jas61292 vs Chieliee: Battle in some field (3v3 doubles)

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Lets train some NFEs!

Doubles battle of either 3v3, 4v4 or 5v5 (acceptor can choose)
2 Day DQ
2 Recover / 5 Chill
Arena: I really don't care. Lets just make it an open field with a pond in the middle.

And if you could also keep it to NFEs, that would be good.

Accepting (3v3)
Switch=KO
All Abilities
Items disabled
The small field was peaceful. There were pichu chasing each other around, slowpoke basked in the pond, while Ponyta grazed on the luscious grass. However, this tranquil scene is now disturbed as two trainers make their way into the middle. The wild pokemon scurry into their dens for safety as the trainers reach for their pokeballs, preparing for battle.


jas61292's team:

Pansage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw


Remoraid (Oddity) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)

EC: 3/6
MC: 2
DC: 2/5

Attacks:

Water Gun
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic


Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down

Curse
Heavy Slam
Magnitude

Double Team
Sandstorm
Substitute


Chieliee's team:

Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 2/6
MC:0
DC: 1/5

Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)
Fake Out
ShadowStrike

Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)

TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)

Pawniard (*) [Quantum Ranger] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level-up moves:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Egg moves:
Sucker Punch (*)
Psyco Cut (*)
Stealth Rock (*)

TM/HM moves:
Brick Break (*)
Rock Polish (*)
Swords Dance (*)
Dratini [Kairyu] (F)
Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense)

Type: Dragon
Dragon STAB:
More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50 × 1.15) (+)

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:

Level-up Moves
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg Moves
ExtremeSpeed
Dragon Dance
Dragon Rush

TM/HM Moves:
Waterfall
Return
Substitute


Battle order:
Jas sends out first pokemon
Chieliee sends out pokemon and orders
Jas orders
I ref
 
Go, Quantum Ranger and Kairyu!

Quantum ranger, I want you to focus on killing that Roggenrola.

Iron Head>>Swords Dance>>Iron Head (Roggenrola)

Kairyu, I want you to start setting up and deal some damage too

Dragon Rush>>Dragon Dance>>Dragon Rush(Remoraid)
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Setting up? Decent idea.

Oddity, I want you to break down th Dratini's SpDef, and then blast it with icy beams.
Rock, help out on Dratini, then protect yourself from the next blow and set up too.

Remoraid: Acid Spray (Dratini) - Aurora Beam (Dratini) - Aurora Beam (Dratini)
Roggenrola: Smack Down (Dratini) - Substitute (25 HP) - Curse
 

Remoraid (Oddity) (M)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a


Dratini [Kairyu] (F)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a​

The battle begins and the pokemon are all sent out. Quantum Ranger is the first to move as the fires off an Iron Head directly at the rock! His partner Kairyu follows up the assault with a Dragon Rush, but to bad the attack completely misses its target, sending the dratini tumbling along the grass. Oddity takes this opportunity to attack with an Acid Spray, severely lowering the dratini's special defense! The rock continues to attack the little dragon with a smack down.

Quantum ranger decides that his last attack was simply not powerful enough to get the job done, and thus takes this action to Swords Dance, allowing his blades to gleam in their new sharpness. Kairyu has the same idea and sets up a Dragon Dance, making her the fasting pokemon on the field. Oddity aims directly for Kairyu's weak spots with an Aura Beam while the rock takes the time to set up a 15 HP Substitute.

Kairyu rushes forward toward the remorade, hitting with a powerful Dragon Rush. Quantum Ranger, meanwhile, attacks the rock's substitute with an Iron Head, disappointing that he could attack his foe head-on. Oddity continues to Aura Beam its foe, taking advantage of Kairyu's decreased stats. The attack is so direct that it lowers her attack, resetting it to zero. Meanwhile, the Rock decides to set up a Curse for future rounds.

Remoraid:
Acid Spray: 8 Damage, 3 Energy
Aura Beam: 19 Damage, 5 Energy
Aura Beam: 19 Damage, 9 Energy

Roggenrola:
Smack Down: 11 Damage, 3 Energy
Substitute: 22 Energy
Curse: 6 Energy

Pawniard:
Iron Head: 17 Damage, 5 Energy
Swords Dance: 7 Energy
Iron Head: 21 Damage, 5 Energy

Dratini:
Dragon Rush (miss): 0 Damage, 6 Energy
Dragon Dance: 6 Energy
Dragon Rush: 16 Damage, 6 Energy



Remoraid (Oddity) (M)
HP: 84
Energy: 83
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 48
Energy: 69
Stats/Status: +1 attack, +1 Defense, -1 Speed
Other: 4 hp sub
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 90
Energy: 83
Stats/Status: +2 Attack
Other: n/a


Dratini [Kairyu] (F)
HP: 33
Energy: 82
Stats/Status: -1 Special Defense, +1 Speed
Other: n/a​


Battle Order:
Jas orders
Chieliee orders
I ref
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Hey, I had ordered a 25 HP sub, not a 15 HP one, which would have survived the second Iron Head, so he should still have it.

Also, I think you put damage on Roggenrola that should have gone on Remoraid. Roggenrola took 17 from the first Iron Head and then 15 (which really should be 25) from the Substitute. Remoraid on the other hand, should have taken 14 from the Dragon Rush. So the end totals should be Roggenrola with 58 (or 48 and a 4 HP sub), and Remoraid at 76.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Ok, cool, that looks good.

Lets finish off that Dratini, and start on Pawniard. Oddity, I know repeating moves is hard on your energy, but just a few more is all we need. Keep Aurora Beaming Dratini until it is knocked out, and then Fire Blast Pawniard with any remaining actions.

Rock, I don't love damaging teammates, but Magnetude is the best move we have here. Double Team up behind that sub and then fire one off. Finish up with a Mud Slap on Pawniard.

Remoraid: Aurora Beam (Dratini) x3
If Dratini is knocked out, replace any remaining actions with Fire Blast (Pawniard)

Roggenrola: Double Team (3 Clones) - Magnetude (everyone) - Mud Slap (Pawniard)
 
Dratini, you'll gonna die soon anyways, so let's spam Dragon Rush on Remoraid

Dragon Rush>>Dragon Rush>>Dragon Rush

Pawniard, I want you to start by breaking Roggenrola's substitute with a Brick Break, and then follow up with two Iron Heads on Remoraid.

Brick Break(roggenrola)>>Iron Head>>Iron Head(both on Remoraid)
 

Remoraid (Oddity) (M)
HP: 84
Energy: 83
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 48
Energy: 69
Stats/Status: +1 attack, +1 Defense, -1 Speed
Other: 4 hp sub
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 90
Energy: 83
Stats/Status: +2 Attack
Other: n/a


Dratini [Kairyu] (F)
HP: 33
Energy: 82
Stats/Status: -1 Special Defense, +1 Speed
Other: n/a​

The little Dratini charges forward with great force, firing off a Dragon Rush. Unfortunatelly it completely misses, allowing oddity to promptly fires back with an AuraBeam of his own. Meanwhile, the ranger proceeds to brick break the Rock, shattering his sub. The little boulder responds with a double team, concealing himself in multiple clones.

Dratini continues his assault of Dragon Rushes, but again goes completely off course and misses! Quantum ranger follows it up with an iron head, but fails to get the crit he needs!. This gives Oddity enough time to fire off his final Aura Beam, finishing off the poor little dragon, knocking it out for good! Finally, the rock unleashes a Magnitute, which ends up being the weakest magnitude it could possibly conjure up... tough luck.

Now all alone, Quantum Ranger fires off one more Iron Head at the remoraid, but failing to gain the flinch again. This allows Oddity and Rock to fire their respective Fire Blasts and Mud Slaps, even critting on the fire blast.
Roggenrola:
Double Team: 12 Energy
Magnitude: 9 Damage (Pawniard), 8 Damage (remoraid), 6 Energy
Mudslap: 2 Damage, 3 Energy

Remoraid:
Aura Beam: 18 Damage, 13 Energy
Aura Beam: 18 Damage, 17 Energy
Fire Blast: 27 Damage, 8 Energy

Dratini:
Dragon Rush (miss): 0 Damage, 10 Energy
Dragon Rush (miss): 0 Damage, 14 Energy

Pawniard:
Brick Break: 16 Damage, 6 Energy
Iron Head: 13 Damage, 5 Energy
Iron Head: 13 Damage, 9 Energy


Remoraid (Oddity) (M)
HP: 50
Energy: 45
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 48
Energy: 48
Stats/Status: +1 attack, +1 Defense, -1 Speed (1a)
Other: 3 Clones
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 52
Energy: 63
Stats/Status: +1 Attack, -1 Accuracy
Other: n/a


Dratini [Kairyu] (F)
HP: KO
Energy: KO
Stats/Status: -1 Special Defense, +1 Speed
Other: n/a​


Battle Order:
Chieliee releases next poke and orders
Jas orders
I ref
 
Did you take the accuracy boost from the +spe nature from Dratini into account? I mean, it's a pretty slim chance to miss 3 out of 4 86%(?) accuracy moves.

also, should i order now, or until you have replied and changed it IF you didn't take it into account?
 
oh ok, sorry for the delay.

I send out Diablo the Nohface

Diablo, I want you to go for the Fake Out on Remoraid, followed by a Yawn on Roggenrola and a ShadowStrike on remoraid

Fake Out(Rem)>>Yawn(Rog)>>ShadowStrike(Rem)

Pawniard, I want you to run past the three Roggenrolas while using Brick Break (holding his hand horizontally) which should be able to detect which is the real one, and then use Night Slash on Remoraid twice.

Brick Break Roggenrolas>>Night Slash>>Night Slash(both on remoraid)
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Man, I must say that is some of the worst luck I have seen in a while. Ranks right up there with when I had 4 consecutive Head Smash misses. I don't blame you for being skeptical.

Anyways, both opponents are steel types, so Roggenrola should be able to nail them both with Magnetude. However, Levitate makes Nohface immune, so we will just have to smack it down to earth first.

In the mean time, Remoraid should focus on Nohface. Just Blast it.

Roggenrola: Smack Down (Nohface) - Magnetude (Everyone) - Magnetude (Everyone)

Remoraid: Fire Blast (Nohface) x3
 

Remoraid (Oddity) (M)
HP: 50
Energy: 45
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 48
Energy: 48
Stats/Status: +1 attack, +1 Defense, -1 Speed (1a)
Other: 3 Clones
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 52
Energy: 63
Stats/Status: +1 Attack, -1 Accuracy
Other: n/a


Nohface(*) [Diablo] (F)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a​


The ghostly ghoul Diablo appears fro mthe shadows, ready to fight. The ghost type, though normally slower than a slugma, races forward with blinding speed to Fake Out Oddity. Quantum Ranger follows up the assault, firing a Brick Break at the Rock. Unfortunately, it merely hits a clone, allowing the roggenrola to Smack Down Diablo, grounding it for some time, while the remoraid is immobilized in fear, forcing him to Flinch!

Quantum ranger, how once again the fastest, decides to Night Slash Oddity this time, hitting the fish for some nice damage. However, the remoraid merely fires a Fire Blast at Nohface, nearly melting off the the ghost's horns. Meanwhile, the Rock decides to Magnitude everyone again, causing tremmors to shake the ground, while Diablo tries to Yawn against the rock, but aims for the wrong clone!

Quantum Ranger once again fires a Night Slash against Oddity, while Oddity responds with another Fire Blast. Roggenrola once again hits everyone with a Magnetude, knocking out his own partner! Talk about taking one for the team. Now that Nohface's origional target is gone, she goes ahead and ShadowStrikes The Rock instead, pinpointing the correct body this time and hitting for some damage.
Roggenrola:
Smack Down: 8 Damage, 3 Energy
Magnitude: 8 Damage (Pawniard), 8 Damage (nohface), 6 Damage (remoraid)
Magnitude: 14 Damage (Pawniard), 14 Damage (nohface), 11 Damage (remoraid)

Remoraid:
FireBlast: 23 Damage, 8 Energy
FireBlast: 23 Damage, 12 Energy

Nohface:
Fake Out: 4 Damage, 4 Energy
Yawn: 7 Energy
Shadowstrike: 10 Damage, 5 Energy

Pawniard:
Brick Break: 0 Damage, 6 Energy
Night Slash: 15 Damage, 4 Energy
Night Slash: 15 Damage, 8 Energy



Remoraid (Oddity) (M)
HP: KO
Energy: 25
Stats/Status: n/a
Other: n/a

Roggenrola (Rock) (M)
HP: 38
Energy: 29
Stats/Status: n/a
Other: n/a
vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 30
Energy: 45
Stats/Status: n/a
Other: n/a


Nohface(*) [Diablo] (F)
HP: 22
Energy: 84
Stats/Status: n/a
Other: Grounded (4a)


Battle Order:
Jas sends out final pokemon and orders
Chieliee Orders
I ref
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Well, Rock... um good job I guess. Though you're supposed to knock out the opponents, not your partner.

Vespucci, lets clean this up. Start with a Low Kick on Pawniard, then a Dig on it and finally a Dig on Nohface.

Rock, Vespucci resists ground, so just keep using Magnetude.

Pansage: Low Kick (Pawniard) - Dig (Pawniard) - Dig (Nohface)

Roggenrola: Magnetude x3
 
YOU STOLE MY KOC!!!!! xD

Pawniard, those Magnetudes are going to be painful, so, even though Pansage is dangerous as well, we'll have to take care of this rock first.

Iron Head>>Iron Head>>Iron Head(all on Roggenrola).
When Roggenrola's dead, change your actions to Night Slash and target Pansage


Nohface, you'll have to focus on taking out Roggenrola too.

Meteor Mash>>Meteor Mash>>Meteor Mash(all on Roggenrola)
Again, when Roggenrola dies, change your actions to ShadowStrike and direct them to Remoraid
 

Roggenrola (Rock) (M)
HP: 38
Energy: 29
Stats/Status: n/a
Other: n/a


Pansage (Vespucci) (M)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a

vs.


Pawniard (*) [Quantum Ranger] (M)
HP: 30
Energy: 45
Stats/Status: n/a
Other: n/a


Nohface(*) [Diablo] (F)
HP: 22
Energy: 84
Stats/Status: n/a
Other: Grounded (4a)​


Vespucci the Pansage emerges from his pokeball, read to end the battle. He charges forward and delivers a Low Kick against Quantum Ranger, hitting for a four time weakness. However, because of the pokemon's light weight, it didn't do as much damage as expected. The Pawniard, bracing the hit, charges towards the rock with a ferocious Iron Head. The attack forces the rock to flinch, using up its action. Diablos tries to take full advantage of the situation, but misses himself with his meteor mash.

Pansage digs underground while pawniard Iron heads the rock again. The pokemon hangs on and unleashes a Magnitude, damaging everyone. Diablos barely hangs on and finishes off the rock type with one final Meteor Mash, while Pansage emerges from the ground and finishes off pawniard with its Dig attack.

Now a one one one, Diablos tries to Shadow strike his opponent, but the pansage digs and attacks, finishing off the battle. The two trainers walk their separate ways after recalling their pokemon, perhaps destined to battle again.

Roggenrola:
Magnitude: 14 Damage (Pawniard), 14 Damage (nohface), 9 Damage (Pansage), 6 Energy

Pansage:
Low Kick: 11 Damage, 5 Energy
Dig: 14 Damage, 6 Energy
Dig: 14 Damage, 0 Energy

Nohface:
Meteor Mash (miss): 0 Damage, 6 Energy
Meteor Mash: 18 Damage, 10 Energy
ShadowStrike (Miss): 0 Damage, 5 Energy

Pawniard:
Iron Head: 17 Damage, 5 Energy
Iron Head: 17 Damage, 9 Energy



Roggenrola (Rock) (M)
HP: KO
Energy: KO
Stats/Status: n/a
Other: n/a


Pansage (Vespucci) (M)
HP: 81
Energy: 100
Stats/Status: n/a
Other: n/a

vs.


Pawniard (*) [Quantum Ranger] (M)
HP: KO
Energy: KO
Stats/Status: n/a
Other: n/a


Nohface(*) [Diablo] (F)
HP: KO
Energy: KO
Stats/Status: n/a
Other: Grounded (4a)​


jas61292: 2 TC
Pansage: 1 EC, 2 MC, 1 DC, 2 KO
Remoraid: 1 EC, 2 MC, 1 DC, 1 KO
Roggenrola: 1 EC, 2 MC, 1 DC

Chieliee: 2 TC
Dratini: 1 EC, 2 MC, 1 DC
Nohface: 1 EC, 2 MC, 1 DC, 2 KO
Pawniard: 1 EC, 2 MC, 1 DC

I get 6 RC
Decided to give a KOC to Nohface cause it was the last one to attack the roggenrola, so enjoy!
 
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