Engineer Pikachu and Kaxtar! Duel in the Tower of Horror! Kaxtar was disqualified...

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Sorry if this is a buzzkill, but the Tower of Horror is completely generic, with absolutely no restrictions of any description! It's a 2v2 Doubles with a 36 hour DQ, a single recover, and two chills. Items are off, and all abilities are allowed.

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Venusaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 80 / 82 / 83 / 100 / 100 / 80

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 2 / 5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Light Screen
Power Whip

Venom Shock
Substitute
Reflect
Flash

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Golbat (Kozu) (F)
Nature: Naive (+15% Speed, +18.65% Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 75 / 80 / 70 / 65 / 75 / 90

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 104 (90 * 1.15)

Evolution Counter: 7 / 9
Move Counter: 4
Dream Counter: 2 / 5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech

Brave Bird
Hypnosis
Nasty Plot
Giga Drain

Heat Wave

Toxic
Taunt
Substitute
Venom Shock

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Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 0
DC: 5/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Mummy (DW- Unlocked): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Punishment
Hammer Arm

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up
Protect
Rock Slide
Facade

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Gallade [Demi Gravidon] (Male)
Nature: Bashful

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Protect
Hypnosis
Close Combat
Psychic
Imprison

Disable
Encore
Confuse Ray

Thunderbolt
Will-o-Wisp
Reflect
Taunt
Substitute
Light Screen
Thunder Wave

Ice Punch

Also, this could be relevant to the match:

Kaxtar said:
Also, I'll probably go to bed soon. I figure I can give you my actions now, so that engineer can just go ahead with his. For the first round, I would like my actions to be:


Gallde: Taunt Venusaur~Thunder Wave Golbat~Psycho Cut Venusaur

IF Taunted by Golbat, THEN Magic Coat the Taunt right back at Golbat and push actions back.

Revenankh: Ice Punch Venusaur~Ice Punch Venusaur~Rock Slide
 
Oh, no, that's not relevant at all.

Golbat: Hypnosis (Gallade) - Substitute (15 HP) - Brave Bird (Gallade)

Venusaur: Reflect - Giga Drain (Gallade) - Power Whip (Gallade)
IF (You are Taunted on A1) THEN (Scoot the queue forward and tack on a Giga Drain (Gallade) at the end)
 
Before Round 1:
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HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Boosts/Drops: -10 Eva
Status Conditions: None

42.png

HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 109 (+)
Boosts/Drops: +19 Acc
Status Conditions: None

________________________________________________________

frontnormal-mrevenankh.png

HP: 100
Energy: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Boosts/Drops: None
Status Conditions: None

475.png

HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Boosts/Drops: None
Status Conditions: None

Other: None

Engineer moved second and got a 2-turn Hypnosis; no other hax happened. As a result, Kaxtar has been dented badly this round. Can he pull off a comeback?

After Round 1:
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HP: 81
Energy: 74
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Boosts/Drops: -10 Eva
Status Conditions: None

42.png

HP: 77
Energy: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 109 (+)
Boosts/Drops: +19 Acc
Status Conditions: Substitute (8 HP)

________________________________________________________

frontnormal-mrevenankh.png

HP: 100
Energy: 81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Boosts/Drops: None
Status Conditions: None

475.png

HP: 49
Energy: 96
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Boosts/Drops: None
Status Conditions: None

Other: Reflect (Engineer's Team, 3 Actions)
 
kekeke

Golbat: Brave Bird (Gallade) - Wing Attack (Gallade) - Brave Bird (Gallade)
IF (Gallade has Double Team clones when it is your turn) THEN (Insert a Heat Wave into the queue (Gallade Clones first priority, Revenankh second))
IF (Gallade faints) THEN (Redirect all to Revenankh)

Venusaur: Power Whip (Gallade) - Giga Drain (Gallade) - Power Whip (Gallade)
IF (Your action is Disabled when it becomes your turn) THEN (Replace the action with the non-Disabled action in the queue and insert a Skull Bash in next)
IF (Gallade faints) THEN (Redirect all to Revenankh and change all Skull Bashes to Vine Whip)
 
It's been more than 12 hours past DQ, and neither Engineer nor myself can afford to wait due to irl plans; Kaxtar has been disqualified. Sorry to do this, bud.

Engineer Pikachu gets 2 TC, and his mons get the started (1/2/1)/(3); not checking if DC is full.

Kaxtar gets jack diddley squat. My sincerest apologies.

I get 2 RC for some reason.
 
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