Posting this for Terrador.
Da Rules:
Treecko (M)
Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW):
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: 2
Def+: 3
SpA: 3
SpD: 2
Spe-: 60
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Pound-
Leer-
Absorb-
Quick Attack-
Pursuit-
Screech-
Mega Drain
Giga Drain
Detect
Leech Seed-
Synthesis-
Crunch-
Hidden Power Ice 7-
Acrobatics-
Dig-
Jigglypuff (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW):
(Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: 2
Def: 1
SpA+: 3
SpD: 1
Spe-: 17
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Sing-
Charm-
Defense Curl-
Pound-
Sweet Kiss-
Copycat-
Disable
Rollout
DoubleSlap
Round
Rest
Hyper Voice
Gyro Ball
Body Slam
Last Resort-
Perish Song-
Wish-
Flamethrower-
Grass Knot-
Toxic-
Reflect
Light Screen
Ice Beam
Thunderbolt
Echoed Voice
*Charmander (F)
Nature: Naive
+15% Spe, +19% Accuracy, -1 SpD
Type: FIRE
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power (DW):
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD-: 1
Spe+: 75
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch*
Growl*
Ember*
Leer*
Metal Claw*
SmokeScreen*
Rage*
Dragon Rage*
Scary Face*
Fire Fang*
Inferno
-Egg-
Crunch*
Dragon Rush*
Counter*
-TM/HMs-
Fire Blast*
Dig*
Rock Slide*
Hone Claws
*Kabuto (M)
Nature: Hardy
(Nothing Ventured, Nothing Gained)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Scratch*
Harden*
Absorb*
Leer*
Mud Shot*
Sand-Attack*
Endure
-Egg Moves-
Foresight*
Giga Drain*
Screech*
-TM/HMs-
Scald*
Ice Beam*
Rock Slide*
Dig
*Tentacool (M)
Nature: Modest
(+1 SpA, -1 Atk)
Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body:
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze:
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 4
Spe: 70
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Poison Sting*
Supersonic*
Constrict*
Acid*
Toxic Spikes*
Bubblebeam*
Wrap*
Acid Spray
Hydro Pump
Sludge Wave
-Egg Moves-
Mirror Coat*
Haze*
Aqua Ring*
-TM/HMs-
Scald*
Ice Beam*
Rain Dance*
Nature: Brave
(+1 Attack, -15% Speed, -10% Evasion)
Type: GROUND
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW):
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk+: 3
Def: 3
SpA: 2
SpD: 2
Spe-: 30
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bone Club-
Growl-
Tail Whip-
Headbutt-
Leer-
Focus Energy-
Bonemerang-
Rage-
Perish Song-
Detect-
Iron Head-
Earthquake-
Brick Break-
Rock Slide-
Da Rules:
Challenging Kaome to another training battle in another format! We'd like this to be a speed battle since we have to go on a vacation in a day or two and would like it to be done!
Training Battle
(This battle acts as if it never happened; it will not go on the profile or W/L/T of either player)
Format: 4v4 Street Brawl
DQ: 1 hour
Limits: ∞ Recovers / ∞ Chills
Arena: Ageless Sanctum
This sanctuary is a paradox of reality trapped away in a pocket universe, much like the reverse world. This sanctum only benefits one person, however, and that's its owner: Rising_Dusk. We're in a different room of the sanctum today, however, and this time it operates to clone two of Rising_Dusk's Pokemon for the duration of the battle! Rising_Dusk will use 2 Pokemon that each exist twice in the same battle, meanwhile his opponent will have to select 4 different of his own Pokemon to battle with.
Summary:
- Rising_Dusk sends the ref only 2 Pokemon.
- Rising_Dusk's Pokemon are cloned once in the arena and thus exist twice and are treated as unique Pokemon for battle purposes, but earn double counters since they are in the battle twice.
- Kaome sends the ref 4 Pokemon that are played as normal.
- No other arena effects.
You dare?
I accept.
Switch: Uhh...N/A
Items: None
Abilities: All
Treecko (M)
Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW):
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: 2
Def+: 3
SpA: 3
SpD: 2
Spe-: 60
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Pound-
Leer-
Absorb-
Quick Attack-
Pursuit-
Screech-
Mega Drain
Giga Drain
Detect
Leech Seed-
Synthesis-
Crunch-
Hidden Power Ice 7-
Acrobatics-
Dig-
Jigglypuff (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW):
(Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: 2
Def: 1
SpA+: 3
SpD: 1
Spe-: 17
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Sing-
Charm-
Defense Curl-
Pound-
Sweet Kiss-
Copycat-
Disable
Rollout
DoubleSlap
Round
Rest
Hyper Voice
Gyro Ball
Body Slam
Last Resort-
Perish Song-
Wish-
Flamethrower-
Grass Knot-
Toxic-
Reflect
Light Screen
Ice Beam
Thunderbolt
Echoed Voice
*Charmander (F)
Nature: Naive
+15% Spe, +19% Accuracy, -1 SpD
Type: FIRE
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power (DW):
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD-: 1
Spe+: 75
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch*
Growl*
Ember*
Leer*
Metal Claw*
SmokeScreen*
Rage*
Dragon Rage*
Scary Face*
Fire Fang*
Inferno
-Egg-
Crunch*
Dragon Rush*
Counter*
-TM/HMs-
Fire Blast*
Dig*
Rock Slide*
Hone Claws
*Kabuto (M)
Nature: Hardy
(Nothing Ventured, Nothing Gained)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Scratch*
Harden*
Absorb*
Leer*
Mud Shot*
Sand-Attack*
Endure
-Egg Moves-
Foresight*
Giga Drain*
Screech*
-TM/HMs-
Scald*
Ice Beam*
Rock Slide*
Dig
*Tentacool (M)
Nature: Modest
(+1 SpA, -1 Atk)
Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body:
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze:
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 4
Spe: 70
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Poison Sting*
Supersonic*
Constrict*
Acid*
Toxic Spikes*
Bubblebeam*
Wrap*
Acid Spray
Hydro Pump
Sludge Wave
-Egg Moves-
Mirror Coat*
Haze*
Aqua Ring*
-TM/HMs-
Scald*
Ice Beam*
Rain Dance*
Nature: Brave
(+1 Attack, -15% Speed, -10% Evasion)
Type: GROUND
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW):
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk+: 3
Def: 3
SpA: 2
SpD: 2
Spe-: 30
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bone Club-
Growl-
Tail Whip-
Headbutt-
Leer-
Focus Energy-
Bonemerang-
Rage-
Perish Song-
Detect-
Iron Head-
Earthquake-
Brick Break-
Rock Slide-







