The Restaurant at the End of the Universe
Ah, Milliway's, the Restaurant at the End of the Universe. A fantastic place, where you can buy anything to eat you want, at any price thanks to the magic of millions of years of interest and the amazing powers of Bistromathics. As you enjoy whatever three-course-meal floats your boat, you notice a rival a few tables across. The end of the universe spectacle isn't going to be for another hour, so why not enjoy a small Pokemon fight?
Of course, it seems you've committed the ultimate blunder in the Restaurant-you've managed to meet yourself, both a past copy and a future copy. You remember your embarrassment at seeing your other two selves for the first time. And now you're back, this time as your current copy. You can feel the raw embarrassment radiating from your future copy, who has just arrived a third time at the same general area.
Your rival appears to be in the exact same predicament-his future and past selves have arrived at the same general area as well.
There's a Pokemon arena conveniently unused in this copy of the universe, a ref named Victor (Tortferngatr's RPing persona) is conveniently waiting nearby...and you can distinctly remember having a Pokemon battle there with your rival when you were younger. Your future self seems to have long anticipated this. It seems that Victor has decided to offer you all a challenge, with your selves on one side and your rival's selves on the other...
"9v9" Triples, technically 3v3 Triples with three iterations of each mon.
3 days DQ
12 chills per Pokemon, 4 recoveries per Pokemon (and by Pokemon I mean all three copies of that Pokemon.)
Switch = OK
Items = On
Abilities = All
Arena: The Restaurant at the End of the Universe
A futuristic restaurant with plenty of neo-neon and exotic plastic plants. There's a round dirt arena of about 50 feet diameter to fight in, with several fountains around the arena to call on for a water source. The scents of the cuisines of 42 million cultures permeate the air. All moves permitted.
The twist of this fight is that a past version and a future version of yourself have also joined in the fight.
-Your past self uses the version of each mon you enter when it first got approved, with the nature/Hidden Power (if it had one) it had at the time. Use the search function if you can't find it. If you can't find your starters' starting nature/hidden power...use your first battle as a reference.
-Your present self will send out the current version of your mon, with its current nature/Hidden Power.
-Your future self will send out a version of your Pokemon that is at maximum evolution, with all moves and Dream World ability unlocked. It can have a different nature/Hidden Power than your current mons.
Due to a quirk in spacetime, nobody knows who is going to win or lose this match, despite having participated in it already. Time travel is a dick. For the purposes of damage, each Pokemon counts as a separate entity, and any combination of past, present, and future Pokemon can be used at any one time.
All participating mons get three times the usual counters, and KO counters go the the present version of the mon. Think 1v1 Doubles. That should be a good incentive to join.
PM the ref:
-The past copy of each mon from the prize claiming thread (or, if it's a starter, from your profile's starred moves and original nature/hidden power).
-The current version from your profile.
-The future version. For the future version, link to Veekun under moves and list its Hidden Power beneath the link. (For CAPs, link to the OP of the Data Audit thread.)
Smeargle can Sketch ANY moves utilized and has access to EVERY move in the future state, but can only take permanent Sketch slots from moves it has traced from past or present pokemon only. Past Smeargle only gets its starting Sketch moves and cannot permanently Sketch moves gained here.
If Items are turned on, the past iteration of your trainer is limited to (2) each of the following: Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries. Your present version can use any items in his possession, and your future version can use any items he wants. Berries from your past self won't use up your current items for whatever reason.
Starting evolution is also banned, as making the rules any longer than they already are would cause brain implosions.
Participants:
Fire Blast
Athenodoros
Mons:
Fire Blast:
Embirch [Forest Fire] (Male)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 42
Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Bullet Seed(*)
Flame Wheel(*)
Giga Drain(*)
Earth power(*)
Seed Bomb(*)
Counter(*)
Will-o-Wisp(*)
Fire Blast(*)
Protect(*)
Charmander (Maui) (F)
Nature: Naughty (+Atk, -SpDef)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 65
EC: 7/9
MC: 0
DC: 3/5
Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Dragon Dance
Flare Blitz
Crunch
Brick Break
Rock Slide
Facade
Gligar (Batman) (M)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Brick Break
Earthquake
Reflect
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Block
Charizard (Maui) (F)
Nature: Naughty
+1 Atk, -1 SpD
Type: Fire/Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 4
SpD-: 2
Spe: 100
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Leer
Dragon Dance
Flare Blitz
Crunch
Outrage
Brick Break
Rock Slide
Facade
Earthquake
Sunny Day
Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW)
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic
Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
http://www.smogon.com/forums/showthread.php?t=85754
Hidden Power Ice, 7
Charizard (Maui) (F)
Nature: Naughty
+1 Atk, -1 SpD
Type: Fire/Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 4
SpD-: 2
Spe: 100
EC: 9/9
MC: 2
DC: 5/5
Attacks:
http://veekun.com/dex/pokemon/charizard
Hidden Power Ice, 7
Gliscor (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal(DW)
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 1
SpD: 3
Spe: 95
EC: 6/6
MC: 0
DC: 5/5
Attacks:
http://veekun.com/dex/pokemon/gliscor
Hidden Power Grass, 7
Athenodoros:
Male Mudkipz (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 34 (-)
Attacks:
-Tackle (*)
-Growl (*)
-Mud-slap (*)
-Water Gun (*)
-Bide (*)
-Foresight (*)
-Mud Sport (*)
-Counter (*)
-Mirror Coat (*)
-Avalanche (*)
-Surf (*)
-Rain Dance (*)
-Waterfall (*)
Male Swampert (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
-Tackle (*)
-Growl (*)
-Mud-slap (*)
-Water Gun (*)
-Bide (*)
-Foresight (*)
-Mud Sport (*)
-Counter (*)
-Mirror Coat (*)
-Avalanche (*)
-Surf (*)
-Rain Dance (*)
-Waterfall (*)
-Toxic
-Earthquake
-Ice Beam
-Hammer Arm
-Focus Blast
-Stone Edge
-Substitute
-Scald
-Hydro Cannon
-Yawn
-Protect
-Wide Guard
-Blizzard
-Rollout
-Focus Blast
Male Swampert (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/swampert
Hidden Power Grass
Mars the Nidoran (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 42 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
Mars the Nidorino (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 56 (-)
EC: 4/9
MC: 2
DC: 2/5
Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
Mars the Nidoking (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 73 (-)
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/nidoking
Hidden Power Grass
Hephaestus the Piplup (M)
Nature:
Quiet - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 53
Atk: **
Def: **
SpA: ****
SpD: *
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
Hephaestus the Empoleon (M)
Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 100
Atk: ***
Def: ***
SpA: *****
SpD: ***
Spe: 60
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break
-Surf
-Signal Beam
-Hydro Cannon
-Roar
-Drill Peck
Hephaestus the Empoleon (M)
Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 60
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/empoleon
Hidden Power Electric
"First Fire Blast will send out his mons with items, then Athenodoros will with actions, then Fire Blast will order, then I'll rev up the old Infinite Improbability Drive and ref the thing.
As for items, from earlier in the post:
If Items are turned on, the past iteration of your trainer is limited to (2) each of the following: Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries. Your present version can use any items in his possession, and your future version can use any items he wants. Berries from your past self won't use up your current items for whatever reason-only your present self can use up items.
Everything clear? Good.
LET US BEGIN!"
Ah, Milliway's, the Restaurant at the End of the Universe. A fantastic place, where you can buy anything to eat you want, at any price thanks to the magic of millions of years of interest and the amazing powers of Bistromathics. As you enjoy whatever three-course-meal floats your boat, you notice a rival a few tables across. The end of the universe spectacle isn't going to be for another hour, so why not enjoy a small Pokemon fight?
Of course, it seems you've committed the ultimate blunder in the Restaurant-you've managed to meet yourself, both a past copy and a future copy. You remember your embarrassment at seeing your other two selves for the first time. And now you're back, this time as your current copy. You can feel the raw embarrassment radiating from your future copy, who has just arrived a third time at the same general area.
Your rival appears to be in the exact same predicament-his future and past selves have arrived at the same general area as well.
There's a Pokemon arena conveniently unused in this copy of the universe, a ref named Victor (Tortferngatr's RPing persona) is conveniently waiting nearby...and you can distinctly remember having a Pokemon battle there with your rival when you were younger. Your future self seems to have long anticipated this. It seems that Victor has decided to offer you all a challenge, with your selves on one side and your rival's selves on the other...
"9v9" Triples, technically 3v3 Triples with three iterations of each mon.
3 days DQ
12 chills per Pokemon, 4 recoveries per Pokemon (and by Pokemon I mean all three copies of that Pokemon.)
Switch = OK
Items = On
Abilities = All
Arena: The Restaurant at the End of the Universe
A futuristic restaurant with plenty of neo-neon and exotic plastic plants. There's a round dirt arena of about 50 feet diameter to fight in, with several fountains around the arena to call on for a water source. The scents of the cuisines of 42 million cultures permeate the air. All moves permitted.
The twist of this fight is that a past version and a future version of yourself have also joined in the fight.
-Your past self uses the version of each mon you enter when it first got approved, with the nature/Hidden Power (if it had one) it had at the time. Use the search function if you can't find it. If you can't find your starters' starting nature/hidden power...use your first battle as a reference.
-Your present self will send out the current version of your mon, with its current nature/Hidden Power.
-Your future self will send out a version of your Pokemon that is at maximum evolution, with all moves and Dream World ability unlocked. It can have a different nature/Hidden Power than your current mons.
Due to a quirk in spacetime, nobody knows who is going to win or lose this match, despite having participated in it already. Time travel is a dick. For the purposes of damage, each Pokemon counts as a separate entity, and any combination of past, present, and future Pokemon can be used at any one time.
All participating mons get three times the usual counters, and KO counters go the the present version of the mon. Think 1v1 Doubles. That should be a good incentive to join.
PM the ref:
-The past copy of each mon from the prize claiming thread (or, if it's a starter, from your profile's starred moves and original nature/hidden power).
-The current version from your profile.
-The future version. For the future version, link to Veekun under moves and list its Hidden Power beneath the link. (For CAPs, link to the OP of the Data Audit thread.)
Smeargle can Sketch ANY moves utilized and has access to EVERY move in the future state, but can only take permanent Sketch slots from moves it has traced from past or present pokemon only. Past Smeargle only gets its starting Sketch moves and cannot permanently Sketch moves gained here.
If Items are turned on, the past iteration of your trainer is limited to (2) each of the following: Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries. Your present version can use any items in his possession, and your future version can use any items he wants. Berries from your past self won't use up your current items for whatever reason.
Starting evolution is also banned, as making the rules any longer than they already are would cause brain implosions.
Participants:
Fire Blast
Athenodoros
Mons:
Fire Blast:

Embirch [Forest Fire] (Male)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 42
Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Bullet Seed(*)
Flame Wheel(*)
Giga Drain(*)
Earth power(*)
Seed Bomb(*)
Counter(*)
Will-o-Wisp(*)
Fire Blast(*)
Protect(*)

Charmander (Maui) (F)
Nature: Naughty (+Atk, -SpDef)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 65
EC: 7/9
MC: 0
DC: 3/5
Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Dragon Dance
Flare Blitz
Crunch
Brick Break
Rock Slide
Facade

Gligar (Batman) (M)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt

Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Brick Break
Earthquake
Reflect
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Block

Charizard (Maui) (F)
Nature: Naughty
+1 Atk, -1 SpD
Type: Fire/Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 4
SpD-: 2
Spe: 100
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Leer
Dragon Dance
Flare Blitz
Crunch
Outrage
Brick Break
Rock Slide
Facade
Earthquake
Sunny Day

Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW)
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic

Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
http://www.smogon.com/forums/showthread.php?t=85754
Hidden Power Ice, 7

Charizard (Maui) (F)
Nature: Naughty
+1 Atk, -1 SpD
Type: Fire/Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW)
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 4
SpD-: 2
Spe: 100
EC: 9/9
MC: 2
DC: 5/5
Attacks:
http://veekun.com/dex/pokemon/charizard
Hidden Power Ice, 7

Gliscor (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal(DW)
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 1
SpD: 3
Spe: 95
EC: 6/6
MC: 0
DC: 5/5
Attacks:
http://veekun.com/dex/pokemon/gliscor
Hidden Power Grass, 7
Athenodoros:

Male Mudkipz (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 34 (-)
Attacks:
-Tackle (*)
-Growl (*)
-Mud-slap (*)
-Water Gun (*)
-Bide (*)
-Foresight (*)
-Mud Sport (*)
-Counter (*)
-Mirror Coat (*)
-Avalanche (*)
-Surf (*)
-Rain Dance (*)
-Waterfall (*)

Male Swampert (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
-Tackle (*)
-Growl (*)
-Mud-slap (*)
-Water Gun (*)
-Bide (*)
-Foresight (*)
-Mud Sport (*)
-Counter (*)
-Mirror Coat (*)
-Avalanche (*)
-Surf (*)
-Rain Dance (*)
-Waterfall (*)
-Toxic
-Earthquake
-Ice Beam
-Hammer Arm
-Focus Blast
-Stone Edge
-Substitute
-Scald
-Hydro Cannon
-Yawn
-Protect
-Wide Guard
-Blizzard
-Rollout
-Focus Blast

Male Swampert (*), "Poseidon"
Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/swampert
Hidden Power Grass

Mars the Nidoran (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 42 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt

Mars the Nidorino (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 56 (-)
EC: 4/9
MC: 2
DC: 2/5
Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic

Mars the Nidoking (M)
Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion
Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 73 (-)
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/nidoking
Hidden Power Grass

Hephaestus the Piplup (M)
Nature:
Quiet - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 53
Atk: **
Def: **
SpA: ****
SpD: *
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute

Hephaestus the Empoleon (M)
Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 100
Atk: ***
Def: ***
SpA: *****
SpD: ***
Spe: 60
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break
-Surf
-Signal Beam
-Hydro Cannon
-Roar
-Drill Peck

Hephaestus the Empoleon (M)
Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 60
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
http://veekun.com/dex/pokemon/empoleon
Hidden Power Electric
"First Fire Blast will send out his mons with items, then Athenodoros will with actions, then Fire Blast will order, then I'll rev up the old Infinite Improbability Drive and ref the thing.
As for items, from earlier in the post:
If Items are turned on, the past iteration of your trainer is limited to (2) each of the following: Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries. Your present version can use any items in his possession, and your future version can use any items he wants. Berries from your past self won't use up your current items for whatever reason-only your present self can use up items.
Everything clear? Good.
LET US BEGIN!"