Only users: the ref and Timmetmannetje should be posting in this thread.
Timmetmannetje will be using Dynamite the Vulpix with Flash Fire.
Vulpix(*) Dynamite (F)
Nature: Modest (special attack Attack increased by *; attack decreased by *
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: ***
Spe: 65
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought:
(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so
Attacks:
Ember (*)
Tail whip(*)
Roar(*)
Quick attack(*)
Fire spin(*)
Confuse ray(*)
Imprison(*)
Flame burst(*)
Hypnosis(*)
Extrasensory(*)
Disable(*)
Energy ball(*)
Pay back(*)
Dig(*)
Substitue
Timmetmannetje, you may choose your first type. Your options are:
Timmetmannetje will be using Dynamite the Vulpix with Flash Fire.
Vulpix(*) Dynamite (F)
Nature: Modest (special attack Attack increased by *; attack decreased by *
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: ***
Spe: 65
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought:
(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so
Attacks:
Ember (*)
Tail whip(*)
Roar(*)
Quick attack(*)
Fire spin(*)
Confuse ray(*)
Imprison(*)
Flame burst(*)
Hypnosis(*)
Extrasensory(*)
Disable(*)
Energy ball(*)
Pay back(*)
Dig(*)
Substitue
Timmetmannetje, you may choose your first type. Your options are:
















