You know, sometimes I think our broadcasting company is trying to kill me. Making me ref a battle while white water rafting? Unbelievable! Maybe it's payback for that incident in the parking lot... But no matter! Today, we have a doubles match between ToastTyrant13 and Paradoxus. Both of them are fairly new to the ASB League, so let's see what they have in store! But, first, the challenge itself!
And, without further ado, our competitors!
Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 3/6
MC: 2
DC: 1/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
Phanpy(Trunks) (*) (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves:
Odor Sleuth (*)
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Earthquake (*)
Rock Slide (*)
Roar (*)
Ice Shard (*)
Head Smash (*)
Fissure (*)
Spoink (MagicBacon) (*) (M)
Nature: Modest (+Special Attack, -Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)
Psyshock (*)
Shadow Ball (*)
Hidden Power Fighting (*)
Whirlwind (*)
Future Sight (*)
Lucky Chant (*)
And, finally, the turn order! Since it's simply a 2v2 and all of the Pokemon here are present, we'll omit having to send them out in separate posts. Let's get straight to the rafting actio--whoa, don't bump the raft into those rocks, you idiot! Do you want all this expensive equipment to drown?!
...erm. Right. Turn order!
-Paradoxus issues first actions
-ToastTyrant13 issues second actions
-MAGICAL REFFING REF TIME
-Reverse order, rinse, repeat
-???
-PROFIT
And heeeeeeeeere we go!
Doubles
2 Day DQ
2 Recoveries, 4 Chills
First stage pokemon only (ie Bulbasaur; yes. Heracross; no)
Arena: White Water Rafting
~The trainers control their pokemon from a large Orange raft in the great White Water Rapids of north-western califrnornia. The river is rather narrow, allowing the trainers to control pokemon that are both on-shore and in the water. Flying type pokemon and Water type pokemon have free reign, while Fire types are slowed down in order to ease their way down the shore. The soil is fertile and moist while there's an abundance of trees for a great 2 on 2 battle.
2 Day DQ
2 Recoveries, 4 Chills
First stage pokemon only (ie Bulbasaur; yes. Heracross; no)
Arena: White Water Rafting
~The trainers control their pokemon from a large Orange raft in the great White Water Rapids of north-western califrnornia. The river is rather narrow, allowing the trainers to control pokemon that are both on-shore and in the water. Flying type pokemon and Water type pokemon have free reign, while Fire types are slowed down in order to ease their way down the shore. The soil is fertile and moist while there's an abundance of trees for a great 2 on 2 battle.
Taking the above...
Switch=KO
One Ability
No Items
Switch=KO
One Ability
No Items
And, without further ado, our competitors!
Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 3/6
MC: 2
DC: 1/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
Phanpy(Trunks) (*) (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves:
Odor Sleuth (*)
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Earthquake (*)
Rock Slide (*)
Roar (*)
Ice Shard (*)
Head Smash (*)
Fissure (*)
Spoink (MagicBacon) (*) (M)
Nature: Modest (+Special Attack, -Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)
Psyshock (*)
Shadow Ball (*)
Hidden Power Fighting (*)
Whirlwind (*)
Future Sight (*)
Lucky Chant (*)
And, finally, the turn order! Since it's simply a 2v2 and all of the Pokemon here are present, we'll omit having to send them out in separate posts. Let's get straight to the rafting actio--whoa, don't bump the raft into those rocks, you idiot! Do you want all this expensive equipment to drown?!
...erm. Right. Turn order!
-Paradoxus issues first actions
-ToastTyrant13 issues second actions
-MAGICAL REFFING REF TIME
-Reverse order, rinse, repeat
-???
-PROFIT
And heeeeeeeeere we go!