4 VS 4 Triples! Ragnarokalex VS TheWolfe (No Arena?)!

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My 1st triples reffing without an arena? I'll choose it! (no intro at 1st, sorry)
RULES:
4v4 Triples
1 day DQ/84 hour ref DQ
2 recovers/7 chills
Switch = KO
Ability = One
Items = None
Arena: Standard ASB arena (with one twist, coming up)
TEAMS:
Team Rangarolex:
280.png

Ralts (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp
355.png

Duskull (Cyvain) Male
Nature:
Brave (+Att, -Spe -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)

EC: 0/9
MC: 0

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Pain Split
Imprison
Faint Attack

Toxic
Protect
Shadow Ball
390.png

Chimchar (Malspar) Male
Nature: Naughty
Type:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 61

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics
223.png

Remoraid (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Water Spout
Rock Blast
Thunder Wave

Flamethrower
Psychic
Protect
Team Wolfe:
253.png

Grovyle - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 4

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat

EC: 5/9
MC: 0
DC: 3/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm

-Bullet Seed
-Double Kick
-Leech Seed

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7
-Rock Slide
259.png

Marshtomp - Hype Dog (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 2

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 - 10 evasion flat

EC: 4/9
MC: 0
DC: 4/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Mud Shot
-Mud Bomb
-Earthquake

-Counter
-Yawn
-Uproar

-Mirror Coat

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic
-Waterfall
280.png

Ralts - Clara (F)
Nature: Calm
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 0

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Growl
-Confusion
-Double Team
-Teleport
-Lucky Chant
-Magical Leaf
-Heal Pulse
-Calm Mind

-Disable
-Encore
-Memento

-Psychic
-Shadow Ball
-Toxic
633.png

Deino - Asmodeus (M)
Nature: Lonely (Adds one Rank to Attack; Subtract one Rank to Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
KOs: 0

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch

-Fire Fang
-Ice Fang
-Thunder Fang

-Toxic
-Taunt
-Thunder Wave
ORDER:
1 Rangarolex Pokemon
2 Wolfe Pokemon
3 Wolfe actions
4 Rangarolex actions
5 I ref Beware if my reffing is flavor-textless!
6 Rangarolex actions
7 Wolfe actions
8 I ref
9 Repeat from 3
The twist of the arena is... Manga Dimmension (everything is Grayscale!)
Let the Battle BEGIN!!
 
Lyris I already picked the arena but I posted it after I declared my challenge. It's this one:

Arena: Ken's luxury cruise (from the Street Fighter Alpha games)
Music: Ken's Theme (Street Fighter Alpha)
StreetFighterAlpha2-USA(Ken).png


As the title suggests this fight takes place on top of the luxury cruise liner that serves as Ken's stage in Street Fighter Alpha. The ship's hull extends 30 by 20 yards giving plenty of room for movement and maneuvers. It is made of strong sturdy wood that could be dug into but seismic attacks such as Magnitude and Earthquake will have no effect. The fight takes place at night under the twilight stars but there is plenty of lighting everywhere ensuring good visibility for everyone. There is a pool right by the side for Water Pokemon to swim in and harness their attacks which spans 10 by 8 yards. If a Pokemon gets knocked overboard, then it will be rescued and returned back on deck but it will cost an action.

There are a lot of onlookers and party goers all dolled up for the fancy occasion. None will interfere with the match, although they will get provoked and retaliate in severe cases.

I'll post my Pokemon and actions just now.
 
Okay, let's go Meliadoul the Grovyle (with Overgrow), Hype Dog the Marshtomp (with Torrent), and Asmodeus the Deino (with Hustle)!

Meliadoul: Grovyle!
Hype Dog: Woof Woof!
Asmodeus: Deiiinooo! >3

Meliadoul, lunge in with a Bullet Seed and Leaf Blade on that Ralts!
Bullet Seed @Ralts ~ Leaf Blade @Ralts

Hype Dog, use Yawn on that Duskull and then charge into that Chimchar with a Waterfall attack!
If Chimchar tries digging, fire Mud Bomb into the hole it makes!
Yawn @Duskull ~ Waterfall @Chimchar
Subs: Use Mud Bomb in second action if Chimchar uses Dig.

Asmodeus, let off a searing Dragon Rage on the Chimchar and then go for a powerful Crunch on that Duskull!
Dragon Rage @Chimchar ~ Crunch @Duskull
 
Alright Team, this is your first match since hatching, and i plan to make sure its a good one!

Malspar - Taunt that Hype Dog so it cant be yawning at anyone, we need everyone alert for this match, after that Fire Punch Meliadoul for some massive damage!
Taunt Hype Dog - Fire Punch Meliadoul

Keraia - Alright time for you to start controlling this match, start off by Encoring Hype Dog's Taunted Yawn, then Follow up by burning Asmodius with Will o Wisp so he cant hit as hard.
Encore Hype Dog's Yawn - Willowisp Asmodius

Cyvain - Alright Cyvain time for you to spread some chaos to break our opponents ranks, start with confuse ray on Meliadoul so we can hopefully stop that leaf blade of his, then follow up with a Toxic Attack aimed at Asmodius as hes getting back on the ship so he cant dodge it quite as well
Confuse Ray Meliadoul - Toxic Asmodius
 
Reffing, sorry for the delay

Spr_5b_280_s.png
280.png

Ralts [Keraia] (Female)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Actions: Encore @Marshtomp ~ Will-O-Wisp @Deino
390.png

Chimchar [Malspar] (Male)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
Actions: Taunt @Marshtomp ~ Fire Punch @Grovyle
355.png

Duskull [Cyvain] (Male)
HP: 80
Energy: 100
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Confuse Ray @Grovyle ~ Toxic @Deino
VS​
253.png

Grovyle [Meliadoul] (F)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 110 (+)
Actions: Bullet Seed @Ralts ~ Leaf Blade @Ralts
259.png

Marshtomp [Hype Dog] (F)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Actions: Yawn @Duskull ~ Waterfall @Chimchar
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 4 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38 (-)
Actions: Dragon Rage @Chimchar ~ Crunch @Duskull​
Speed Order: Grovyle -> Chimchar -> Marshtomp -> Ralts -> Deino -> Duskull

Round 1 - Flavor-Textless again (sorry)
Please notify me of any miscalculations you ever see.

Will edit with flavor text.

End Round 1
280.png

Ralts [Keraia] (Female)
HP: 63
Energy: 83
Status:
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
390.png

Chimchar [Malspar] (Male)
HP: 80
Energy: 85
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 88
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
VS​
253.png

Grovyle [Meliadoul] (F)
HP: 60
Energy: 92
Status: Confused (3 actions)
Other:
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 110 (+)
259.png

Marshtomp [Hype Dog] (F)
HP: 90
Energy: 86
Status: Taunted (4 more actions), Yawn Encored (1 more action)
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 89
Energy: 88
Status: Badly Poisoned (1 DPA)
Other:
Atk: Rank 4
\Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38​
Action One
Grovyle used Bullet Seed (9 damage, 3 hits, 5 energy)!
Chimchar used Taunt (10 energy)!
Marshtomp fell for the taunt!
Hype Dog can't use Yawn after the Taunt (7 energy)!
Ralts used Encore (10 energy)!
Hype Dog recieved an Encore!
Deino used Dragon Rage (10 damage, 6 energy)!
Duskull used Confuse Ray (4 energy)!
Grovyle became intensely Confused!

Action Two
Grovyle is Confused!
It hurt itself in Confusion (7 self damage, 3 energy)!
Chimchar used Fire Punch (23.25 (23) damage, 5 energy)!
Grovyle became burned!
Hype Dog can't use Yawn after the Taunt (7 energy)!
Ralts used Will-o-Wisp (7 energy)!
Ralts's attack missed!
Deino used Crunch (18.75 (19) damage, 5 energy)!
Duskull used Toxic (7 energy)!
Deino became badly poisoned!
Deino is hurt by poison (1 damage)!
So sorry for the delay.
Rangarokalex -> Wolfe -> Me​
 
Keraia - Confuse Ray Asmodeus - WilloWisp Asmodeus
If Taunted, switch willowisp to Magical leaf targetting Hype Dog

Malspar - Acrobatics Meliadoul - Firepunch Meliadoul

Cyvain - Astonish Meliadoul - Faint Attack Meliadoul
If Meliadoul is KOd by 2nd action, swith Faint attack to Disable targetting Asmodeus' Crunch
 
Well that round played out a lot better than I thought, but why is Marshtomp encoring a taunted action? If it's taunted, it can't use non-damage moves (akin to Disable) so in the case of encore it'd either resume its normal commands or use Struggle.

Also my Grovyle's status is mysteriously not present. :P

In any case, let's rock!

Meliadoul, now it's time to set up your Safeguard for the team! And then Detect against those attacks!

Safeguard ~ Detect
Sub: If couldn't use Safeguard in first action, use it in second action.

Hype Dog, use Scald on that Ralts and follow up with a Waterfall!

Scald @Ralts ~ Waterfall @Ralts
Sub: If still Encored, just use Yawn in first action.

Asmodeus, deliver a nasty Crunch on that Ralts and then slow down that Chimchar with a Thunder Wave!

Crunch @Ralts ~ Thunder Wave @Thunder Wave
Sub: If Safeguard fails in first action, then switch Crunch with Taunt @Ralts
 
@Wolfe
Data Audit thread said:
Struggle: The Pokemon struggles desperately in an attempt to do some damage to its foe, taking 40% of the damage done in recoil to itself in the process. Struggle can be ordered at any time; however, it tends to unnerve the Pokemon when used. Struggle is a typeless attack, hitting all opponents for neutral damage. Struggle can hit Ghosts.
If this is true, you have use an action in order to use it.
280.png

Ralts [Keraia] (Female)
HP: 63
Energy: 83
Status:
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Actions: Confuse Ray @Deino ~ Magical Leaf @Marshtomp
390.png

Chimchar [Malspar] (Male)
HP: 80
Energy: 85
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
Actions: Acrobatics @Grovyle ~ Fire Punch @Grovyle
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 88
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Astonish @Grovyle ~ Faint Attack @Grovyle
VS​
253.png

Grovyle [Meliadoul] (F)
HP: 63
Energy: 92
Status: Confused (3 actions)
Other:
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 110 (+)
Actions: Safeguard ~ Safeguard/Detect
259.png

Marshtomp [Hype Dog] (F)
HP: 90
Energy: 86
Status: Taunted (4 more actions), Yawn Encored (1 more action)
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Actions: Yawn @Duskull ~ Waterfall @Ralts
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 89
Energy: 88
Status: Badly Poisoned (2 DPA)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38
Actions: Crunch/Taunt @Ralts ~ Thunder Wave @Chimchar​
Speed Order: Grovyle -> Chimchar -> Marshtomp -> Ralts -> Deino -> Duskull

Round 2 - Flavor-Textless again (sorry)
Please notify me of any miscalculations you ever see.

So sorry, also because I am in a rush to ref this and out of real life confusion, all my triple battle reffings will use the round skeleton as flavor text, if possible, OK?
Action One
Grovyle is Confused!
It hurt itself in Confusion (7 self damage, 3 energy)!
Chimchar used Acrobatics (7 energy)!
A critical hit (25.5 (26) damage)!
Hype Dog can't use Yawn after the Taunt (7 energy)!
Ralts used Confuse Ray (5 energy)!
Deino became Intensely Confused!
Deino is confused!
Deino used Taunt (9 energy)!
Ralts fell for the taunt!
Duskull used Astonish (10 damage, 2 energy)!
Deino is hurt by Poison (2 damage)!
Grovyle is hurt by its burn (2 damage)!

Action Two
Grovyle is Confused!
Grovyle used Safeguard (10 energy)!
Chimchar used Fire Punch (23.25 (23) damage, 5 energy)!
Marshtomp used Waterfall (12.5 (13), 5 energy)
Ralts used Magical Leaf (13.5 (14) damage, 5 energy)!
Deino is Confused!
It hurt itself in confusion (8.5 (9) self damage, 3 energy)!
Duskull used Faint Attack (9 damage, 4 energy)!
Grovyle is Knocked Out!
Deino is hurt by poison (2 damage)!

End Round 2
280.png

Ralts [Keraia] (Female)
HP: 50
Energy: 73
Status: Taunted (5 actions)
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
390.png

Chimchar [Malspar] (Male)
HP: 80
Energy: 73
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 82
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
VS​
253.png

Grovyle [Meliadoul] (F)
HP: -7
Energy: 79
Status: KO
Other:
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 110 (+)
259.png

Marshtomp [Hype Dog] (F)
HP: 76
Energy: 74
Status: Taunted (1 more action)
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 85
Energy: 76
Status: Badly Poisoned (2 DPA), Confused (2 actions)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38​
KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
So sorry for the delay.
Wolfe -> Rangarokalex -> Me
 
That's fine Lyris. I'll just imagine I'm on that yacht with all those half-naked womens and fighting alongside Ken with his SHORYUKEN!

Oh a Pokemon fell? Let's call in the replacement!

280.png

Ralts - Clara (F)
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Hype Dog, use Mud Shot on the Ralts and follow up with a Waterfall on Chimchar!
Mud Shot @Ralts ~ Waterfall @Chimchar

Asmodeus, go Crunch that Duskull and then unleash a Dragon Rage on Ralts with authority!
If Ralts already fell, then redirect it to Duskull!
Crunch @Duskull ~ Dragon Rage @Ralts
Sub: Use Dragon Rage on Duskull if Ralts fell in 2nd action.

Clara, use Psychic to send that Chimchar flying off the stage and then launch a Shadow Ball on that Ralts!
Psychic @Chimchar ~ Shadow Ball @Ralts
 
yea dont worry bout it lyris, your doing fine :D

Keraia - Ok Keraia, we need you to stop Clara from throwing our team off the ship, so the only thing we can do is do it ourselves! Use your psychic powers to toss her off the ship, then fire off a round of Magical Leaves at Hype Dog! Actually now that i think about it, reverse the order of that, Malspar knows what hes doing!
Magical Leaf Hype Dog - Psychic Clara off the Ship

Cyvain - Alright were gonna have you rack up some damage on our new foe, just to make sure they feel welcome. Sneak up on Clara in the shadows and then jump out and Astonish it! Then rest cause i know that attack will be tiring.
Combine Shadow Sneak with Astonish on Clara - Rest

Malspar - You need to be careful of that Psychic attack Malspar, or else you'll end up in the drink and we dont need that. Use dig on Asmodius so that you will be underground when Clara tries to throw you off the boat. Then follow up with Acrobatics on Asmodeus.
Dig Asmodius - Acrobatics Asmodius
 
Sorry for the delay, here's the reffing

Wolfe, guess what your Ralts's nickname is also? My real 1st name! I'll hide the nickname for now, OK?
280.png

Ralts [Keraia] (Female)
HP: 50
Energy: 73
Status: Taunted (5 actions)
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Actions: Magical Leaf @Marshtomp ~ Psychic @Ralts
390.png

Chimchar [Malspar] (Male)
HP: 80
Energy: 73
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
Actions: Dig @Deino ~ Acrobatics @Deino
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 82
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Shadow Sneak + Astonish @Ralts
VS​
280.png

Ralts (F)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
Actions: Psychic @Chimchar ~ Shadow Ball @Ralts
259.png

Marshtomp [Hype Dog] (F)
HP: 76
Energy: 74
Status: Taunted (1 more action)
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Mud Shot @Ralts ~ Waterfall @Chimchar
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 85
Energy: 76
Status: Badly Poisoned (3 DPA), Confused (2 actions)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38
Actions: Crunch @Duskull ~ Dragon Rage @Ralts/Duskull​
Speed Order: Chimchar -> Marshtomp -> Ralts/Ralts -> Deino -> Duskull

Let Round 3 begin!
Please notify me of any miscalculations you ever see.

For simplicity purposes, We'll just use the ASB arena in the manga dimmension as the arena and make psychic work like normal, OK?
Action One
Duskull used Astonish + Shadow Sneak! (18 damage, 9 energy)
Chimchar used Dig (6 energy)!
Hype Dog used Mud Shot (9 damage, 3 energy)!
Ranga's Ralts's Speed fell 1 stage!
Wolfe's Ralts flinched!
Ranga's Ralts used Magical Leaf (13.5 (14) damage, 5 energy)!
Deino is confused!
It hurt itself in confusion (8.5 (9) self damage, 3 energy)!
Chimchar unleashed Dig!
A critcal hit (15.5 (16 damage)!
Deino is hurt by Poison (3 damage)!
(Ranga's Ralts is now moving last)
Action Two
Chimchar used Acrobatics (15.5 (16) damage, 7 energy)!
Marshtomp used Waterfall (18.75 (19) damage, 5 energy)!
Wolfe's Ralts used Shadow Ball (12 damage, 6 energy)!
Deino snapped out of Confusion!
Deino used Dragon Rage (10 damane, 6 energy)!
Duskull must recharge!
Ranga's Ralts fails to attack (she doesn't know psychic)!
Wolfe's Ralts's Special Defense fell!
Deino is hurt by poison (3 damage)!

End Round 3
280.png

Ralts [Keraia] (Female)
HP: 19
Energy: 68
Status: Taunted (3 actions)
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26.8 (27) (-1)
390.png

Chimchar [Malspar] (Male)
HP: 61
Energy: 60
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 71
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
VS​
Wolfe Team-Wide: Safeguard
280.png

Ralts (F)
HP: 72
Energy: 94
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 66
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 38
Energy: 67
Status: Badly Poisoned (3 DPA)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38​
KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
So sorry for the delay.
Rangarokalex -> Wolfe -> Me​
 
Keraia - Magical Leaf Hype Dog - Magical Leaf Hype Dog

Malspar - Dig Asmodeus - Acrobatics Asmodeus

Cyvain - Shadow Sneak Clara - Astonish Asmodeus
 
Aw man, I really liked Ken's yacht. Ah well, I'll deal.

A couple of issues:

1) Alex's Ralts doesn't know Psychic and thus can't use it.
2) My team is missing its Safeguard. It was applied on Round 2 and it's mysteriously not present.

I'll give Alex the chance to fix his actions since two of them involve status effects.
 
Oh crud ur right , I don't know why I keep thinking she knows that, anyway ill fix actions in a sec

EDIT: ok fixed it, sorry for the mixups >.<
 
HGSS_Ethan.png


All groovy Alex. :] Let's keep up the matinee!

Things are hitting a sour note, but we're not going to make it easy!

Hype Dog, flood out Chimchar's hole with some Scalding water and then Yawn that Duskull to sleep!

Scald @Chimchar ~ Yawn @Duskull

Clara use Heal Pulse to mend up Asmodeus and then Disable that Astonish!

Heal Pulse @Asmodeus ~ Disable Astonish @Duskull

Asmodeus, Crunch that Ralts with authority and then shoot off a Thunder Wave on that Chimchar!

Crunch @Ralts ~ Thunder Wave @Chimchar
 
280.png

Ralts [Keraia] (Female)
HP: 19
Energy: 68
Status: Taunted (3 actions)
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26.8 (27) (-1)
Actions: Magical Leaf @Marshtomp x2
390.png

Chimchar [Malspar] (Male)
HP: 61
Energy: 60
Status:
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
Actions: Dig @Deino ~ Acrobatics @Deino
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 71
Status:
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Shadow Sneak @Ralts ~ Astonish @Deino
VS​
Team-Wide: Safeguard
280.png

Ralts (F)
HP: 64
Energy: 94
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
Actions: Heal Pulse @Deino ~ Disable @Duskull @Astonish
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 66
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Actions: Scald @Chimchar ~ Yawn @Duskull
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 38
Energy: 67
Status: Badly Poisoned (4 DPA)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38
Actions: Crunch @Ralts ~ Thunder Wave @Chimchar​
Speed Order: Chimchar -> Marshtomp -> Ralts -> Deino -> Ralts -> Duskull

Let Round 4 begin!
Please notify me of any miscalculations you ever see.
Action One
Chimchar used Dig (6 energy)!
Duskull used Shadow Sneak (15 damage, 3 energy)!
Marshtomp used Scald (18.75 (19) damage, 5 energy)!
Ralts used Heal Pulse (13 energy)!
Deino regained 20 HP!
Deino used Crunch (21 damage, 6 energy)!
Ralts was Knocked Out!
Chimchar unleashed Dig!
A critical hit (15.5 (16) damage)!
Deino is hurt by poison (4 damage)!

Action Two
Chimchar used Acrobatics (15.5 (16) damage, 7 energy)!
Marshtomp used Yawn (7 energy)!
Duskull became drowsy!
Ralts used Disable (7 energy)!
Duskull's Astonish was disabled!
Deino used Thunder Wave (7 energy)!
Chimchar was Paralyzed (25%)!
Duskull can't use the disabled Astonish!
Deino is hurt by poison (4 damage)!
End Round 4
280.png

Ralts [Keraia] (Female)
HP: -2
Energy: 62
Status: KO
Other:
Atk: Rank 0
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26.8 (27) (-1)
390.png

Chimchar [Malspar] (Male)
HP: 61
Energy: 43
Status: Paralyzed (25/20%)
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 68
Status: Drowsy (1 action), Astonish Disabled (5 actions)
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Shadow Sneak @Ralts ~ Astonish @Deino
VS​
280.png

Ralts (F)
HP: 45
Energy: 74
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 66
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 18
Energy: 67
Status: Badly Poisoned (4 DPA)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38​
KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
Deino: 1
So sorry for the delay.
Wolfe -> Ragnarokalex -> Me​
 
It's fine Lyris. You're doing well. Don't forget to put down Chimchar's paralysis.

Since we both brought in 4 Pokemon apiece for this 3v3, his next Pokemon is going to be a Remoraid. I don't know what ability he's going to use though, but it'll probably be most likely Sniper.

With that being said, let's send out our actions!

Hype Dog: Waterfall @Chimchar ~ Scald @Chimchar
Clara: Calm Mind ~ Psychic @Chimchar
Asmodeus: Thunder Wave @Remoraid ~ Crunch @Chimchar
 
sorry for the wait, but you hit the nail on the head!

Go Feralyn! It's time for your debut battle! Activate sniper and lets bring those lasers to bear!

Feralyn - Lets have you Protect right off the bat to avoid that Thunder Wave, we dont need another poke paralyzed. After that use Aurora Beam on Asmodeus
Protect - Aurora Beam Asmodeus

Malspar - We dont need you taking quite so much damage this round, so lets have you dig underground and hide out a little bit, then come up and hit Clara
Dig Underground - finish Dig attack on Clara

Cyvain - Well your about to fall asleep, so lets make sure to leave an impression before you go, so use Shadow Sneak to hit Clara, and if for some reason you manage to stay awake, use it on her again.
Shadow Sneak Clara twice
 
223.png

Remoraid [Feralyn] (Female)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Actions: Protect ~ Aurora Beam @Deino
390.png

Chimchar [Malspar] (Male)
HP: 61
Energy: 43
Status: Paralyzed (25/20%)
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 15.25 (15)
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 68
Status: Drowsy (1 action), Astonish Disabled (5 actions)
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions: Shadow Sneak @Ralts x2
VS​
280.png

Ralts (F)
HP: 45
Energy: 74
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
Actions: Calm Mind ~ Psychic @Chimchar
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 66
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Actions: Waterfall @Chimchar ~ Scald @Chimchar
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: 18
Energy: 67
Status: Badly Poisoned (5 DPA)
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38
Actions: Thunder Wave @Remoraid ~ Crunch @Chimchar​
Speed Order: Remoraid -> Marshtomp -> Ralts -> Deino -> Duskull -> Chimchar

Let Round 5 begin!
Please notify me of any miscalculations you ever see.
Action One
Remoraid used Protect (7 energy)!
Chimchar is Paralyzed and can't move!
Duskull used Shadow Sneak (15 damage, 3 energy)!
Marshtomp used Waterfall (5 energy)!
A critical hit (23.25 (23) damage)!
Ralts used Calm Mind (6 energy)!
Ralts Special Attack and Special Defense rose 1 stage!
Deino used Thunder Wave (7 energy)!
Remoraid Protected itself!
Duskull fell into Light sleep!
Deino is hurt by poison (5 damage)!

Action Two
Duskull is fast asleep!
Remoraid used Aurora Beam (15 damage, 5 energy)!
Deino is Knocked Out!
Marshtomp used Scald (5 energy)!
A critical hit (23.25 (23) damage)!
Ralts used Psychic (13.5 (14) damage, 6 energy)!
Chimchar fails to attack (Full Paralysis earlier)!
End Round 5
223.png

Remoraid [Feralyn] (Female)
HP: 90
Energy: 88
Status:
Other:
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
390.png

Chimchar [Malspar] (Male)
HP: 1
Energy: 43
Status: Paralyzed (15/20%)
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 61
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 65
Status: Astonish Disabled (3 actions)
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
VS​
280.png

Ralts (F)
HP: 30
Energy: 61
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 56
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Spr_5b_633.png

Deino [Asmodeus] (M)
HP: -2
Energy: 60
Status: KO
Other:
Atk: Rank 4
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 38​
KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
Deino: 1
Remoraid: 1
So sorry for the delay.
Ragnarokalex -> Wolfe -> Me​
 
Uh oh, that wasnt a good round :/ Ok team lets try to get ahead real quick before this round turns bad.

Feralyn - Water Spout both of em x2

Malspar - Acrobatics Hype Dog x2
If Clara is still up for some reason by your turn A1, target it instead that action

Cyvain - Shadow Sneak Clara - Confuse Ray Hypedog
If Clara is still alive A2, Shadow Sneak her again
 
Note: Don't forget that Safeguard will end after the next round!

The encore performance draws near! We need to leave a lasting impact!

Hype Dog: Waterfall @Chimchar ~ Mirror Coat @Remoraid
Clara: Memento @Remoraid
 
223.png

Remoraid [Feralyn] (Female)
HP: 90
Energy: 88
Status:
Other:
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Actions: Water Spout x2
390.png

Chimchar [Malspar] (Male)
HP: 1
Energy: 43
Status: Paralyzed (15/20%)
Other:
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 15.25 (15)
Actions: Acrobatics @Marshtomp x2
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 65
Status: Astonish Disabled (3 actions)
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Actions:
VS​
280.png

Ralts (F)
HP: 30
Energy: 61
Status:
Other:
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
Actions:
259.png

Marshtomp [Hype Dog] (F)
HP: 62
Energy: 56
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Actions:​
Speed Order: Remoraid -> Marshtomp -> Ralts -> Duskull -> Chimchar

Let Round 6 begin!
Please notify me of any miscalculations you ever see.
Action One
Duskull used Shadow Sneak (15 damage, 3 energy)!
Remoraid used Water Spout (Ralts: 13.5 (14) damage; Marshtomp: 15 damage, 7 energy)!
Marshtomp used Waterfall (18.75 (19) damage, 5 energy)!
Chimchar is Knocked Out!
Ralts used Memento!
Remoraid's offense (ATK and SpA) dropped 2 stages!
Ralts Fainted!

Action Two
Remoraid used Water Spout (16.5 (17) damage, 11 energy)!
Marshtomp used Mirror Coat (34 damage, 17 energy)!
Duskull used Confuse Ray (4 energy)!
Marshtomp was protected by Safeguard!
End Round 6
223.png

Remoraid [Feralyn] (Female)
HP: 56
Energy: 70
Status:
Other: -2 Atk, SpA
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
390.png

Chimchar [Malspar] (Male)
HP: 0
Energy: 43
Status: KO
Other:
355.png

Duskull [Cyvain] (Male)
HP: 71
Energy: 58
Status: Astonish Disabled (1 action)
Other:
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
VS​
280.png

Ralts (F)
HP: 0
Energy: 61
Status:
Other:
259.png

Marshtomp [Hype Dog] (F)
HP: 30
Energy: 34
Status:
Other:
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43​
KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
Deino: 1
Remoraid: 1
Marshtomp: 1
So sorry for the delay.
Action limit from this point will be upped to 3 (2 VS 1) (Engineer Pikachu did this in one of my earlier matches)
EDIT: Safeguard now lasted 4 rounds, so it wears off at this point.
Wolfe -> Alex -> Me​
 
Notes: I still had Safeguard in turn 6, so my Marshtomp shouldn't have been affected by Confuse Ray. Also, I used Mirror Coat in the second action.

Finish strong!

Hidden Power: Electric 7 @Remoraid x2
 
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