Paradoxus vs. Kaxtar

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Not open for further replies.
Rules
Pokemon: 1v1
Format: Singles
DQ: 2 Days
Items: None
Switch: KO
Abilities: All
2 Recoveries/5 Chills

Arena
Mischeivous Island
Mischeivous Island seems like a normal Island to most people, but the Pokemon that inhabit the stage gives it it's name. 8 Pokemon, all 1st evolutions or no evolution Pokemon with the ability Prankster all inhabit the island, and all of them have 2 specific move that they use against the battling Pokemon, which you can find at the end of the post. Other than that, it is a regular Island with sand, palm trees, and that's about it. Each Pokemon (or in the case of a Pokemon pair both will arrive) has an equal chance of appearing and will use one of their two designated moves (determined at random) on a random target when they appear at the end of each round. The Pokemon and their moves are as follows:

Cottonee: Stun Spore/Mega Drain
Tornadus/Thundurus: Rain Dance/Hurricane|Taunt/Thundershock
Murkrow: Whirlwind/Brave Bird
Sableye: Will-O-Wisp/Astonish
Volbeat/Illumise: Attract/Bug Buzz
Riolu: Sunny Day/Force Palm


Paradoxus' Team
Monohm.png


Monohm (Sparky) (*) (F)
Nature: Modest (+SpA -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Moves:


Tackle (*)
Growl (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonicboom (*)
Leer (*)
Twister (*)
Spark (*)

Hydro Pump (*)
Dragonbreath (*)
Signal Beam (*)

Fire Blast (*)
Substitute (*)
Charge Beam (*)

Spoink (MagicBacon) (*) (M)
Nature: Modest (+Special Attack, -Attack)

325.png


Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)


Psyshock (*)
Shadow Ball (*)
Hidden Power Fighting (*)

Whirlwind (*)
Future Sight (*)
Lucky Chant (*)

231.png


Phanpy(Trunks) (*) (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:

Odor Sleuth (*)
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)

Earthquake (*)
Rock Slide (*)
Roar (*)

Ice Shard (*)
Head Smash (*)
Fissure (*)

Kaxtar's Team
frontnormal-mrevenankh.png

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 2
DC: 2/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up

Turn Order
Paradoxus sends out Pokemon and selects abitlity
Kaxtar sends out Pokemon, selects ability and issues actions
Paradoxus issues actions
I ref

The arena description and some of the battle conditions were a bit ambiguous, so I took some liberties.

Good luck!
 
Mmk, first MagicBacon, I wan't you to use MagicCoat to bounce back the Taunt and the Glare, then while the glare is getting bounced back use Substitute, then use Psychic.

Magic Coat----Substitute(25)-----Psychic
 
325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: 100
EN: 100
SPEED: 60
STAT: N/A
OTHER: N/A

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 100
EN: 100
SPEED: 65
STAT: N/A
OTHER: N/A

We're finally ready to get down to it for this one versus one battle on Mischevious Island. It looks like Kaxtar's bigger and stronger Revenankh may have the edge, but the tricky little Spoink named MagicBacon wants to say a thing or two to say against that. The tricky tactics are on show right away too, as MagicBacon turns himself into a living mirror with a Magic Coat. The mirror then reflects Revenankh's Taunt right back onto herself! She ends up very angry at herself and is then unable to focus properly on the Glare she intended. MagicBacon takes this chance to shield himself further, this time with quite a hefty Substitute. Revenankh doesn't like the look of the doll though and quickly brings it almost to breaking point with a Shadow Punch. MagicBacon is lastly able to deal some nice damage of its own with a Psychic attack. The move hit so well that it caused Revenankh's Special Defence to drop, meaning she will be further weak to more mental attacks.

But wait! Before we could call this round to an official close one of the local Pranksters rocked up. This Sableye turns its attention to its fellow ghost, and cripples Revenankh's physical attacks with a successful Will-O-Wisp. Wow what a lucky break for MagicBacon there..

325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: 75
EN: 61
SPEED: 60
STAT: N/A
OTHER: Substitute (5 HP)

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 82
EN: 81
SPEED: 65
STAT: -1 SpD
OTHER: Taunted (3a), Burn

Action 1
MagicBacon: Magic Coat > MagicBacon shielded himself in a magic coat! [9 EN]
Revenankh: Taunt > Magic Coat bounced the effect back at Revenankh! > Revenankh was taunted! [10 EN]

Action 2
Revenankh: Glare > Revenankh is taunted! [6 EN]
MagicBacon: Substitute (25 HP) > MacigBacon made a substitute! [-25 HP] [24 EN]

Action 3
Revenankh: Shadow Punch > (6 + 3 + (5-2)*1.5)*1.5 = 20.25 = 20 > The substitute took the hit! [3 EN]
MagicBacon: Psychic > (9 + 3 + (4-4)*1.5)*1.5 = 18 > Revenankh's Special Defence fell! [18 DMG] [6 EN]

A wild Sableye appeared!
Sableye used Will-O-Wisp on Revenankh!
Revenankh was burned!

Paradoxus issues actions
Kaxtar issues actions
I ref
 
325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: 75
EN: 61
SPEED: 60
STAT: N/A
OTHER: Substitute (5 HP)

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 82
EN: 81
SPEED: 65
STAT: -1 SpD
OTHER: Taunted (3a), Burn

MagicBacon starts this round off with a strong tactical advantage. Revenankh releases some frustrations by shattering the poor substitute with a Shadow Sneak attack. MacigBacon goes for some more tricks and shoots a blinding Confuse Ray at the ghost. Fortunately it only slightly confuses him. It doesn't pay dividends right away either, because Revenankh is able to unleash another Shadow Punch that this time hits the Spoink fair in the mouth. Even with the burn weakening his physical strength it still does some good damage. MagicBacon meanwhile takes advantage of the mummy's weakened Special Defences with another Psychic attack. The final actions of this round sees Revenankh succumb to the confusion and just whack herself with a light punch, while MagicBacon's second Psychic attack again causes her Special Defence to drop. That will set up even more damage for the next round.

It was all going swimmingly for MagicBacon, until the island's mischief played its part. This time the legendary duo of Tornadus and Thundurus showed up, and they both turned their attentions on the little pig-spring thing. Tornadus unleashes a Hurricane while Thundurus lets go of a Thundershock and by the time the Pranksters disperse MagicBacon is quite a lot lower on HP and also slightly confused. Way to ruin a good fight, stupid Pranksters.

325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: 31
EN: 40
SPEED: 60
STAT: N/A
OTHER: Confused (2a)

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 32
EN: 73
SPEED: 65
STAT: -1 SpD
OTHER: Burn

Action 1
Revenankh: Shadow Sneak > (4 + 3 - 3 + (5-2)*1.5)*1.5 = 12.75 = 13 > The substitute broke! [2 EN]
MagicBacon: Confuse Ray > Revenankh was slightly confused! [5 EN]

Revenankh is hurt by its burn [2 DMG]

Action 2
Revenankh: Shadow Punch > (6 + 3 - 3 + (5-2)*1.5)*1.5 = 15.75 = 16 [16 DMG] [3 EN]
MagicBacon: Psychic > (9 + 3 + (4-4)*1.5)*1.5 + 1.75 = 19.75 = 20 [20 DMG] [6 EN]

Revenankh is hurt by its burn [2 DMG]

Action 3
Revenankh: Hit self! > (4 - 3 + (5-3)*1.5) = 4 [4 DMG] [3 EN]
MagicBacon: Psychic > (9 + 3 + (4-4)*1.5)*1.5 + 1.75 = 19.75 = 20 > Revenankh's Special Defence fell! [20 DMG] [10 EN]

Revenankh is hurt by its burn [2 DMG]

Tornadus and Thundurus appeared!
Tornadus used Hurricane on MagicBacon
(12 + 3 + (5-3)*1.5) = 18 > Magic Bacon was slightly confused! [18 DMG]
Thundurus used Thundershock on MagicBacon
(4 + 3 + (5-3)*1.5) = 10 [10 DMG]

Kaxtar issues actions
Paradoxus issues actions
I ref
 
Why did Shadow Punch (15.75) round down? This should be 16 damage, and Spoink should have 1 less HP.

Shadow Punch~Shadow Punch+Shadow Sneak~Recover from Combo

For the Combo, I want it just to be a stronger Shadow Punch with Priority. Energy Cost should be (4-1+3-1)*1.2=6, and the Base Power should be 6+(4/2)=8, and then add in STAB and all that other good stuff.
 
We can play the combo game too

First, use Substitute, then use a Psychic+Charge Beam Combo, the SDef drop should do alot of damage.

Substitute (5) -----> Psychic+Charge Beam------> Recover from combo
 
So I forgot Burn damage for last round. Its been edited in but it didn't change anything.

325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: 31
EN: 40
SPEED: 60
STAT: N/A
OTHER: Confused (2a)

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 32
EN: 73
SPEED: 65
STAT: -1 SpD
OTHER: Burn

It looks like events at the end of last round severely turned this battle in Revenankh and Kaxtar's favour. Looking to press the advantage they unleash another Shadow Punch that brings MagicBacon close to the brink. The Spoink tries to mount a defence, but unfortunately the Substitute he was ordered to make is far smaller than any Pokemon is capable of. As well as some wasted energy they are also punished by a Sneaky Shadow Punch from Revenankh that knocks him the hell out and wins the match for Kaxtar.

325.png

MagicBacon (M)
Abilities: Thick Fat, Own Tempo
HP: -4
EN: 35
SPEED: 60
STAT: N/A
OTHER: N/A

VS.

frontnormal-mrevenankh.png

Revenankh (F)
Abilities: Shed Skin, Air Lock
HP: 30
EN: 63
SPEED: 65
STAT: N/A
OTHER: Burn

Action 1
Revenankh: Shadow Punch > (6 + 3 - 3 + (5-2)*1.5)*1.5 = 15.75 = 16 [16 DMG] [3 EN]
MagicBacon: Substitute > FAIL! [5 EN]

Revenankh is hurt by its burn [2 DMG]

Action 2
Revenankh: Sneaky Shadow Punch > (8 + 3 - 3 + (5-2)*1.5)*1.5 = 18.75 = 19 [19 DMG] [7 EN]
MagicBacon was knocked out!

Well, the post round events of round 2 really swung that one. I thought Spoink was putting up a good fight until then.

Kaxtar wins!

Prizes
deadfox081
2 RC

Kaxtar
2 TC
Revenankh: 2 MC, 1 DC, 1 KO

Paradoxus
2 TC
MagicBacon: 1 EC, 2 MC, 1 DC
 
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