EngineerPikachu vs. Dogfish44 in a 3v3 Triples (TravelLog)

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Welcome one and all to a match of the century! EngineerPikachu vs. Dogfish44.

Let's look at the teams!

Engineer's Team:

176.png

Togetic (Tamama) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats: 55 / 40 / 85 / 80 / 105 / 40

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe: 40

Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf

Morning Sun
Nasty Plot
Psycho Shift

Tri Attack

Flamethrower
Reflect
Substitute
Shadow Ball
280.png

Ralts (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 28 / 25 / 25 / 45 / 35 / 40

HP: 90
Atk: * (1)
Def: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe-: 34 (40 / 1.15)

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Shadow Sneak

Thunderbolt
Will-o-Wisp
Substitute
447.png

Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 40 / 70 / 40 / 35 / 40 / 60

HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Vacuum Wave

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Earthquake
Shadow Claw
Rock Slide


Dogfish's Team:
633.png

Deino [Teresa] (F)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Head Smash
Fire Fang

Taunt
Substitute
Protect

299.png

Nosepass [Noro] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

Nosepass
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave

Stealth Rock
Explosion
Head Smash

Earthquake
Rock Slide
Thunderbolt

137.png

Porygon [Data] (N/A)
Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Can be enabled): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Signal Beam
Tri Attack
Discharge

Ice Beam
Shadow Ball
Hyper Beam

Magic Coat

And now the rules:
Originally Posted by Fat Dogfish44
Challenge 1 - NFEs Please! TAKEN BY ENGINEER PIKACHU
3 v 3 Triples
DQ: 1 Week
Restricted Moves: Bide (Banned) ; Non-Damaging moves which cause Sleep (Banned) ; Unlimited Chills/Recovers
Arena: Forest within a Tree. A gargantuam tree, larger than any Baobab, it is actually hollow. The wooden trunk is still incredibly firm, with small leafy branches extending inside the trunk. There are leaves covering the top of the hollow trunk, and these block a large portion of sunlight. The only light sources available are a glowing form of fungi, which grow on the trunk, giving twilight conditions. The bottom of the tree is made of fertile soil, which is good at absorbing impacts and shaking. There is a small abount of moisture in the air which will prevent the tree from burning after an ember, but 3 or 4 shots will burn the tree down. The moisture cannot power the water moves like Surf though. Digging is difficuly in this arena, since the roots from the tree will happily stop you, causing 10 damage per action spent underground.
Are there any refs available? Please?

Switch=N/A
Items=Off
Abilities=All


All mons are automatically released, and Engineer moves first.
 
Since positioning is off... Check the white text!

Togetic: Reflect - Magical Leaf (Nosepass)
IF (You are Taunted on A1) THEN (Use Magical Leaf (Nosepass) instead)
This is not a KO substitution.
Ralts: Will-o-Wisp (Nosepass) - Magical Leaf (Nosepass)
IF (You are Taunted on A1) THEN (Take Will-o-Wisp out of the queue and use Magical Leaf (Nosepass) instead)
This isn't a KO substitution either.
Riolu: Force Palm (Nosepass) - Rock Slide
IF (Screech would be able to drown out a Taunt) AND (Someone uses Taunt on A1) THEN (Insert a Screech (Nosepass) into the queue)
 
Noro: For your first battle, let's be simple. Combine Head Smash and Explosion - build up pressure in your skull, then let the force of the Head Smash crashing release the close range explosion on Togetic. Following combo rules, that's 40 BP, which should translate into 57 Damage.

Teresa (Hustle off!): Begin with a Taunt on Ralts. Then Crunch Togetic, using the twilight conditions to assist you.

Data: Begin with a Discharge (Hit everyone, but try to make it hit Togetic and Riolu first and foremost). Then Tri-attack Togetic.

Sub for Data and Teresa: If Togetic is KOed, swap your target to Ralts
 
633.png
137.png
299.png

HP: 90 | 100 | 90
Energy: 100 | 100 | 100
Boosts/Drops: N/A | N/A | N/A
Other: N/A | N/A | N/A
Speed: 44 | 46 | 26

VS.​


176.png
280.png
447.png

HP: 90 | 90 | 90
Energy: 100 | 100 | 100
Boosts/Drops: N/A | N/A | N/A
Other: N/A | N/A | N/A
Speed: 40 | 34 | 60

Round One: Off With A Bang

Well folks, it looks like we've come to this super-tree-forest-thing apparently. Interesting. Anyway, EngineerPikachu and Dogfish44 send out their teams and it looks like it's going to be an interesting match. Toshi starts by Force Palming Nosepass for some respectable damage. Meanwhile, Porygon launches an electrical discharge, damaging Toshi and Samurai, but not Tanama (who is protected by the tree!). Angry at this, Deino taunts Samurai by saying several unflattering things about his mother. The Ralts, miffed, summons a storm of magical leaves that go flying towards Nosepass for some damage. The statue-head shrugs it off however and charges toward Tanama for an Explosive Smash. Whoa! That did some serious damage, even if it did cause Nosepass to get KOed.

With Nosepass out of the way however, Engineer's pokemon are free to launch an-all out assault. Toshi opens with a powerful Rock Slide, while (unfortunately), Tanama and Samurai both launch Magical Leaves at the now-fainted Nosepass...Oops! Porygon, smartly, opts to gather its energy and fire a Tri-Attack at Tanama, which proves powerful enough to KO the flying fairy. To end the round, Deino gnashes his teeth and crunches down on Ralts, though it doesn't deal much damage thanks to the reflective light.

Well one pokemon is down, 5 to go!


Riolu, Force Palm Nosepass (4 energy)=Not calcing b/c Nosepass gets KOed anyway.
Porygon, Discharge (6 energy)= 11 damage to Togetic, 9 damage to Riolu, 8 damage to Ralts. No paralysis.
Deino, Taunt Ralts (6 energy)=Ralts is taunted for 6 actions!
Togetic, Reflect (8 energy)= Engineer’s team has Reflect for 6 actions.
Ralts, Magical Leaf (5 energy)=9 damage to Nosepass
Nosepass, Explosive Smash on Togetic= 65 damage to Togetic. Nosepass KOed

Riolu, Rock Slide (6 energy)= 8 damage to Porygon, 11 damage to Deino.
Porygon, Tri-Attack (7 energy)=14 damage to Togetic. Togetic KOed. Porygon gets a KO counter.
Deino, Crunch (6 energy)=8 damage to Ralts.
Togetic, Magical Leaf (5 energy) = BUT NOSEPASS IS KOed! Fails!
Ralts, Magical Leaf (9 energy)= see above.

End of round:
Riolu=81 HP, 90 energy, Reflect (5 actions)
Togetic=KOed
Ralts= 74 HP, 86 energy, Taunted, Reflect (4 actions)

Nosepass= KOed
Deino= 79 HP, 88 energy
Porygon= 92 HP, 94 energy


633.png
137.png

HP: 79 | 92
Energy: 88 | 94
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


280.png
447.png

HP: 74 | 81
Energy: 86 | 90
Boosts/Drops: N/A | N/A| N/A
Other: Taunted (4a), Reflect (4a) | Reflect (5a)
Speed: 34 | 60



Your move dogfish.
 


Riolu has 2 move-based substitutions (Screech if Taunt is used & Force out of way if explosion is used) when the legal maximum is 1, meaning the second sub move should be ignored.

That, and I find that a substitution not clearly stated is unfair, I should not have to highlight a post to read a substitution.
 
After discussing the matter on IRC with Flora, dogfish44's objection is taken as valid and the round has been fixed to reflect that. Furthermore, I'd like to note that the use of white-text substitutions is decidedly underhanded, so Flora deleted them. Please refrain from this behavior in the future.

Anyway, it's dogfish's actions.
 
Danke.

Noro, you did brilliantly. Let us see that your work is contintued!

Teresa, Begin with a Crunch, then a DragonBreath on Ralts.

Data, Shadow Ball and Signal Beam each do 14.25 damage to Ralts. So Signal Beam then Shadow Ball on Ralts
 
Well, I did tell both of you to look at the white text and there was even a note by the first sentence that said "read the white text," but whatever.

Ralts: Thunderbolt x2 (Porygon)

Riolu: Force Palm x2 (Porygon)
 
633.png
137.png

HP: 79 | 92
Energy: 88 | 94
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


280.png
447.png

HP: 74 | 81
Energy: 86 | 90
Boosts/Drops: N/A | N/A| N/A
Other: Taunted (4a), Reflect (4a) | Reflect (5a)
Speed: 34 | 60


Round Two:

Going on the offensive, Toshi decides to use a powerful Force Palm on Porygon, scrambling its data slightly. Porygon, furious as a pile of sentient data can be, responds with a Signal Beam which does GigaBytes of damage to Samurai. For his part, Deino once again Crunches down on Samurai, but unlike the beam, it gets weakened by the reflective shield... interesting! Battered but still alive, Samurai gathers all its power together to launch a nasty Thunderbolt on Porygon.

Now fully in an attacking frame of mind, Toshi once again Force Palms Porygon, with the datamon responding by collecting shadows which it fires at Samurai in a writhing ball of ghoulish might, which has the side effect of weakening his mental defenses! Deino, however, takes the time to draw on his draconian heritage and breathes fire at Samurai, and it looks like it left the little guy paralyzed! To finish up the round, Samurai once again fires a Thunderbolt.

Riolu, Force Palm (4 energy)=16 damage to Porygon
Porygon, Signal Beam (6 energy)=14 damage to Ralts
Deino, Crunch (6 energy)=8 damage to Ralts
Ralts, Thunderbolt (7 energy)=12 damage to Porygon

Riolu, Force Palm (8 energy)=16 damage to Porygon
Porygon, Shadow Ball (6 energy)=14 damage to Ralts, RNG succeeds, -1SpD
Deino, Dragonbreath (5 energy)=10 damage to Ralts, RNG succeeds, paralysis
Ralts, Thunderbolt (11 energy)=12 damage to Porygon


End:
Riolu=81 HP, 78 energy, Reflect (2a)
Ralts=28 HP, 78 energy, -1SpD for a round, 20% paralyzed, Taunted (1a), Reflect (1a)
Deino=79 HP, 77 energy
Porygon=36 HP, 82 energy


633.png
137.png

HP: 79 | 36
Energy: 77 | 82
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


280.png
447.png

HP: 28 | 81
Energy: 78 | 78
Boosts/Drops: -1SpD | N/A
Other: 20% Paralyzed, Taunted (1a), Reflect (1a) | Reflect (2a)
Speed: 34 | 60


Your actions Engineer.
 
Ralts: Magical Leaf - Thunderbolt (all Porygon)

Riolu: Vacuum Wave - Force Palm (all Porygon)

Sub for both: IF (Porygon faints) THEN (Switch to Deino)
 
633.png
137.png

HP: 79 | 36
Energy: 77 | 82
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


280.png
447.png

HP: 28 | 81
Energy: 78 | 78
Boosts/Drops: -1SpD | N/A
Other: 20% Paralyzed, Taunted (1a), Reflect (1a) | Reflect (2a)
Speed: 34 | 60

Round Three: Time to Get Serious

As things draw closer to an end, Toshi strikes the air with his fist creating a Vacuum Wave which deals significant damage to Porygon. In response, the data creature gathers as many bytes as possible and charges the energy with a buggy aura. It then fires the resulting Signal Beam for massive damage towards Samurai. Deino, meanwhile, once again opts to Crunch the little psychic between his fangs, leaving the poor Ralts close to unconsciousness. Summoning his strength however, Samurai launches a swarm of Magical Leaves at Porygon, leaving it also in poor condition.

Toshi now decides to amp things up by using a Forceful Palm assault on Porygon, which the data monster responds to with a powerful Hyper Beam. Deino, crunching once again, finally manages to knock out Samurai.

Riolu, Vacuum Wave (3 energy)=8 damage to Porygon
Porygon, Signal Beam (6 energy)=16 damage to Ralts
Deino, Crunch (6 energy)=8 damage to Ralts
…RNG for Defense Drop successful (=18). Ralts -1Def
Magical Leaf (5 energy)=8 damage to Porygon.

Riolu, Force Palm (4 energy)=16 damage to Porygon.
Deino, Crunch (10 energy)=10 damage to Ralts, Ralts KOed
Porygon, Hyper Beam (10 energy)=21 damage to Riolu.

End:
Riolu=60 HP, 71 energy
Ralts=KOed
Deino= 79 HP, 61 energy
Porygon= 4 HP, 66 energy.

633.png
137.png

HP: 79 | 4
Energy: 61 | 66
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


447.png

HP: 60
Energy: 71
Boosts/Drops: N/A
Other: N/A
Speed: 60

Dogfish44: your actions.


Edit: Fixed. Please post actions.
 


Did you run the calc for vacuum wave as a physical attack? Since it's a special move xD This means it only does 8.25 damage: (4 + 3 - 1.5) * 1.5 = 8.25

That somewhat changes things ^.^

Edit: Did you account for stab and stat difference on Porygon's Hyper Beam?
 
633.png
137.png

HP: 79 | 4
Energy: 61 | 66
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 44 | 46

VS.​


447.png

HP: 60
Energy: 71
Boosts/Drops: N/A
Other: N/A
Speed: 60

Round Four: Mano e Mano

In our shortest round yet, Toshi wastes no time knocking Porygon unconscious by smacking the air so hard it creates a vacuum-like wave of air, which flies toward Porygon, crushing him against a nearby wall. Yep, he's down for the count.

Knowing that things are one-on-one now, Deino wisely substitutes a likeness of himself where Toshi last saw him. As a result, when Toshi tries to Force Palm the sly dragon, all he does is heavily damage the substitute. But, amazingly, it's still standing!!! Taking advantage of the moment, Deino uses his dragonbreath to harm Toshi. Things are looking close, but Deino does have a substitute still up. However, his energy is pretty low, so this could be anyone's match.

Tune in next time!


Riolu, Vacuum Wave Porygon (3 energy)= Porygon KOed
Deino, Substitute 25 HP (22 energy)=Deino has a 25 HP substitute!

Riolu, Force Palm Deino (8 energy)=20 damage to Deino's Substitute
...RNG for paralysis (<=30): 41, no.
Deino, Dragonbreath Riolu (5 energy)=11 damage to Riolu
...RNG for paralysis (<=30): 64, no.

End:
Riolu=49 HP, 60 energy
Deino= 54 HP (w/ 5 HP substitute), 34 energy.

633.png

HP: 54
Energy: 34
Boosts/Drops: N/A
Other: 5 HP substitute
Speed: 44

VS.​


447.png

HP: 49
Energy: 60
Boosts/Drops: N/A
Other: N/A
Speed: 60


Engineer, your actions.
 
Travel is correct.

Force Palm - Ice Punch - Force Palm (if necessary)
IF (Deino uses Protect) AND (Deino did not use Protect the action before) THEN (Insert a Feint)
 
I'm perfectly happy with 3 actions a round, let's wrap this up quickly ^.^

Substitute (20 HP) ~ DragonBreath ~ Earth Power
 
633.png

HP: 54
Energy: 34
Boosts/Drops: N/A
Other: 5 HP substitute
Speed: 44

VS.​


447.png

HP: 49
Energy: 60
Boosts/Drops: N/A
Other: N/A
Speed: 60


Round Five: Final Countdown

This round leaves things almost at a close, as Toshi first destroys Deino's substitute with his Force Palm only for Deino to summon yet another substitute. Amazingly however, Toshi manages to critically wound this new doll, destroying it with an icy punch. Furious now, Deino launches his dragonbreath at Toshi, wounding him. Fully into the offensive now, Toshi yet again force palms Deino before getting hit with the power of the earth that Deino harnessed.

Things are looking grim for Deino, but maybe he can turn it around. Check back to find out!

Riolu, Force Palm (12 energy)=Deino's substitute breaks.
Deino, substitute (17 energy)=Deino has a 20 HP substitute.

Riolu, Ice Punch (6 energy)=crit! 25 damage. Deino's substitute breaks!
Deino, Dragonbreath (5 energy)=11 damage to Riolu
...RNG for Paralysis=87, no

Riolu, Force Palm (4 energy)=20 damage to Deino.
Deino, Earth Power (7 energy)=16 damage to Riolu.
...RNG for SpD drop=71, no

End:
Deino=14 HP, 5 energy
Riolu= 28 HP, 38 energy


633.png

HP: 14
Energy: 5
Boosts/Drops: N/A
Other:
Speed: 44

VS.​


447.png

HP: 22
Energy: 38
Boosts/Drops: N/A
Other: N/A
Speed: 60

you're up dogfish.
 
633.png

HP: 14
Energy: 5
Boosts/Drops: N/A
Other:
Speed: 44

VS.​


447.png

HP: 22
Energy: 38
Boosts/Drops: N/A
Other: N/A
Speed: 60

Round Six: Yeah...I felt awful when I RNGed that one

Wanting to finally end this, Toshi lunges toward Deino and KOs it with a massive punch of icy fury. Great job to all participants!

Riolu, Ice Punch (6 energy)=Deino KOed

633.png

HP: Iced
Energy: KO
Boosts/Drops: KO
Other: KO
Speed: 44

VS.​


447.png

HP: 22
Energy: 32
Boosts/Drops: N/A
Other: N/A
Speed: 60


Engineer Pikachu is the winner!
Both players get 2 TC.

Togetic: 1 EC, 2 MC, 1 DC
Riolu: 1 EC, 2 MC, 1 DC, 2 KOC
Ralts: 1 EC, 2 MC, 1 DC, (Not sure if it should get a KOC for being last to damage Nosepass, but if so, it gets 1)

Deino: 1 EC, 2 MC, 1 DC, 1 KOC
Porygon: 1 EC, 2 MC, 1 DC, 1 KOC
Nosepass: 1 EC, 2 MC, 1 DC

I get 6 RC
 
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