AMPHIBIOUS MAELSTROM
Introduction:
Well, this is my first RMT in over a year. After a lengthy break form competitive battling, I was drawn in again by the allure of 5th Gen OU, only to find myself in a completely different metagame. The advent of weather wars has completely shifted the landscape of OU. After a painful adjustment period whereby I had my @$$ handed to me, I believe I have finally grasped OU. With that, I decided to make this RMT, and what better than to base the team around everyone's new favorite toy, Politoed?
Team Building:

Politoed, of course, is the centerpiece of this team. Upon reviewing the plethora of rain abusers, I found the Thun-Tor combination the most effective. Not only do they boast perfect accuracy Thunder and Hurricane respectively in the rain. They also have near perfect offensive synergy. Hitting most of the metagame for a walk around the park between them.



Due to Thun-Tor's Stealth Rocks weakness, as well as Politoed's fear of Toxic Spikes, I decided to add Forretress to my team.




Since, Poltoed and Thun-Tor are bound to take a lot of residual damage throughout the match due to switching. I decided to add a Wish Passer, as it is imperative that they, especially Politoed during weather wars, stays alive. Not to mention the aforementioned trio appreciate parasupport. So I added Jirachi.





I had no clue what to put in the last spot at first. So I decided to slot Toxicroak temporarily.






It became immediately clear that I had trouble against Reuniclus, who I could not hit with anything. Having a Wish Passer already in Jirachi, I found Forretress redundant for preventing passive damage, as Jirachi could simply heal off the passive damage taken from entry hazards. So I replaced Forry with Scizor, same type, but different role.






The team also had problems against Rotom-W. So I decided to replace Toxicroak with Virizion, so as to not lose my ability to destroy steels like Ferrothorn.






Due to a lack of Fire resists. My team was weak to sun teams and therefore, I had to sacrifice Tornadus for Dragonite, who although does not wreak as much havoc offensively, provides more bulk and better defenses synergy. (credit Tomahawk9)






And Voila, there's my team.
The Team:

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 SpD/ 252 SpA/ 252Spe
Modest Nature
Hydro Pump
Ice Beam
Perish Song
Hidden Power Grass
Everyone's favorite zero to hero! Politoed! Hydro Pump under the rain allows it to leave a dent under any Pokemon without Water Absorb, Storm Drain, or Dry Skin. Politoed has become a Choice Scarf toed to allow for it to combat more dangerous threats. It can revenge kill Excadrill and numerous other threats with a Rain Boosted Hydro Pump, while still being able to hit its fellow weather bretheren under their respective weathers hard. Ice Beam gives me another way to revenge Landorus, Thundurus, Tornadus and dragons such as Haxorus. Hidden Power Grass for those pesky bulky waters. Perish Song is chosen as the last move to break Baton Pass chains, phase, and stop "last man comebacks". (credit AB2)

Thundurus @ Lum Berry
Trait: Prankster
EVs: 4 Def/ 252 SpA/ 252 Spe
Timid Nature
Nasty Plot
Thunder
Hidden Power Ice
Focus Blast
Thundurus is arguably the most broken sweeper in the current metagame. Basically comes in on a resisted move or EQ aimed at Jirachi, set up and proceed to sweep. Lum Berry is used over Leftovers and Life Orb since Taunt is no longer on the set. It allows Thundurus to surviavoid status from Ferrothorn, the fat pink whore, or some random hax once. (credit TheMasterOfOZ) Basically spam Thunder against everything, and occasionally HP Ice against electric resists. Focus Blast is to help for weather wars, as it hits Tyranitar hard, as well as various other threats such as Heatran and Ferrothorn. This thing is so effective as a sweeper even without rain support. 111 troll speed, great coverage between electric and ice, the ability to avoid status. With a perfect accuracy 180BP thunder instead of thunderbolt, this thing goes from beast to, well, Zeus-lite. Not complaining about the 30% paralysis rate either. Coupled with his offensive synergy with Dragonite and this thing can put up a clinic against unprepared teams.

Dragonite @ Life Orb
Trait: Multi Scale
EVs: 252 Atk/ 252 SpA/ 4 Spe
Rash Nature
Hurricane
Aqua Tail
Brick Break
Roost
Dragonite has replaced Tornadus on this team as a secondary weather abuser behind Tornadus, simply because of his ability to take on Sun Teams. (Partial credit given to Tomahawk9 for giving me the idea of using Dragonite) First of all, Dragonite is blessed with a gift in the form of Multiscale to finally give it an advantage over Salamence. Coupled with D-Nite’s incredible bulk, gives him divine level survivability. A perfect accuracy 180 BP Hurricane can hit even resist that come in hard. The 30% chance of confusion can sometimes allow Dragonite to defeat would be checks and counters. Aqua Tail hits Jirachi, a common switch in to D-Nite, for a 2HKO, as well as numerous other steel types such as Skarmory and Heatran. Brick Break performs multiple roles, allowing him to break Espeon and Latias’ dual screens. While Extremespeed is helpful for hitting Latios and Thundurus, I already have Jirachi to deal with those two. Brick Break allows Dragonite to OHKO Tyranitar. Roost is also used over Extremespeed in the last slot to give D-Nite better survivability as he is essentially my only answer to a sun team. I am still not sold on Dragonite, but since everyone seems to like it, I've decided its worth giving it a shot.

Scizor @ Life ORb
Trait: Technician
EVs: 252 Atk/ 4 SpD/ 252 Spe
Adamant Nature
Swords Dance
Bullet Punch
Superpower
Bug Bite
Ahh, the steel bug that reigned atop the zenith of 4th Gen OU still remains as powerful a threat as ever, although now when you see Scizor, you don't immediately think "Choice Band Bullet Punch U-turn". Although offensive SD Scizor is unable to come into Latios' DM's, Scizor is not needed with the presence of Jirachi, he is actually more effective for the role I have designated than bulky SD Scizor. Bug Bite to deal with Reuniclus, Bullet Punch to revenge Terrakion and dragons. It also allows me to pull off a late games sweep. With team preview, you can see a Magnezone or Heatran from a mile away. Since Jirachi is arguably the most valuable member of my team, I do not want it getting slain by a Magnezone. Offensive Scizor acts as a lure to dispatch Zone or Heatran on the switch in, giving Jirachi, and indirectly, the rest of my team, more survivability. Since Scizor is not bulky, turning 3HKOs into 2HKOs and 2HKOs into OHKOs is even more important. Therefore, Life Orb is the preferred item. Another bonus from the rain is that Fire+Scizor does not equal an instant death anymore. Hence, Scizor successfully acts as a secondary sweeper, revenge killer, and lure all in one package.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 Hp/ 224 SpD/ 32 Spe
Careful Nature
Iron Head
Thunder
Wish
Stealth Rock
There is one pokemon on this team that must survive at all costs, above every other member, and that is Jirachi. Even during weather wars, it is more imperative to keep Jirachi healthy than Politoed. Why? Because Jirachi can simply heal off that 20% Politoed later with Wish, it is easily the glue that holds the team together. Not only does it check dangerous threats such as Latios and Thundurus, but it also offers valuable support, about 50% of games, Jirachi emerges as MVP. Due to the heavy hitting, high octane offense of this team, it is bound to force a lot of switches. Stealth Rocks damage builds up throughout the game and allows for Thundurus, Dragonite and even Scizor or Virizion to sweep more easily. Both Thundurus and Dragonite are Stealth Rocks weak, and Scizor doesn't fare much better against entry hazards. Politoed doesn't exactly appreciate them either. Furthermore, Thundurus, Dragonite and Scizor are bound to take a lot of LO recoil damage throughout a match. Wish is therefore an extremely valuable move, keeping these three sweepers healthy late game should they hit an obstacle mid-game. More importantly, Wish can keep Politoed healthy for weather wars. Due to Politoed's low speed Parasupport allows him to nuke opponents with Hydro Pump, it also allows Thun-Tor to bypass revenge killers, other than Starmie, there aren't many revenge killers that can outspeed them w/o a Choice Scarf. Thunder is chosen over Thunder Wave to handle Thundurus more easily. (credit Eternal) It is also important to mention that Jirachi's fire weakness is no longer present due to the rain nerf (unless fighting a sun team)

Virizion @ Leftovers
Trait: Justified
EVs: 4 Hp/ 252 SpA/ 252 Spe
Timid Nature
Calm Mind
Giga Drain
Focus Blast
Hidden Power Ice
Rotom-W is infamous for being the bane of rain teams. As a result I decided to employ Virizion to deal with this malevolent, lurking washing machine... yeah that didn't sound cool at all... With its superior special defenses, Virizion shrugs off Rotom-W's attacks with contempt. Hydro Pump, despite the rain boost, still does pathetic damage to Aramis, thunderbolt even more futile, HP Fire is nerfed by the rain, so it actually does even less than Hydro Pump. Virizion on the other hand, can simply CM, and heal itself with Giga Drain. Focus Blast and HP Ice give Aramis fantastic coverage, and while none of them are particularly sharp rapiers, they allow Virizion to hit most of the metagame, most notably the increasingly common Ferro R-W Gliscor defensive cores. Despite being overly religious, this adaptation of the third musketeer is perfect anchor for this team, and now that I have made you all suffer through a number of bad three musketeer jokes, I guess thats it with my team. :D
Retired Members:

Tornadus @ Life Orb
Trait: Prankster
EVs: 32 Atk/ 224 SpA/ 252 Spe
Naive Nature
Hurricane
Hammer Arm
Hidden Power Ice
Taunt
Tornadus is a freaking beast under the rain. While it is usually overshadowed by its electric and ground genie brethren, under the rain, the opponent can absolutely not afford to underestimate this monster. A perfect accuracy with 120 BP STAB is no laughing matter. Hurricane can put a dent even into pokemon that resist it, courtesy of the 180 BP coupled with LO, not to mention it hits arguably the most dominant type in the metagame, fighting, for SE damage. The fact that it also has a 30% confuse rate makes the attack even more effective, sometimes capable of destroying its checks simply through hax. Hammer Arm is designed exclusively for Tyranitar, although it can be used to finish off weakened steels. HP Ice is to hit the likes of Gliscor, Landorus, and the dragons hard, especially if the opponent manages to get rid of rain. Taunt is to protect him from status from the likes of Blissey, although Blissey is 2HKOd anyways by Hammer Arm. LO recoil is no issue, as Jirachi is always there to provide insurance healing. The sheer power of Hurricane, combined with his twin's Thunder is enough to rip a gaping hole through any team. Thun-Tor together form the "maelstrom" of this team.
Introduction:
Well, this is my first RMT in over a year. After a lengthy break form competitive battling, I was drawn in again by the allure of 5th Gen OU, only to find myself in a completely different metagame. The advent of weather wars has completely shifted the landscape of OU. After a painful adjustment period whereby I had my @$$ handed to me, I believe I have finally grasped OU. With that, I decided to make this RMT, and what better than to base the team around everyone's new favorite toy, Politoed?
Team Building:

Politoed, of course, is the centerpiece of this team. Upon reviewing the plethora of rain abusers, I found the Thun-Tor combination the most effective. Not only do they boast perfect accuracy Thunder and Hurricane respectively in the rain. They also have near perfect offensive synergy. Hitting most of the metagame for a walk around the park between them.



Due to Thun-Tor's Stealth Rocks weakness, as well as Politoed's fear of Toxic Spikes, I decided to add Forretress to my team.




Since, Poltoed and Thun-Tor are bound to take a lot of residual damage throughout the match due to switching. I decided to add a Wish Passer, as it is imperative that they, especially Politoed during weather wars, stays alive. Not to mention the aforementioned trio appreciate parasupport. So I added Jirachi.





I had no clue what to put in the last spot at first. So I decided to slot Toxicroak temporarily.






It became immediately clear that I had trouble against Reuniclus, who I could not hit with anything. Having a Wish Passer already in Jirachi, I found Forretress redundant for preventing passive damage, as Jirachi could simply heal off the passive damage taken from entry hazards. So I replaced Forry with Scizor, same type, but different role.






The team also had problems against Rotom-W. So I decided to replace Toxicroak with Virizion, so as to not lose my ability to destroy steels like Ferrothorn.






Due to a lack of Fire resists. My team was weak to sun teams and therefore, I had to sacrifice Tornadus for Dragonite, who although does not wreak as much havoc offensively, provides more bulk and better defenses synergy. (credit Tomahawk9)






And Voila, there's my team.
The Team:

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 SpD/ 252 SpA/ 252Spe
Modest Nature
Hydro Pump
Ice Beam
Perish Song
Hidden Power Grass
Everyone's favorite zero to hero! Politoed! Hydro Pump under the rain allows it to leave a dent under any Pokemon without Water Absorb, Storm Drain, or Dry Skin. Politoed has become a Choice Scarf toed to allow for it to combat more dangerous threats. It can revenge kill Excadrill and numerous other threats with a Rain Boosted Hydro Pump, while still being able to hit its fellow weather bretheren under their respective weathers hard. Ice Beam gives me another way to revenge Landorus, Thundurus, Tornadus and dragons such as Haxorus. Hidden Power Grass for those pesky bulky waters. Perish Song is chosen as the last move to break Baton Pass chains, phase, and stop "last man comebacks". (credit AB2)

Thundurus @ Lum Berry
Trait: Prankster
EVs: 4 Def/ 252 SpA/ 252 Spe
Timid Nature
Nasty Plot
Thunder
Hidden Power Ice
Focus Blast
Thundurus is arguably the most broken sweeper in the current metagame. Basically comes in on a resisted move or EQ aimed at Jirachi, set up and proceed to sweep. Lum Berry is used over Leftovers and Life Orb since Taunt is no longer on the set. It allows Thundurus to surviavoid status from Ferrothorn, the fat pink whore, or some random hax once. (credit TheMasterOfOZ) Basically spam Thunder against everything, and occasionally HP Ice against electric resists. Focus Blast is to help for weather wars, as it hits Tyranitar hard, as well as various other threats such as Heatran and Ferrothorn. This thing is so effective as a sweeper even without rain support. 111 troll speed, great coverage between electric and ice, the ability to avoid status. With a perfect accuracy 180BP thunder instead of thunderbolt, this thing goes from beast to, well, Zeus-lite. Not complaining about the 30% paralysis rate either. Coupled with his offensive synergy with Dragonite and this thing can put up a clinic against unprepared teams.

Dragonite @ Life Orb
Trait: Multi Scale
EVs: 252 Atk/ 252 SpA/ 4 Spe
Rash Nature
Hurricane
Aqua Tail
Brick Break
Roost
Dragonite has replaced Tornadus on this team as a secondary weather abuser behind Tornadus, simply because of his ability to take on Sun Teams. (Partial credit given to Tomahawk9 for giving me the idea of using Dragonite) First of all, Dragonite is blessed with a gift in the form of Multiscale to finally give it an advantage over Salamence. Coupled with D-Nite’s incredible bulk, gives him divine level survivability. A perfect accuracy 180 BP Hurricane can hit even resist that come in hard. The 30% chance of confusion can sometimes allow Dragonite to defeat would be checks and counters. Aqua Tail hits Jirachi, a common switch in to D-Nite, for a 2HKO, as well as numerous other steel types such as Skarmory and Heatran. Brick Break performs multiple roles, allowing him to break Espeon and Latias’ dual screens. While Extremespeed is helpful for hitting Latios and Thundurus, I already have Jirachi to deal with those two. Brick Break allows Dragonite to OHKO Tyranitar. Roost is also used over Extremespeed in the last slot to give D-Nite better survivability as he is essentially my only answer to a sun team. I am still not sold on Dragonite, but since everyone seems to like it, I've decided its worth giving it a shot.

Scizor @ Life ORb
Trait: Technician
EVs: 252 Atk/ 4 SpD/ 252 Spe
Adamant Nature
Swords Dance
Bullet Punch
Superpower
Bug Bite
Ahh, the steel bug that reigned atop the zenith of 4th Gen OU still remains as powerful a threat as ever, although now when you see Scizor, you don't immediately think "Choice Band Bullet Punch U-turn". Although offensive SD Scizor is unable to come into Latios' DM's, Scizor is not needed with the presence of Jirachi, he is actually more effective for the role I have designated than bulky SD Scizor. Bug Bite to deal with Reuniclus, Bullet Punch to revenge Terrakion and dragons. It also allows me to pull off a late games sweep. With team preview, you can see a Magnezone or Heatran from a mile away. Since Jirachi is arguably the most valuable member of my team, I do not want it getting slain by a Magnezone. Offensive Scizor acts as a lure to dispatch Zone or Heatran on the switch in, giving Jirachi, and indirectly, the rest of my team, more survivability. Since Scizor is not bulky, turning 3HKOs into 2HKOs and 2HKOs into OHKOs is even more important. Therefore, Life Orb is the preferred item. Another bonus from the rain is that Fire+Scizor does not equal an instant death anymore. Hence, Scizor successfully acts as a secondary sweeper, revenge killer, and lure all in one package.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 Hp/ 224 SpD/ 32 Spe
Careful Nature
Iron Head
Thunder
Wish
Stealth Rock
There is one pokemon on this team that must survive at all costs, above every other member, and that is Jirachi. Even during weather wars, it is more imperative to keep Jirachi healthy than Politoed. Why? Because Jirachi can simply heal off that 20% Politoed later with Wish, it is easily the glue that holds the team together. Not only does it check dangerous threats such as Latios and Thundurus, but it also offers valuable support, about 50% of games, Jirachi emerges as MVP. Due to the heavy hitting, high octane offense of this team, it is bound to force a lot of switches. Stealth Rocks damage builds up throughout the game and allows for Thundurus, Dragonite and even Scizor or Virizion to sweep more easily. Both Thundurus and Dragonite are Stealth Rocks weak, and Scizor doesn't fare much better against entry hazards. Politoed doesn't exactly appreciate them either. Furthermore, Thundurus, Dragonite and Scizor are bound to take a lot of LO recoil damage throughout a match. Wish is therefore an extremely valuable move, keeping these three sweepers healthy late game should they hit an obstacle mid-game. More importantly, Wish can keep Politoed healthy for weather wars. Due to Politoed's low speed Parasupport allows him to nuke opponents with Hydro Pump, it also allows Thun-Tor to bypass revenge killers, other than Starmie, there aren't many revenge killers that can outspeed them w/o a Choice Scarf. Thunder is chosen over Thunder Wave to handle Thundurus more easily. (credit Eternal) It is also important to mention that Jirachi's fire weakness is no longer present due to the rain nerf (unless fighting a sun team)

Virizion @ Leftovers
Trait: Justified
EVs: 4 Hp/ 252 SpA/ 252 Spe
Timid Nature
Calm Mind
Giga Drain
Focus Blast
Hidden Power Ice
Rotom-W is infamous for being the bane of rain teams. As a result I decided to employ Virizion to deal with this malevolent, lurking washing machine... yeah that didn't sound cool at all... With its superior special defenses, Virizion shrugs off Rotom-W's attacks with contempt. Hydro Pump, despite the rain boost, still does pathetic damage to Aramis, thunderbolt even more futile, HP Fire is nerfed by the rain, so it actually does even less than Hydro Pump. Virizion on the other hand, can simply CM, and heal itself with Giga Drain. Focus Blast and HP Ice give Aramis fantastic coverage, and while none of them are particularly sharp rapiers, they allow Virizion to hit most of the metagame, most notably the increasingly common Ferro R-W Gliscor defensive cores. Despite being overly religious, this adaptation of the third musketeer is perfect anchor for this team, and now that I have made you all suffer through a number of bad three musketeer jokes, I guess thats it with my team. :D
Retired Members:

Tornadus @ Life Orb
Trait: Prankster
EVs: 32 Atk/ 224 SpA/ 252 Spe
Naive Nature
Hurricane
Hammer Arm
Hidden Power Ice
Taunt
Tornadus is a freaking beast under the rain. While it is usually overshadowed by its electric and ground genie brethren, under the rain, the opponent can absolutely not afford to underestimate this monster. A perfect accuracy with 120 BP STAB is no laughing matter. Hurricane can put a dent even into pokemon that resist it, courtesy of the 180 BP coupled with LO, not to mention it hits arguably the most dominant type in the metagame, fighting, for SE damage. The fact that it also has a 30% confuse rate makes the attack even more effective, sometimes capable of destroying its checks simply through hax. Hammer Arm is designed exclusively for Tyranitar, although it can be used to finish off weakened steels. HP Ice is to hit the likes of Gliscor, Landorus, and the dragons hard, especially if the opponent manages to get rid of rain. Taunt is to protect him from status from the likes of Blissey, although Blissey is 2HKOd anyways by Hammer Arm. LO recoil is no issue, as Jirachi is always there to provide insurance healing. The sheer power of Hurricane, combined with his twin's Thunder is enough to rip a gaping hole through any team. Thun-Tor together form the "maelstrom" of this team.