Hello all! Welcome to Cinnabar Island Science Facility. Today, we are going to try a very special experiment; pokemon cloning! Now, I know we've tried this before *cough* Mewtwo *cough* but this time, we're going to take a completely different approach, that will hopefully produce a completely different result; clones that won't try to wipe out humanity! To make sure that we do indeed get these results, we are going to put the clones immediately into a pokemon battle. Ah, good. I see our volunteer trainers have arrived!
So here's the pokemon Fire Blast will volunteer;
Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW)
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic
Shroomish (Amanita) (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW)
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk+: 3
Def: 2
SpA-: 1
SpD: 2
Spe: 35
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Drain Punch
Focus Punch
Helping Hand
Toxic
Substitute
Facade
And here's who Danmantincan will be donating to science!
Herdier (M) - Tauroneo
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
EC: 7/9
MC: 0
DC: 3/5
Moves:
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Revenge
Giga Impact
Howl
Pursuit
Yawn
Dig
Facade
Wild Charge
Thunder Wave
Fire Blast, you issued the challenge. You send out, then Danman will issue orders. Fire Blast, when you choose which pokemon, PM me which will be the real one. Dan, when you issue actions, PM me which is the real one. Make sure you guys specify as either #1 or #2 in your PM and actions that have a single target.
1v1 Doubles!!
5 Chills/3 Recoveries Total
2 Day DQ for both players & ref
Arena: Mewtwo was created by cloning Mew's cells. This battle will take place there. When your single pokemon enters the chemicals in the air will clone it, creating 2 of the same pokemon. They are two separate pokemon, they each get 3 actions, and must be targeted separately. The pokemon used will gain twice as much counters however. When ordering, players will have a <Pokemon> #1 and <Pokemon> #2. Before the battle starts, the player will tell the ref which one is the real one. In order to win, the real one must be knocked out, regardless of the state of the clone is in.
Switch = Derp
Abilities = All
Items = Nope
So here's the pokemon Fire Blast will volunteer;

Gligar (Batman) (M)
Nature: Impish
+1 Def, -1 SpA
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW)
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: 3
Def+: 5
SpA-: 1
SpD: 3
Spe: 85
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Night Slash
Cross Poison
Stone Edge
Earthquake
Taunt
Roost
Toxic

Shroomish (Amanita) (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW)
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk+: 3
Def: 2
SpA-: 1
SpD: 2
Spe: 35
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Drain Punch
Focus Punch
Helping Hand
Toxic
Substitute
Facade

Herdier (M) - Tauroneo
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
EC: 7/9
MC: 0
DC: 3/5
Moves:
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Revenge
Giga Impact
Howl
Pursuit
Yawn
Dig
Facade
Wild Charge
Thunder Wave
Fire Blast, you issued the challenge. You send out, then Danman will issue orders. Fire Blast, when you choose which pokemon, PM me which will be the real one. Dan, when you issue actions, PM me which is the real one. Make sure you guys specify as either #1 or #2 in your PM and actions that have a single target.