Psyduck (Analysis)

Diana

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Psyduck



Status: Done.
QC Checks: ShinyAzelf, Zeph
GP Checks: NatGeo, NixHex


[Overview]

<p>Psyduck seems to be just a standard Water-type on the surface, but below that lies an interesting difference. Psyduck is one of the few Pokemon with the Cloud Nine ability, allowing safe revenge killing of threats such as Drilbur. Psyduck is fast enough to use a Choice Scarf as it reaches 14 Speed unboosted, and it has a good movepool to hit opponents with. Sadly, it's not all good news for Psyduck. Its stats are a bit lacking, and most of what it can do would be horribly outclassed if not for its situational ability. Overall, Psyduck is an interesting option, if only for the fact that it is a safe choice to KO the important Drilbur.</p>

[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Fire / Hidden Power Grass
move 4: Signal Beam
item: Choice Scarf
ability: Cloud Nine
nature: Modest
evs: 240 SpA / 240 Spe

[SET COMMENTS]

<p>Psyduck is a good Choice Scarf user, reaching 22 Speed while negating weather when on the field by using its ability. Hydro Pump is the preferred STAB move due to its power, but Surf is viable for its accuracy. Ice Beam hits Dragon- and Grass-types. In the third slot, Hidden Power Fire is preferred, as it deals with the important Ferroseed and Snover. Hidden Power Grass is an option, however, if the team has problems with Water-types. In the last slot, Signal Beam is used for extra coverage, hitting Slowpoke, which is useful if using Hidden Power Fire, and also hits Snover, which is important if using Hidden Power Grass.</p>

[ADDITIONAL COMMENTS]

<p>Psyduck could use a Timid nature for the extra Speed, but the power drop is unwelcome. Mud Bomb could be used if running Hidden Power Fire for hitting Chinchou, but Psyduck loses a bit of coverage by doing so. If not using Mud Bomb or Hidden Power Grass, Chinchou can come in on any of Psyduck's moves and force it out. Ferroseed is a good teammate for Psyduck to beat Chinchou that lack Hidden Power Fire, while Dratini works against versions lacking Ice Beam. Mantyke also easily takes anything that Psyduck dishes out, meaning that a Chinchou of your own works well alongside Psyduck. Houndour and Ponyta are good options as well, having excellent synergy with Psyduck, especially when used with a Grass-type such as Ferroseed or Lileep, forming a Fire / Water / Grass core.</p>

[Other Options]

<p>Psyduck has a large amount of other options to consider. Calm Mind could be used to set up, but it's not recommended, as Lickitung is the better bulky Cloud Nine user. Psychic or Psyshock are options to hit Croagunk, but it doesn't hit much else since Hydro Pump does the same amount of damage to Fighting-types otherwise. Hidden Power Electric is there if Mantyke is a major problem, but it misses out on hitting Chinchou, making it inferior. Psyduck learns Hone Claws and has a good physical movepool, including Waterfall, Ice Punch, Dig, Cross Chop, Brick Break, and Zen Headbutt. Other Pokemon are better at this, but it has the surprise factor at least. Scald could be used as a STAB move on a defensive set for the added burn chance, but is too weak for offensive sets. Rain Dance and Swift Swim could always be used, but there are plenty of better Pokemon for that.</p>

<p>Psyduck also has plenty of defensive options to consider. Hypnosis could put a potential check to sleep, but has terrible accuracy, making it quite risky. Psych Up could be used against other Calm Mind users but has little utility otherwise. Disable can stop weaker opponents that only have one move to hit Psyduck with, but is situational at best. Amnesia boosts Psyduck's Special Defense, but Calm Mind boosts Special Attack as well and is usually superior. Toxic could inflict poison on bulky Pokemon such as Slowpoke and Frillish. Psyduck could use Light Screen, but it doesn't learn Reflect so it's better off being used by another Pokemon. Yawn is more accurate than Hypnosis, but takes two turns to take effect. It is an interesting option to phaze, however. Confuse Ray could cause serious problems with some luck. Finally, Magic Coat is good on basically everything that learns it, and Psyduck is no exception.</p>

[Checks and Counters]

<p>Chinchou is a good check, as it can safely come in on anything but Hidden Power Grass or Mud Bomb and threaten Psyduck with STAB Electric-type moves. Ferroseed can't take Hidden Power Fire, but is safe coming in on any other move and can attack or just set up Spikes. Dratini is good against any move other than Ice Beam and can proceed to set up a Dragon Dance. Mantyke can stall Psyduck out barring Hidden Power Electric, which is rare. If none of these options are left, Psyduck is also weak to priority, and it can be revenged by faster Choice Scarf users as well.</p>
 
- well if mantyke is a problem then would HP Electric AND Mud Bomb for Chinchy be viable?

- isn't Electric / Ice better than Grass / Ice? Boltbeam i think

- also i think that the scarf set is *generally* outclassed by Chinchou [most Water-type scarfers are]
 

Nails

Double Threat
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bulky sets are better done by lickitung, who has curse as an alternative to cm. scarf is all it does better than lickitung, so drop the cm set imo
 

Diana

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Okay talked on IRC for a bit. HP Electric in OO, Calm Mind is off as a set.

Edit: QC seems really split on if Calm Mind should be there or not, I have it saved in case more people want it back on but it's off at the moment. People can post opinions on it and such.
 

Nails

Double Threat
is a Community Contributoris a Tiering Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Championis a Three-Time Past WCoP Champion
this is ready for a stamp but i'll hold off until we decide on whether to include cm (i personally think it's garbage but i'm letting other people have their say).
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
Okay no Calm Mind then. I'll write this up... Probably when the power stops flickering o_o

Edit: Make that tomorrow, looks like the power's going to be flippy all night at this rate.
 
remove
change

[Overview]

<p>Psyduck seems to be just a standard Water-type on the surface, but below that lies an interesting difference. Psyduck is one of the few Pokemon with the Cloud Nine ability, allowing safe revenge killing of threats such as Gligar and Drilbur. Psyduck is fast enough to use a Choice Scarf as it reaches up to 15 (the set gives 15 but your call) Speed unboosted, and it has a good movepool to hit opponents with. Sadly, it's not all good news for Psyduck. Its stats are a bit lacking, and most of what it can do would be horribly outclassed if not for its situational ability. Overall, Psyduck is an interesting option, if only for the fact that it is a safe choice to KO the important Gligar and Drilbur.</p>

[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Fire / Hidden Power Grass
move 4: Signal Beam
item: Choice Scarf
ability: Cloud Nine
nature: Modest
evs: 240 SpA / 240 Spe (um, 36 HP / 236 SpA / 236 Spe is bulkier?)

[SET COMMENTS]

<p>Psyduck is a good Choice Scarf user, reaching 22 Speed while negating weather when on the field by using its ability. Hydro Pump is the preferred STAB move due to its power, but Surf is viable for its accuracy. Ice Beam hits Gligar with 100% accuracy, easily getting a KO, and it hits Dragon- and Grass-types as well. In the third slot, Hidden Power Fire is preferred, as it deals with the important Ferroseed and Snover. Hidden Power Grass is an option, however, if the team has problems with Water-types. In the last slot, Signal Beam is used for extra coverage, hitting Carvanha and Slowpoke, which is useful if using Hidden Power Fire, and also hits Snover, which is important if using Hidden Power Grass.</p>

[ADDITIONAL COMMENTS]

<p>Psyduck could use a Timid nature for the extra Speed, but the power drop is unwelcome. Mud Bomb could be used if running Hidden Power Fire for hitting Chinchou, but Psyduck loses a bit of coverage by doing so. If not using Mud Bomb or Hidden Power Grass, Chinchou can come in on any of Psyduck's moves and force it out. Ferroseed is a good teammate for Psyduck to beat Chinchou that lack Hidden Power Fire, while Dratini works against versions lacking Ice Beam. Mantyke also easily takes anything that Psyduck dishes out, meaning that a Chinchou of your own works well alongside Psyduck. Houndour and Ponyta are good options as well, having excellent synergy with Psyduck, especially when used with a Grass-type such as Ferroseed or Lileep, forming a Fire / Water / Grass core (your call on this, I just thought I might include it). Fighting-types work well with Psyduck as well, as they enjoy having Gligar out of the way.</p>

[Other Options]

<p>Psyduck has a large amount of other options to consider. Calm Mind could be used to set up, but it's not too great and Lickitung is the better bulky Cloud Nine user. Psychic or Psyshock could be an option to hit Croagunk, but it doesn't hit much else since Hydro Pump does the same amount of damage to Fighting-types otherwise. Hidden Power Electric is there if Mantyke is a major problem, but it misses out on hitting Chinchou, making it inferior. Psyduck learns Hone Claws and has a good physical movepool, including Waterfall, Ice Punch, Dig, Iron Tail, Cross Chop, Focus Punch, Brick Break, Aerial Ace, and Zen Headbutt (I'd consider taking out some of these out, since it gets kinda repetitive after a while). Other Pokemon are better at this, but it has the surprise factor at least. Scald could be used as an STAB move on a defensive set for the added burn chance, but is too weak for offensive sets. Rain Dance and Swift Swim could always be used, but there are plenty of better Pokemon for that.</p>

<p>Psyduck also has plenty of defensive options to consider. Hypnosis could put a potential check to sleep, but has terrible accuracy, making it quite risky. Psych Up could be used against other Calm Mind users but has little utility otherwise. Disable can stop weaker opponents that only have one move to hit Psyduck with, but is situational at best. Amnesia boosts Psyduck's Special Defense, but Calm Mind boosts Special Attack as well and is usually superior. Toxic could inflict poison on bulky Pokemon such as Slowpoke and Frillish. Psyduck could use (no idea what you're talking about when you say pseudo-pass)Light Screen, but it doesn't learn Reflect so it's better off being used (same thing here)by another Pokemon. Yawn is more accurate than Hypnosis, but takes two turns to take effect. It is an interesting option to phaze, however. Confuse Ray could cause serious problems with some luck. Finally, Magic Coat is good on basically everything that learns it, and Psyduck is no exception.</p>

[Checks and Counters]

<p>Chinchou is a good check, as it can safely come in on anything but Hidden Power Grass or Mud Bomb and threaten Psyduck with STAB Electric-type moves. Ferroseed can't take Hidden Power Fire, but is safe coming in on any other move and can attack or just set up Spikes. Dratini is good against any move other than Ice Beam and can proceed to set up a Dragon Dance. Mantyke can stall Psyduck out barring Hidden Power Electric, which is rare. If none of these options are left, Psyduck is also weak to priority, and it can be revenged by faster Choice Scarf users as well.</p>
Excellent writeup on the whole, just nitpicking and adding some pronouns here and there.



GP APPROVED 1/2
 

Diana

This isn't even my final form
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Okay, updated, but commenting on a few things.

The 240 SpA /240 Spe EV spread is because Hidden Power requires the extra 4 EVs in each. Sad, I know, an extra HP is never bad.

Fixed that repetitiveness issue mainly because after thinking what would I ever use Iron Tail on? Same for Aerial Ace. Snover I guess but Fighting-type moves exist.

Anyway this is updated. Thanks for getting to it quickly!
 

Nix_Hex

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[Overview]

<p>Psyduck seems to be just a standard Water-type on the surface, but below that lies an interesting difference. Psyduck is one of the few Pokemon with the Cloud Nine ability, allowing safe revenge killing of threats such as Gligar and Drilbur. Psyduck is fast enough to use a Choice Scarf as it reaches 14 Speed unboosted, and it has a good movepool to hit opponents with. Sadly, it's not all good news for Psyduck. Its stats are a bit lacking, and most of what it can do would be horribly outclassed if not for its situational ability. Overall, Psyduck is an interesting option, if only for the fact that it is a safe choice to KO the important Gligar and Drilbur.</p>

[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Fire / Hidden Power Grass
move 4: Signal Beam
item: Choice Scarf
ability: Cloud Nine
nature: Modest
evs: 240 SpA / 240 Spe

[SET COMMENTS]

<p>Psyduck is a good Choice Scarf user, reaching 22 Speed (perhaps I don't know what I'm talking about, but you said that Psyduck reaches 14 Speed unboosted, so should Scarf boost it to 21? that would mean Timid would be 22, if that's what you mean) while negating weather when on the field by using its ability. Hydro Pump is the preferred STAB move due to its power, but Surf is viable for its accuracy. Ice Beam hits Gligar with 100% accuracy, easily getting a KO, and hits Dragon- and Grass-types as well. In the third slot, Hidden Power Fire is preferred, as it deals with the important Ferroseed and Snover. Hidden Power Grass is an option, however, if the team has problems with Water-types. In the last slot, Signal Beam is used for extra coverage, hitting Carvanha and Slowpoke, which is useful if using Hidden Power Fire, and also hits Snover, which is important if using Hidden Power Grass.</p>

[ADDITIONAL COMMENTS]

<p>Psyduck could use a Timid nature for the extra Speed, but the power drop is unwelcome. Mud Bomb could be used if running Hidden Power Fire for hitting Chinchou, but Psyduck loses a bit of coverage by doing so. If not using Mud Bomb or Hidden Power Grass, Chinchou can come in on any of Psyduck's moves and force it out. Ferroseed is a good teammate for Psyduck to beat Chinchou that lack Hidden Power Fire, while Dratini works against versions lacking Ice Beam. Mantyke also easily takes anything that Psyduck dishes out, meaning that a Chinchou of your own works well alongside Psyduck. Houndour and Ponyta are good options as well, having excellent synergy with Psyduck, especially when used with a Grass-type such as Ferroseed or Lileep, forming a Fire / Water / Grass core. Fighting-types work well with Psyduck as well, as they enjoy having Gligar out of the way.</p>

[Other Options]

<p>Psyduck has a large amount of other options to consider. Calm Mind could be used to set up, but it's not recommended, as too great and Lickitung is the better bulky Cloud Nine user. Psychic or Psyshock could be an are options to hit Croagunk, but it doesn't hit much else since Hydro Pump does the same amount of damage to Fighting-types otherwise. Hidden Power Electric is there if Mantyke is a major problem, but it misses out on hitting Chinchou, making it inferior. Psyduck learns Hone Claws and has a good physical movepool, including Waterfall, Ice Punch, Dig, Cross Chop, Brick Break, and Zen Headbutt. Other Pokemon are better at this, but it has the surprise factor at least. Scald could be used as an STAB move on a defensive set for the added burn chance, but is too weak for offensive sets. Rain Dance and Swift Swim could always be used, but there are plenty of better Pokemon for that.</p>

<p>Psyduck also has plenty of defensive options to consider. Hypnosis could put a potential check to sleep, but has terrible accuracy, making it quite risky. Psych Up could be used against other Calm Mind users but has little utility otherwise. Disable can stop weaker opponents that only have one move to hit Psyduck with, but is situational at best. Amnesia boosts Psyduck's Special Defense, but Calm Mind boosts Special Attack as well and is usually superior. Toxic could inflict poison on bulky Pokemon such as Slowpoke and Frillish. Psyduck could use Light Screen, but it doesn't learn Reflect so it's better off being used by another Pokemon. Yawn is more accurate than Hypnosis, but takes two turns to take effect. It is an interesting option to phaze, however. Confuse Ray could cause serious problems with some luck. Finally, Magic Coat is good on basically everything that learns it, and Psyduck is no exception.</p>

[Checks and Counters]

<p>Chinchou is a good check, as it can safely come in on anything but Hidden Power Grass or Mud Bomb and threaten Psyduck with STAB Electric-type moves. Ferroseed can't take Hidden Power Fire, but is safe coming in on any other move and can attack or just set up Spikes. Dratini is good against any move other than Ice Beam and can proceed to set up a Dragon Dance. Mantyke can stall Psyduck out barring Hidden Power Electric, which is rare. If none of these options are left, Psyduck is also weak to priority, and it can be revenged by faster Choice Scarf users as well.</p>

Damn near perfect. Read that orange blob and fix if appropriate.



[GP 2/2]
edit: understood, thanks Diana
 

Diana

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is a Researcher Alumnusis a Top Contributor Alumnus
Noting that reaching 14 Speed doesn't necessarily mean it can't reach higher. In Little Cup, 14 Speed is that magic number where a Pokemon outspeeds every unboosted opponent when holding a Choice Scarf.

Anyway, I'll update now, then this'll be done!
 

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