Hello everyone. This is my first RMT, and I'll admit to still being a bit green to the competitive battling scene. I lurked on Smogon for about a month before I finally joined, and after being here for a while I'm slowly starting to get the hang of things around here. My competitive battling skills has improved quite a bit over when I first started, but I could still use some help. And with this being my 15th post, I should finally be eligible for the next round of tutoring, whenever that may be.
Anyway, this is the RU team I've been using. And in all honestly, this is the first team I built that had any success for me. I have an OU team that's gotten some success and an Ubers team that's been working out well for me, but this team is what started the wins for me. Every other team I made before this one won me maybe one or two battles, but then fell apart. This one has had quite a bit of success, but has slowly started going the route of my other teams as of late before the Smogon servers went down. Any tips for helping me fix this team up would be greatly appreciated.
I would do a team-building process, but this team has honestly gone through so many changes since I first built it that I'm not sure it would really be worth it to try and list that all out. So let's just jump into my team, shall we?
Claydol (Voodoo)
Item: Leftovers
Ability: Levitate
Nature: Calm (+SpDEF, -ATK)
EVs: 252 HP, 4 DEF, 252 SpDEF
Moves:
Rapid Spin
Stealth Rock
Toxic
Earth Power
The first few incarnations of this team had so many problems with entry hazards, and I didn't have anything I felt I could replace for a spinner besides my own Stealth Rock user. When I redid this team for the final time, I looked for something that could both put up rocks and also spin them away if necessary, and Claydol fit both of those bills. Toxic is on there just to try and spread poison throughout the opponent's team, and Earth Power is there to give Claydol something to attack with so I can start doing at least some damage, though with no SpATK EVs it really doesn't do that much despite having STAB.
Krookodile (Bandit) (M)
Item: Choice Scarf
Ability: Moxie
Nature: Naive (+SPE, -SpDEF)
EVs: 4 HP, 252 ATK, 252 SPE
Moves:
Earthquake
Crunch
Dragon Tail
Thunder Fang
The physical sweeper of my team, and this guy does the job. Originally with this guy I had a Sash on him and tried to take advantage of the fact he'd survive at least one hit (since Krookodile is admittedly quite frail) to get off either a Bulk Up or a Hone Claws, whichever one I opted to run at the time, then start sweeping with Moxie making him stronger with each kill. Sadly, it didn't work out when I ran into Pokes that outsped Krookodile and made the stat raising useless in the end. So I decided to abuse Krookodile's deadly ATK and good SPE stats in a different way. I gave him a Scarf to make sure he outspeeds the majority of the RU tier and proceed to just destroy stuff, Moxie making him even more dangerous along the way. Earthquake and Crunch are obvious. Thunder Fang is, admittedly, worth changing. I put it on there as a way to take care of water and flying types, but Stone Edge is looking like the better option despite its accuracy. Dragon Tail is there to do damage and either start phazing with rocks up, or hitting something that's stat-boosting and getting it out of there to nullify the boosts.
Mandibuzz (Bird of Prey) (F)
Item: Leftovers
Ability: Big Pecks
Nature: Impish (+DEF, -SpATK)
EVs: 188 HP, 252 DEF, 68 SpDEF
Moves:
Brave Bird
Toxic
Roost
Protect
My God, do I love Mandibuzz. She's proven to be quite a physically defensive tank and has even survived some special blows at times as well. Mandibuzz is incredibly hard for opponents to take down, and the Toxic/Roost/Protect combo doesn't help them out at all when I can badly poison them, protect myself, then heal off any damage. Brave Bird gives Mandibuzz something to attack with, and it has actually taken out some Pokes and done some good damage without any ATK EVs.
Clefable (Ms. Fable) (F)
Item: Leftovers
Ability: Magic Guard
Nature: Careful (+SpDEF, -SpATK)
EVs: 252 HP, 44 DEF, 212 SpDEF
Moves:
Wish
Protect
Seismic Toss
Heal Bell
My special wall, and this thing does just as good a job as Mandibuzz most of the time in what it does. Wish/Protect/Seismic Toss are all pretty standard on Clefable from what I've seen of other RMTs. The reason for Heal Bell is because when I originally ran Thunder Wave on her, I found that my team easily fell apart in the face of status afflictions, and seeing my team lose just because of Toxic or paralysis got annoying real fast. So since I already have two Pokes spreading Toxic around, I decided to make Clefable into a cleric and run Heal Bell to get rid of the status issues before they got too bad.
Tangela (Jungle Fever) (M)
Item: Eviolite
Ability: Regenerator
Nature: Bold (+DEF, -ATK)
EVs: 252 HP, 252 DEF, 4 SpATK
Moves:
Leech Seed
Sleep Powder
Knock Off
Giga Drain
Yeah, I guess somewhere along the line Eviolite Tangela sounded like a great idea to add another wall to my team. Jungle Fever is an appropriate nickname just because of what this thing can do. Between Leech Seed, Giga Drain, and Regenerator this thing will hang around and continue to cause problems for opposing teams while being incredibly difficult to get rid of. Sleep Powder is kind of obvious but effective. Knock Off is there to get rid of items more than anything else, especially other Pokes that run Eviolite and walls carrying Leftovers so they become far easier to deal with.
Alakazam (Psycho) (M)
Item: Life Orb
Ability: Synchronize
Nature: Timid (+SPE, -ATK)
EVs: 4 HP, 252 SpATK, 252 SPE
Moves:
Calm Mind
Substitute
Psyshock
Focus Blast
My special sweeper. I've seen that this is a common Alakazam set, but I'm not going to deny how effective it can be. Hide it behind a sub, get a Calm Mind up, then watch Life Orb Alakazam start destroying almost anything you put in front of it. Unfortunately, like my Krookodile this thing is frail despite all the power it packs. I'm not sure if Magic Guard for Alakazam is released yet, so I opted for Synchronize as its ability until I get confirmation. But Synchronize has actually saved me on a few occasions when my opponent tries to status me and don't see it coming, then once their Pokemon shares the status I switch to Clefable to remove it from Alakazam while stalling a bit, then in he comes to wreak more havoc.
And that would be my team. I would really appreciate any help that could be given to make this team even better and also patch up any problem areas you see. I'll already admit that Yanmega and Quiver Dance Venomoth give this team problems from experience, but I've seen that those things give everyone problems if they aren't using it themselves.