Gerard vs. pimpgangster: Rainbow Ruins (Korski refs)

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Korski

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BATTLE ON!

Arena:

Rainbow Ruins



An Ancient Coliseum where every attack can be used, there's enough water in the channels around the battlefield, but Dark attacks will have their power halved.

Rules:

4 vs. 4 Doubles
1-day Player DQ / 2-day Ref DQ
No Recovers / No sleep moves / 2 Chills
One Ability
No Items
Switch=KO
Weakmon Battle

Teams:

Gerard:
Dratini (Christine) {F}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:

HP: 90
Atk:
3
Def:
2
SpA: 3
(+)
SpD:
2
Spe: 43
(-)

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Outrage

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Beldum (Kirot) {O}
..

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 90
Atk: 2
Def:
3
SpA: 3 (+)
SpD: 2
Spe: 26 (-)


EC: 0/9
MC:
0
DC:
0/5

Attacks:

Take Down

Iron Head
Zen Headbutt
Iron Defense
Meowth (Isis) {F}


Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Unnerve (DW):(Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 90
Atk:
2
Def:
2
SpA:
3 (+)
SpD: 2
(-)
Spe: 90

EC: 1/6
MC: 3
DC: 1/5

Attacks:

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt
Staryu (Vogue) {O}

Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 90
Atk: 1 (-)
Def:
2
SpA: 4 (+)
SpD: 2
Spe: 85


EC 0/6
MC 0
DC 0/5


Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift


Surf
Ice Beam
Thunderbolt


Aurora Beam
Barrier
Supersonic

Pimpgangster:

Privatyke [Barbossa] (M)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats: 90 / 70 / 75 / 30 / 50 / 35

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (35/1.15 rounded down)

EC: 1/6
MC: 0
DC: 1/5

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Brine
Hydro Pump

Recover
Drain Punch
Ice Punch

Poison Jab
Rock Slide
Earthquake

Embirch [Kardel] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)

EC: 2/6
MC: 0
DC: 2/5

Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Flash Cannon

Earth Power
Psybeam
Dragonbreath

Sunny Day
Overheat
Energy Ball
Flame Charge

Voodoll [Polonski] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (13 acc boost +)

EC: 2/6
MC: 0
DC: 2/5

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Acupressure
Substitute
Beat Up

Shock Wave
Snatch
Mach Punch

Psychic
Return
Rock Slide
Taunt

Bidoof [Teenager] (M)

Nature: Brave Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 27 (31/1.15) (-)

EC: 3/6
MC: 0
DC: 5/5

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Skull Bash
Quick Attack
Aqua Tail

Taunt
Substitute
Thunder Wave
Facade


Gerard releases Pokemon + Abilities --> pimpgangster releases Pokemon + Abilities + Actions --> Gerard issues Actions --> Korski refs
 
Go Christine, you should be able to do a lot of damage, Isis, you could help her, both of you do should do a great team
 
Barbossa is Unaware and Kardel is Guarded by Leaves


Barbossa: Arm Thrust Isis~Yawn Christine~Drain Punch Isis
Kardel: Sunny Day~Lava Plume~Dragon Breath Christine
 
Will edit a little flavor later...

Christine (Shed Skin): Reflect - Light Screen - Flamethrower (Kardel)
Isis (Technician): Taunt
(Barbossa) - Fake Out (Barbossa) - Thunderbolt (Barbossa)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Dratini | Meowth
HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Privatyke | Embirch
HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Alright cool ruins but we’ve got a battle to do. Gerard vs. pimpgangster! Gerard releases Christine the Dratini and Isis the Meowth to match fists and minds with pimpgangster’s Barbossa the Privatyke and Kardel the Embirch!

---short on time---

Wow! What an exciting round!

--------------------

Action 1:

Meowth: Taunt [Privatyke] (-10 energy, Privatyke Taunted for 6 Actions)
Dratini: Reflect (-8 energy, Reflect up for 6 Actions)
Embirch: Sunny Day (-9 energy, weather changed to intense Sunlight for 4 Rounds)
Privatyke: Arm Thrust [Meowth] (4 hits, 11 damage, -3 energy, crits fail)

Action 2:

Meowth: Fake Out [Privatyke] (8 damage, -3 energy, crit fails)
Embirch: Lava Plume (8 damage [Privatyke], 9 damage [Dratini], 13 damage [Meowth], burn fails [Privatyke], burn successful [Dratini], burn fails [Meowth], -5 energy Dratini 2nd-degree Burned)
Dratini: Light Screen (-8 energy, Light Screen up for 6 Actions)
Privatyke: Flinch’d

End of Action: Burn (Dratini -2 HP)

Action 3:

Meowth: Thunderbolt [Privatyke] (15 damage, -7 energy, crit fails, paralysis fails)
Dratini: Flamethrower [Embirch] (15 damage, -7 energy, crit fails)
Embirch: Dragonbreath [Dratini] (4 damage, -5 energy, crit fails, paralysis fails)
Privatyke: Drain Punch [Meowth] (11 damage, +6 HP, -11 energy, crit fails)

End of Action: Burn (Dratini -2 HP)

End of Round: Shed Skin (Dratini, fails)

~ROUND 1 ENDS~

Poke: Dratini | Meowth
HP: 73 | 55
Energy: 77 | 80
Boosts: None | None
Other: 2nd-degree Burned | None
Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

VS.

Poke: Privatyke | Embirch
HP: 75 | 75
Energy: 86 | 81
Boosts: None | None
Other: Taunted (3 Actions) | None

Field Effects: Intense Sunlight (3 Rounds)

Gerard --> pimpgangster --> Korski
 
F***, that Fake Out was directed to Embrich (this is why i don't like sending actions at 1 am), ok, so we'll have to deal with it (altough i think on second turn shed skin should have been "activated") but whatever, so we can't do a lot to revert the past, but we can do hell of a lot damage, first, Christine, use the power of the sun to incinerate that little grass dinosaur, just make sure you don't get seeded, Christine, you better concentrate all your energy into that ugly pirate

Christine (Shed Skin): Thunderbolt (Barbossa) - Flamethrower (Kardel) - Flamethrower (Kardel)
Isis (Technician): Thunderbolt (Barbossa) - Thunderbolt (Barbossa) - Thunderbolt (Barbossa)
*Use Taunt on Kardel if he tries to use leech seed
 
Barbossa: Arm Thrust Meowth~Drain Punch Meowth~Arm Thrust Meowth
IF Meowth is KOed by A3 change action to Ice Punch Dratini
Embirch: Growth~Overheat Meowth~Flame Charge Meowth
IF Meowth is KOed by A3 Change action to Growth
 

Korski

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Shed Skin is codified as an End of Round, 33% successful ability, so it cannot activate right away.

~ROUND 2 BEGINS~

Poke: Dratini | Meowth
HP: 73 | 55
Energy: 77 | 80
Boosts: None | None
Other: 2nd-degree Burned | None
Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

VS.

Poke: Privatyke | Embirch
HP: 75 | 75
Energy: 86 | 81
Boosts: None | None
Other: Taunted (3 Actions) | None

Field Effects: Intense Sunlight (3 Rounds)

--------------------

Alright now, back in the action is Isis who unleashes another nasty Thunderbolt on Barbossa! Kardel takes in a bunch of the Sunlight with Growth, sharply raising its stats, while Christine follows suit with Isis for another big Thunderbolt! Poor Barbossa can't handle the painful electric burns coursing through its veins and freezes up, fully paralyzed!

Adding to the devastation, Isis keeps coming down with Thunderbolts while its teammate turns its sights on Kardel with a Sun-boosted Flamethrower! Unimpressed by Christine's piddling fire moves, Kardel unleashes an enormous Overheat that trumps Christine's attack completely and nails Isis for big damage, even through the Light Screen! Incredible! Barbossa finally fights through the paralysis pain to land a Drain Punch on Isis that allows it to heal itself in the process!

Isis, relentless, brings down yet another Thunderbolt from the sky and nails Barbossa yet again, but eats a Flame Charge from Kardel in the process! Christine is doing all it can do with a repeated Flamethrower while poor, poor Barbossa gets fully paralyzed yet again!

--------------------

Action 1:

Meowth: Thunderbolt [Privatyke] (15 damage, -11 energy, crit fails, paralysis successful, Privatyke 25% Paralyzed)
Embirch: Growth (-8 energy, +2 Atk/SpA)
Dratini: Thunderbolt [Privatyke] (15 damage, -7 energy, crit fails)
Privatyke: Fully Paralyzed (Paralysis stage drops to 20%)

End of Action: Burn (Dratini -2 HP)

Action 2:

Meowth: Thunderbolt [Privatyke] (15 damage, -15 energy, crit fails)
Dratini: Flamethrower [Embirch] (15 damage, -7 energy, crit fails)
Embirch: Overheat [Meowth] (20 damage, -9 energy, crit fails, -2 SpA)
Privatyke: Drain Punch [Meowth] (11 damage, +6 HP, -11 energy, crit fails)

End of Action: Burn (Dratini -2 HP)

Action 3:

Meowth: Thunderbolt [Privatyke] (15 damage, -19 energy, crit fails)
Embirch: Flame Charge [Meowth] (8 damage, -3 energy, crit fails, +1 Spe)
Dratini: Flamethrower [Embirch] (15 damage, -11 energy, crit fails)
Privatyke: Fully Paralyzed (Paralysis stage drops to 15%)

End of Action: Burn (Dratini -2 HP)

End of Round: Shed Skin (Dratini, successful, Dratini rid of status)

~ROUND 2 ENDS~

Poke: Dratini | Meowth
HP: 67 | 16
Energy: 52 | 35
Boosts: None | None
Other: None | None
Team Effects: Reflect (1 Action), Light Screen (2 Actions)

VS.

Poke: Privatyke | Embirch
HP: 21 | 45
Energy: 75 | 61
Boosts: None | +1 Atk/SpA, +1 Spe, -2 SpA
Other: 10% Paralyzed* | None

Field Effects: Intense Sunlight (2 Rounds)

pimpgangster --> Gerard --> Korski

*if you haven't seen already, Deck implemented a new Paralysis system in the SotG Thread that has taken immediate effect and is being used here.
 
Um should't i be at +-0 Spa

Barbossa: Arm Thrust Meowth~Drain Punch Meowth~Arm Thrust Meowth
IF Meowth is KOed by A3 change action to Ice Punch Dratini
Embirch: Growth~Overheat Meowth~Flame Charge Meowth
IF Meowth is KOed by A3 Change action to Growth
 
Ok, so you're gonna go down meowth, but you will do the most damage possible before going down, dratini will help you using his great speed to weeken that ugly cephalopod, then release as much energy as possible, that should really be enough, then he'll help you using his own speed to surprise Embrich, making him unable to use his fire powers, he hasn't been flinched so it should work, then he'll help you using taunt to really screw his ability to grow, Christine the sun still out, so use it as much as you can, if you're able to, use it to push him on the little channels so his fire attacks won't be as harmful

Christine: ExtremeSpeed (Barbossa) - Flamethrower (Kardel) - Flamethrower (Kardel)
Isis: Thunderbolt (Barbossa) - Fake Out (Kardel) - Taunt (Kardel)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Dratini | Meowth
HP: 67 | 16
Energy: 52 | 35
Boosts: None | None
Other: None | None
Team Effects: Reflect (1 Action), Light Screen (2 Actions)

VS.

Poke: Privatyke | Embirch
HP: 21 | 45
Energy: 75 | 61
Boosts: None | +1 Atk/SpA, +1 Spe, -2 SpA
Other: 10% Paralyzed | None

Field Effects: Intense Sunlight (2 Rounds)

--------------------

Christine rockets forward to start the Round with an Extremespeed on Barbossa, who Isis finishes off for good with yet another Thunderbolt! Kardel's all alone out there now and takes a second to take in some more of that good, good sunlight with Growth!

Isis then plays with her dinner again with a Fake Out on Kardel while Christine blasts it with a familiar Flamethrower attack while it flinches! Oh no! Isis is crazy low on energy, but gets it somewhat together enough to Taunt Kardel, but the effort it had to put forth to get under the Embirch's skin is too much for the little kitty and it faints from energy loss! Kardel tries for another Growth, but it is too enraged to concentrate, leaving Christine an opportunity to slam it with another Flamethrower and put it on the brink of collapse!

--------------------

Action 1:

Dratini: ExtremeSpeed [Privatyke] (8 damage, -6 energy, crit fails)
Meowth: Thunderbolt [Privatyke] (13 damage, -23 energy, KO)
Embirch: Growth (-8 energy, +2 Atk/SpA)
Privatyke: KO'd

Action 2:

Meowth: Fake Out [Embirch] (7 damage, -3 energy, crit fails)
Embirch: Flinch'd
Dratini: Flamethrower [Embirch] (15 damage, -7 energy, crit fails)

Action 3:

Meowth: Taunt [Embirch] (not enough energy=less effect, -9 energy, Embirch Taunted for 5 Actions, faints)
Embirch: Growth (fails, -8 energy)
Dratini: Flamethrower [Embirch] (15 damage, -11 energy, crit fails)

~ROUND 3 ENDS~

Poke: Dratini | Meowth
HP: 67 | 16
Energy: 37 | 0
Boosts: None | None
Other: None | None
Team Effects: None

VS.

Poke: Privatyke | Embirch
HP: 0 | 8
Energy: 75 | 53
Boosts: Gone | -1 SpA, +1 Atk/SpA
Other: Done | None

Field Effects: Intense Sunlight (1 Round)

pimpgangster releases new Pokemon + Ability --> Gerard releases new Pokemon + Ability + Actions --> pimpgangster issues Actions --> Korski refs
 
Go Kirot, you surely can do lot's of damage

So we have to be cautious, but if we are fast we won't have to worry about Embrich, then we will have to rest a little bit, but the protection will be there, just make sure kirot continues to hit hard

Christine: ExtremeSpeed (Kardel) - Light Screen -Chill
*If you are Taunted change actions to ES - Flamethrower - Dragon Pulse according to the action
Kirot (Clear Body): Iron Head (Polonski) - Take Down (Polonski) - Iron Head (Polonski)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Dratini | Beldum
HP: 67 | 90
Energy: 37 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Voodoll | Embirch
HP: 90 | 8
Energy: 100 | 53
Boosts: None | -1 SpA, +1 Atk/SpA
Other: None | None

Field Effects: Intense Sunlight (1 Round)

-------------------

No time, sorry! But this is worth it just to move the match along.

-------------------

Action 1:

Voodoll: Follow Me (-4 energy, opponents' attacks redirected to Voodoll for 1 Action)
Dratini: Extremespeed [Voodoll] (11 damage, -6 energy, crit fails)
Embirch: Lava Plume (14 damage [Voodoll], 9 damage [Dratini], 20 damage [Beldum], -5 energy, crits fail, burn fails [Voodoll], burn successful [Dratini], burn fails [Beldum], Dratini 2nd-degree Burned)
Beldum: Iron Head [Voodoll] (13 damage, -4 energy, crit fails)

End of Action: Burn (Dratini -2 HP)

Action 2:

Voodoll: Taunt [Dratini] (-9 energy, Dratini Taunted for 6 Actions)
Dratini: Flamethrower [Beldum] (22 damage, -7 energy)
Embirch: Flame Charge [Beldum] (19 damage, -3 energy, crit fails, +1 Spe)
Beldum: Take Down [Voodoll] (miss, -7 energy)

End of Action: Burn (Dratini -2 HP)

Action 3:

Voodoll: Pin Missile [Beldum] (3 hits, 5 damage, -4 energy, crits fail)
Embirch: Lava Plume (14 damage [Voodoll], 9 damage [Dratini], 20 damage [Beldum], -5 energy, crits fail, burn fails [Voodoll], burn successful [Beldum], Beldum 2nd-degree Burned)
Dratini: Dragon Pulse [Voodoll] (17 damage, -6 energy, crit successful)
Beldum: Iron Head [Voodoll] (10 damage, -4 energy, crit fails)

End of Action: Burn (Dratini -2 HP, Beldum -2 HP)

~ROUND 4 ENDS~

Poke: Dratini | Beldum
HP: 43 | 2
Energy: 18 | 85
Boosts: None | None
Other: 2nd-degree Burned, Taunted (4 Actions) | 2nd-degree Burned

VS.

Poke: Voodoll | Embirch
HP: 11 | 8
Energy: 83 | 40
Boosts: None | +1 Spe
Other: None | None

Field Effects: None

pimpgangster --> Gerard --> Korski
 
Voodoll: Normalize Dark Pulse Dratini~Normalize Dark Pulse Dratini~Normalize Dark Pulse Dratini
IF Extremespeed is used A1 THEN change action to Follow Me

Embirch: Overheat Beldum~Flame Charge Beldum~Lava Plume
 
Korski, i clearly stated a list of attacks (directed the last two to voodom if that wasn't clear) in case Dartini was taunted (which happened)
 

Korski

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Gerard, I originally didn't give you the Substitution because you didn't target your attacks at all and thus they were incomplete Actions. So no, you weren't clear regarding who the attacks would be aimed at because you didn't say at all who they were aimed at.

But, I talked it over with folks on IRC and I've now decided to allow the Substitution, so I have RNG'd for the targets of each attack (Beldum, Voodoll, and Embirch), since you didn't specify, and updated the reffing post to match the new data. Due to the correction, we will start again with pimpgangster deleting his/her old post and posting new Actions below this post, then Gerard, then I will ref.
 
Ok Here are my new actions
sorry don't know how to delete

Voodoll: Normalize Dark Pulse Dratini~Normalize Dark Pulse Dratini~Normalize Dark Pulse Dratini
IF Extremespeed is used A1 THEN change action to Follow Me

Embirch: Flame Charge Beldum~Dragonbreath Dratini~Overheat Dratini
 
Ok, this will end as a 1v1

Christine:
ExtremeSpeed (Polonski) - ExtremeSpeed (Kerdel) - Chill
Kirot: Take Down (Kardel) - Take Down (Polonski) - Take Down (Polonski)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Dratini | Beldum
HP: 43 | 2
Energy: 18 | 85
Boosts: None | None
Other: 2nd-degree Burned, Taunted (4 Actions) | 2nd-degree Burned

VS.

Poke: Voodoll | Embirch
HP: 11 | 8
Energy: 83 | 40
Boosts: None | +1 Spe
Other: None | None

Field Effects: None

--------------------

Quick ref!

--------------------

Action 1:

Voodoll: Follow Me (-4 energy)
Dratini: Extremespeed [Voodoll] (8 damage, -6 energy, crit fails)
Embirch: Flame Charge [Beldum] (2 damage, -3 energy, +1 Spe, KO)
Beldum: KO'd

End of Action: Burn (Dratini -2 HP)

Action 2:

Dratini: Extremespeed [Embirch] (7 damage, -10 energy, KO)
Embirch: Dragonbreath [Dratini] (11 damage, -5 energy, crit fails, paralysis fails)
Voodoll: Dark Pulse (Normalize) [Dratini] (16 damage, -5 energy, crit fails)

End of Action: Burn (Dratini -2 HP)

Action 3:

Embirch: Overheat [Dratini] (12 damage, -9 energy, KO)
Voodoll: Dark Pulse (Normalize) [Dratini] (0 damage, -9 energy)
Dratini: KO'd

~ROUND 5 BEGINS~

Poke: Dratini | Beldum
HP: 0 | 0
Energy: 2 | 85
Boosts: Done | Done
Other: Gone | Gone

VS.

Poke: Voodoll | Embirch
HP: 3 | 1
Energy: 65 | 23
Boosts: None | +1 Spe
Other: None | None

Field Effects: None

Gerard releases Staryu + Ability + Actions --> pimpgangster issues Actions --> Korski refs
 
Ok Vogue, you're about to gain some pretty nice KO counters

Just iluminate the road to victory and Surf your way through our enemies

Vogue: Surf - Chill - Chill
*Surt 'till both are gone
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Staryu
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Voodoll | Embirch
HP: 3 | 1
Energy: 65 | 23
Boosts: None | +1 Spe
Other: None | None

Field Effects: None

--------------------

Vogue hits the field and goes right to work, scoring the KOs on both opponents after taking a menial Mach Punch from Polonski! The final stage of the battle is upon us!

--------------------

Action 1:

Voodoll: Mach Punch (Normalize) (7 damage, -2 energy, crit fails)
Staryu: Surf (3 damage [Voodoll], 1 damage [Embirch], -6 energy, KO [Voodoll], KO [Embirch]
Embirch: KO'd

~ROUND 5 ENDS~

Poke: Staryu
HP: 83
Energy: 94
Boosts: None
Other: None

VS.

Poke: Voodoll | Embirch
HP: 0 | 0
Energy: 63 | 23
Boosts: None | None
Other: None | None

Field Effects: None

pimpgangster releases Bidoof + Ability + Actions --> Gerard issues Actions --> Korski refs
 
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