Pinsir (Analysis) [GP 2/2]

Honko

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Pinsir

[Overview]

<p>On a scale from 1 to 10, with 10 being the coolest, Pinsir scores at least a 12. Besides its fantastic design, Pinsir also boasts a fearsome base 125 Attack and powerful moves such as Close Combat, Earthquake, Stone Edge, and STAB X-Scissor to use it with. Throw in Swords Dance, a respectable base 85 Speed, and two underrated abilities, and you have a dangerous offensive Pokemon.</p>

<p>Unfortunately, while everything about Pinsir screams "I'm awesome," the world screams "You're outclassed!" right back. Heracross completely overshadows Pinsir in UU; it has the same Attack and Speed stats and a very similar movepool, but it also has STAB Close Combat and Megahorn, allowing it to hit 50% harder than Pinsir with its two main attacks. Heracross's presence in UU eliminates any chance for Pinsir to stand out as a top threat, but it also gives Pinsir a new niche as a great backup. Heracross can't do everything at once; Choice Scarf sets lack the power to break through many walls, and other sets are easy to outspeed and force out. Using Pinsir alongside Heracross eliminates this problem by essentially allowing you to use two different Heracross sets at once. Mold Breaker and Hyper Cutter also allow Pinsir to beat some of the Pokemon that trouble Heracross the most, so if you need a Pokemon that can facilitate a Heracross sweep, you've found arguably the best one. If, however, you want a primary physical sweeper, then this is not the beetle you're looking for; Heracross is simply better in every meaningful way.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake
move 4: Knock Off / Close Combat
item: Choice Scarf
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Pinsir is Heracross's best friend. Heracross has the ability to run some ridiculously powerful sets with virtually no safe switch-ins, but its average Speed often forces it into using a weaker Choice Scarf set that is (comparatively) easy to wall. With Choice Scarf Pinsir by its side, however, Heracross is free to run one of its other, more powerful sets. Pinsir can come in early on and weaken the opponent's Heracross checks with Earthquake or Knock Off, and then come in again after Heracross has done its damage and clean up the leftovers with X-Scissor. Stone Edge hits Flying-types such as Zapdos, Crobat, and Moltres, while Earthquake shatters Nidoqueen, one of Heracross's best counters. Knock Off severely weakens Heracross's two other main counters, Dusclops and Gligar, but it is also useful against offensive Pokemon, especially Choice Scarf users that rely on their item to outspeed and revenge kill Heracross. If Knock Off isn't your cup of tea, Close Combat 2HKOes Chansey and Rhyperior and has a good chance to OHKO Mamoswine. These three Pokemon aren't particularly threatening to Heracross, but they are three of UU's top threats in general, so the ability to take them down quickly is helpful to any team.</p>

[ADDITIONAL COMMENTS]

<p>There are a couple more options in the last slot. Toxic is a nice catch-all move that will weaken many walls at least as effectively as Knock Off does, but Knock Off is more useful against Dusclops, Gligar, and Nidoqueen, Heracross's three worst enemies. Stealth Rock is a nice filler move if nothing else on your team can spare a moveslot to set it up, and Pinsir's Choice Scarf ensures it will always be fast enough to use it. The choice of ability is a tricky one; Hyper Cutter prevents Arcanine and Hitmontop's Intimidate from forcing Pinsir out, but Mold Breaker cancels abilities such as Levitate, Solid Rock, and Sturdy, giving Pinsir a better shot against Rotom-H, Rhyperior, Weezing, and Rotom.</p>

<p>Heracross with one of its powerful Guts-abusing sets is a required teammate; otherwise, there is no reason to use Pinsir, since Heracross can run this exact same Choice Scarf set more effectively. Pinsir can only chip away at walls with this set, not break through them, so Heracross needs to be the one doing the major damage. Rapid Spin support is also very important, as Pinsir will usually need to switch in and out a few times to get its job done. Blastoise is probably the best spinner to pair with Pinsir and Heracross; it easily defeats most Fire-types, and it can scare off the most common users of Flying- and Rock-type moves with Scald.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Swords Dance, Pinsir becomes an excellent wallbreaker that can clear the way for a faster attacker, such as Choice Scarf Heracross, to sweep unhindered. This set's strength is its ability to force the opponent into sending out their main Heracross counter, then severely weakening or even OHKOing it. After a boost, Pinsir can 2HKO every Pokemon in UU except Dusclops and Gligar. X-Scissor OHKOes Mew and its Psychic-type brethren and 2HKOes some of the sturdiest walls in the tier, including Suicune, Donphan, and Chansey. Earthquake allows Pinsir to beat some of the Pokemon that Heracross hates the most, including Nidoqueen, Nidoking, and Weezing (with Mold Breaker). Stone Edge nails Flying-types such as Zapdos, Crobat, and Moltres, which would otherwise wall this set or threaten to revenge kill both Pinsir and Heracross.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is strongly recommended for this set, as Pinsir needs the power boost to OHKO Pokemon such as Rhyperior, Mamoswine, Nidoqueen, and Weezing and 2HKO Cofagrigus, Suicune, and Donphan. However, Lum Berry does allow Pinsir to get an extra attack off against foes that try to cripple it with burn or paralysis. Using Close Combat over Earthquake gives Pinsir slightly more power against Rock- and Steel-types and allows it to OHKO Chansey, but Earthquake is still the better choice; the entire purpose of this set is to defeat the Pokemon that would impede a Heracross sweep, and Earthquake is much more effective at accomplishing that. On a similar note, Mold Breaker is the decidedly superior ability on this set, as it allows Pinsir to overcome Weezing, Rotom, Rhyperior, and Quagsire. Even after Intimidate, Pinsir will still OHKO and 2HKO Arcanine and Hitmontop, respectively, making Hyper Cutter unnecessary.</p>

<p>As with most sets Pinsir can run, this set is almost completely outclassed by Heracross, so the only reason to use it is if you are already using Heracross on your team in a different role. This particular set works best with Choice Scarf Heracross, which can tear through teams remarkably quickly once Pinsir has broken down the few walls that can stop it. If the opponent has Gligar or Dusclops on their team, it's a good idea to bring out Heracross first and try to Knock Off their Eviolite. Even without Eviolite, they will still be too bulky for Heracross to take down on its own, but neither one will be able avoid a 2HKO from Pinsir.</p>

[SET]
name: Physical Attacker
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake / Close Combat
move 4: Knock Off / Stealth Rock / Close Combat
item: Life Orb / Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Forgoing the use of Swords Dance or a Choice item gives Pinsir more flexibility and allows it to fully embrace its role as an offensive supporter. Pinsir still has more than enough power to batter switch-ins, but it can also use a supporting move without locking itself in and potentially giving the opponent an opportunity to set up. This set is most effective early in the match, as its purpose is to soften up the opposing team for your primary sweepers.</p>

<p>X-Scissor, Stone Edge, and Earthquake combine for perfect neutral coverage and are all standard moves on Pinsir. In the final slot, there are several support options Pinsir can use. Knock Off is generally the most effective choice, as it robs walls of Eviolite and revenge killers of Choice Scarf, making it much easier for Pinsir's teammates to sweep. Stealth Rock is also an excellent support move for any team, and setting it up is one of the few things that Pinsir can do and Heracross can't. Pinsir can also use a Choice Band instead of a Life Orb, giving up the ability to switch moves in exchange for slightly more power. In this case, Close Combat is another viable option in the last slot if you don't feel the need to use a support move. Close Combat also works in the third slot over Earthquake; it has slightly more power and allows Pinsir to always 2HKO Chansey and Rhyperior, but without Earthquake Pinsir loses coverage on Poison-types such as Nidoqueen.</p>

[ADDITIONAL COMMENTS]

<p>Toxic is another alternative for the final slot, as it allows Pinsir to cripple Pokemon such as Hitmontop, Donphan, and bulky Water-types more effectively, but its effect is less useful against offensive Pokemon and Eviolite users, and many defensive Pokemon can cure status with Rest or Heal Bell. Pinsir also has Quick Attack, which it can use to pick off frail Pokemon that are low on HP, but it is surprisingly weak even with a Choice Band (it does 34% at most to Azelf) and is illegal with Close Combat. Either of Pinsir's abilities can work on this set, so the choice depends on what Pokemon cause the most trouble for your team. With Hyper Cutter, Pinsir will always OHKO Arcanine and can occasionally 2HKO defensive Hitmontop with Choice Band Close Combat; on the other hand, Mold Breaker allows Pinsir to always 2HKO Rhyperior, Weezing, and defensive Rotom.</p>

<p>This Pinsir has no intention of sweeping, so technically it doesn't need much in the way of support. With that said, there are some Pokemon that work particularly well with this variant. Defensively, Blastoise can handle many of the Pokemon that force Pinsir out, and it also has Rapid Spin to remove Stealth Rock from the field, giving Pinsir more freedom to switch in and out of play. Every offensive Pokemon appreciates Pinsir's ability to put some early damage on the opponent's walls, especially those that attract the same checks as Pinsir. Heracross is the most obvious choice; if the opponent's Gligar or Dusclops loses its Eviolite, or if their revenge killer loses its Choice Scarf, Heracross will become even more difficult to stop. Other Fighting- and Bug-types such as Gallade and Durant will also be grateful for Pinsir's efforts, but you should be careful not to load up on Pokemon with similar weaknesses. Agility Empoleon provides a ton of useful resistances, including to Flying- and Rock-type attacks, while Pinsir resists Empoleon's Fighting- and Ground-type weaknesses and can weaken Zapdos for it with Stone Edge, Stealth Rock, or Toxic.</p>

[Other Options]

<p>Pinsir has access to Bulk Up, but with poor HP and Special Defense and no Guts to discourage opponents from using Will-O-Wisp or Toxic, Pinsir is incapable of using it effectively. Furthermore, Pinsir's role is to weaken Heracross's counters, and Swords Dance is absolutely superior to Bulk Up at accomplishing that. Faint Attack is Pinsir's strongest attack against Ghost-types and allows Pinsir to 2HKO Dusclops and Cofagrigus with a Swords Dance boost, but the depressingly low Base Power makes it inferior to Pinsir's other moves in most situations. Flail and Me First are Pinsir's only other noteworthy moves, but both are extremely situational, and even when they work, the payoff is often not worth the effort.</p>

[Checks and Counters]

<p>Despite being confined to a supporting role, Pinsir actually has very few true counters. Dusclops walls all of Pinsir's attacks and can permanently cripple it with Will-O-Wisp. Gligar doesn't mind any of Pinsir's attacks, and it can simply heal off the damage with Roost while wearing Pinsir down with Toxic. However, neither of these walls will appreciate Pinsir Knocking Off their Eviolite, especially if they will also need to take on Heracross later in the match. Pinsir is very vulnerable to status in general, especially burns from bulky Ghost- and Water-types such as Cofagrigus and Milotic. Pinsir's HP and Special Defense are both mediocre, so faster special attackers such as Azelf, Rotom-H, and Moltres can easily take it down with powerful super effective attacks, although they must be careful when switching in, as Pinsir can OHKO each of them with the right move.</p>

[Dream World]

<p>Predictably, Pinsir receives the same Dream World ability as Heracross: Moxie. While this is technically a nice ability for Pinsir, especially when it's holding a Choice Scarf, using it will only push Pinsir even further into Heracross's shadow. Unlike Mold Breaker and Hyper Cutter, Moxie doesn't really help Pinsir to lure and defeat any of Heracross's checks, and as long as Heracross and Pinsir are in the same tier, that's really all Pinsir should be trying to do.</p>
 
Pretty open and shut here, I think we all know what Pinsir does, and I look forward to Honko's analysis.

QC APPROVED (1/3)

I smacked my head to my desk when I realized this thing doesn't get pursuit... poor pinsir...
 
I smacked my head to my desk when I realized this thing doesn't get pursuit...

Ah fuck, you're right. I was going to swear he did, but I was apparently thinking of Faint Attack.

Anyways, I think no ability should be specified on the Swords Dance set. Is Mold Breaker Earthquake only useful for hitting Weezing? Or is there anything else (I can't think of any)? If you opt for Hyper Cutter, Close Combat hits harder for much of the same coverage, while adding Normals to the list.

Last, I think that the last set might as well be the Choice Band alone, but that isn't too important.
 
if it's trying to help hera sweep, give it knock off as a required move. if pinsir is inferior, it might as well do something to not waste space. after all, without knock off, it's not like hera's counters magically dissapear. double dragon works with brave bird and outrage, which provide high bp and great neutral coverage. pinsir has neither of those in x-scissor.

mention in the overview that you NEED hera on your team or it's an inferior poke. not "best used with hera", "ONLY used with hera"

mold breaker and hyper cutter allow it to beat exactly 0 of hera's counters.
 
Anyways, I think no ability should be specified on the Swords Dance set. Is Mold Breaker Earthquake only useful for hitting Weezing? Or is there anything else (I can't think of any)? If you opt for Hyper Cutter, Close Combat hits harder for much of the same coverage, while adding Normals to the list.
If you go with Hyper Cutter and Close Combat, you also lose to the Nidos, 252/252 Rotom, and Quagsire. +2 X-Scissor easily 2HKOes Chansey and Snorlax anyway, so it's not that important to hit Normal-types super effectively. I'd rather beat Weezing/Nidoqueen/Rotom, especially since they are much more threatening to Heracross than Chansey is, and the whole point of using Pinsir is to make Heracross's life easier. If there are some really critical KOs that Close Combat gets then let me know but I couldn't find any that convinced me.

if it's trying to help hera sweep, give it knock off as a required move. if pinsir is inferior, it might as well do something to not waste space. after all, without knock off, it's not like hera's counters magically dissapear.
Toxic > Knock Off. The only thing that fears Knock Off more is Chansey, and Chansey isn't a problem for Pinsir or Heracross. And even though Heracross outclasses it, Pinsir is still quite strong. Strong enough that it hurts shit more by straight up attacking than by knocking off Leftovers.
 
Toxic > Knock Off. The only thing that fears Knock Off more is Chansey, and Chansey isn't a problem for Pinsir or Heracross. And even though Heracross outclasses it, Pinsir is still quite strong. Strong enough that it hurts shit more by straight up attacking than by knocking off Leftovers.

actually, dusclops fears knock off just as bad as chansey, and is probably the best hera counter in this meta (unless its swords dance with night slash, but ive never actually seen one of those). but other than that, bulky waters hate toxic more
 
frankly, toxic doesn't do much to stall teams since most are usually paired with aromatherapy from chansey. knock off is a much more permanent solution to eviolite pokes.
 
Honestly, there are really only three good switch ins to Hera/Pinsir. Nidoqueen, Dusclops, and Gligar. Nidoqueen is immune to toxic and usually on hail teams so hates losing its lefties especially with no recovery. Dusclops needs eviolite to be able to wall physical threats especially seeing as Hera gets a boost from WoW. Gligar also hates losing its eviolite boost as it is much easier to kill/wear down without it. So imo Knock Off / Toxic
 
Pinsir is cool and using Pinsir makes you cool.
pccool.gif


I like how its relationship with Heracross parallels Haxorus' old relationship with Garchomp (it even has Mold Breaker!)

Edit: Actually, I think i'd like it better if Knock Off was slashed before Close Combat in that last slot. Minus Chansey (who is ruined by Knock Off anyway), I can't think of what Close Combat is specifically targeting. It hits Rock and Steel types harder than EQ, but thats about it. I think Knock Off should get the main slash because crippling the best walls in UU is a big deal.

QC APPROVED (2/3)
 
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[Overview]

<p>On a scale from 1 to 10, with 10 being the coolest, Pinsir scores at least a 12. Besides its fantastic design, Pinsir also boasts a fearsome base 125 Attack and powerful moves such as Close Combat, Earthquake, Stone Edge, and STAB X-Scissor to use it with. Throw in Swords Dance, a respectable base 85 Speed, and two underrated abilities, and you have a dangerous offensive Pokemon.</p>

<p>Unfortunately, while everything about Pinsir screams "I'm awesome," the world screams "You're outclassed!" right back. Heracross completely overshadows Pinsir in UU; it has the same Attack and Speed stats and a very similar movepool, but it also has STAB Close Combat and Megahorn, allowing it to hit 50% harder than Pinsir with its two main attacks. Heracross's presence in UU eliminates any chance for Pinsir to stand out as a top threat, but it also gives Pinsir a new niche as a great backup. Heracross can't do everything at once; Choice Scarf sets lack the power to break through many walls, and other sets are easy to outspeed and force out. Using Pinsir alongside Heracross eliminates this problem by essentially allowing you to use two different Heracross sets at once. Mold Breaker and Hyper Cutter also allow Pinsir to beat some of the Pokemon that trouble Heracross the most, so if you need a Pokemon that can facilitate a Heracross sweep, you've found arguably the best one. If, however, you want a primary physical sweeper, then this is not the beetle you're looking for; Heracross is simply better in every meaningful way.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake
move 4: Knock Off / Close Combat
item: Choice Scarf
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Pinsir is Heracross's best friend. Heracross has the ability to run some ridiculously powerful sets with virtually no safe switch-ins, but its average Speed often forces it into using a weaker Choice Scarf set that is (comparatively) easy to wall. With Choice Scarf Pinsir by its side, however, Heracross is free to run one of its other, more powerful sets. Pinsir can come in early on and weaken the opponent's Heracross checks with Earthquake or Knock Off, and then come in again after Heracross has done its damage and clean up the leftovers with X-Scissor. Stone Edge hits Flying-types such as Zapdos, Crobat, and Moltres, while Earthquake shatters Nidoqueen, one of Heracross's best counters. Knock Off severely weakens Heracross's two other main counters, Dusclops and Gligar, but it is also useful against offensive Pokemon, especially Choice Scarf users that rely on their item to outspeed and revenge kill Heracross. If Knock Off isn't your cup of tea, Close Combat 2HKOes Chansey and Rhyperior and has a good chance to OHKO Mamoswine. These three Pokemon aren't particularly threatening to Heracross, but they are three of UU's top threats in general, so the ability to take them down more quickly is helpful to any team.</p>

[ADDITIONAL COMMENTS]

<p>There are a couple more options in the last slot. Toxic is a nice catch-all move that will weaken many walls at least as effectively as Knock Off does, but Knock Off is more useful against Dusclops, Gligar, and Nidoqueen, Heracross's three worst enemies. Stealth Rock is a nice filler move if nothing else on your team can spare a moveslot to set it up, and Pinsir's Choice Scarf ensures it will always be fast enough to use it. The choice of ability is a tricky one; Hyper Cutter prevents Arcanine and Hitmontop's Intimidate from forcing Pinsir out, but Mold Breaker cancels abilities such as Levitate, Solid Rock, and Sturdy, giving Pinsir a better shot against Rotom-H, Rhyperior, Weezing, and Rotom.</p>

<p>Heracross with one of its powerful Guts-abusing sets is a required teammate; otherwise, there is no reason to use Pinsir, since Heracross can run this exact same Choice Scarf set more effectively. Pinsir can only chip away at walls with this set, not break through them, so Heracross needs to be the one doing the major damage. Rapid Spin support is also very important, as Pinsir will usually need to switch in and out a few times to get its job done. Blastoise is probably the best spinner to pair with Pinsir and Heracross; it easily defeats most Fire-types, and it can scare off the most common users of Flying- and Rock-type moves with Scald.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Swords Dance, Pinsir becomes an excellent wallbreaker that can clear the way for a faster attacker, such as Choice Scarf Heracross, to sweep unhindered. This set's strength is its ability to force the opponent into sending out their main Heracross counter, then severely weakening or even OHKOing it. After a boost, Pinsir can 2HKO every Pokemon in UU except Dusclops and Gligar. X-Scissor OHKOes Mew and its Psychic-type brethren and 2HKOes some of the sturdiest walls in the tier, including Suicune, Donphan, and Chansey. Earthquake allows Pinsir to beat some of the Pokemon that Heracross hates the most, including Nidoqueen, Nidoking, and Weezing (with Mold Breaker). Stone Edge nails Flying-types such as Zapdos, Crobat, and Moltres, which would otherwise wall this set and which are always threats to revenge kill both Pinsir and Heracross or be able to revenge kill Pinsir and Heracross.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is strongly recommended for this set, as Pinsir needs the power boost to OHKO Pokemon such as Rhyperior, Mamoswine, Nidoqueen, and Weezing and 2HKO Cofagrigus, Suicune, and Donphan. However, Lum Berry does allow Pinsir to get an extra attack off against foes that try to cripple it with burn or paralysis. Using Close Combat over Earthquake gives Pinsir slightly more power against Rock- and Steel-types and allows it to OHKO Chansey, but Earthquake is still the better choice; the entire purpose of this set is to defeat the Pokemon that would impede a Heracross sweep, and Earthquake is much more effective at accomplishing that. On a similar note, Mold Breaker is the decidedly superior ability on this set, as it allows Pinsir to overcome Weezing, Rotom, Rhyperior, and Quagsire. Even after Intimidate, Pinsir will still OHKO and 2HKO Arcanine and Hitmontop, respectively, making Hyper Cutter unnecessary.</p>

<p>As with most sets Pinsir can run, this set is almost completely outclassed by Heracross, so the only reason to use it is if you are already using Heracross on your team in a different role. This particular set works best with Choice Scarf Heracross, which can tear through teams remarkably quickly once Pinsir has broken down the few walls that can stop it. If the opponent has Gligar or Dusclops on their team, it's a good idea to bring out Heracross first and try to Knock Off their Eviolite. Even without Eviolite, they will still be too bulky for Heracross to take down on its own, but neither one will be able avoid a 2HKO from Pinsir.</p>

[SET]
name: Physical Attacker
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake / Close Combat
move 4: Knock Off / Stealth Rock / Close Combat
item: Life Orb / Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Forgoing the use of Swords Dance or a Choice item gives Pinsir more flexibility and allows it to fully embrace its role as an offensive supporter. Pinsir still has more than enough power to batter switch-ins, but it can also use a supporting move without locking itself in and potentially giving the opponent an opportunity to set up. This set is most effective early in the match, as its purpose is to soften up the opposing team for your primary sweepers.</p>

<p>X-Scissor, Stone Edge, and Earthquake combine for perfect neutral coverage and are all standard moves on Pinsir. In the final slot, there are several support options Pinsir can use. Knock Off is generally the most effective choice, as it robs walls of Eviolite and revenge killers of Choice Scarf, making it much easier for Pinsir's teammates to sweep. Stealth Rock is also an excellent support move for any team, and setting it up is one of the few things that Pinsir can do and Heracross can't. Pinsir can also use a Choice Band instead of a Life Orb, giving up the ability to switch moves in exchange for slightly more power. In this case, Close Combat is another viable option in the last slot if you don't feel the need to use a support move. Close Combat also works in the third slot over Earthquake; Close Combat it has slightly more power and allows Pinsir to always 2HKO Chansey and Rhyperior, but without Earthquake Pinsir loses coverage on Poison-types such as Nidoqueen.</p>

[ADDITIONAL COMMENTS]

<p>Toxic is another alternative for the final slot, as it that allows Pinsir to cripple Pokemon such as Hitmontop, Donphan, and bulky Water-types more effectively, but its effect is less useful against offensive Pokemon and Eviolite users, and many defensive Pokemon can cure status with Rest or Heal Bell. Pinsir also has Quick Attack, which it can use to pick off frail Pokemon that are low on HP, but it is surprisingly weak even with a Choice Band (it does 34% at most to Azelf) and is illegal with Close Combat. Either of Pinsir's abilities can work on this set, so the choice depends on what Pokemon cause the most trouble for your team. With Hyper Cutter, Pinsir will always OHKO Arcanine and can occasionally 2HKO defensive Hitmontop with Choice Band Close Combat; on the other hand, Mold Breaker allows Pinsir to always 2HKO Rhyperior, Weezing, and defensive Rotom.</p>

<p>This Pinsir has no intention of sweeping, so technically it doesn't need much in the way of support. With that said, there are some Pokemon that work particularly well with Pinsir this variant. Defensively, Blastoise can handle many of the Pokemon that force Pinsir out, and it also has Rapid Spin to remove Stealth Rock from the field, giving Pinsir more freedom to switch in and out of play. Every offensive Pokemon appreciates Pinsir's ability to put some early damage on the opponent's walls, especially those that attract the same checks as Pinsir. Heracross is the most obvious choice; if the opponent's Gligar or Dusclops loses its Eviolite, or if their revenge killer loses its Choice Scarf, Heracross will become even more difficult to stop. Other Fighting- and Bug-types such as Gallade and Durant will also be grateful for Pinsir's efforts, but you should be careful not to load up on Pokemon with similar weaknesses. Agility Empoleon provides a ton of useful resistances, including to Flying- and Rock-type attacks, while Pinsir resists Empoleon's Fighting- and Ground-type weaknesses and can weaken Zapdos for it with Stone Edge, Stealth Rock, or Toxic.</p>

[Other Options]

<p>Pinsir has access to Bulk Up, but with poor HP and Special Defense and no Guts to discourage opponents from using Will-O-Wisp or Toxic, Pinsir is incapable of using it effectively. Furthermore, Pinsir's role is to weaken Heracross's counters, and Swords Dance is absolutely superior to Bulk Up at accomplishing that. Faint Attack is Pinsir's strongest attack against Ghost-types and allows Pinsir to 2HKO Dusclops and Cofagrigus with a Swords Dance boost, but the depressingly low Base Power makes it inferior to Pinsir's other moves in most situations. Flail and Me First are Pinsir's only other noteworthy moves, but both are extremely situational, and even when they work, the payoff is often not worth the effort.</p>

[Checks and Counters]

<p>Heracross is easily the greatest threat to Pinsir, not because it counters any of Pinsir's sets, but because it does them better. Heracross's existence is what forces Pinsir into a niche supporting role in spite of its excellent offensive capabilities. That aside, Pinsir actually has very few true counters. Dusclops walls all of Pinsir's attacks and can permanently cripple it with Will-O-Wisp. Gligar doesn't mind any of Pinsir's attacks, and it can simply heal off the damage with Roost while wearing Pinsir down with Toxic. However, neither of these walls will appreciate Pinsir Knocking Off their Eviolite, especially if they will also need to take on Heracross later in the match. Pinsir is very vulnerable to status in general, especially burns from bulky Ghost- and Water-types such as Cofagrigus and Milotic. Pinsir's HP and Special Defense are both mediocre, so faster special attackers such as Azelf, Rotom-H, and Moltres can easily take it down with powerful super effective attacks, although they must be careful when switching in, as Pinsir can OHKO each of them with the right move.</p>

[Dream World]

<p>Predictably, Pinsir receives the same Dream World ability as Heracross: Moxie. While this is technically a nice ability for Pinsir, especially when it's holding a Choice Scarf, using it will only push Pinsir even further into Heracross's shadow. Unlike Mold Breaker and Hyper Cutter, Moxie doesn't really help Pinsir to lure and defeat any of Heracross's checks, and as long as Heracross and Pinsir are in the same tier, that's really all Pinsir should be trying to do.</p>

Very sexy.

GP Approved uno/dos

gpstamp

 
127.png

Pinsir

[Overview]

<p>On a scale from 1 to 10, with 10 being the coolest, Pinsir scores at least a 12. Besides its fantastic design, Pinsir also boasts a fearsome base 125 Attack and powerful moves such as Close Combat, Earthquake, Stone Edge, and STAB X-Scissor to use it with. Throw in Swords Dance, a respectable base 85 Speed, and two underrated abilities, and you have a dangerous offensive Pokemon.</p>

<p>Unfortunately, while everything about Pinsir screams "I'm awesome," the world screams "You're outclassed!" right back. Heracross completely overshadows Pinsir in UU; it has the same Attack and Speed stats and a very similar movepool, but it also has STAB Close Combat and Megahorn, allowing it to hit 50% harder than Pinsir with its two main attacks. Heracross's presence in UU eliminates any chance for Pinsir to stand out as a top threat, but it also gives Pinsir a new niche as a great backup. Heracross can't do everything at once; Choice Scarf sets lack the power to break through many walls, and other sets are easy to outspeed and force out. Using Pinsir alongside Heracross eliminates this problem by essentially allowing you to use two different Heracross sets at once. Mold Breaker and Hyper Cutter also allow Pinsir to beat some of the Pokemon that trouble Heracross the most, so if you need a Pokemon that can facilitate a Heracross sweep, you've found arguably the best one. If, however, you want a primary physical sweeper, then this is not the beetle you're looking for; Heracross is simply better in every meaningful way.</p>

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake
move 4: Knock Off / Close Combat
item: Choice Scarf
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Pinsir is Heracross's best friend. Heracross has the ability to run some ridiculously powerful sets with virtually no safe switch-ins, but its average Speed often forces it into using a weaker Choice Scarf set that is (comparatively) easy to wall. With Choice Scarf Pinsir by its side, however, Heracross is free to run one of its other, more powerful sets. Pinsir can come in early on and weaken the opponent's Heracross checks with Earthquake or Knock Off, and then come in again after Heracross has done its damage and clean up the leftovers with X-Scissor. Stone Edge hits Flying-types such as Zapdos, Crobat, and Moltres, while Earthquake shatters Nidoqueen, one of Heracross's best counters. Knock Off severely weakens Heracross's two other main counters, Dusclops and Gligar, but it is also useful against offensive Pokemon, especially Choice Scarf users that rely on their item to outspeed and revenge kill Heracross. If Knock Off isn't your cup of tea, Close Combat 2HKOes Chansey and Rhyperior and has a good chance to OHKO Mamoswine. These three Pokemon aren't particularly threatening to Heracross, but they are three of UU's top threats in general, so the ability to take them down quickly is helpful to any team.</p>

[ADDITIONAL COMMENTS]

<p>There are a couple more options in the last slot. Toxic is a nice catch-all move that will weaken many walls at least as effectively as Knock Off does, but Knock Off is more useful against Dusclops, Gligar, and Nidoqueen, Heracross's three worst enemies. Stealth Rock is a nice filler move if nothing else on your team can spare a moveslot to set it up, and Pinsir's Choice Scarf ensures it will always be fast enough to use it. The choice of ability is a tricky one; Hyper Cutter prevents Arcanine and Hitmontop's Intimidate from forcing Pinsir out, but Mold Breaker cancels abilities such as Levitate, Solid Rock, and Sturdy, giving Pinsir a better shot against Rotom-H, Rhyperior, Weezing, and Rotom.</p>

<p>Heracross with one of its powerful Guts-abusing sets is a required teammate; otherwise, there is no reason to use Pinsir, since Heracross can run this exact same Choice Scarf set more effectively. Pinsir can only chip away at walls with this set, not break through them, so Heracross needs to be the one doing the major damage. Rapid Spin support is also very important, as Pinsir will usually need to switch in and out a few times to get its job done. Blastoise is probably the best spinner to pair with Pinsir and Heracross; it easily defeats most Fire-types, and it can scare off the most common users of Flying- and Rock-type moves with Scald.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Swords Dance, Pinsir becomes an excellent wallbreaker that can clear the way for a faster attacker, such as Choice Scarf Heracross, to sweep unhindered. This set's strength is its ability to force the opponent into sending out their main Heracross counter, then severely weakening or even OHKOing it. After a boost, Pinsir can 2HKO every Pokemon in UU except Dusclops and Gligar. X-Scissor OHKOes Mew and its Psychic-type brethren and 2HKOes some of the sturdiest walls in the tier, including Suicune, Donphan, and Chansey. Earthquake allows Pinsir to beat some of the Pokemon that Heracross hates the most, including Nidoqueen, Nidoking, and Weezing (with Mold Breaker). Stone Edge nails Flying-types such as Zapdos, Crobat, and Moltres, which would otherwise wall this set or threaten to revenge kill both Pinsir and Heracross.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is strongly recommended for this set, as Pinsir needs the power boost to OHKO Pokemon such as Rhyperior, Mamoswine, Nidoqueen, and Weezing and 2HKO Cofagrigus, Suicune, and Donphan. However, Lum Berry does allow Pinsir to get an extra attack off against foes that try to cripple it with burn or paralysis. Using Close Combat over Earthquake gives Pinsir slightly more power against Rock- and Steel-types and allows it to OHKO Chansey, but Earthquake is still the better choice; the entire purpose of this set is to defeat the Pokemon that would impede a Heracross sweep, and Earthquake is much more effective at accomplishing that. On a similar note, Mold Breaker is the decidedly superior ability on this set, as it allows Pinsir to overcome Weezing, Rotom, Rhyperior, and Quagsire. Even after Intimidate, Pinsir will still OHKO and 2HKO Arcanine and Hitmontop, respectively, making Hyper Cutter unnecessary.</p>

<p>As with most sets Pinsir can run, this set is almost completely outclassed by Heracross, so the only reason to use it is if you are already using Heracross on your team in a different role. This particular set works best with Choice Scarf Heracross, which can tear through teams remarkably quickly once Pinsir has broken down the few walls that can stop it. If the opponent has Gligar or Dusclops on their team, it's a good idea to bring out Heracross first and try to Knock Off their Eviolite. Even without Eviolite, they will still be too bulky for Heracross to take down on its own, but neither one will be able avoid a 2HKO from Pinsir.</p>

[SET]
name: Physical Attacker
move 1: X-Scissor
move 2: Stone Edge
move 3: Earthquake / Close Combat
move 4: Knock Off / Stealth Rock / Close Combat
item: Life Orb / Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Forgoing the use of Swords Dance or a Choice item gives Pinsir more flexibility and allows it to fully embrace its role as an offensive supporter. Pinsir still has more than enough power to batter switch-ins, but it can also use a supporting move without locking itself in and potentially giving the opponent an opportunity to set up. This set is most effective early in the match, as its purpose is to soften up the opposing team for your primary sweepers.</p>

<p>X-Scissor, Stone Edge, and Earthquake combine for perfect neutral coverage and are all standard moves on Pinsir. In the final slot, there are several support options Pinsir can use. Knock Off is generally the most effective choice, as it robs walls of Eviolite and revenge killers of Choice Scarf, making it much easier for Pinsir's teammates to sweep. Stealth Rock is also an excellent support move for any team, and setting it up is one of the few things that Pinsir can do and Heracross can't. Pinsir can also use a Choice Band instead of a Life Orb, giving up the ability to switch moves in exchange for slightly more power. In this case, Close Combat is another viable option in the last slot if you don't feel the need to use a support move. Close Combat also works in the third slot over Earthquake; it has slightly more power and allows Pinsir to always 2HKO Chansey and Rhyperior, but without Earthquake Pinsir loses coverage on Poison-types such as Nidoqueen.</p>

[ADDITIONAL COMMENTS]

<p>Toxic is another alternative for the final slot, as it allows Pinsir to cripple Pokemon such as Hitmontop, Donphan, and bulky Water-types more effectively, but its effect is less useful against offensive Pokemon and Eviolite users, and many defensive Pokemon can cure status with Rest or Heal Bell. Pinsir also has Quick Attack, which it can use to pick off frail Pokemon that are low on HP, but it is surprisingly weak even with a Choice Band (it does 34% at most to Azelf) and is illegal with Close Combat. Either of Pinsir's abilities can work on this set, so the choice depends on what Pokemon cause the most trouble for your team. With Hyper Cutter, Pinsir will always OHKO Arcanine and can occasionally 2HKO defensive Hitmontop with Choice Band Close Combat; on the other hand, Mold Breaker allows Pinsir to always 2HKO Rhyperior, Weezing, and defensive Rotom.</p>

<p>This Pinsir has no intention of sweeping, so technically it doesn't need much in the way of support. With that said, there are some Pokemon that work particularly well with this variant. Defensively, Blastoise can handle many of the Pokemon that force Pinsir out, and it also has Rapid Spin to remove Stealth Rock from the field, giving Pinsir more freedom to switch in and out of play. Every offensive Pokemon appreciates Pinsir's ability to put some early damage on the opponent's walls, especially those that attract the same checks as Pinsir. Heracross is the most obvious choice; if the opponent's Gligar or Dusclops loses its Eviolite, or if their revenge killer loses its Choice Scarf, Heracross will become even more difficult to stop. Other Fighting- and Bug-types such as Gallade and Durant will also be grateful for Pinsir's efforts, but you should be careful not to load up on Pokemon with similar weaknesses. Agility Empoleon provides a ton of useful resistances, including to Flying- and Rock-type attacks, while Pinsir resists Empoleon's Fighting- and Ground-type weaknesses and can weaken Zapdos for it with Stone Edge, Stealth Rock, or Toxic.</p>

[Other Options]

<p>Pinsir has access to Bulk Up, but with poor HP and Special Defense and no Guts to discourage opponents from using Will-O-Wisp or Toxic, Pinsir is incapable of using it effectively. Furthermore, Pinsir's role is to weaken Heracross's counters, and Swords Dance is absolutely superior to Bulk Up at accomplishing that. Faint Attack is Pinsir's strongest attack against Ghost-types and allows Pinsir to 2HKO Dusclops and Cofagrigus with a Swords Dance boost, but the depressingly low Base Power makes it inferior to Pinsir's other moves in most situations. Flail and Me First are Pinsir's only other noteworthy moves, but both are extremely situational, and even when they work, the payoff is often not worth the effort.</p>

[Checks and Counters]

<p>Heracross is easily the greatest threat to Pinsir, not because it counters any of Pinsir's sets, but because it does them better. Heracross's existence is what forces Pinsir into a niche supporting role in spite of its excellent offensive capabilities. That aside, Pinsir actually has very few true counters. Dusclops walls all of Pinsir's attacks and can permanently cripple it with Will-O-Wisp. Gligar doesn't mind any of Pinsir's attacks, and it can simply heal off the damage with Roost while wearing Pinsir down with Toxic. However, neither of these walls will appreciate Pinsir Knocking Off their Eviolite, especially if they will also need to take on Heracross later in the match. Pinsir is very vulnerable to status in general, especially burns from bulky Ghost- and Water-types such as Cofagrigus and Milotic. Pinsir's HP and Special Defense are both mediocre, so faster special attackers such as Azelf, Rotom-H, and Moltres can easily take it down with powerful super effective attacks, although they must be careful when switching in, as Pinsir can OHKO each of them with the right move.</p>

[Dream World]

<p>Predictably, Pinsir receives the same Dream World ability as Heracross: Moxie. While this is technically a nice ability for Pinsir, especially when it's holding a Choice Scarf, using it will only push Pinsir even further into Heracross's shadow. Unlike Mold Breaker and Hyper Cutter, Moxie doesn't really help Pinsir to lure and defeat any of Heracross's checks, and as long as Heracross and Pinsir are in the same tier, that's really all Pinsir should be trying to do.</p>

re: heracross in checks and counters, i know what you're getting at, but i feel like the point has been made v clearly throughout that pinsir is a mini-heracross, and it might be misleading to even mention heracross in the checks and counters section when really it is neither

what little work there was to be done got snapped up by eldino, i guess

this thing is really great
 
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