Woodchuck vs. Xav

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Welcome to another quick 1v1 battle here, I think this should be a good, clean match up too, I think both of the challengers here today are sort of new, so this should be fun.

1v1 Singles
1 day DQ/2 for ref
2 recoveries/ 5 chills
No items
No Switch
Someone should clue me into ablities

Arena: Air force One


Pokeman time
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Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

Blaze Kick
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Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift

Hydro Pump
Minimize
Cosmic Power

Blizzard
Thunder
Confuse Ray
443.gif

Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)

EC: 2/9
MC: 2
DC: 1/5

Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)

Outrage (*)
Iron Head (*)
Body Slam (*)

Earthquake (*)
Stone Edge (*)
Dragon Claw (*)

XAV
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Togepi (Revelry) (F)
Nature: Modest (+SpA -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 1/9
MC: 0
DC: 1/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Nasty Plot
Morning Sun
Substitute

Reflect
Flamethrower
Toxic
Protect

Have fun guys lol
 
Oh, all abilities is fine.
And thanks for putting this up!
Hrm, since I chose the arena, I send out first right?
In that case, go Pwem the Riolu (FFFS I WANT EVOLVE)
 
This battle is just for her so go Revelry the Togepi.

Toxic ~ Yawn ~ Reflect
IF Substitue is used use Encore ~ Nasty Plot ~ Flamethrower in that order in the actions following.
 
Toxic gas in the president's plane? >.<
Swords Dance (yes I managed to get swords through customs) ~ Detect ~ Hi Jump Kick
 
Alrighty then lets get this party started.

447.gif

Hp:90
Energy:100

Vs.

175.png

Hp:90
Energy:100

Round 1: Planes and Pokemon
So guys. Uh, yeah. I hope everyone has their parachute. This could get just a tad but messy. But anyways, winning the speed advantage is Riolu so he starts off with a Dance which requires Swords, this isn't a dance-off this is a pokemon battle! Togepi then upchucks some gross purple stuff, it looks pretty Toxic and Riolu doesn't seem to enjoy it being all over him. Riolu then enters a Detective state to prepare for togepi's next attack. Which happens to be a Yawn. Now it seems the party gets started. Riolu jumps in the air and does a summersult, and smashes into Togepi with a Hi Jump kick, I'd be afriad of those if I were Togepi, who ends the round off with a Reflective Barrier


447.gif

Hp:87
Energy:79
Toxic (2DPA)
Sword dance (+1)

Vs.

175.png

Hp:66
Energy:78
Reflect (6)
 
I thought I'd posted actions O.o
sorry guys
Hi Jump Kick ~ Force Palm ~ Hi Jump Kick
if Togepi uses Protect then use Feint instead.
 
Yawn ~ Protect ~ Morning Sun
IF Yawn misses use it until it hits then Protect

Also Revelry ate a particularly unagreeable sausage prior to the flight leading to the build up of gases (Toxic).
 
447.gif

Hp:87
Energy:79
Toxic (2DPA)
Sword Dance(1)

Vs.

175.png

Hp:66
Energy:78
Reflect (6)

Round 2
Alright, so far so good guys, we haven't crashed and burned the plan or anything, so lets continue on with round 2. Riolu starts off with a Hi Jump Kick, which does solid damage, even being slightly reflected. Next Togepi Yawns at Riolu, it must not like the fact he can still hit it like that. Togepi throws up a Protective wall though to block any hits while Yawn takes effect, but Riolu use Feint! Although it only does 1 damage. Then he falls asleep, allowing Togepi to get off a Morning sun without any trouble


447.gif

Hp:81
Energy:70
Toxic (3DPA)
Sleeping(1)

Vs.

175.png

Hp:71
Energy:49
Reflect (3)
 
Omg, I'm sorry that I missed the DQ on this battle, Um, I'll ref it right now so hang on! Sorry :(


447.gif

Hp:81
Energy:70
Toxic (3DPA)
Sleeping(1)

Vs.

175.png

Hp:71
Energy:49
Reflect (3)

Round 3
We start our round off with Riolu sleeping, giving Togepi a free action to set up Nasty Plot, which seems to increase the power of her Special Attacks. Next Riolu awakes from his name and uses a Force Palm to hurry and get some fast damage on Togepi, to which Togepi replies with a powerful Flamethrower, that looked pretty painful. Finally Riolu decides to put up a substitute using 20 of its own Hp. avoiding Togepi's sweet Kiss


447.gif

Hp:36
Energy:53
Toxic (4DPA)
(20 Hp sub)

Vs.

175.png

Hp:57
Energy:31
+1SpA
 
dammit
okay from now on if I don't specify, the substitute is 15 HP.
Hi Jump Kick ~ Force Palm ~ Hi Jump Kick
If Togepi Protects, substitute a Swords Dance instead.
 
447.gif

Hp:36
Energy:53
Toxic (4DPA)
(20 Hp sub)

Vs.

175.png

Hp:57
Energy:31
+1SpA

Round 4
This round starts off with Riolu jumping in the air and hitting Togepi with a Hi Jump Kick! wow, that sure look like it hurt! Next it seems Togepi is setting up some kind of reflective barrier to protect herself from Physical attacks. Riolu gets to feel this barrier as it serverly weakens his Force Palm but still manages to get in some damage. Riolu's Substitute manages to survive a powered up FlameThrower then Togepi sets up a protect to which Riolu sword dances once again. Looks like this match will be over soon


447.gif

Hp:24
Energy:39
Toxic (5DPA)
(5 Hp sub)
Swords dance(+2)

Vs.

175.png

Hp:27
Energy:9
+1SpA
Reflect(3)
 
447.gif

Hp:24
Energy:39
Toxic (5DPA)
(5 Hp sub)
Swords dance(+2)

Vs.

175.png

Hp:27
Energy:9
+1SpA
Reflect(3)

Round 5, it all comes to an end
We start off with Riolu using Hi Jump kick which almost completely knocks out Togepi but she manages to hold on as Chills out. Riolu dances with his swords once last time and Togepi uses morning sun to regain 15Hp. Riolu uses Hi Jump kick once more, that doesn't knock Togepi out. Togepi ends the round with a sweet kiss, which hits Riolu's sub and does nothing.

447.gif

Hp:9
Energy:16
Toxic (5DPA)
(5 Hp sub)
Swords dance(+3)

Vs.

175.png

Hp:27
Energy:1
+1SpA
Reflect(3)
 
447.gif

Hp:9
Energy:16
Toxic (5DPA)
(5 Hp sub)
Swords dance(+3)

Vs.

175.png

Hp:27
Energy:1
+1SpA
Reflect(3)

Round 6 The true end
Riolu Hi Jump kicks in a useless attempt to KO Togepi before the Toxic gets to him. Togepi even goes as much just to chill and wait for the end. Riolu uses force Palm but gets blocked by protect, which brings Togepi to 2 Energy, and Riolu falls to the poison.

447.gif

Hp:0
Energy:0
Toxic (5DPA)
(5 Hp sub)
Swords dance(+3)

Vs.

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Hp:4
Energy:2
+1SpA
Reflect(3)

Both trainers get 1TC

Riolu gets 1/2/1

Togepi gets 1/2/1/1

I get 2RC
 
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