Elevator Music
63194
Looking for a leisurely battle that will occupy my time for a while.
3v3 Evolution-Capable Singles
2 Day Disqualify
∞ Recovers / ∞ Chills
Switching is permitted.
Bring four Pokémon. Once you've used three of them in battle, the remaining Pokémon must sit out for the rest of the match. You don't select which one sits out until the moment you send out your third Pokémon.
Pinnacle RuinsI'm accepting this! Please don't drop it! D:
Switch=OK (Obviously)
No Items
All Abilities
Need a ref.
Sized for - 3 Pokémon per side. (Large)
Water Depth - Shallow (Surf, Muddy Water, and Dive can be used by drawing on the water source. Small Pokémon can submerge themselves, larger Pokémon can simply wade through the water with little difficulty.)
Seismic Activity - Allowed (The arena is sufficiently far from unprotected structures, or is properly insulated against this sort of punishment. Earthquake, Magnitude, Fissure, and Dig are permitted.)
A ruined complex from a bygone age, these crumbling pillars and walls bask in the high-altitute sunlight. The air is fridgid in this altitutes, but the sun alleviates this.
Pinnacle Ruins has the following traits:
- The long trek up to reach this arena takes its toll on even the hardiest traveler - both players' lead Pokémon (or only Pokémon as the case may be) have one less rank in Attack and Special Attack for the first three rounds of battle.
- Weather affinity (Sun) and Weather affinity (Hail). The appropriate weathers last an additional two (2) rounds.
- Seismic attacks, while not forbidden, are hazardous. Each time one is used, the user risks a 10% chance that a nearby pillar or old wall will crumple onto them; dealing damage as a R5 user of non-STAB Rock Slide.
LouisCyphre's possible choices:
Larvesta (Female) - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
0 -
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
EC: 1 / 6
MC: 0
DC: 1 / 5
Attacks:
Level-Up Moves - Ember, String Shot, Leech Life, Take Down, Bug Buzz, Flare Blitz
Egg Moves - Morning Sun, Magnet Rise, Harden
BW TM Moves - Will-O-Wisp, Sunny Day, Light Screen
A rigid follower and enforcer of rules, Larvesta has little tolerance for those who are lazy or disruptive of order. A stringent believer in picking one's battles, she does not attack until all due preperations and ceremonies have been completed; only when all appropriate wards and safegaurds are up and fortified will Larvesta begin her offensive.
Horsea (Male)
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60
EC: 0 / 9
MC: 0
DC: 0 / 5
Attacks:
Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*) Dragon Dance
Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
BW TM Moves - Rain Dance(*), Scald(*), Substitute(*), Ice Beam
This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.
Teddiursa (Male) - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 0 / 6
MC: 0
DC: 0 / 5
Attacks:
Level-Up Moves - Covet, Stratch, Leer, Lick, Fake Tears, Fury Swipes, Faint Attack, Sweet Scent
Egg Moves - Belly Drum, Close Combat, Yawn
BW TM Moves - Frustration, Dig, Protect
A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please; Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.
Scratchet (Female) - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
EC: 0 / 6
MC: 0
DC: 0 / 5
Attacks:
Level-Up Moves - Fury Swipes, Harden, Focus Energy, Rock Smash, Roar
Egg Moves - Roost, Nature Power, Memento
BW TM Moves - Taunt, Toxic, Substitute
Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.
Temperantia's possible choices:
Hoppip- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Aromatherapy
Encore
Seed Bomb
Acrobatics
Reflect
Sunny Day
Nidorino- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [75^2/580= 10%]
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Hp: 100
Atk: 3
Def: 2
SpA: 2
SpD(-): 1
Spe(+): 75 (65x1.15=74.75, rounded up)
EC: 5/9
MC: 4
DC: 3/5
Attacks:
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Counter
Head Smash
Sucker Punch
Sludge Bomb
Thunderbolt
Ice Beam
Shellder- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [46^2/500= 5%]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
Hp: 90
Atk: 3
Def(-): 3
SpA: 2
SpD: 1
Spe: 46 (40x1.15=46)
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump
Razor Shell
Ice Shard
Rock Blast
Rapid Spin
Bubblebeam
Ice Beam
Surf
Payback
Zubat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +14%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
Hp: 90
Atk: 2
Def(-): 1
SpA: 2
SpD: 2
Spe: 63 (55*1.15= 63.25)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Brave Bird
Giga Drain
Hypnosis
Sludge Bomb
Acrobatics
U-Turn
Order of actions:
~ Temperantia chooses which Pokemon they will use
~ LouisCyphre chooses which Pokemon they will use and posts actions
~ Temperantia posts actions
~ I ref the round
GOOD LUCK EVERYONE!