Alright, issuing a specific training battle challenge to a friend of mine, Kaome!
Beginner Battle
(Only unevolved Pokemon, etc.)
Training Battle
(This battle acts as if it never happened; it will not go on the profile or W/L/T of either player)
Format: 3v3 Singles
DQ: 2 days
Limits: ∞ Recovers / ∞ Chills
Arena: Ageless Sanctum
This sanctuary is a paradox of reality trapped away in a pocket universe, much like the reverse world. This sanctum only benefits one person, however, and that's its owner: Rising_Dusk. Within this sanctuary, Rising_Dusk's Pokemon will never faint, but will instead revive immediately when KOed to continue facing whatever unlucky opponent he faces! Fortunately for his opponent, said opponent is a close friend, so Rising_Dusk has chosen to be a sporting fellow. He will use one Pokemon that revives three times as his Pokemon of choice, while his opponent can choose exactly three of his own Pokemon to face Rising_Dusk's. He considers this good training for both parties involved.
Summary:
- Rising_Dusk sends the ref only 1 Pokemon.
- Rising_Dusk's Pokemon revives when it is KOed and counts as his first, second, and third Pokemon in this 3v3 singles. (This results in the Pokemon being in battle 3 times and earning counters that way)
- Kaome sends the ref 3 Pokemon that are played as normal.
- No other arena effects.
Very well, I accept.
Switch Status: OK
Items: No Items
Abilities: All
As I only have the three mons, I'm sure you can guess who's coming.

Igglybuff (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW):
(Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: 2
Def: 1
SpA+: 3
SpD: 1
Spe-: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Sing-
Charm-
Defense Curl-
Pound-
Sweet Kiss-
Copycat-
Last Resort-
Perish Song-
Wish-
Flamethrower-
Grass Knot-
Toxic-

*Charmander (F)
Nature: Naive
+15% Spe, +19% Accuracy, -1 SpD
Type: FIRE
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power (DW):
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD-: 1
Spe+: 75
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch*
Growl*
Ember*
Leer*
Metal Claw*
SmokeScreen*
Rage*
Dragon Rage*
Scary Face*
Fire Fang*
-Egg-
Crunch*
Dragon Rush*
Counter*
-TM/HMs-
Fire Blast*
Dig*
Rock Slide*

*Kabuto (M)
Nature: Hardy
(Nothing Ventured, Nothing Gained)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 55
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch*
Harden*
Absorb*
Leer*
Mud Shot*
Sand-Attack*
-Egg Moves-
Foresight*
Giga Drain*
Screech*
-TM/HMs-
Scald*
Ice Beam*
Rock Slide*

*Tentacool (M)
Nature: Modest
(+1 SpA, -1 Atk)
Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body:
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze:
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 4
Spe: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting*
Supersonic*
Constrict*
Acid*
Toxic Spikes*
Bubblebeam*
Wrap*
-Egg Moves-
Mirror Coat*
Haze*
Aqua Ring*
-TM/HMs-
Scald*
Ice Beam*
Rain Dance*
Good Luck!