Need a ref for this. Also, since I have two spare battle slots now, I'm changing the other challenge I issued into two challenges that are identical except for arena:
New challenge #1
2v2 singles
2-day DQ for players, 3-day DQ for ref
Unlimited recoveries and unlimited chills
I will be using fully evolved mons here
Arena: Flavio the Thermal Fish's canyon
The arena is set in a canyon. Non-grass-types cannot use Grass Knot and there is a limit on the external water source (as explained below) but all other moves are legal and unrestricted.
Throughout the battle, Flavio the Thermal Fish will rest in his pool of water. At the end of each action, he will blow hot bubbles on all the pokemon in the arena. This counts as a special multi-hit water-type attack with 2 BP per hit and Flavio's special attack is rank 4. Flavio's attack also has a (5*number of hits)% chance to burn the target.
If Flavio is attacked at all during a round, however, he will not blow bubbles on the battling pokemon for the rest of the round after he is hit, and at the end of the round he'll dive into his pool of water. He will then come up again at the end of the following round and normal service will be resumed. However, while Flavio is underwater, his pool may be used as an external water source for moves like Surf. While Flavio is surfaced, his huge body prevents any pokemon from using his pool of water for anything.
While Flavio is underwater, ice-type attacks can be directed at the pool of water. The pool takes ice damage equal to the base power of the ice-type attack with no modifiers. Once the pool takes a total of 30 ice damage, it freezes over, making the pool unusable as an external water source and preventing Flavio from interfering for the rest of the battle.
noobdor said:Taking New Challenge #1, Items=On, Abilities=All, and Switch=KO.[/hide]
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Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Heat Wave
Superpower
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Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance
Hex
Brine
Acid Armor
Confuse Ray
Pain Split
Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
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Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
Metal Claw
Night Slash
Wing Attack
Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
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Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Haze
Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Whirlwind
Super Fang
Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
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Gengar (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SAtk: Rank 5
SpD: Rank 3
Speed: 127 (+)
EC: 9/9
MC: 0
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Perish Song
Will-o-Wisp
Explosion
Disable
Counter
Pain Split
Magic Coat
Endure
Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
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Nidoking [Agamemnon] (Male)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Counter
Disable
Iron Tail
Super Fang
Endure
Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
yay okay objections sends out first mon
terrador sends out first mon and actions
objection goes rape terrador
have fun!!!!