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Old Jul 24th, 2011, 2:38:10 PM   #1
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Default Alchemator vs. Galladiator! Moon battle???? (2v2 singles)

Quote:
Originally Posted by Fat Alchemator View Post
I think I'll set up two more battles also, both in the same arena:
2v2 Singles
Only 1 FE
The first Pokémon the battlers send to the ref are sent out automatically, then the challenger issues actions as normal.
2 Recovers / 5 Chills
3 Day DQ
Quote:
Originally Posted by Fat Galladiator View Post
I'll take you on, Alch!

Switch=KO
No Items
1 Ability

It's too bad my Gallade is in a Raid at the moment...
Moon Sim Inc.

In the deserts of Nevada, there is a deceptively large building. Why 'deceptively' large? While it seems to sprawl out across the dunes, there is actually only one room. Indeed, it is a large room, but nothing spectacular.

Though it may seem weathered and abandoned from the outside, the interior of MoonSim Inc. is as full of hustle and business as any modern corporation, but with a subtle difference. In the middle of the room, only separated from black marble flooring and whirring machinery by a knee-height plexiglass barrier, there is a little bit of the moon. Or close enough, anyway.

Hitting the temptingly-red button causes a large Pokémon battling arena to erupt from the centre, immediately entrancing the multiple Elgyem acting as aides to the scientists. They were found here in the desert about twenty years ago, and MoonSim Inc. was subsequently founded on the site. The founders couldn't remember why they'd made it - it was just as if the idea had popped into their minds. Anyway, I digress.

Gravity is being tested today, so there will be two effects in progress:

1) When the match Seeker's Pokémon is winning, all Psychic Pokémon gain the Levitate trait.
2) When the match Seeker's Pokémon is losing, strong Gravity comes into effect.

Whether a Pokémon is winning or losing is decided by (HP+Energy)/(Original HP + Original Energy).

Alchemator's Pokemon:
Pawniard
Metagross


Galladiator's Pokemon:
Feraligatr
Kirlia




Pawniard (Michael) M
HP:90
Energy: 100
Speed: 60
Status: None
Other: None


Feraligatr (Irwin) M
HP: 100
Energy: 100
Speed: 90
Status: None
Other: None


Order of actions:
~ Alchemator posts ability choice
~ Galladiator posts ability choice and orders actions
~ Alchemator orders actions
~ I ref the round

GOOD LUCK EVERYONE
!
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Old Jul 24th, 2011, 2:46:21 PM   #2
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Zrack attack!
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Due to my Psychic powers, I predicted that this situation would arise. Do not fear, Michael. I will foresee all of your problems and overcome them. For now, however, be calm and show your Inner Focus!
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Old Jul 24th, 2011, 2:49:09 PM   #3
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Whatever. The Sheer Force of Irwin's attacks will overwhelm you!

Start with a Sheer Force-boosted Waterfall. Then use Dragon Dance before ending the round with a Superpower!
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Old Jul 24th, 2011, 2:57:09 PM   #4
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Zrack attack!
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Into the fray!

Start off with a Taunt as you take that Waterfall - luckily there's no chance of a flinch occurring. While he attempts to dance limit his movement with a Thunderwave, before finally smacking him around with a Sucker Punch!

Also, though I guess you will have already guessed this EM, the effects are only applied/changed at the end of the round.
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Old Jul 24th, 2011, 3:22:49 PM   #5
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Pre-Round


Michael the Pawniard and Irwin the Feraligatr both leap onto the field with their newly activated abilities. Irwin moves first, much quicker than the tiny Michael, hitting him with a strong Waterfall attack! Michael stumbles backwards and almost falls on his butt, but regains his pose and starts Taunting Irwin on the spot, calling him weak and ugly (look who's talking.....). Irwin starts to Dance like a Dragon to prove how cool he is to Michael, but eventually he loses his cool and is unable to perform his move. Michael sees this and capitalizes on the moment by shooting a Thunder Wave at Irwin, paralyzing him. Irwin, now super pissed off, starts to launch an immense--Michael quickly steps in and socks Irwin with a Sucker Punch before Irwin can do anything! Irwin, shocked by this, just stands there fully paralyzed!


Who is winning???
Michael: (75+79)/(90+100) x 100 = 81%
Irwin: (90+88)/(100+100) x 100 = 89%

Despite Michael's smart playing and luck, it is losing the battle currently. The arena senses this, and a strong Gravity comes into effect!


Post-Round

Calculations


Order of actions:
~ Alchemator posts actions
~ Galladiator posts actions
~ I ref
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Last edited by Elevator Music; Jul 25th, 2011 at 9:20:43 PM.
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Old Jul 24th, 2011, 3:26:16 PM   #6
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Zrack attack!
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It seems that this Sheer Force is strong. No matter - we have the tactical advantage!

Torment ~ Sucker Punch ~ Sucker Punch

If he elects to fail for whatever reason, replace the Sucker Punches with Night Slashes.
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Old Jul 24th, 2011, 3:34:55 PM   #7
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Gah...let's try that again.

Start with a Superpower, then a combo of Aqua Jet and Waterfall!

EDIT: The Waterfall part of the combo should be boosted by Sheer Force, methinks.
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Last edited by Galladiator; Jul 25th, 2011 at 4:14:53 AM.
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Old Jul 25th, 2011, 8:15:00 PM   #8
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There were lots of questions actions this round, so I had to consult a lot of people before I reffed. Sorry it took so long. I'm going to explain why I made the choices I did right here, but they are final so don't bother debating them.
1) Superpower is not affected by the Torment as it was fully paralyzed when it attempted to use Superpower last round, thus it did not actually use it. This is how it works ingame, so that is how I reffed it.
2) The combo fails, as Waterfall is affected by Torment, and you cannot use a combo of Aqua Jet+Waterfall if you cannot use Waterfall... I talked to so many people about this before I made my decision as it was highly debatable, so I'm just deciding this on my own.
3) I'm allowing Alch's substitution a3, and Sucker Punch will hit on a2 since an attack was selected (which is all that needs to happen for Sucker Punch to work).

Pre-Round


Michael starts off with by Tormenting Irwin, threatening and mocking him. Irwin, suffering from all the taunting and tormenting of Michael, decides to hit him with a powerful Superpower, doing massive damage. He then tries to follow up with a combo of--Michael socks Irwin with a Sucker Punch again (Irwin should really learn to see those coming...)! Irwin attempts to unleash his Aqua Jet+Waterfall combo, but distracted by how much he was tormented by Michael and the sucker punch he just got, he was unable to perform his move. Michael notices this and takes advantage of the delay by slicing Irwin with a quick Night Slash!

Who is winning???
Michael: (45+62)/(90+100) x 100 = 56%
Irwin: (69+67)/(100+100) x 100 = 68%

Michael is fighting valiantly, but nonetheless, he is still fighting a losing battle. The arena continues to have a strong Gravity!


Post-Round

Calculations


Order of actions:
~ Galladiator posts actions
~ Alchemator posts actions
~ I ref
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Last edited by Elevator Music; Jul 30th, 2011 at 1:25:58 PM.
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Old Jul 25th, 2011, 8:27:06 PM   #9
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Leer...Aqua Jet+Waterfall (combo)

Take 2. Aaaaand...action!
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Old Jul 25th, 2011, 8:35:10 PM   #10
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If only I had Defiant, tch. Though I guess I would get flinched if I did. Anyway...

Swords Dance ~ Night Slash + Revenge combo

Channel all your nasty thoughts into that combo, making it Dark-typed hopefully. Having Revenge's bp double is cool too.
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Old Jul 25th, 2011, 8:58:27 PM   #11
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Pre-Round


Both sides seem to be preparing for powerful attacks, as Michael starts to perform a Swords Dance while Irwin just Leers at him. Suddenly, Irwin shoots forward with a blast of water and slams into Michael using a combination of Aqua Jet+Waterfall. Michael seems to have been preparing for this though, and attacks Irwin back with a combination of Night Slash+Revenge! The attack hits Irwin hard, as extra energy was put into it due to Irwin's earlier strike.

Who is winning???
Michael: (28+43)/(90+100) x 100 = 37%
Irwin: (43+50)/(100+100) x 100 = 46%

Michael has been fighting his best, but he is still no match for Irwin and is losing. Gravity stays in effect.


Post-Round

Calculations


Order of actions:
~ Galladiator posts actions
~ Alchemator posts actions
~ I ref
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Last edited by Elevator Music; Jul 30th, 2011 at 1:28:02 PM.
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Old Jul 25th, 2011, 9:04:47 PM   #12
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Sucker Punch + Sucker Punch combo ~ Cool ~ Sucker Punch

If he doesn't attack a1, then Thunder Wave ~ Night Slash + Night Slash combo ~ Cool
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Old Jul 25th, 2011, 9:08:54 PM   #13
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Dragon Dance...Superpower...Water Gun

That should do the trick.
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Old Jul 26th, 2011, 10:48:38 AM   #14
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Pre-Round


Michael starts out this round by using Thunder Wave on Irwin again, bringing its paralysis back to full strength. Irwin does not like this, and quite frankly, is sick of all the shit Michael has been doing to him, so he prepares a counterattack by using Dragon Dance. Michael attempts to badly damage Irwin using a combination move, but before it can act, Irwin unleashes an immense Superpower, knocking out Michael for good.

Who is winning???

As there is only one Pokemon on the field, the arena reverts back to normal...


Post-Round

Calculations


Order of actions:
~ Alchemator sends out his next Pokemon "and specifies an ability"
~ Galladiator posts actions
~ Alchemator posts actions
~ I ref
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Last edited by Elevator Music; Jul 30th, 2011 at 1:28:51 PM.
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Old Jul 26th, 2011, 10:55:01 AM   #15
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Silly combo rules go metagross
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Old Jul 26th, 2011, 11:59:19 AM   #16
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Go out with a bang, Irwin! Waterfall until you faint!
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Old Jul 26th, 2011, 12:39:56 PM   #17
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Triple ThunderPunch!

That combo rule is so fucking annoying.
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Old Jul 26th, 2011, 3:25:05 PM   #18
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Pre-Round


As soon as Christopher the Metagross is sent out, the two Pokemon being full scale assaults on each other. Christopher starts pounding Irwin with repeated ThunderPunches, while Irwin responds with boosted Waterfalls. Irwin an only withstand the pain for so long though, before he falls to the ground fainted.

Who is winning???

Once again, only one Pokemon is on the field. Therefore, the arena stays the same...


Post-Round

Calculations


Order of actions:
~ Galladiator sends out his next Pokemon and specifies an ability
~ Alchemator posts actions
~ Galladiator posts actions
~ I ref
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Last edited by Elevator Music; Jul 30th, 2011 at 1:29:24 PM.
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Old Jul 26th, 2011, 5:17:52 PM   #19
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Let's go Sarah! Trace Metagross' Clear Body and close it out!
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Old Jul 26th, 2011, 5:22:32 PM   #20
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Let's start it off simply - Meteor Mash thrice!

If he Disables Meteor Mash, replace following actions with Iron Head instead.
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Old Jul 26th, 2011, 5:58:56 PM   #21
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He's done his homework, I see. Too bad that won't help him!

Soften those Meteor Mashes with a Will-o-Wisp, then launch a Confuse Ray at him before you Disable his Meteor Mash!
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Old Jul 26th, 2011, 8:54:49 PM   #22
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Pre-Round


As Galladiator recalls Irwin, he sends out Sarah the Kirlia, his last Pokemon. Galladiator orders Sarah to activate her ability Trace, copying Christopher's Clear Body. Christopher doesn't like copycats, and so it tries to hit her with a Meteor Mash..... but misses. Sarah sees this, and decides to hit Christopher back with a Will-o-Wisp, burning it. Christopher is really ticked off now, and smacks Sarah as hard as it can with Meteor Mash, raising its Attack in the process. Sarah fights back with a Confuse Ray, hoping that Christopher will accidentally take its anger out on itself. Christopher does indeed do this, hurting itself in confusion while it attempts to hit Sarah with yet another Meteor Mash. Sarah decides that she has had enough of Meteor Mash, and so she Disables it for the next 6 actions. Bad round for Christopher..... at least it will snap out of confusion next action...

Who is winning???
Christopher: (67+51)/(100+100) x 100 = 59%
Sarah: (75+81)/(90+100) x 100 = 82%

Partly due to Sarah's obscene amount of luck, and partly due to Christopher's earlier confrontation with Irwin, Christopher is in much worse condition than Sarah. The arena starts to have a strong Gravity!


Post-Round

Calculations


Order of actions:
~ Galladiator posts actions
~ Alchemator posts actions
~ I ref
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Old Jul 26th, 2011, 9:01:42 PM   #23
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Luck or no luck, I'll take what I can get.

Thunderbolt...Confuse Ray...Thunderbolt
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Old Jul 27th, 2011, 5:28:15 AM   #24
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Confusion is so cheap - time for some better tactics which are nonetheless simple.

Ok Christopher, as that Thunderbolt is being prepared I want you to use the strength of the gravity and your own strength to thoroughly earth yourself. If the electricity passes around your outer shell then your inner...innerness can't be hurt. Then use a combination of Iron Head + Zen Headbutt to slam him down so he can't use Confuse Ray!
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Old Jul 27th, 2011, 6:20:42 PM   #25
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Sorry Alch, I'll give you the grounding thing because Metagross is Steel-type and it would take a moment for Kirlia to build up an electric charge (I incurred a small energy cost for that but hey), but there's no way a -priority combination can stop a faster Pokemon from using an attack....

Pre-Round


Christopher starts out by using the high Gravity on the field and its own strength to ground itself, protecting itself from electrical attacks. Sarah decides to test this by using a wicked Thunderbolt on it, but it has no effect! As Christopher starts to charge up a combination, Sarah hits it with a blinding Confuse Ray that leaves it in an Intense Confusion for 3 actions. Christopher, fighting through this confusion, manages to hit Sarah with a combination of Iron Head+Zen Headbutt, dealing impressive damage despite its burn. While it is recovering from its attack, Sarah launches another Thunderbolt at Christopher, and this time the attack manages to hurt Christopher.

Who is winning???
Christopher: (51+31)/(100+100) x 100 = 41%
Sarah: (53+62)/(90+100) x 100 = 60%

Sarah, but it is losing its lead HP wise... Gravity stays in effect!

Post-Round

Calculations


Order of actions:
~ Alchemator posts actions
~ Galladiator posts actions
~ I ref the round
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Last edited by Elevator Music; Jul 30th, 2011 at 1:31:08 PM.
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