Still need a ref for this, if anyone's in the mood for a little creativity.
Also, sending out a second challenge.
2 vs. 2 doubles
2 recovers, 5 chills
2 day DQ for players, 3 for ref
Arena: 3DS touchscreen.
That's right, a giant, working 3DS is our battlefield of the day. The 3D was recently upgraded so that whatever game was playing in the background would end up being our arena. Stick in Street Fighter, and now you're fighting with Ryu. Stick in Ridge Racer, and hit the road. You can even use DS games for the same purpose. So, kick back, play some games, and beat each other up.
I'll accept this, though I'm hoping the arena isn't too crazy and that the ref doesn't make Ryu Hadouken someone or whatever, lol. I'd prefer it to just be an otherwise normal doubles battle! Anyway...
Switch: OK (Not that it matters!)
Items: OK
Abilities: None
Now looking for a ref!
Bisharp(*) [Courage] (Female)
Nature: Adam
ant
Type: Dark, Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Metal Burst (*)
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash
Swords Dance
Iron Defense
X-Scissor (*)
Brick Break (*)
Shadow Claw (*)
Thunder Wave
Stone Edge
Sucker Punch (*)
Psycho Cut (*)
Revenge (*)
Drifloon [Inspiration] (Female)
Nature: Serious
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70
EC: 3/6
MC: 0
DC: 1/5
Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Shadow Ball
Explosion
Swallow
Thunderbolt
Will-o-wisp
Acrobatics
Thunder Wave
Hypnosis
Weather Ball
Disable
Dusclops (M)
Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: 3
Def: 5
SpA+: 3
SpD: 5
Spe-: 21
EC: 8/9
MC: 0
Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex
Bind
Fire Punch
Ice Punch
ThunderPunch
Gravity
Destiny Bond-
Pain Split-
Imprison-
Counter
DynamicPunch
Trick
Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
Trick Room
Telekinesis
Blizzard
Earthquake
Budew (F)
Nature: Timid
+15% Speed, +14% Accuracy, -1 Atk
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 3
Spe+: 63
EC: 3/9
MC: 0
DC: 0/5
Attacks:
Absorb-
Growth-
Water Sport-
Stun Spore-
Mega Drain-
Worry Seed-
Leaf Storm-
Sleep Powder-
Spikes-
Energy Ball-
Venoshock-
Sludge Bomb-
loudkirbyking walked out of the store, holding his brand new 3DS. After waiting for months, and months to get it was finally announced that the 3DS would be released tommorow. He waited in line all night, and then finally got it. As he walked back home, he saw someone walking behind him. He turned around, and there was Rising_Dusk, raging at something. Curious about what was happening, he turned around and there was Rising_Dusk, walking out of the store. He notcied that his hands were empty, and he had not bought anything from the store. loudkirbyking asked him what was wrong, and it turned out that Rising_Dusk had not been able to get a 3DS. loudkirbyking had gotten the last one. Rising_Dusk started to rage even more, and eventually got so mad that he challenged loudkirbyking to a battle. Relluctantly, he reached into his pocket, to take out his pokeballs. However, the 3DS dropped to the ground, and then a flash came out. Both trainers were sucked into the 3DS, as the their pokemon flashed out.
Remeber to equip items.
(Btw, how is the game inside the 3DS decided?)
loudkirbyking sends out pokemon w/ items.
Rising_Dusk sends out pokemon w/ items and issues actions.
loudkirbyking issues actions.
REFEREE