont. Regardless, the scouts here are about to witness a tag team battle, reffed by yours truly. Skipping to the fun part, Elekid jumps into the air, and begins to distort the light and energy around it's body into a large, glowing screen of light that should help reduce the power of projectile attacks. Monohm doens't seem pleased in the slightest, and causes the winds to twist and turn in new ways, slamming them into Togetic and Elekid with even more power than the already fearsome winds at the summit. Togetic takes pathetically little, being used to high altitude winds, so she claps and cries enthusiastically, causing Monohm's ego and pride in the attack to become inflated. Remoraid is severely hindered due to the lack of water, but still manages to slam its tail into the ground, causing a cascade of two rocks to slam into Togetic.

Elekid decides to go on the offensive, and uses the very cold temperatures to freeze his fist. As the ice solidifies, he brings it down on Monohm, causing the ice crystals to break away upon the forceful impact. Monohm's ego is still inflated, so he ignored his trainer and sends another barrage of winds at the opponents. Togetic uses the time to distort the sunlight and wind on the mountain into a physical shield against physical attacks. Remoraid decides to test it, and sends another barrage of boulders -this time two- at the shield. However, they barely penetrate it, and don't really do much. (Refnote: Due to Remoraid's abysmal ability to move on land, his speed has been cut. This would be the reason for Togetic outspeeding Remoraid.)

Elekid decides to not leave Remoraid out of the battle, and channels the charge inside of his body into his hand. As his fist cackles with power, he brings it down hard upon Remoraid, who cringes from the sheer power of the attack. Monohm's ego is still running high so he uses Twister once more. Togetic prepares to do something, but can't as she is battered almost off the mountain by the winds. It looks like the twister has caused her to waste an action (flinch)! Remoraid channels his mental energy, deciding that Physical attacking isn't the best way of doing this. Once it has all been collected, he uses it to grab hold of Togetic and pound her into Elekid. The static energy stored in the electric type's body from the punch flows into Togetic, paralyzing her muscles.
Team has Reflect (4 actions) and Light Screen (3 actions)
176.png

Togetic
HP: 69
Energy: 83
Other: 15% Paralysis
239.png

Elekid
HP: 85
Energy: 81
Other: None of conequence

vs

Monohm.png

Monohm
HP: 85
Energy: 94
Other: None of consequence

223.png

Remoraid
HP: 69
Energy: 78
Other: None of Consequence

Order: ABCD
 
Alright, Eponine, don't u worry about that fish, we can take care of that. Alright. Tahlzara your gonna hav to take some of the heat here so Eponine can get properly set up, start by rushing up to that Remoraid and Bodyblock all of its attacks, once your up there treat it to an electrically charged blitz by combining thunder punch with cross chop. After that rest because I know that assault will be tiring

Bodyblock the beams being shot at Eponine - combine cross chop with thunder punch - combo cooldown
If something prevents the combo, just thunder punch twice
 
Thanks Tahlzara for blocking those beam, we'll make sure those attacks are as easy to take as possible, Épo just use your own happyness to make him use the same beam over and over again... If Zara blocks them, then great, but even if not, those are the least of all evils so there's no reason to not do it, then we'll go full offense against that little remoraid, then use your mental powers to trow him against Sparky, if he could do it so can we (static can work for us too), and finish him with your sleeping powers, against Sparky, but try to make him repeat his actions if you can

Éponine: Encore (Shinon) - Psyquic - Yawn (Sparky)
*use Encore on last action if Sparky uses Substitute
 
hey ive sent him a message linked to here, and seen him post for other fights, I really hate to, but we can we call a DQ or something? i need to get my counters either from here or moving on to a new fight.
 
Status
Not open for further replies.
Back
Top