Tag Team Doubles! Leethoof and Its_A_Random vs. Objection and DFrog (Ref: Fire Blast)

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Format: 2+2 vs. 2+2 Tag Team Doubles
DQ: 2 Days
Restricted Moves: 2 Recoveries/5 Chills per Pokemon
Abilities: One
Switch: KO
Items: No
Teams: Leethoof and Its_A_Random vs. Objection and DFrog
Arena said:
Arena: Oasis Arena
Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions: No Rain or Hail

Description: It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.

Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Teams:


Gliscor(*) Capers (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
X-Scissor
U-Turn
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
Guillotine

Night Slash*
Agility*
Baton Pass*
Counter
Power Trick

Earthquake*
Rock Slide*
Swords Dance*
Sandstorm
Brick Break
Taunt
Stone Edge
Toxic
Protect
Swagger
Substitute
Giga Impact
Torment

Aqua Tail
Roost
Endure
Sky Attack
Iron Tail
---

Simipour Blind (M)
Nature: Hasty (+15% Accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail
Hydro Pump

Ice Beam
Grass Knot
Acrobatics
Shadow Claw
Brick Break
---

Excadrill Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Swords Dance

Crush Claw
Skull Bash
Submission

Earthquake
Rock Slide
Aerial Ace
X-Scissor


Skarmory [Shan Yu] (M)
Nature: Careful (+ Special Defence, - Special Attack)

Type: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

MC: 1
DC: 4/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Steel Wing
Spikes
Night Slash

Guard Swap
Sky Attack
Whirlwind
Stealth Rock
Endure

Toxic
Swords Dance
Substitute
Roost
Taunt
Mud-Slap
Torment
X-Scissor
Protect
Payback
Rock Slide

Counter
Tailwind


Hariyama [Pete] (M)
Nature: Careful (+ Special Defence, - Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine

Counter
Focus Punch
Foresight
Revenge

Protect
Rock Slide
Substitute
Payback

Fire Punch
Ice Punch
Magic Coat
ThunderPunch


Cyclohm (Gale) F
Nature:Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk (-1): Rank 1
Def: Rank 4
SpA (+): Rank 5
SpD: Rank 3
Spe: 80

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Weather Ball
Bide
Whirlwind
Double Hit
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge

Hydro Pump
Dragon Breath
Magnet Rise

Flamethrower
Thunderbolt
Thunder wave
Dragon Pulse
Ice Beam

EC: 9/9
DW: 3/5
MC: 0



Kitsunoh (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk (+): Rank 5
Def: Rank 3
SpA (-): Rank 1
SpD: Rank 3
Spe: 110

Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 6/6
MC: 0
DW: 3/5


Toxicroak (Boggle) (M)
Nature:
Hardy

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats

HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 85

EC: 6/6
MC: 0
DC: 5/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball
Focus Blast
Venoshock
Rain Dance
Stone Edge
Dig
Mud Bomb

Altaria (Wooly)
Modest (Adds * to Special Attack; Subtracts * From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability
Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Heat Wave
Mirror Move
Sky Attack

Ice Beam
Hidden Power [Electric]
Double Team

Hyper Voice
Roost
Agility

EC: 6/6
MC: 0
DC: 3/5


Order:

1 = Its_A_Random
2 = Objection
3 = DFrog
4 = Leethoof

1234 send out pokemon and choose ability.
4321 issues actions.
I ref.
1432 issues actions.
I ref.
2143 issues actions.
I ref.
3214 issues action.
I ref.
Repeat till the battle ends...

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"Hmmm...Either way I go, there will be a a Pokemon on the opposition that can counter it. Oh, well, the wisest choice would be to go with Shovrill!"

Since he picks up DC #5 upon entering, he automatically unlocks his DW Ability: Mold Breaker.

Ability: Mold Breaker
 
My ally seems to have plenty of offensive prowess, so I will begin with Shan Yu the Skarmory. His ability will be Sturdy.
 
We need as many advantages as we can get and the Exadrill poses a extreme threat, Gale the Cyclohm take the field! No room for failure! Activate your Shield Dust!
 
Why are everybody else's strongmons so much strongmonier than mine? Wooly will get completely pwnt by Cyclohm, so lets unfortunately restrict our allys earthquaking with Boggle, ready to anticipate any attack!

Boggle, after much calculation, I have determined that Cyclohm should be the easier kill. Lets go all out and faint that obnoxious cloud dragon with a Toxic for easy cheap poison, and then Venoshock twice. Lets show him how nasty of a fighting frog you are!
 
Shadow cringed as he saw the Excadrill burst out. Not to worry Gale we got this, Objection if you can deal 47 damage to Excadrill, he is going. Gale summon the power of the elements and whack that mole!

Hydro Pump ~ Flamethrower ~ Hydro Pump (All at Excadrill)
 
Sorry DFrog, but Skarmory is not known for its offensive prowess. However, it can provide backup.

Tailwind (Cyclohm and Skarmory) - Sand-Attack (Excadrill) - Torment (Toxicroak)
 
Team IARL:


HP: 110 | 100
Energy: 100 | 100
Status: - | -
Stats:
- | -
Other: - | -

Team ODF:



HP:
100 | 110
Energy: 100 | 100
Status: - | -
Stats:
- | -
Other: - | -

Arena: -

Speed: Excadrill --> Toxicroak --> Cyclohm --> Skarmory

Round 1:

Its_A_Random walked into the oasis, along with his friend Leethoof. After going through the long desert, it felt nice to reach some water. They walked towards the lake, when someone yelled, "HEY! Get out!" They turned around, and saw two trainers yelling at them. Its_A_Random replied, "Why should we get out, you get out!" The trainers got into an argument, and decided to settle this with a brawl. All the trainers sent out their pokemon. Its_A_Random choose Excadrill, the desert was a great place for him to battle. Leethoof resisted the urge to send out one of Bastodians, and sent out Toxicroak! Objection called his iron bird Skarmory for the battle, and DFrog choose his strongest pokemon, Cyclohm.

Excadrill, being the fastest, immediately went underground, disappearing from the arena. While the others wondred where he went, he slowly made his way through the sand and dirt underground, heading in the direction of the Cyclohm. As Excadrill was uunderground, Toxicroak used some of the toxins always stored in his body to fire at Cyclohm. However, his attack missed, and the toxins fell into the oasis. The toxins poisoned the water, and now the water was slightly toxic! Cyclohm used some of the water to create a large water pump, but when he aimed it at Excadrill he was not there. Skarmory, who was sick of being so slow, decided to set up a Tailwind, to speed things up a bit. Wind began to blow towards them, and they gained much speed. Then, Excadrill pooped up from under the ground, and whacked into Cyclohm. The dragon was not happy, and was quite hurt from the damage.

Now much faster, Cyclohm immediately began a strong offensive on Excadrill. He started to breath fire from his mouth, and the red hot flames shot out, hitting Excadrill's iron shell. Skarmory, happy to be much faster, threw some of the sand in Excadrill's eye, hoping to stop it from seeing well enough to hit. However, the sand was not as effective as he hoped, and Excadrill hit Cyclohm with a powerful Drill Run. Toxicroak, who had expected the Cyclohm to be poisoned my now, yet a had clumsily missed, fired a Venoshock at him. Had the toxinc been there, the Venoshock would have reacted with the chemicals, causing it do extra damage. However, that was not true, and Venoshock did fairly minimal damage.

Cyclohm, now manged to create another water attack that hit Excadrill straight int the face. The water soaked into his body, hurting him. Excadrill does not like water at all! Skarmory decided to Torment Toxicroak, in order to stop him from attacking. The dark energy spread into Toxicroak, and he had to give into its power. Excadrill managed to see with the sand in its eye, and hit Cyclohm with another Drill Run. This one hit in exactly the right spot, and did a critical amount of damage! Toxicraok attempted to use Venoshock, but it failed because of the dark energy tormenting him.

End Round 1

Team IARL:


HP: 67 | 100
Energy: 81 | 76
Status: - | -
Stats:
-1 Accuracy | -
Other: - | Torment (5a)

Team ODF:



HP:
100 | 32
Energy: 77 | 77
Status: - | -
Stats:
- | -
Other: - | -

Arena: Tailwind (Team ODF)(1r), All Water-type moves have a 5% chance of poisoning the target

Speed: Cyclohm --> Skarmory --> Excadrill --> Toxicroak

Excadrill used Dig!
Toxicroak used Toxic! The attack missed! (-6 Energy)
Cyclohm used Hydro Pump! The attack missed! (-8 energy)
Skarmory used Tailwind! A tailwind was created! (-9 energy)
Exacdrill used Dig! (-21 HP, -5 Energy)

Cyclohm used Flamethrower! (-20 HP, -7 energy)
Skarmory used Sand-Attack! Excadrill's accuracy was lowered! (-4 energy)
Exacdrill used Drill Run! (-21 HP, -5 Energy)
Toxicroak used Venoshock! (-10 HP, -7 energy)

Cyclohm used Hydro Pump! (-23 HP, -8 energy)
Skarmory used Torment! Toxicroak was Tormented! (-10 energy)
Exacdrill used Drill Run! Critical Hit! (-26 HP, -9 Energy)
Toxicroak used Venoshock! The attack failed! (-11 energy)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"Let's mop up our Three-Headed friend & start focusing on the bird."
Dig Cyclohm > Rock Slide > Submission Cyclohm/Skarmory

Slashes represent KO Subs
 
Hehe, Mud Bomb Cyclohm. Start killing Skarmory with a Stone Edge and Focus Blast it. If Ohm is alive on action two by your turn, then Mud Slap it.
 
Thank god for the Tailwind I can survive! Use the power of Magnets to Rise above the ground offence then Slack Off to gain some much needed vitality and we may as well teach that nasty frog a lesson.

Magnet Rise ~ Slack Off ~ Flamethrower (Toxicroak)
 
While Skarmory couldn't do much to Excadrill, it could do something significant to Toxicroak.

Sky Attack (Toxicroak) - Mud-Slap (Excadrill) - Sky Attack (Toxicroak)
 
Team IARL:


HP: 67 | 100
Energy: 81 | 76
Status: - | -
Stats:
-1 Accuracy | -
Other: - | Torment (5a)

Team ODF:



HP:
100 | 32
Energy: 77 | 77
Status: - | -
Stats:
- | -
Other: - | -

Arena: Tailwind (Team ODF)(1r), All Water-type moves have a 5% chance of poisoning the target

Speed: Cyclohm --> Skarmory --> Excadrill --> Toxicroak

Round 2:

After severely weakening Cyclohm, Team IARL decided to attempt to finish him off. Skarmory swiftly started the battle by flying high into the sky, where no one could see him. Wile up there, he looked down on the battle, and powered up his strength, planning on striking Toxicroak later. As he gathered strength in the sky, Cyclohm used the magnetic poles of the earth to lift himself of the ground. His body began to float about 6 feet high, and he laughed as Excadrill naively dug into the ground. As Excadrill made his way to Cyclohm, Toxicraok created a mud bomb, and flung it at Cylcohm, splashing the mud onto his body. Excadrill popped up from under the ground, at the point where Cyclohm had been standing. However, he was disappointed to see Cyclohm floating above the ground. Then, Skarmory suddenly swooped in from the sky, and hit Toxicroak with immense velocity. The poison-frog-thing was hit in a critical point, and he went splashing into the oasis.

With Cyclohm still alive, both pokemon on Team
IARL attempted to kill him once more. However, Cyclohm was just being lazy, and slacked off, much to the despair of his partner Skarmory. Skarmory wanted to slap Cyclohm for being so lazy, but he decided to just slap Excadrill instead. Excadrill attempted to use some of the nearby rocks to create a Rock Slide, but the rocks only ended up crashing into the sand, doing nothing. Toxicroak slapped Cyclohm to get revenge, but it did not help much.

Cyclohm, now feeling much better, fired a few more red hot flames at Toxicroak. They hit him straight in the face, and Toxicraok immediately jumped into the water to cool the heat down. Skarmory once again flew into the sky, and began preparing a strong attack. Excadrill tried to attack Cyclohm with a Submission, but he could not see very well because of mud in his eye. Toxicroak focus on making a blast to hit Skarmory, but the attack missed because Skarmory was so high in the sky. Then, Skarmory came down and hit Toxicraok with the attack again. Toxicroak winced at the pain, and continued trying to think of a good plan.

End Round 2

Team IARL:


HP: 65 | 37
Energy: 64 | 60
Status: - | -
Stats:
-1 Accuracy | -
Other: - | Torment (2a)

Team ODF:



HP:
100 | 35
Energy: 55 | 77
Status: - | -
Stats:
- | -1 Accuracy
Other: - | Magnet Rise (3a)

Arena: All Water-type moves have a 5% chance of poisoning the target

Speed: Excadrill --> Toxicroak --> Cyclohm --> Skarmory

Skarmory used Sky Attack!
Cyclohm used Magnet Rise! Cyclohm rised! (-6 energy)
Excadrill used Dig!
Toxicraok used Mud Bomb! (-11 HP, -6 energy)
Skarmory used Sky Attack! Critical Hit! (-27 HP, -9 energy)
Excadrill used Dig! The attack missed! (-5 energy)

Cyclohm used Slack Off! (+20 HP, -13 energy)
Skarmory used Mud-Slap! Excadrill's Accuracy was lowered! (-2 HP, - 4 energy)
Excadrill used Rock Slide! The attack missed! (-6 energy)
Toxicroak used Mud-Slap! Cyclohm's Accuracy was lowered! (-6 HP, -3 energy)

Skarmory used Sky Attack!
Cyclohm used Flamethrower! (-13 HP, -7 energy)
Excadrill used Submission! The attack missed! (-6 energy)
Toxicroak used Focus Blast! The attack missed! (-7 energy)
Skarmory used Sky Attack! (-23 HP, -9 energy)
 
Well that was fortunate, except for Cyclohm getting some mud in his eye.

Tailwind (Cyclohm and Skarmory) - Sky Attack (Toxicroak) - Sky Attack (Toxicroak)

If you get taunted on action 1, change action 1 to Sky Attack (Toxicroak) and action 2 to Mud-Slap (Excadrill)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hang on, shouldn't Dig have hit Cyclohm, even with Magnet Rise, because of Mold Breaker? Anyways...

"Accuracy sucks..."
Drill Run Cyclohm > Drill Run + Dig Combo Cyclohm > Combo Recharge

I envision the combo as a Dig with massively increased velocity, so much to the point that it can hit even levitating foes. A nice final blow to three heads.
 
Ok I really need to get a +speed nature on Boggle.

Begin the trolololol with a Taunt on Skarmory. Then, if Cyclohm is around after than nasty combo on action two, Poison Jab it. If cylohm is fainted by action two, then Focus Blast Skarmory. Action three Focus Blast Skarmory.
 
Whats with all the hate, Gale lets clutch this. Slack Off then we can use our own combo! Combine Hydro Pump and Flamethrower and cool down.

Slack Off ~ Hydro Pump+Flamethrower* ~ Cool Down
*Cyclohm has multiple heads so therefore this combination must work (assuming it hits)
 
Team IARL:


HP: 65 | 37
Energy: 64 | 60
Status: - | -
Stats:
-1 Accuracy | -
Other: - | Torment (2a)

Team ODF:



HP:
100 | 35
Energy: 55 | 77
Status: - | -
Stats:
- | -1 Accuracy
Other: - | Magnet Rise (3a)

Arena: All Water-type moves have a 5% chance of poisoning the target

Speed: Excadrill --> Toxicroak --> Cyclohm --> Skarmory

Round 3:

To start the round, Skarmory flew into the sky once more, planning to swoop down soon with a powerful attack. As he looked over, he saw Excadrill attempt to drill down Cyclohm into the ground. However, the attack missed and the drill run went into the ground.
Then, Toxicroak began to Taunt the Skarmory, as if begging to be hit by the attack. Skarmory responded by trying to tackle Toxicroak from the sky, however, he ended up missing. Cyclohm simply Slacked Off, watching the battle go by.

Excadrill then went down into the ground, attempting to hit Cyclohm with a powerful move. He pooped up on the other side, and had so much velocity that he managed to hit the floating Cyclohm. Cyclohm went flying into the water, where he gathered up his power. One of his heads used Hydro pump, and another used Flamethrower! The moves hit Toxicroak, dealing enough damage to almost KO him! Toxicroak responded by jabbing Cyclohm with poison, doing critical damage to the beast. Skarmory simply slapped Excadrill with mud.

Excadrill and Cyclohm both rested from their combos, but Skarmory flew into the sky once more. Toxicraok tried to blast Cyclohm, but he missed, and then Skarmory came down and KOed Toxicroak!

End Round 3

Team IARL:


HP: 63 | KO
Energy: 44 | KO
Status: - | -
Stats:
-1 Accuracy | -
Other: - | -

Team ODF:



HP:
100 | 8
Energy: 29 | 41
Status: - | -
Stats:
- | -
Other: Taunt (3a) | -

Arena: All Water-type moves have a 5% chance of poisoning the target

Speed: Excadrill --> Toxicroak --> Cyclohm --> Skarmory

Skarmory used Sky Attack!
Excadrill used Drill Run! The attack missed! (-5 energy)
Toxicroak used Taunt! Skarmory was Taunted! (-10 energy)
Cyclohm used Slack Off! (+20 HP, -13 energy)
Skarmory used Sky Attack! The attack missed! (-13 energy)

Excadrill used Dig + Drill Run! (-33 HP, -15 energy)
Toxicroak used Poison Jab! Critical Hit! (-14 HP, -5 energy)
Cyclohm used Hydro Pump + Flamethrower! Toxicroak was hit by the combo! (-25 HP, -23 energy)
Skarmory used Mud-Slap! Excadrill's Accuracy was lowered! (-2 HP, - 4 energy)

Skarmory used Sky Attack!
Excadrill rested!
Toxicroak used Focus Blast! The attack missed! (-7 energy)
Cyclohm rested!
Skarmory used Sky Attack! Toxicroak was KOed! (-23 HP, -9 energy)
 
Gale all roads come to an end eventually and unfortunately your time is now! Feel good thoughts.

Dragon Pulse*3 Altaria
 
Lets take out that Cyclohm! Hidden Power Electric SKarmory, and then start focusing Skarmory with Heat Wave and Hidden Power Electric! Those Rock Slides may hurt, but the rest of their team should be easy for you, Wooly.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"Leave the KO to me, Leethoof, besides, I'm supposed to make actions before you."
Earthquake > Submission Skarmory > Chill

Without Magnet Rise, That's 1 KO Counter to me, thank you.
 

HP: 63 | 100
Energy: 44 | 100
Status: - | -
Stats: -1 Accuracy | -
Other: - | -

Team ODF:



HP: 100 | 8
Energy: 29 | 41
Status: - | -
Stats: - | -
Other: Taunt (3a) | -

Arena: All Water-type moves have a 5% chance of poisoning the target

Speed: Excadrill --> Cyclohm/Altaria --> Skarmory

Round 4:

Excadrill, sick of the multi-headed beast that was ripping thourgh his tem, used all the nergy he could to create a powerful earthquake that spread across the oasis they were in. The earthquake hit Cyclohm, and the blast sent him flying. However, the two other pokemon simply flew above, watching down on the chaos below. With Cyclohm dead, Altaria focused her energy on the Cyclohm and used her hidden power on Skarmory. The beam of energy hit the steel bird, and he recoild high into the sky. Skarmory then swooped down into the mud, and slapped it into Excadrill. It got into Excadrill's eyes partially blinding him.

Excadrill, very upset with his opponent, tried to tackle ihim. He ran towards him, and jupped up, trying to grab him. However, Skarmory was too high, and the attack missed once more. Excadrill was very upset with all the mud in his eye that caused him to miss. Altaria flapped her wings, and used then to channel the sun's heat. She aimed them straight at the Skarmory, and the heat hurt his metal skin. He was so mad that he grabbed some nearby rocks, and created a rock slide that slammed into Excadrill and Altaria. Although the attack barely hurt Excadrill, Altaria's wings did not like the rocks on them at all.

Excadrill tired from all the attacks, just Chilled while he watched the other pokemon battle. Altaria used her Hidden Power once more, and Skarmory slapped even more mud into Excadrill's eyes.

End Round 4

Team IARL:


HP: 56 | 81
Energy: 44 | 83
Status: - | -
Stats: -1 Accuracy | -
Other: - | -

Team ODF:



HP: 63 | KO
Energy: 15| 41
Status: - | -
Stats: - | -
Other: - | -

Arena: All Water-type moves have a 5% chance of poisoning the target

Speed: Excadrill --> Cyclohm/Altaria --> Skarmory

Excadrill used Earthquake! The attack hit Cyclohm! (-8 HP, -6 energy) Cyclohm was KOed! The attack did not affect Altaria! The attack did not affect Skarmory!
Altaria used Hidden Power! (-11 HP, -5 energy)
Skarmory used Mud-Slap! Excadrill's Accuracy was lowered! (-2 HP, -4 energy)

Excadrill used Submisson! The attack missed! (-6 energy)
Altaria used Heat Wave! (-15 HP, -7 energy)
Skarmory used Rock Slide! The attack hit Excadrill! (-3 HP, -6 energy) The attack hit Altaria! (-9 HP)

Excadrill Chilled! (+12 energy)
Altaria used Hidden Power! (-11 HP, -5 energy)
Skarmory used Mud-Slap! Excadrill's Accuracy was lowered! (-2 HP, -4 energy)


Sending out DFrog's Kitsunoh:

 
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