Battle: Kaxtar vs Lady Salamence

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Skipping flavor (or at least, in-depth flavor) for now, and possibly most of the battle due to serious time constraints and the boring nature of the arena (and uneven match-up). Anyways, rules, other stuff, yeah.

Kaxtar said:

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 2
DC: 2/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up

Arghonaut [Pirate Man] (Male)
Nature: Careful (+1 to Special Defense, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 5 (+)
Spe: 75

EC: 6/6
MC: 2
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment

Recover
Ice Punch
Drain Punch

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect

Gallade [Demi Gravidon] (Male)
Nature: Brave (+1 to Attack, -15% Speed, -10% Evasion flat)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-15%)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Protect
Hypnosis
Close Combat
Psychic

Disable
Encore
Confuse Ray

Thunderbolt
Will-o-Wisp
Reflect
Taunt

Ice Punch
Lady Salamence said:

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 4/9
MC: 4
DC: 4/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)



Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (
*)
Rules:
2v2 doubles
2 Day DQ
1 Recover/3 Chills
Tourney Arena
1 ability
no items
switch=energy ball jellicent

What the heck is the switch rule about? I swear these noobs make the stupidest s*** ever...

Anyways, Kax gives team, LS orders, Kax orders, I ref at some point.
 

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Hirome: Shadow Claw*3 on Revenankh

Aerial: Wing Attack - Wing Attack - Toxic all on Gallade
 
Revenankh: Revenge~Ice Punch~Revenge, all on Bagon.
Gallade: Ice Punch Bagon~Close Combat Bagon~Ice Punch Taillow

Also Lady Salamence, Bagon should have Rank2 Defense, not Rank 3 due to its Base Stat of 60. Please take mote of this Rediamond.
 

HP: 100
Energy: 100
Other: None of Consequence


HP: 100
Energy: 100
Other: None of Consequence

vs


HP: 90
Energy: 100
Other: None of Consequence


HP: 90
Energy: 100
Other: None of Consequence

Round One: Fists of Fury

Here it is: an extremely one sided battle where fighting-trainer Kaxtar will take on and attempt to crush Lady Salamence's prevos. This just screams: miscommunication, but it's not my job as a ref to resolve it. Sorry.

Anyways, Tailow abuses it's amazing speed to crash into Gallade, wings outstreched. While the effort it bold, Gallade doesn't seem to care that much. In fact, he follows up by chilling the air currents around his fist using the wind from the recent attack. He then slams the chilly punch at Bagon, who cringes from the Super Effective hit. Revenankh follows up by thinking of all of the pain she suffered at death. While the rage flows into her fist and she slams it into Bagon, she can't remember the dragon type doing any harm, so the hit isn't that powerful. Bagon, however, thinks it was powerful enough. The dragon engulfs his claw in a dark, shadowy aura and slashes it at the mummy.

Tailow follows things up by hitting Gallade with it's wings again. See the definition of insanity. Gallade lunges towards Bagon, throwing all caution to the wind. The Psychic-type begins thrashing him with close range blows, and while Bagon may have landed a minor hit or two, he takes most of the damage. Revenankh decides to freeze her fist like Gallade did, and that also goes straight towards Bagon. In retalliation, Bagon strikes it with another slash infused with the aura of death.

Tailow decides to switch tactics, and begins coughing, making a choking sound. As Gallade looks up to see what happened, he gets a face full of vomit, which gives him a slightly poisonous infection. Enraged at the act, Gallade hits Tailow with an Ice Punch. Revenankh decides to try her anger once more, but the anger-filled tackle doesn't do as much as hoped, due to not taking damage in the immediate time frame. Bagon barely holds on, but shows his displeasure at the attack with another Shadow Claw.


HP: 61
Energy: 80
Other: None of Consequence


HP: 77
Energy: 81
Other: -1SpDef, -1Def, Badly Poisoned(1DPA)

vs


HP: 1
Energy: 73
Other: None of Consequence


HP: 69
Energy: 83
Other: None of Consequence
 
Rev: Shadow Sneak Bagon~Ice Punch~Ice Punch
Gallade~Close Combat~Ice Punch~Ice Punch.

Both of you, if Bagon is not fainted by the time it is your turn to move, then target Bagon With your attacks.
 
Alright, I've got all of fifteen minutes, so here's what happened: LS lost. Rev scored both KO's. Good for him.
LS and Kaxtar: 2 TC
Rediamond: 4RC
Bagon and Tailow: 2 MC, 1EC, 1DC
Kaxtar's mons: 3 MC Gallade and Rev, 2 KO Rev.

Rediamond is out (sorry about the lack of an attempt, but I have to go somewhere.)
 
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