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Old Jul 28th, 2011, 3:08:44 AM   #1
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Default Leethoof vs. Danmantincan: 4v4 doubles at the RP Training Grounds (TravelLog refs)

Quote:
Originally Posted by Fat Leethoof
Issuing another battle challenge, since this arena is a ton of fun! NFE only!


4v4 Doubles
2 Day DQ
Arena: Roleplaying training grounds - A very high tech arena which can transform to anything the ref wants, to encourage awesome battling. As this is a roleplaying training grounds, each trainer must order at least one roleplaying command/action each round, or use a move in a creative way. If the ref determines the moves use not creative enough, then one random action will fail for that trainer.
Quote:
Quote:
Originally Posted by Fat danmantincan
Items = No
Abilities = All
Switch = Yes
Quote:
Quote:
Originally Posted by Fat Leethoof
Me and Danman are still needing of ref...on page 165

Its is a 4v4 Doubles
Danmantincan's Team:

Ilyana the Duclohm
Tauroneo the Herdier
Danved the Baltoy
Haar the Bagon



Leethoof's Team:
Maglev the User of Bossosaurus Lesseruses

Slag the Bropobass

Bulwark the Bossosaurus Lesserus

Deception the Deceptive Deceptor



Order of Operations:
Leethoof sends out mons
Danmantincan sends out mons and actions
Leethoof's actions
I ref
Etc.

Last edited by TravelLog; Aug 3rd, 2011 at 9:01:12 PM.
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Old Jul 28th, 2011, 9:35:39 AM   #2
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Lets go Deception and Slag!

Also, what is our current arena, TravelLog? Its kind of hard to pick awesome creative roleplaying commands if we don't know where we are fighting!
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Old Jul 28th, 2011, 12:59:54 PM   #3
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Since this is simply round 1, I'll keep it simple for now, with additional complexity added later on. To encourage creativity, I will mainly flavor the arenas, rather than instituting defined effects (this first arena has only a couple definitions, the rest is what you make it). I want you guys to be imaginative, so I will mainly be reffing by Rule of Cool (as long as it is also logical/reasonable given the arena), so experiment!

Arena #1: Marvel Comics
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Old Jul 28th, 2011, 9:24:26 PM   #4
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Let's go, Ilyana and Tauroneo!

Ilyana, start with a Fire Blast to scorch Mawile. Next, combine Hurricane with Thunder to create a massive thunderstorm that would summon Thor and bring his wrath down on Mawile.

Tauroneo, let's start with a Dig on Mawile. Follow that up with a Yawn on Nosepass and finish with another Dig on Mawile.
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Old Jul 28th, 2011, 10:37:23 PM   #5
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The comic book owners are NOT going to like that thunderstorm. Hes going with the heroes....


Then we'll have to *puts on evil cloak and summons secret lair*
SUMMON THE VILLAINS!!

Deception, in your maiden battle, inflict pain and suffering upon those poor pokemon. Crunch down on Ilyana with a Ice Fang+Vicegrip combo to cruelly show them the might of evil and *teehee* deception. This evil attack should incapacitate her so she is unable to summon that pesky Thor, in addition to showing the Frost Giants who they should help out. Continue crunching down on the dragon by extending your Vicegrip.

Slag, Earth Power Ilyana, then tempt Thor if he does come with a Thunder Wave on Tauroneo. Finish by Blocking Tauroneo's path into the ground, so he is unable to dig. If you have to take the hit, then do so. Just make sure Mawile doesnt get dugged.
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Old Jul 29th, 2011, 4:16:53 PM   #6
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HP: 100 | 100
Energy: 100 | 100
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 60 | 60

VS.



HP: 90 | 90
Energy: 100 | 100
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 26 | 43

Round One: Marvel at My Works Ye Mortals

K. So I spent literally 30 minutes writing up the greatest flavor/calcs ever. Only for them to be deleted as I press submit. Basically, it's BS of the worst kind. I really don't want to redo it, so I'll give the highlight. Mawile used Frozen Grasp (14 BP, Ice type) as a combination, while Duclohm used Storm of Ragnarok (17 BP, Electrical Attack, 30% Paralysis and 30% Confusion chances, 70% accuracy). Both combos worked wonderfully, and garnered the attentions of both Thor and Loki. Thor tried to use his Might of Mjolnir (15 BP Electrical Attack, 35% paralysis chance), while Loki attempted Spell of Everlasting Frost (15 BP Ice Attack, 35% Freeze chance). However, the two attacks collided in the middle, damaging all pokemon on the field with Clash Of Asgard (8 BP Ice + 8 BP Electrical Attack, ignoring defensive stats entirely, as a piercing attack. This in turn has rendered all pokemon unable to use Electrical or Ice attacks next round.

Sorry about this guys. It won't happen again.



HP: 39 | 84
Energy: 78 | 81
Boosts/Drops: N/A | N/A
Other: N/A | 20% paralyzed
Speed: 60 | 60 (15 due to paralysis)

VS.



HP: 76 | 11
Energy: 80 | 82
Boosts/Drops: N/A | N/A
Other: N/A | Asleep (1 action)
Speed: 26 | 43

Special Field Effects:
No pokemon can use Ice/Electrical attacks for one full round


Arena #2: Tron


Leethoof its your actions.

Last edited by TravelLog; Jul 29th, 2011 at 5:22:08 PM.
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Old Jul 29th, 2011, 4:35:55 PM   #7
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I think Herdier should have taken 16 Damage from that Asgard Attack, not 14.

Slag, you gotta carry your (extremely large) weight since those meanies hit Deception hard. Earth Power Duclohm for some more damage, making sure to wreck as much buildings as possible in the process. Since an earth-wrecking attack like that probably attracts the attention of the guards, use Power Gem on yourself just to light up your gems and blend in with the tron population. Finish by supplementing your new costume with a Light Disc at Duclohm. If it is raining by Action three, use Sandstorm that action.

Mawile, sleep in peace. If you do awake, then Iron Head Herdier thrice for flinchhax.

Also, a hint for reffing TravelLog. Because Smogon is a glitchy server, always c/p your reffing to a notepad or word doucment right before you press submit, jsut in case.
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Last edited by Leethoof; Jul 30th, 2011 at 8:59:49 AM.
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Old Jul 30th, 2011, 2:05:43 PM   #8
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Hmm, I know nothing about Tron...

Tauroneo, let's start by getting pumped up with a Howl. Follow that up with a Dig to finish off Mawile. Finish with a Crunch on Nosepass.

Ilyana, start by setting up a 20 HP Substitute. Then combine Heal Bell and Signal Beam to get the Guard Programs' attention (and heal Tauroneo of paralysis) and use the Signal Beam to communicate with them and ensure that they deal with Nosepass.

Tauroneo: Howl~Dig (M)~Crunch (N)
Ilyana: Substitute (20 HP)~Heal Bell+Signal Beam (To get guards to attack N)
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Old Jul 30th, 2011, 6:10:09 PM   #9
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HP: 39 | 84
Energy: 78 | 81
Boosts/Drops: N/A | N/A
Other: N/A | 20% paralyzed
Speed: 60 | 60 (15 due to paralysis)

VS.



HP: 76 | 11
Energy: 80 | 82
Boosts/Drops: -1Atk (Intimidate) | -1 Atk (Intimidate)
Other: N/A | Asleep (1 action)
Speed: 26 | 43


Round Two: Digital Devastation

Hey everybody! We’re back, but this time things are a bit different, as we seem to be standing amidst streams of data in some virtual world…Fascinating! In any case, the pokemon seem raring to go, so let’s get to it.

Ilyana opens the round by summoning a doll-like Substitute of herself. What an unusual move. In any case, with his partner Mawile fast asleep Bropopass decides to use his earthen affinity to summon magnificent power, aiming the resulting force at Ilyana. I see! The doll took the attack instead of Ilyana. What a brilliant strategy…and it looks like the doll is still standing to boot. The ruckus seems to have woken the Guard Programs however, who are now stirring at half capacity. Any further damage may just activate them! I don’t think Tauroneo cares though, as he simply Howls at the data streams with increased vigor, overcoming his paralysis.

Hey! It appears Deception finally woke up, and he seems to be charging at Tauroneo with his Iron Head. Ouch! Meanwhile, Bropopass seems to be covering himself in a cascading beam in an attempt to Signal other data pieces. Wow! He’s blending in very well with the population. On Tauroneo’s end, he digs into the ground, only to emerge and knock Deception unconscious!!!! Uh-oh, the Guard Programs are now active, and have engaged Viral Extermination Protocol. But what’s this! Ilyana seems to have created an Aura of Aesclypius, healing Tauroneo of paralysis, and forgoing damage to communicate with the Guard Programs. Gasp! They know about Nosepass’s trick now, and boy are they angry! They’re ganging up on the poor thing…painful, folks. Painful. I think they also changed the program code too, since now pokemon can only use two attacking moves next round.

Whew. They’re gone. I think everyone is a bit fatigued, especially Ilyana who simply cools down, while his partner Tauroneo Crunches down on Bropopass for a bit of damage. To finish out the round, the Nosepass summons a Light Disc, finally breaking Ilyana’s substitute.

This has been a fascinating round, so tune in next time!


Calcs




HP: 19 | 73
Energy: 38 | 64
Boosts/Drops: N/A | +1 Atk
Other: N/A |
Speed: 60 | 60

VS.



HP: 48 | KO
Energy: 58 | KO
Boosts/Drops: -1Atk (Intimidate) | KO
Other: N/A | KO
Speed: 26 | KO

New Field Effect= Next round, each pokemon can only use a maximum of two Attack Moves

Arena #3: The Circus


Leethoof, send out a new mon. Then dan, issue actions.
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Old Jul 30th, 2011, 11:03:19 PM   #10
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Sorry, forgot I had to sen out new mon.

Lets go, Bulwark the Bossosarus Lesserus.
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Old Jul 30th, 2011, 11:31:32 PM   #11
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Ok then, Tauroneo, start with a Howl to get the crowd riled up. Then give Ilyana a Helping Hand to further the crowd's excitement, and finish with a Dig on Shieldon.
If Shieldon uses Dig on the third action, target Nosepass instead.

Ilyana, start with a Slack Off to regain some of your lost health. Then use Thunder on Shieldon to give the crowed a spectacular light show, and finish with a Hydro Pump on Shieldon.
If Shieldon uses Protect, target Nosepass instead.
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Old Jul 31st, 2011, 8:28:28 AM   #12
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Lets give them a heavy metal acrobatics show!

First, Slag must activate Magnet Push to send Shieldon flying through the air towards our foes. Then, support him with a Block to impose on Tauroneo and hide his helping hand from both his ally and the crowd. Finish with an Earth Power on Ilyana.

Bulwark, as you fly through the air, use Iron Defense so you look your best for the crowd and also become heavier and stronger, and then use Tackle as you land for massive damage on Ilyana. Finfish by Countering that dig for an impressive show of might!
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Old Jul 31st, 2011, 3:50:27 PM   #13
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HP: 19 | 73
Energy: 38 | 64
Boosts/Drops: N/A | +1 Atk
Other: N/A |
Speed: 60 | 60

VS.



HP: 48 | 90
Energy: 58 | 100
Boosts/Drops: -1Atk (Intimidate) | N/A
Other: N/A | N/A
Speed: 26 | 26

Field Effect= This round each pokemon can only use a maximum of two Attack Moves


Round Three: The Greatest Show on Earth

Dun dun dada da da da da da da, dun dun dada da da da da dadum. Ah the circus! A place like no other, filled with whimsy and wonder. Well, not for these battling pokemon. They are engaged in a battle to the d***h...er, unconsciousness.

Anyway, Ilyana opens the round by lazily Slacking Off, restoring health at the cost of a lot of stamina. Likewise, Tauroneo prepares for action by Howling, increasing his rage and strength. Laughing like only an Easter Island head can, Slag somehow uses his Magnetic abilities to Push Bulwark across the field towards his opponents, as the little Shieldon uses his Iron body to increase his defense.

Laughing all the while, Tauroneo lifts a Helping Hand, increasing the power of Ilyana's magnificent Thunder, which strikes Bulwark hard, paralyzing him. I think the crowd really loved that tag-team work, as they are applauding like mad! Slag, silly as he is, tries to retroactively Block the helping hand, having apparently forgotten that it has some sort of priority to it. Furthermore, Bulwark's momentum was stopped short by the paralysis and thunder, so he falls flat on the ground, hurting himself slightly, to the crowd's enormous amusement. Poor little guy, though I guess it was funny. In fact, he is so ashamed that he is Lost in the Limelight, making him blind (reduced accuracy by 25%).

Feeling proud at the accomplishment, Ilyana sends a massive Hydro Pump at Bulwark, humiliating him further. Likewise for Tauroneo, who Digs into the ground (getting hit with some Earthly Power summoned by Slag in the process), only to strike the sad Shieldon yet again (!), really hurting him. Still, he manages to get through the pain and deal a Counterblow to Tauroneo.

The crowd is laughing, but the pokemon certainly aren't. Things are about to get messy!

Calcs



HP: 23 | 49
Energy: 10 | 46
Boosts/Drops: N/A | +2 Atk
Other: N/A |
Speed: 60 | 60

VS.



HP: 48 | 23
Energy: 40 | 72
Boosts/Drops: -1Atk (Intimidate) | N/A
Other: N/A | Blinded (-25% accuracy to all moves), 20% paralyzed
Speed: 26 | 26 (9 due to paralysis)

New Field Effect=All pokemon must use at least two attacking moves next round not of their type

Arena #4: Football Game


Leethoof, your actions.

Last edited by TravelLog; Aug 1st, 2011 at 3:52:19 AM.
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Old Aug 1st, 2011, 9:38:01 AM   #14
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THIS IS WHERE WE THRIVE.

Probobass, begin simply by Earth Powering Ohm, and then activate Magnet Push, sending all the football players flying as any metal parts on them are tossed away. This should cause maximum destruction, primarily to the squishier bodies of our foes. Finish by using Earth Power on ohm again, or Thunderbolt Tauroneo if Ohm is down.

Bulwark, the crowd laughs at you now, but you just so happen to be an NFL O-line player. Body Slam+Take Down ohm for an epic sack, and then Dig Tauroneo, or ohm if it is still standing by the time you come up.

Also, I think Bulwarks speed should be 7 in paralysis, not that it matters at all. Hes still dead slow either way.
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Old Aug 1st, 2011, 11:01:07 AM   #15
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Ilyana, you don't have much energy to do anything fancy. So let's just focus on doing as much damage as possible. Start with a Dragon Rage on Nosepass. Then Chill, and if you are still around, Hydro Pump Nosepass.

Tauroneo, start off by showing how a real tackle is done with Wild Charge+Take Down on Nosepass, and finish with a Crunch on Shieldon.
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Old Aug 1st, 2011, 11:02:01 PM   #16
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HP: 23 | 49
Energy: 10 | 46
Boosts/Drops: N/A | +2 Atk
Other: N/A |
Speed: 60 | 60

VS.



HP: 48 | 23
Energy: 40 | 72
Boosts/Drops: -1Atk (Intimidate) | N/A
Other: N/A | Blinded (-25% accuracy to all moves), 20% paralyzed
Speed: 26 | 26 (9 due to paralysis)

Current Field Effect=All pokemon must use at least two attacking moves next round not of their type


Round Four: Remember the Titans

Here we are in sunny Miami, Florida to witness one of America's greatest pastimes: football. But what's this, some strange creatures have taken the field! What on earth is happening here.

It looks like the dragon is raging at the little Easter Island Statue, who somehow responds by using some weird Power to gain control of the Earth. How strange! Anyway, the cute dog makes a Thunderous Charge at the statue as well, doing major damage. That was a hit that would make just about any linebacker proud. Wouldn't you agree John?

Oh absolutely Mike. This is what the coaches out here like to see. Take that little dinosaur; he just Body Checked the dragon, knocking it unconscious.

Right you are, John, right you are. And Jason Bennett just delived a massive Headbutt to that dino right back. Ohh. Check this out folks, it seems that while the dog-thing cools down from its assault--with the dino doing likewise--the Easter Island Statue uses his Magnetic power to Push all the players around! They won't be getting up this second that's for sure. And I think it did some damage to both of the other creatures too.

See this is where things get out of hand, you can't risk damaging teammates. As it is, the dog just managed to knock out that dinosaur-shield thing by Crunching down on it. Had the players not been tossed around, that might not have happened.

Well, now there are two creatures left. And I think they're almost done for the moment, given that the Statue summons a bolt of Thunder at the dog, leaving both low on stamina, especially since Todd Michaels just Head Smashed the dog.

Hey, they vanished. Well how about that.


Calcs



HP: KOed | 10
Energy: KO | 19
Boosts/Drops: KO | +1 Atk
Other: KO | N/A
Speed: KO | 60

VS.



HP: 18 | KOed
Energy: 21 | KO
Boosts/Drops: -1Atk (Intimidate) | KO
Other: N/A | KO
Speed: 26 | KO

Arena #5: The Eternal Library


New Field Condition: Sound based moves are forbidden! Fire/Water moves are at half-strength. Two of three actions must involve books (see hide-tag).



I believe dan sends out a new mon, then Leethoof does likewise, then Dan issues actions.
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Old Aug 2nd, 2011, 12:19:59 AM   #17
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It's just struck me that I've never done a very RP-esque post, so what better time to start then in an RP Training Grounds battle. Also, since Leethoof has to send out Magnemite, I figure I'll just give my actions in this post.

Dan calls Ilyana back to her Pokéball, thanking her for her hard work in this battle. He grabs his second last Pokéball and tosses it into the air. "Come on out Danved!" Dan begins to think about his next moves and sees Tauroneo awaiting his orders, exhausted. "You've done a great job so far Tauroneo. It's time to take a break." he says, as he calls Tauroneo back and sends out his final Pokémon, Haar the Bagon.

Haar, start off by blasting Nosepass with a Dragon Pulse, while Danved finishes it off with an Earth Power. Then I want you to use Bram Stoker's Dracula to use some kind of life drain attack (Drain Punch). Finish by using The Art of War to learn all about tactics and hopefully make your next attack(s) do some extra damage to your foe. Danved, you will use the Kite Runner, so Magnemite gets butt fucked for a kite (seriously, that's what happens to a little boy in the book). Finish by using Lord of the Rings, to throw Magnemite into a volcano.

Danved: Earth Power (N)~Kite Runner~Lord of the Rings
Haar: Dragon Pulse (N)~Dracula~Art of War
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Old Aug 2nd, 2011, 1:19:49 AM   #18
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Hmmm....Slag, your time is slowly ticking away. Due to this, exceptional use of Star Wars novels should allow you to use the force and detect incoming attacks. Or maybe a death laser will come from the sky and kill us all. Either option works. If that awesome use of jedi-ninja skills works, then proceed to pick up any one of Gordon Korman's Everest novels and show your opponenets a true Blizzard. If the library is burned down (hopefully!), then use Power Gem on Bagon. End the round with a simple Thunder Wave at Bagon.

Maglev, you seem to have failed in every battle I've used you in, but I feel this will work out! Begin with an Everest novel (its a trilogy!) and create a blizzard with its high-altitude epicness. Follow up by grabbing Farenheit 451 and burning the whole library down with censorship and firefighters. Finish with a Light Screen.
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Old Aug 3rd, 2011, 2:41:28 AM   #19
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Quick Note: This round was a little trickier than most, since I wanted you guys to be super creative, but also that I dislike being “railroaded” in terms of desired effects. Because of that, I gave each Book a number of effects, which I then RNGed (for Star Wars, I gave the options of Force Awareness (Detect), Laser Barrage (11 BP Fire attack), Force Lightning (Multi-target Thunder), Force Choke (Vicegrip with doubled BP), etc.



HP: 90 | 90
Energy: 100 | 100
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 47 | 50

VS.



HP: 18 | 90
Energy: 21 | 100
Boosts/Drops: -1Atk (Intimidate) | N/A
Other: N/A | N/A
Speed: 26 | 45

Current Field Condition: Sound based moves are forbidden! Fire/Water moves are at half-strength. Two of three actions must involve books.


Round Five: A Little Knowledge Goes A Long Way

*whispering* Hey everyone. We're apparently in a library now, so we need to be super quiet. This round opens with Danved and Haar double teaming Brobopass with Earth Power and Dragon Pulse respectively, with the former knocking the Easter Island statue out for the night. It is a library, so at least he's being quiet now. Anyway, with its teammate down and out, Maglev grabs Gordon Korman's Everest from the nearest shelf, releasing frosty energies across the field, doing respectable damage to both opponents.

Taking note of the unusual strategy, Haar pores over Bram Stoker's Dracula, which causes nectrotic vortexes to appear, and Vampiric Fangs to bite deeply into Maglev's steel exterior, siphoning off life-force and restoring some of it as health to Haar. Similarly, Danved cracks open Khaled Hosseini's Kite Runner, which lifts the Baltoy into the upper recesses of the library, before causing him to dash downward, straight into Maglev! In response, the magnemite grabs Ray Bradbury's Farhenheit 451, which summons flames, doing some damage, but not much as the Library's anti-fire system comes into effect.

Haar next decides to glance over Sun Tzu's Art of War, which summons the fists of 1000 warriors to pummel Maglev for real damage. Meanwhile, I think Danved has been taking a crash course in J.R.R. Tolkien's The Lord of the Rings novels, because a Nazgul Sword pierces Maglev's steel body, very nearly inflicting terrible paralysis. The scare was enough for Maglev to get worried though, so it sets up a Screen of Light to grant it some protection.

But will it be enough?

Calcs



HP: 69 | 66
Energy: 77 | 77
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 47 | 50

VS.



HP: 46
Energy: 76
Boosts/Drops:
Other: Light Screen (6a)
Speed: 45

Storage


What looks to be the last round will occur in the regular ASB arena.

Leethoof, your actions.

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Old Aug 3rd, 2011, 7:43:33 PM   #20
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Maglev, I just know you can turn this around. Begin with a combination of Metal Sound and Supersonic to create a grating noise that confuzzles both of them with its loudness. After you rest, Flash Cannon Bagon for some more damage.
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Old Aug 3rd, 2011, 8:06:28 PM   #21
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We aren't going to let that Magnemite get any momentum back!

Haar, start the round of with a Double-Edge. Follow up with a Flamethrower, while it rests, and finish with another Double Edge.

Danved, we can use our own combos! Combine 2 Digs, so you will be underground during that horrible noise. After cooling down, finish with an Earth Power.

Haar: Double-Edge~Flamethrower~Double-Edge
Danved: Dig+Dig~Cool Down~Earth Power
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Old Aug 3rd, 2011, 9:00:29 PM   #22
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HP: 69 | 66
Energy: 77 | 77
Boosts/Drops: N/A | N/A
Other: N/A | N/A
Speed: 47 | 50

VS.



HP: 46
Energy: 76
Boosts/Drops:
Other: Light Screen (6a)
Speed: 45

Storage


Round Six: Wrapping it All Up

Things start off with a bang as Haar launches a nasty Double-Edge at Magnemite for light damage, while Magnemite responds with a Grating Soundwave, which confuses the Bagon and lowers it mental defenses sharply. It looks like Danved managed to Dig underground in a Super-manner, as it immediately emerges to massively injure Baltoy. It's so weak at this point that a quick Flamethrower from Haar is all it takes to knock it out.

GG to both! This was a lot of fun to ref, and I hope you guys enjoyed it!
Calcs



HP: 69 | 66
Energy: 62 | 45
Boosts/Drops: -2 SpD | N/A
Other: Confused (1 action)| N/A
Speed: 47 | 50

VS.



HP: KO
Energy: KO
Boosts/Drops: KO
Other: KO
Speed: KO

Danmantincan is the winner!

Everyone gets 3 TC.
Duclohm=1 EC, 2 MC, 1 DC
Herdier=1 EC, 2 MC, 1 DC, 2 KOC
Bagon= 1 EC, 2 MC, 1 DC, 1 KOC
Baltoy= 1 EC, 2 MC, 1 DC, 1 KOC

Mawile=1 EC, 2 MC, 1 DC
Shieldon=1 EC, 2 MC, 1 DC, 1 KOC
Nosepass=1 EC, 2 MC, 1 DC
Magnemite=1 EC, 2 MC, 1 DC

I, TravelLog, get 8 RC.
TravelLog is offline  
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