QC [3/3] [Chou Toshio, PK Gaming, Snunch]
Writing up.
Rotom

[Overview]
<p>Unlike previous generation, Rotom is now the only Ghost/Electric type in the game. With the shift from DP to BW, the Rotom forms lost their Ghost-typing for their respective signature move, which grants Rotom an unique niche in the metagame. With resistances and immunities to common attacking types like Electric, Fighting, Bug, and Ground, Rotom gets a lot of opportunities to switch in. This way Rotom can be a nuisance to the opponent.</p>
<p>Rotom has good Speed, OK Special Attack, and moderate defenses. With proper investment though, Rotom can truly shine. With access to Will-O-Wisp, Rotom can function very well as a defensive Pokemon. It also has access to other status inducing moves which allow it to abuse a great number of sets. Its movepool is even that wide, that it can run a Choice Item set and support sets as well.</p>
<p>Rotom is outclassed as a spin blocker by Mismagius, that's for sure. It also doesn't have reliable recovery outside of Rest, but Pain Split coupled with low base HP have practically the same effect.</p>
[SET]
name: Choice
move1: Trick
move2: Volt Switch / Thunderbolt
move3: Shadow Ball
move4: Hidden Power Fighting / Hidden Power Grass
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[Set Comments]
<p>Rotom has a shallow attacking movepool, but wide enough for a Choice item set. With immunities to the grounded Spikes and Toxic Spikes entry hazards, as well as a neutrality to Stealth Rock, Rotom can switch in and out quite often. This is what makes Rotom a very effective Choice Item user. With a Choice item attached, Rotom is a very potent threat. With a Modest nature and a Choice Scarf attached, Rotom reached a Speed stat of 421. With a Timid nature and a Choice Specs attached, Rotom reaches a sky-high Special Attack stat of 433.</p>
<p>Trick is very useful to cripple defensive Pokemon like Chansey and Snorlax, both being near-useless with a Choice Item. Volt Switch is a very nifty move granting momentum when the opponent decides to switch and it's a solid STAB attack. Shadow Ball is the secondary STAB attack, giving good neutral coverage alongside Electric-type moves. Hidden Power Fighting grants unresisted coverage with Shadow Ball, where Hidden Power Grass is Rotom's only option against Water-type Pokemon.</p>
[Additional Comments]
<p>Rotom has access to quite a few status inducing moves which include Will-O-Wisp, Toxic, and Thunder Wave. Discharge is an option as well, as it has a 30% chance to paralyze the foe on top op damaging. It's hard to find a moveslot for one of these moves though, so they're not recommended to use. Rotom can slo run Thunder in a Rain Dance team, but with Drizzle absent in UU, rain only lasts a few turns. Outside of rain, Thunder's accuracy is very shaky, so the moves listed are mostly the better choice.</p>
[SET]
name: Physically Defensive
move1: Will-O-Wisp
move2: Pain Split
move3: Thunderbolt / Discharge
move4: Shadow Ball / Toxic
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[Set Comments]
<p>Rotom may seem quite frail, but with proper investment and access to an Attack-halving status move, Rotom has potential to be a good physical wall. Will-O-Wisp, as said before, induces burn to the opponent which cuts the opponent's Attack in half. Pain Split is used to have some form of recovery, also an effective move to severely cut Chansey's monstrous health. Thunderbolt is the main STAB attack, having a slight chance of paralyzing the foe. Discharge is a viable option over it though, as it has a much higher chance of paralyzing. Shadow Ball is the secondary STAB attack, hitting common Grass-, Electric-, and Ground-type Pokemon who resist Thunderbolt or Discharge. Toxic is an option over this though, crippling special attackers who don't mind a burn. Bold nature is to maximize Rotom's bulk, the EVs achieve that too.</p>
[Additional Comments]
<p>An alternative spread of 252 HP / 4 Def / 252 SpD with a Calm nature is an option for more overall bulk in conduction with Will-O-Wisp, though the EVs and nature listed are far more effective as Chansey or Snorlax are far superior at walling special threats. Thunder Wave can be run over Shadow Ball or Toxic, to support the team in a different way Toxic and Will-O-Wisp do. Will-O-wisp should always be run though.</p>
[SET]
name: Dual Screens
move1: Light Screen
move2: Reflect
move3: Thunderbolt
move4: Shadow Ball / Will-O-Wisp
item: Light Clay
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[Set Comments]
<p>Rotom has good speed and typing, and access to both Light Screen and Reflect allows it to abuse a dual screens set very effectively. Thunderbolt and Shadow Ball are the STAB attacks, but Will-O-Wisp is a good option over Shadow Ball, as it can allow to completely wall physical threats with Reflect, even without investment. Timid is the obvious choice of nature. The EVs grant the best overall bulk in conjunction with Reflect and Light Screen, as well as having the highest Speed possible. Light Clay extends the duration of both Reflect and Light Screen to 8 turns, which is very effective to support its teammates.</p>
[Additional Comments]
<p>Rotom's Dual Screens set doesn't have a lot of other options, as the set's purpose is to set up screens to support the team. Max Speed is necessary to ensure it outspeeds as much as Pokemon as it can, while the HP investment gives overall bulk. The EVs and nature shouldn't be altered. Leftovers is an option over Light Clay, to have a way to heal itself while also exploiting the screens itself. Pain Split is an option in the last slot as well, to have a way to heal itself without having to drop the item.</p>
[Other Options]
<p>As far as other offensive options go, Rotom has a few viable options available. A RestTalk set can be used with Rest, Sleep Talk, Will-O-wisp, and Thunderbolt. The EVs and nature should be the same as the Physically Defensive set, but the Defense EVs can be put in Special Defense to have more overall bulk in conjuction with Will-O-Wisp. A SubCharge set is also an option, as it grants Rotom the ability to not get walled by Chansey. With Pain Split it's even more effective, but offensive Rotom sets lack bulk to be effective with setting up over a long term.</p>
<p>Defensively, Rotom can use Spite, but it's more of a gimmick and is rather situational. It also has access to Rain Dance and Sunny Day, which may seem viable with an OK Speed stat, but Rotom is largely outclassed by other weather support Pokemon.</p>
[Checks and Counters]
<p>Faster Ghost- and Dark-type Pokemon with strong STAB attacks can OHKO offensive sets and render defensive sets useless with Taunt. Houndoom in particular, which can outspeed Rotom and also use its priority STAB attacks to OHKO. Bisharp can use its STAB Sucker Punch as well, though it has to be wary of defensive sets which use Will-O-Wisp. Weavile also outspeeds Rotom and has strong STAB Dark-type moves. Mismagius can use Substitute to block status as well as outspeeding Rotom and OHKOing with Shadow Ball. It can't switch in safely though due to being weak to Rotom's STAB Ghost-type attack.</p>
Chansey can take hits Rotom fires at her all day, healing off the damage and cripple Rotom with status moves, stall out and even PP stall it out. Chansey is rendered useless by trick though, while also being weak to Pain Split. Not by typing, but her huge HP stat works against her then. Also, a SubCharge set can set up on Chansey. Steelix may not be meant to be a special wall, but it does counter Rotom pretty well. Resisting Ghost-type moves as well as being immune to Electric-type attacks, Steelix can come in on Choice item sets and cripple Rotom with status.</p>
Writing up.
Rotom

[Overview]
<p>Unlike previous generation, Rotom is now the only Ghost/Electric type in the game. With the shift from DP to BW, the Rotom forms lost their Ghost-typing for their respective signature move, which grants Rotom an unique niche in the metagame. With resistances and immunities to common attacking types like Electric, Fighting, Bug, and Ground, Rotom gets a lot of opportunities to switch in. This way Rotom can be a nuisance to the opponent.</p>
<p>Rotom has good Speed, OK Special Attack, and moderate defenses. With proper investment though, Rotom can truly shine. With access to Will-O-Wisp, Rotom can function very well as a defensive Pokemon. It also has access to other status inducing moves which allow it to abuse a great number of sets. Its movepool is even that wide, that it can run a Choice Item set and support sets as well.</p>
<p>Rotom is outclassed as a spin blocker by Mismagius, that's for sure. It also doesn't have reliable recovery outside of Rest, but Pain Split coupled with low base HP have practically the same effect.</p>
[SET]
name: Choice
move1: Trick
move2: Volt Switch / Thunderbolt
move3: Shadow Ball
move4: Hidden Power Fighting / Hidden Power Grass
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[Set Comments]
<p>Rotom has a shallow attacking movepool, but wide enough for a Choice item set. With immunities to the grounded Spikes and Toxic Spikes entry hazards, as well as a neutrality to Stealth Rock, Rotom can switch in and out quite often. This is what makes Rotom a very effective Choice Item user. With a Choice item attached, Rotom is a very potent threat. With a Modest nature and a Choice Scarf attached, Rotom reached a Speed stat of 421. With a Timid nature and a Choice Specs attached, Rotom reaches a sky-high Special Attack stat of 433.</p>
<p>Trick is very useful to cripple defensive Pokemon like Chansey and Snorlax, both being near-useless with a Choice Item. Volt Switch is a very nifty move granting momentum when the opponent decides to switch and it's a solid STAB attack. Shadow Ball is the secondary STAB attack, giving good neutral coverage alongside Electric-type moves. Hidden Power Fighting grants unresisted coverage with Shadow Ball, where Hidden Power Grass is Rotom's only option against Water-type Pokemon.</p>
[Additional Comments]
<p>Rotom has access to quite a few status inducing moves which include Will-O-Wisp, Toxic, and Thunder Wave. Discharge is an option as well, as it has a 30% chance to paralyze the foe on top op damaging. It's hard to find a moveslot for one of these moves though, so they're not recommended to use. Rotom can slo run Thunder in a Rain Dance team, but with Drizzle absent in UU, rain only lasts a few turns. Outside of rain, Thunder's accuracy is very shaky, so the moves listed are mostly the better choice.</p>
[SET]
name: Physically Defensive
move1: Will-O-Wisp
move2: Pain Split
move3: Thunderbolt / Discharge
move4: Shadow Ball / Toxic
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[Set Comments]
<p>Rotom may seem quite frail, but with proper investment and access to an Attack-halving status move, Rotom has potential to be a good physical wall. Will-O-Wisp, as said before, induces burn to the opponent which cuts the opponent's Attack in half. Pain Split is used to have some form of recovery, also an effective move to severely cut Chansey's monstrous health. Thunderbolt is the main STAB attack, having a slight chance of paralyzing the foe. Discharge is a viable option over it though, as it has a much higher chance of paralyzing. Shadow Ball is the secondary STAB attack, hitting common Grass-, Electric-, and Ground-type Pokemon who resist Thunderbolt or Discharge. Toxic is an option over this though, crippling special attackers who don't mind a burn. Bold nature is to maximize Rotom's bulk, the EVs achieve that too.</p>
[Additional Comments]
<p>An alternative spread of 252 HP / 4 Def / 252 SpD with a Calm nature is an option for more overall bulk in conduction with Will-O-Wisp, though the EVs and nature listed are far more effective as Chansey or Snorlax are far superior at walling special threats. Thunder Wave can be run over Shadow Ball or Toxic, to support the team in a different way Toxic and Will-O-Wisp do. Will-O-wisp should always be run though.</p>
[SET]
name: Dual Screens
move1: Light Screen
move2: Reflect
move3: Thunderbolt
move4: Shadow Ball / Will-O-Wisp
item: Light Clay
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[Set Comments]
<p>Rotom has good speed and typing, and access to both Light Screen and Reflect allows it to abuse a dual screens set very effectively. Thunderbolt and Shadow Ball are the STAB attacks, but Will-O-Wisp is a good option over Shadow Ball, as it can allow to completely wall physical threats with Reflect, even without investment. Timid is the obvious choice of nature. The EVs grant the best overall bulk in conjunction with Reflect and Light Screen, as well as having the highest Speed possible. Light Clay extends the duration of both Reflect and Light Screen to 8 turns, which is very effective to support its teammates.</p>
[Additional Comments]
<p>Rotom's Dual Screens set doesn't have a lot of other options, as the set's purpose is to set up screens to support the team. Max Speed is necessary to ensure it outspeeds as much as Pokemon as it can, while the HP investment gives overall bulk. The EVs and nature shouldn't be altered. Leftovers is an option over Light Clay, to have a way to heal itself while also exploiting the screens itself. Pain Split is an option in the last slot as well, to have a way to heal itself without having to drop the item.</p>
[Other Options]
<p>As far as other offensive options go, Rotom has a few viable options available. A RestTalk set can be used with Rest, Sleep Talk, Will-O-wisp, and Thunderbolt. The EVs and nature should be the same as the Physically Defensive set, but the Defense EVs can be put in Special Defense to have more overall bulk in conjuction with Will-O-Wisp. A SubCharge set is also an option, as it grants Rotom the ability to not get walled by Chansey. With Pain Split it's even more effective, but offensive Rotom sets lack bulk to be effective with setting up over a long term.</p>
<p>Defensively, Rotom can use Spite, but it's more of a gimmick and is rather situational. It also has access to Rain Dance and Sunny Day, which may seem viable with an OK Speed stat, but Rotom is largely outclassed by other weather support Pokemon.</p>
[Checks and Counters]
<p>Faster Ghost- and Dark-type Pokemon with strong STAB attacks can OHKO offensive sets and render defensive sets useless with Taunt. Houndoom in particular, which can outspeed Rotom and also use its priority STAB attacks to OHKO. Bisharp can use its STAB Sucker Punch as well, though it has to be wary of defensive sets which use Will-O-Wisp. Weavile also outspeeds Rotom and has strong STAB Dark-type moves. Mismagius can use Substitute to block status as well as outspeeding Rotom and OHKOing with Shadow Ball. It can't switch in safely though due to being weak to Rotom's STAB Ghost-type attack.</p>
Chansey can take hits Rotom fires at her all day, healing off the damage and cripple Rotom with status moves, stall out and even PP stall it out. Chansey is rendered useless by trick though, while also being weak to Pain Split. Not by typing, but her huge HP stat works against her then. Also, a SubCharge set can set up on Chansey. Steelix may not be meant to be a special wall, but it does counter Rotom pretty well. Resisting Ghost-type moves as well as being immune to Electric-type attacks, Steelix can come in on Choice item sets and cripple Rotom with status.</p>
- Houndoom in particular, which can outspeed or OHKO with priority.
- Chansey can take hits from Rotom all day, while it can also absorb status thrown at her. She has to be wary of Pain Split and SubCharge sets though.
- Steelix resists or is immune to both of Rotom's STAB moves though is rather frail specially defensive, so Hidden Power Fighting should do a good amount of damage. If Rotom isn't running Hidden Power Fighting and Substitute, Steelix can induce status and wall the crap out of Rotom.