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Old Jul 6th, 2011, 1:48:06 AM   #1
Metal Bagon
 
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Default XVIcaliber vs rewindman in a creative arena(a Metal Bagon is the ref travellog tutor)

I am soo exited!! My first and it's in such a creative arena!!!
Nah, it's just a tournament actually, never trust titles (espially news paper titles).

Quote:
Originally Posted by Fat XVIcaliber
2v2 singles
First-stage and 2/3-stage Pokemon allowed
1 day DQ/4 Ref
1 Recover/ 4 Chill per Pokemon
Arena: Opponent's choice
Quote:
Originally Posted by Fat rewindman
I'll accept it,
all abilities
Switch = KO
No Items
Quote:
Originally Posted by Fat creative arena
The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
As you can see I've edited XVIcalider's to a four day ref DQ because that was what I said would happen when I accepted this battle as my first ref. Anyway here the teams!!!

Team XVIcaliber!!!

...


...


...


Team Rewindman!!!

...


...


...


And now, after the players have shaken hands, gone to their respective sides of the arena, mouthed a few words to their opponent about how they are going to lose and that the Pokemon their team have been trained for hours in the jungles of an exotic region (XVIcaliber your Slashe is the only Pokemon that can hold this claim on your team) the battle gets underway.

Hello Ladies and Poke'men, Lads and Lassies I am Metal Bagon reffing and commentating on this match between XVIcaliber and rewindman! Travellog is our vid-ref today and will provide with slo-mo replys (sponsored by the battle tower). Now lets get this match underway!

Order of actions
1. XVIcaliber sends out Pokemon
2. Rewindman sends out Pokemon+actions
3. XVIcaliber posts actions
4. I ref (after travellog has approved it)
5. Rewindman's actions
6. XVIcaliber's actions
7. I ref (after travellog has approved it)
Rinse and Repeat

Now even though Travellog will be tutoring me inform me if I have made any mistakes, I cannot stress this enough.

Last edited by Metal Bagon; Jul 14th, 2011 at 3:38:26 PM.
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Old Jul 6th, 2011, 2:03:44 AM   #2
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This world is nothing but LIES LIES LIES LIES LIES!

Go, Kusanagi! The God-slayer! Tear down the lies that cover this world!
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Old Jul 6th, 2011, 2:15:40 AM   #3
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Lets go lark, the torchic!

Time to dish out some pain. Flamethrower, then Low Kick, and finally Flamethrower again!
If suckerpunch is used, replace that one action (and only that one action) with a 15 hp substitute
Flamethrower - low Kick - Flamethrower
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Old Jul 6th, 2011, 2:36:06 AM   #4
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Kusanagi, this is a tough counterpick, but the sooner we get rid of Lark, the better. Don't be phased by all of the Fighting-type moves; we've been through this many times in our training. Start things off by preventing spam, your main weakness, by using Torment. Next, use Revenge, capitalizing off of the negative priority to punish that bird. Finally, use Faint Attack in the downtime that occurs when Flamethrower hopefully can't be fired off again.

Torment - Revenge - Faint Attack
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Old Jul 7th, 2011, 1:17:14 AM   #5
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Preround
Pawniward – Kusangi (F)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:
VS
Torchic – Lark (M)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:

First round that I’m reffing, EVER, this is an historic moment people.

Pawniward (sorry I can't pronounce its nickname so I'm not going to use it), despite his steel armour weighing him down is still excessively faster than his opponent. No attacking for him though, he torments the opposing Torchic (REMEMBER WHEN YOUR MUM LEFT YOU AND THEN THAT MEAN GUY REWINDMAN PICKED YOU UP OFF THE STREET AND TRAINED YOU EXTREMELY HARD UNTIL YOU FAINTED!!). However this just makes lark the torchic angry, he hates those lies, he fires off a flamethrower of massive proportions, I’ll just check the slo-mo replay, yep, that was a critical hit and it dealt massive damage!

Now Lark waits for Pawniward to move but he does nothing! Wow that's a dim witted Pawniward, Lark thinks. Lark the Torchic now charges in for a low kick for good damage but it seems Pawniward isn't that dim-witted after all and now has used revenge on Lark to deal a lot of damage, even more than low kick!

Pawniward now keeps up his attacking ways and usings a STAB Faint Attack! Not as much damage as revenge but still pretty good. As Low Kick seemed to fail a bit for Lark he goes back to his first strategy and uses Flamethrower, doesn’t quite get critical damage this time but it took a good chunk out of Pawniward’s HP!

It seems that Lark's type advantage is working out well for him, but can Pawniward devise a new strategy, one that can get him back into this battle?

Post round
Pawniward – Kusangi (F)
HP: 37
Energy: 78
Stat Boosts/Drops:
Other:

VS

Torchic – Lark (M)
HP: 63
Energy: 82
Stat Boosts/Drops:
Other: Tormented for 3 more actons

calcs


Rewindman, your up!
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Old Jul 7th, 2011, 3:37:48 AM   #6
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Err, shouldn't I have first actions, since I went second last time?
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Old Jul 7th, 2011, 4:43:17 AM   #7
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Sorry your up XVI
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Old Jul 7th, 2011, 4:51:41 AM   #8
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Right. Since Torment is now fully in effect, Lark's most powerful moves are off limits...well, most of them. That's where you come in, Kusanagi. Alternate between hitting it with Psycho Cut and Faint Attack, replacing exactly one action with Hone Claws if he uses Counter. Since he can't use Counter twice in a row, that's all we need.

Psycho Cut - Faint Attack - Psycho Cut
(Replace exactly (1) action with Hone Claws if Counter is used)
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Old Jul 7th, 2011, 9:50:50 AM   #9
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We still got this: 15 hp Substitute - Fire Spin - Dig

That torment is a pain, but we can still pull through
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Old Jul 8th, 2011, 3:27:51 AM   #10
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Thumbs up Round 2

Pre round
Pawniward – Kusangi (F)
HP: 37
Energy: 78
Stat Boosts/Drops:
Other:

VS

Torchic – Lark (M)
HP: 63
Energy: 82
Stat Boosts/Drops:
Other: Tormented for 3 more actons

This round is sponsored by Metal Bagons Daycare! It's not an RP yet but if Deck Knight likes it, it will become one!

O my goodness, Rewindman isn't going to do Flamethrower Spam, instead he tells Lark sets up a Subsitute to take damage, however that Sub won't be taking this Cut of Psychotic energy that Pawniward has inflicted on Lark. But now Lark goes and hides using speed beyond his speed stat. So now the Sub can do its job and take damage for Lark.

Now Pawniward will just be a plain old brute and Faint Attack on the Sub , what the heck it's still standing (!) Pawniward thinks, he did afterall call on the dark overlords to give his sub extra power but nooo it was just a plain old Faint Attack, Nothing special about it. While Pawniward is in his own thoughts about that fail to brake the sub a Fire Spin is fired from somewhere in the arena (sooo accurate, I know). Ouch!! A little extra damage from that Fire Spin there.

Now Pawniward cotniues to use brute Force at the Sub using Psycho Cut, breaking free from the Flames! However it seems his head sustained a burn from breaking free from Fire Spin temporarily as the Flames envalop Pawniward again. "Hey there's Lark over there," someone from the crowd yells, but we barely catch a glimspe of him before he digs away, comes up inside his own Fire Spin, strikes Pawniward, and then he digs away again.

Well that was an action packed round and if I was actuially speaking all this comentairy I'd be out of breath 4 times over! I wonder who will get the first KO? Answer: Rewindman

Post round
Pawniward – Kusangi (F)
HP: 3
Energy: 64
Stat Boosts/Drops:
Other: Burned -3 energy (?) for attacks using the head)

VS

Torchic – Lark (M)
HP: 37
Energy: 60
Stat Boosts/Drops:
Other:


Calcs


Umm... This time it's rewindman up first.
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Old Jul 8th, 2011, 12:50:58 PM   #11
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Finish this with an Ember. If it is still standing, Fire Spin I suppose
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Old Jul 8th, 2011, 7:02:09 PM   #12
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Sucker Punch - Sucker Punch - Die

EDIT: Actually, Bagon, the burn mechanics changed so that it's a flat -2 BP on physical moves. There aren't degrees or burn areas anymore. Not that it matters, since I'm dead, but...
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Last edited by XVIcaliber; Jul 9th, 2011 at 2:46:44 AM.
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Old Jul 9th, 2011, 4:11:13 AM   #13
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Now I know this a bit dry, but hey, there's only one lot of action in this round.

Pre round
Pawniward – Kusangi (F)
HP: 3
Energy: 64
Stat Boosts/Drops:
Other: Burned (-2 BP for attacks (thanks XVI!))

VS

Torchic – Lark (M)
HP: 37
Energy: 60
Stat Boosts/Drops:
Other:

SUCKER PUNCH, BAM!!! EMBER, WOOSH. WHERE HAS PAWNIWARD GONE? Oh, he's that pile of ashes over there.

Post round
Pawniward – Kusangi (F)
HP: ashes
Energy: I don't think ashes have any energy
Stat Boosts/Drops:
Other: Well, I guess he's still burned from Fire Spin
AAHHH BURNING EMBERS!
VS

Torchic – Lark (M)
HP: 25
Energy: 57
Stat Boosts/Drops:
Other: Feeling smug


calcs


XVI, send out your dinal final pokemon, then rewindman will issue cations and finally XVI will issue the actions for the new pokemon sent out.
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Old Jul 9th, 2011, 12:31:36 PM   #14
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Let's finish this up, Faust! We'll fight fire...

*sunglasses*

...with Flash Fire.

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Old Jul 10th, 2011, 1:05:10 PM   #15
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Take him down!I dont think you're tormented anymore, so Dig, Rockslide, then Dig!
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Old Jul 10th, 2011, 1:21:30 PM   #16
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Sucker Punch with extreme prejudice.

Sucker Punch - Sucker Punch - Reversal
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Old Jul 11th, 2011, 4:23:12 AM   #17
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Houndour – Faust(F)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:
VS

Torchic – Lark (M)
HP: 25
Energy: 57
Stat Boosts/Drops:
Other:


Well after that first KO XVIcaliber sends out Faust the Houndour. Luckily for me its nickname is pronouncable so I will use it.

Faust starts with a sucker punch, however not as much damage as you’d expect considering the lords of darkness are on XVIcaliber’s side after Pawniward was brutally KOed. Anyway Lark is having none of this Dark Lord stuff (try and find out what movie I am referring to) and uses Dig! Lark jumps into the burrow he dug a couple of rounds ago so he went extra fast in for the damage. Despite that, after the slo-mo reply (sponsored by the battle tower) was played, there was no crit, unlucky there (aka only 1 RNG off from scoring a crit).

OMG, it’s sucker punch spam, that punch shook Lark up so when he fired off slid(e)ing rocks, they missed.

No more Sucker Punch SPAM, yey! It’s a reversal attack instead! Maybe Faust should have used it again thou because an attempt to harness his anger didn’t do too much damage because he had previously not taken a lot of damage. As Lark laughs off the damage he fells a slight pain in his head, it seems that, that reversal in the end did enough to KO Lark. And fortunately for XVIcaliber Faust suffered minimal damage in his endeavour.

Houndour – Faust(F)
HP: 79
Energy: 85
Stat Boosts/Drops:
Other: I have revenge!
VS

Torchic – Lark (M)
HP: KOed
Energy: N?A
Stat Boosts/Drops:
Other:

calcs


OK rewindman, send out your next Pokemon, then XVIcaliber issues actions, finally rewindman issues his actions for his new Pokemon.
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Old Jul 11th, 2011, 4:33:11 AM   #18
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Ryuu the horsea, you're up
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Old Jul 11th, 2011, 5:05:29 AM   #19
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What to do, what to do...

Start with Taunt to prevent as many shenanigans as possible, then hit it with Bite. Finish with another Reversal. Substitute your action for Sucker Punch if Surf is used.

Taunt - Bite - Reversal
IF (Surf is used) THEN (substitute action for Sucker Punch)
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Old Jul 11th, 2011, 12:18:36 PM   #20
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Start off with a Surf in order to force him to use suckerpunch instead of taunt. Then use Rain Dance in order to summon some helpful weather. Finally, hit him with one more powerful Surf, in order to get him all wet.

Surf - Rain Dance - Surf

if he somehow still gets his taunt off within the first two actions, use scald instead of rain dance
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Old Jul 13th, 2011, 2:47:51 PM   #21
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The answer to my reference to the Dark Lord it was Voldmort from Harry Potter, thanks to all that participated (no-one).

Houndour – Faust(F)
HP: 79
Energy: 85
Stat Boosts/Drops:
Other:
VS

Horsea – Ryuu (M)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:
VS

To start this round off Rewindman screams, GO RYUU realising a Horsea into the moat surrounding the arena, Faust does not look very happy as he didn’t go to swim school.
Faust, however, can jump. So with some bounding steps and a masterful leap, he quickly slaps Ryuu with a Sucker Punch before he dived underwater and conjured up a wave that he surfed to deal a heap of damage onto Faust.
Ryuu’s attack didn’t go according to plan as he is now stranded on dry land. As Ryuu tried to flop back into the water Faust suddenly acquired a taste for sea horse. He attempts to bite a chunk out of Ryuu but all he managed was to make the Horsea flinch making him unable to do his next move.

Suckered in again is Ryuu as he is punched by one of Houndour’s paws. Then, in a last ditch effort to rehydrate himself and do good damage Ryuu conjures up another surf and with the help of Poseidon reverses the wave back into the moat so Ryuu can begin rehydrating again. Houndour continues to stare down his opponent, not knowing how long he can last against his aquatic nemesis.



Houndour – Faust(F)
HP: 31
Energy: 64
Stat Boosts/Drops:
Other:
VS

HP: 69
Energy: 86
Stat Boosts/Drops:
Other:


calcs



I think Rewindman posts his actions first this round.
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Old Jul 13th, 2011, 3:39:16 PM   #22
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Scald, then Surf and finally hit him with a Surf!
If suckerpunch is used, replace that one action, and that one action alone, with Rain Dance
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Old Jul 14th, 2011, 1:12:01 AM   #23
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Reversal - Reversal - Reversal

*salutes*
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Old Jul 14th, 2011, 2:49:37 PM   #24
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Houndour – Faust (F)
HP: 31
Energy: 64
Stat Boosts/Drops:
Other:
VS

Horsea – Ryuu (M)
HP: 69
Energy: 86
Stat Boosts/Drops:
Other:

It’s the final countdown (duh duh duh duuuuuh, duh duh duh duh duuuuuh, etc)

Faust is feeling desperate even though it's only the start of the round. She tries to reverse all damage she received with a reversal attack. That did some decent decent damage but Ryuu strungs it off easily enough. Now it seems Ryuu is getting some of the moats water in his, mouth(?), he heats it up somehow and now he is spitting out the scalding hot water at Faust.

Faust uses reversal again, doing way more damage then before! But now, he sees a looming tsunami, Ryuu has called Posiden to battle Fausts Dark Lord. Surfing on this momoth wave Ryuu crashes into Faust. The water takes no survivors, and Faust isn’t an acceptation, he goes down like a Pokewarrior.


Well that was certainly a great battle people! The Rewindman Fan Club is cheering and XVIcalibers is filing out, obviously disappointed. Ryuu is getting held in the air by Rewindman basking in the limelight, but it seems he has started glowing, might he evolve into a Seadra soon? We’ll update you on that as it happens, but now for Pokebattle Mania TV, I Metal Bagon will sign out!

Houndour – Faust (F)
HP: KO
Energy: None
Stat Boosts/Drops:
Other: Drenched
VS

Horsea – Ryuu (M)
HP: 53
Energy: 73
Stat Boosts/Drops:
Other:

calcs




Rewards
Rewindman and XVIcaliber 2 TC
Rewindman’s Lark and Ryuu, along with XVIcaliber’s Faust receive 1 EC 2 MC, 1 DC and 1 KOC
XVIcaliber’s Pawniward receives 1 EC 2 MC and 1 DC.
Metal Bagon receives 4 RC
TravelLog receives 2 RC

Thanks for letting me ref guys! Hopefully I can ref you guys again sometime.

Last edited by Metal Bagon; Jul 15th, 2011 at 4:40:09 AM. Reason: TravelLog receivs RC, not TC
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