Gengar doesn't appreciate when people think he'll disappear when they turn around.
Alright, so after getting back into the game a couple months ago, I've had to reteach myself the game, especially with the changes from Gen 3-up. That said, I've done a bit of testing, and I've finally become comfortable with a team on P.Online, as well as a younger version of the team in the game.
I've had some success on teams that didn't have a theme, as well as managing to defeat a Rain Dance team. I don't know how to deal with Sun or Sand so much yet, but without further ado, I will start the listing.
(This is an idealized version of the team, actual IVs will, most likely, prove a pain to breed).
(EDIT: Updated the EVs to make a bit more sense!)
Without further ado- Who's a Boo?
Gengar w/ Focus Sash (Female)
Naive- Levitate
(252 SpA/252 Speed/6 HP)
Moveset:
Will-O-Wisp
Shadow Ball
Psychic
Thunderbolt
Gengar is most times my lead, whose main job is to start the game off by making things much more of a pain for sweepers, burning them and cutting their attack in half. If possible, Gengar then will swap out and act as either a hazard later on with Will-o-Wisp or as a special attacker (sometimes revenge killer) with its special attacks.
To make up for its fragility, I have given Gengar a Focus Sash, guaranteeing at least two attempts to use it.
Pros: Speed, burn, special attacks.
Cons: Hello paper-thin defenses! And Pursuit is scary to me.
Milotic (female) w/Leftovers
Calm- Marvel Scale
(252 Def/252 HP/6 Sp.D)
Moveset:
Sleep Talk
Scald
Dragon Tail
Rest
Milotic is my wall/stall machine. With her natural defenses and amazing movepool, she can outlast..and put some pressure on with her status-inflicting moves.
Pros: Wall, good recovery, status moves
Cons: @.@ owie electric...and no good answer to eating a toxic. ))
Krookodile (female) w/ Choice Scarf
Naughty- Moxie
(252 Atk/252 Speed/6 Sp.D)
Moveset:
Crunch
Earthquake
Outrage
Brick Break
Krookodile is a sort of hybrid in my view. Partially a revenge killer- partially a sweeper in her own right. The guitar-chord sounding pokemon can be incredibly dangerous at even a mere +1. I've watched it take two or more victims and sweep- but at the same time, Dark and Ground have a plenty of weaknesses, which are not well mitigated by each other (Bug is debatable- it's still neutral). Special is also not exactly a good stat for the 'Dile.
Pros: Hard to beat when it comes to revenge kills, punishes Swords Dance/Dragon Dancers, good sweeper typing
Cons: Easily locked into things due to OR and Scarf, again with the paper-thin defenses
Jirachi- Serene Grace
Careful
252 HP/6 Def/ 252 Spe. D.
Toxic
Wish
Stealth Rock
Iron Head
Jirachi does the double duty of setting up hazards while also being a steel damage tank. Iron Head with Serene Grace is just...so good it's gross, Wish support is nice, and I chose Toxic because I like being able to force moves.
Aerodactyl (female) w/ Choice Band
Jolly -Pressure
(252 Attack/252 Speed/6 HP)
Moveset:
Stone Edge
Earthquake
Aerial Ace
Fire Fang
Aerodactyl has impressed me time and time again, both in game and in testing. Its damage output is incredible- and its movepool is surprisingly good. Originally, I ran Dragon Claw, but I couldn't find too many times when I would dragon claw over Stone Edge or Earthquake. As a result, I dropped it for Fire fang, which covers grass, steel, ice....
Aerodactyl serves as my Ferrothorn killer often, but can sweep, depending on what comes at her. I still fear pursuit, but Aerodactyl does a good job.
Pros: High attack output, attacks first ~85% of the time, good movepool, sweeps.
Cons: Very easy to punish with specials & weaknesses.
Gliscor (Male) w/Toxic Orb
Impish - Poison Heal
EVs : 252 HP / 184 Def / 72 Spe
HP: 354
-Earthquake
-Ice Fang
-Swords Dance
-Protect
Pros: Auto-regeneration is quite handy, and the ability to hit with a tank is quite useful.
Cons: Ice x4 weakness, No Recover button, no Toxic (considering changing the moveset a little)
Kingdra (female) w/Choice Specs
Modest- Sniper
(255 Sp.A/120 Sp.D/132 Speed)
Moveset:
Brine
HP Fire
Ice Beam
Draco Meteor
Kingdra is a sweeper on my team that is NOT made of paper. The fact that Kingdra only eats one weakness is amazing- and incredibly handy. The speed on this one is also rather handy- and Sniper was chosen for a reason. I debated running Scope Lens (or whichever lens it was that increased crits) over Specs, but I rather like the raw power push. The supercrit ability with Brine was almost impossible to pass up- especially with Dragon pulse and Ice beam abusable as well. Kingdra has done horrible, horrible things in my name, and I love it.
Pros: High sp.attack power, very hard to resist damage, crit crit crit crit crit.
Cons: Does not survive many Dragon Rushes or Draco Meteors.
Electivire w/Expert Belt
Naive- Motor Drive
(168 Attack/172 Sp.A/168 Speed)
Moveset:
Thunder
HP Ice
Cross Chop
Flamethrower
This one was based on the Electivire I actually currently own, which I had sent from FireRed to SoulSilver to White. I recognize it could likely use a better nature, but I'm undecided- also, I recognize two of its moves are Electric, but I like the mixed attacker approach.
EDIT: This better moveset works wonders. :D
Pros: Good mixed attacker, can throw opponents off-guard, hits hard.
Cons: Not very high physical defense, , possibly wrong item. Gets beat to the punch speed-wise more than I'd like.
--------------------------------------------------------------------
Here is a link to the analysis of threats, both offensive and defensive, lower on this page, but linked here for convenience.
http://www.smogon.com/forums/showpost.php?p=3703413&postcount=12
So to sum up, my team is meant to hit hard and fast, but is also designed to be able to weather other tanks. I suppose it would be considered a mixed approach. Anyhow, thank you all for your time!
Alright, so after getting back into the game a couple months ago, I've had to reteach myself the game, especially with the changes from Gen 3-up. That said, I've done a bit of testing, and I've finally become comfortable with a team on P.Online, as well as a younger version of the team in the game.
I've had some success on teams that didn't have a theme, as well as managing to defeat a Rain Dance team. I don't know how to deal with Sun or Sand so much yet, but without further ado, I will start the listing.
(This is an idealized version of the team, actual IVs will, most likely, prove a pain to breed).
(EDIT: Updated the EVs to make a bit more sense!)
Without further ado- Who's a Boo?
So, this team was originally based around my Fire Red team that I had sent to White, and has gone through very few changes, relatively.
Up until this last year, I've never really used Gengar- only Haunter, choosing to take Alakazam over Gengar time and time again. However, after learning how useful Gengar's movepool really is, I decided to try some new tactics, especially after playing through White and seeing the E4. Gengar has the rare combination of speed, power, and the ability to weaken threats. I knew immediately that I wanted to run it competitively.
Now, I had first seen Milotic for real when Cynthia did me the favor of using it against me. I was stunned by its special prowess- but also by how obnoxiously hard it was to kill. Looking into its moveset, I realized it was the perfect partner for Gengar- it could outlast a lot and had no double weaknesses.
Now, Krookodile was a star from B/W that I just was dying to include, with its incredible power- and its ghost/psychic resist/ignorance. In addition, the 'dile also counters electric types, especially with that amazing speed stat. Earthquake and Dark ahoy! But what really sealed the deal for me on Krookodile was that it had such a wide physical movepool- and Moxie only made that obscenely useful.
Aerodactyl, ever since Yellow, has been on my good side- its high attack power combined with its speed and SE coverage reminded me just how lucky I was to have it. Rock also hits very hard. Aerodactyl was everything I wanted in a physical sweeper- the perfect match to Gengar.
Kingdra. Now we have Dragon power- but not just any dragon. No, here we have a Dragon that can crit like crazy...and DOESN'T fear ice. While it trades in resist to electric and grass, Kingdra's lone weakness is perfectly handy. In addition, while it was a doubling down of water, Kingdra has the added bonus of acting as a Dragon and using Ice. Superb coverage, indeed. Another special to match a physical.
Rounding out the team is a mixed attacker, Electivire, another veteran of Fire Red (as an Electabuzz). The mixed attacking strategy in combination with the movepool allows Electivire to fill in most of the gaps that the rest of the team leaves. In addition, Electivire is no easy customer and is firmly ready to rock. So now we have a balance of 2 special attackers, 2 physical attackers, 1 mixed, and a tank.
(I'm still uncertain about Gliscor but will update with him if I do decide to make him part of the core.)
Jirachi comes in to change things up a bit and give my team another solid defender. Milotic's moveset has changed to a RestTalk build which seems to do pretty well, and Electivire's moveset has evolved to become much more useful, as has Kingdra's.

Up until this last year, I've never really used Gengar- only Haunter, choosing to take Alakazam over Gengar time and time again. However, after learning how useful Gengar's movepool really is, I decided to try some new tactics, especially after playing through White and seeing the E4. Gengar has the rare combination of speed, power, and the ability to weaken threats. I knew immediately that I wanted to run it competitively.


Now, I had first seen Milotic for real when Cynthia did me the favor of using it against me. I was stunned by its special prowess- but also by how obnoxiously hard it was to kill. Looking into its moveset, I realized it was the perfect partner for Gengar- it could outlast a lot and had no double weaknesses.



Now, Krookodile was a star from B/W that I just was dying to include, with its incredible power- and its ghost/psychic resist/ignorance. In addition, the 'dile also counters electric types, especially with that amazing speed stat. Earthquake and Dark ahoy! But what really sealed the deal for me on Krookodile was that it had such a wide physical movepool- and Moxie only made that obscenely useful.




Aerodactyl, ever since Yellow, has been on my good side- its high attack power combined with its speed and SE coverage reminded me just how lucky I was to have it. Rock also hits very hard. Aerodactyl was everything I wanted in a physical sweeper- the perfect match to Gengar.





Kingdra. Now we have Dragon power- but not just any dragon. No, here we have a Dragon that can crit like crazy...and DOESN'T fear ice. While it trades in resist to electric and grass, Kingdra's lone weakness is perfectly handy. In addition, while it was a doubling down of water, Kingdra has the added bonus of acting as a Dragon and using Ice. Superb coverage, indeed. Another special to match a physical.






Rounding out the team is a mixed attacker, Electivire, another veteran of Fire Red (as an Electabuzz). The mixed attacking strategy in combination with the movepool allows Electivire to fill in most of the gaps that the rest of the team leaves. In addition, Electivire is no easy customer and is firmly ready to rock. So now we have a balance of 2 special attackers, 2 physical attackers, 1 mixed, and a tank.
(I'm still uncertain about Gliscor but will update with him if I do decide to make him part of the core.)






Jirachi comes in to change things up a bit and give my team another solid defender. Milotic's moveset has changed to a RestTalk build which seems to do pretty well, and Electivire's moveset has evolved to become much more useful, as has Kingdra's.

Gengar w/ Focus Sash (Female)
Naive- Levitate
(252 SpA/252 Speed/6 HP)
HP: 266
Attack: 166
Defense: 156
Special Attack: 359
Special Defense: 167
Speed: 350
Attack: 166
Defense: 156
Special Attack: 359
Special Defense: 167
Speed: 350
Moveset:
Will-O-Wisp
Shadow Ball
Psychic
Thunderbolt
Gengar is most times my lead, whose main job is to start the game off by making things much more of a pain for sweepers, burning them and cutting their attack in half. If possible, Gengar then will swap out and act as either a hazard later on with Will-o-Wisp or as a special attacker (sometimes revenge killer) with its special attacks.
To make up for its fragility, I have given Gengar a Focus Sash, guaranteeing at least two attempts to use it.
Pros: Speed, burn, special attacks.
Cons: Hello paper-thin defenses! And Pursuit is scary to me.

Milotic (female) w/Leftovers
Calm- Marvel Scale
(252 Def/252 HP/6 Sp.D)
HP: 331
Attack: 140
Defense: 239
Special Attack: 267
Special Defense: 370
Speed: 198
Attack: 140
Defense: 239
Special Attack: 267
Special Defense: 370
Speed: 198
Moveset:
Sleep Talk
Scald
Dragon Tail
Rest
Milotic is my wall/stall machine. With her natural defenses and amazing movepool, she can outlast..and put some pressure on with her status-inflicting moves.
Pros: Wall, good recovery, status moves
Cons: @.@ owie electric...and no good answer to eating a toxic. ))

Krookodile (female) w/ Choice Scarf
Naughty- Moxie
(252 Atk/252 Speed/6 Sp.D)
HP: 331
Attack: 366
Defense: 176
Special Attack: 166
Special Defense: 158
Speed: 283
Attack: 366
Defense: 176
Special Attack: 166
Special Defense: 158
Speed: 283
Moveset:
Crunch
Earthquake
Outrage
Brick Break
Krookodile is a sort of hybrid in my view. Partially a revenge killer- partially a sweeper in her own right. The guitar-chord sounding pokemon can be incredibly dangerous at even a mere +1. I've watched it take two or more victims and sweep- but at the same time, Dark and Ground have a plenty of weaknesses, which are not well mitigated by each other (Bug is debatable- it's still neutral). Special is also not exactly a good stat for the 'Dile.
Pros: Hard to beat when it comes to revenge kills, punishes Swords Dance/Dragon Dancers, good sweeper typing
Cons: Easily locked into things due to OR and Scarf, again with the paper-thin defenses

Jirachi- Serene Grace
Careful
252 HP/6 Def/ 252 Spe. D.
Toxic
Wish
Stealth Rock
Iron Head
Jirachi does the double duty of setting up hazards while also being a steel damage tank. Iron Head with Serene Grace is just...so good it's gross, Wish support is nice, and I chose Toxic because I like being able to force moves.

Aerodactyl (female) w/ Choice Band
Jolly -Pressure
(252 Attack/252 Speed/6 HP)
HP: 301
Attack: 309
Defense: 149
Special Attack: 156
Special Defense: 186
Speed: 394
Attack: 309
Defense: 149
Special Attack: 156
Special Defense: 186
Speed: 394
Moveset:
Stone Edge
Earthquake
Aerial Ace
Fire Fang
Aerodactyl has impressed me time and time again, both in game and in testing. Its damage output is incredible- and its movepool is surprisingly good. Originally, I ran Dragon Claw, but I couldn't find too many times when I would dragon claw over Stone Edge or Earthquake. As a result, I dropped it for Fire fang, which covers grass, steel, ice....
Aerodactyl serves as my Ferrothorn killer often, but can sweep, depending on what comes at her. I still fear pursuit, but Aerodactyl does a good job.
Pros: High attack output, attacks first ~85% of the time, good movepool, sweeps.
Cons: Very easy to punish with specials & weaknesses.

Gliscor (Male) w/Toxic Orb
Impish - Poison Heal
EVs : 252 HP / 184 Def / 72 Spe
HP: 354
Attack: 226
Defense: 365
Special Attack: 113
Special Defense: 186
Speed: 244
Defense: 365
Special Attack: 113
Special Defense: 186
Speed: 244
-Ice Fang
-Swords Dance
-Protect
Pros: Auto-regeneration is quite handy, and the ability to hit with a tank is quite useful.
Cons: Ice x4 weakness, No Recover button, no Toxic (considering changing the moveset a little)

Kingdra (female) w/Choice Specs
Modest- Sniper
(255 Sp.A/120 Sp.D/132 Speed)
HP:291
Attack: 203
Defense: 226
Special Attack: 317
Special Defense: 256
Speed: 239
Attack: 203
Defense: 226
Special Attack: 317
Special Defense: 256
Speed: 239
Moveset:
Brine
HP Fire
Ice Beam
Draco Meteor
Kingdra is a sweeper on my team that is NOT made of paper. The fact that Kingdra only eats one weakness is amazing- and incredibly handy. The speed on this one is also rather handy- and Sniper was chosen for a reason. I debated running Scope Lens (or whichever lens it was that increased crits) over Specs, but I rather like the raw power push. The supercrit ability with Brine was almost impossible to pass up- especially with Dragon pulse and Ice beam abusable as well. Kingdra has done horrible, horrible things in my name, and I love it.
Pros: High sp.attack power, very hard to resist damage, crit crit crit crit crit.
Cons: Does not survive many Dragon Rushes or Draco Meteors.

Electivire w/Expert Belt
Naive- Motor Drive
(168 Attack/172 Sp.A/168 Speed)
HP: 291
Attack: 324
Defense: 170
Special Attack: 269
Special Defense: 206
Speed:268
Attack: 324
Defense: 170
Special Attack: 269
Special Defense: 206
Speed:268
Moveset:
Thunder
HP Ice
Cross Chop
Flamethrower
This one was based on the Electivire I actually currently own, which I had sent from FireRed to SoulSilver to White. I recognize it could likely use a better nature, but I'm undecided- also, I recognize two of its moves are Electric, but I like the mixed attacker approach.
EDIT: This better moveset works wonders. :D
Pros: Good mixed attacker, can throw opponents off-guard, hits hard.
Cons: Not very high physical defense, , possibly wrong item. Gets beat to the punch speed-wise more than I'd like.
--------------------------------------------------------------------
Here is a link to the analysis of threats, both offensive and defensive, lower on this page, but linked here for convenience.
http://www.smogon.com/forums/showpost.php?p=3703413&postcount=12
So to sum up, my team is meant to hit hard and fast, but is also designed to be able to weather other tanks. I suppose it would be considered a mixed approach. Anyhow, thank you all for your time!