Flora
Yep, that tasted purple!
This is the Subway Challenge thread for ToastTyrant13.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Challenge 1
Waitress Wendy wants to fight!
"You ordered one big cup, right?"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
24/40
Scraggy (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Ability:
Intimidate
Item:
Life Orb
Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch
Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail
Turn Order:
Waitress Wendy sends out her Pokemon and issues actions.
ToastTyrant13 sends out the first Pokemon in his challenge list and issues actions.
REFEREE
--------------
"Huh? No you didn't! You scammer! I'll beat you up with my Scraggy!"
RNG roll for ability:
N/A
"RAWR! RAWR! RAAAAAAAAWR! That was Intimidating, yes? Now go away!"
Scraggy (M)
Ability: Intimidate
Item: Life Orb
"Why aren't you running away? Fine! Teach them some proper manners, Scraggy!"
Ice Punch - Fire Punch - Ice Punch
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Challenge 1
Battle 1Thought I might give this a shot! :D
Mode: Singles
Thread: N/A
Chosen Pokémon: Vennon (Toxicroak); Chlora (Cacturne); Gyarados (Aqualos);
Chosen Abilities:
Toxicroak: Anticipation
Cacturne: Sand Veil
Gyarados: Intimidate
Chosen Items:
Toxicroak: Chesto Berry
Cacturne: Oran Berry
Gyarados: Lum Berry
Croagunk(*)Vennon (M)
Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15^) (-)
EC: 6/6
MC: 1
DC: 4/5
Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Toxic
Rock Slide
Hidden Power Ice 7
Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
Vaccum Wave
Shadow Ball
Focus Blast
Cacturne (*)Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
EC: 6/6
MC: 0
DC: 4/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
Sucker Punch
Poison Jab
Toxic
Sandstorm
Revenge
Gyarados(*)Aqualos(M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Dream World LOCKED) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
EC: 6/6
MC: 0
DC: 3/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake
Waitress Wendy wants to fight!
"You ordered one big cup, right?"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
24/40
Scraggy (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Ability:
Intimidate
Item:
Life Orb
Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch
Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail
Turn Order:
Waitress Wendy sends out her Pokemon and issues actions.
ToastTyrant13 sends out the first Pokemon in his challenge list and issues actions.
REFEREE
--------------
"Huh? No you didn't! You scammer! I'll beat you up with my Scraggy!"
RNG roll for ability:
N/A
"RAWR! RAWR! RAAAAAAAAWR! That was Intimidating, yes? Now go away!"
Scraggy (M)
Ability: Intimidate
Item: Life Orb
"Why aren't you running away? Fine! Teach them some proper manners, Scraggy!"
Ice Punch - Fire Punch - Ice Punch