Standard Stuff, yada. Singles, 1v1, Tourney Arena, 1 Recover/Chill, All abilities, blah blah blah.
Purrloin [Frankie] (F)
Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Charm
Encore
Yawn
Taunt
Thunder Wave
Grass Knot
Night Slash
Beldum (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 40 / 55 / 80 / 35 / 60 / 30
HP: 90
Atk: ** (2)
Def: *** (3)
SpA-: * (1)
SpD+: *** (3)
Spe: 30
Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Take Down
Headbutt
Iron Head
Zen Headbutt
Alch- Actions
Engineer- Actions
REFREFREF

Purrloin [Frankie] (F)
Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Charm
Encore
Yawn
Taunt
Thunder Wave
Grass Knot
Night Slash

Beldum (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 40 / 55 / 80 / 35 / 60 / 30
HP: 90
Atk: ** (2)
Def: *** (3)
SpA-: * (1)
SpD+: *** (3)
Spe: 30
Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Take Down
Headbutt
Iron Head
Zen Headbutt
Alch- Actions
Engineer- Actions
REFREFREF