3v3 Triples Athenodoros vs Objection, reffed by AJ

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Athenodoros said:
I'm looking for two 3v3 triples matches: one for FE Pokemon, one for NFE Pokemon (not necessarily first stage).

For both, the arena can just be a standard ASB arena, DQ = 2 Days or 3 for the ref and the standard 2 recovers/5 chills.

EDIT: Oh yes, positioning is off, thanks Obj
Objection said:
I'll accept Athenodoros' FE 3v3 triples (I assume positioning is off).

Abilities = all
Items = none
Switch = in Soviet Russia, pokemon switch you
Athenodoros' Team
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Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

EC: Fully Evolved
MC: 2
DC: Unlocked

Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
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Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 51 (-)

EC: Doesn't Evolve
MC: 1
DC: Unlocked

Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump
-Solarbeam
-Signal Beam
-Hidden Power Fighting (7)
-Substitute
-Bide
-Roar
-Bulldoze
-Protect
-Brine
-Shock Wave
-Heal Bell
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Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115

EC: Fully Evolved
MC: 1
DC: Unlocked

Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
Objection's Team
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Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep

Magic Coat
Zen Headbutt
Counter
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Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack

Dark Pulse
Earth Power
Ice Fang
Thunder Fang

Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
477.png

Dusknoir [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)

EC: 9/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch

Destiny Bond
Imprison
Pain Split
Dark Pulse

Toxic
Taunt
Shadow Ball
Trick Room
Earthquake
Athenodoros sends out pkmn (no post required)
Objection sends out and orders
Athenodoros orders
I ref
 
The biggest threat to my team is ... not all that obvious ... except for Perish Song.

Frollo: Hi Jump Kick (Lapras) - Rock Slide (all opponents)

Maleficent: Dragon Pulse (Dragonite) - Dark Pulse (Starmie)
If Lapras tries to use Perish Song at all, change action 1 to Taunt (Lapras)

Oogie Boogie: Shadow Punch (Starmie) - Shadow Ball (Starmie)
If Maleficent uses Taunt on action 1, change action 1 to Ice Punch (Dragonite) and action 2 to Shadow Punch (Starmie)
 
Nice idea, but there's a hole :)

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Protect => Perish Song

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Reflect => Roost

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Thunder Wave (Hydreigon) => Confuse Ray (Hydreigon)
 
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HP: 100 | 120 | 90
EN: 100 | 100 | 100
Stat: none | none | none
Other: none | none | none

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Frollo | Maleficent | Oogie Boogie
HP: 90 | 100 | 90
EN: 100 | 100 | 100
Stat: none | none | none
Other: none | none | none

Round 1: Chaos begins!
insert flavor here. will edit this in later on.

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Nidhogg | Typhon | Astraea
HP: 100 | 115 | 76
EN: 80 | 65 | 88
Stat: none | none | none
Other: none | none | none (all affected by Perish Song, Reflect 3a)

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Frollo | Maleficent | Oogie Boogie
HP: 77 | 100 | 90
EN: 87 | 91 | 91
Stat: none | none | none
Other: none | Paralyzed (15%), confused (1a) | none (all affected by Perish Song)
Action 1
Astraea: Thunder Wave (Maleficent)
Maleficent is paralyzed!
-7 energy

Maleficent: Taunt (Typhon)
roll for paralysis [1 yes, 2-4 no]: 3 no
Typhon Protected itself!
-9 energy

Frollo: Hi Jump Kick (Typhon)
Typhone Protected itself!
Frollo kept going and crashed!
-13 HP
-7 energy

Nidhogg: Reflect
-8 energy

Typhon: Protect
Typhon Protected itself!
-20 energy

Oggie Boggie: Ice Punch (Nidhogg)
roll to crit [1/16 yes]: 5 no
[8 - 5 + (5 - 2) x 1.5] x 1.5 = 11.25 = 5.625 = 6 damage (multiscale)
-6 energy

Action 2
Astraea: Confuse Ray (Maleficent)
roll for severity [1-3 slight, 4-6 severe, 7-9 intense]: 6 severe (3a)
Maleficent is severely confused!
-5 energy

Maleficent: Dark Pulse (Astraea)
roll to crit [1/16 yes]: 1 yes
roll for paralysis [1 yes, 2-4 no]: 2 yes
Maleficent is paralyzed and can't move!
-5% paralysis

Frollo: Rock Slide (all)
rolls to crit [1/16 yes]: 4, 16, 2 no
rolls to hit [1-9 yes, 10 no] : 5, 5, 1 yes
Astraea: [8 - 5 + (4 - 3) x 1.5] x .75 = 3.375 = 3 damage
Nidhogg: [8 - 5 + (4 - 2) x 1.5] x 1.5 x .75 = 6.75 = 3.375 damage = 3 damage (multiscale)
Typhon: [8 - 5 + (4 - 3) x 1.5] x 1.5 x .75 = 5.0625= 5 damage
-6 energy

Nidhogg: Roost
+9 HP
-12 energy

Typhon: Perish Song
All Pokemon will perish in 3 turns!
-15 energy

Oggie Boggie: Shadow Punch (Astraea)
roll to crit [1/16 yes]: 16 no
[6 + 3 - 5 + (5 - 3) x 1.5] x 1.5 = 10.5 = 11 damage
-3 energy
Athenodoros' actions!
 
Alrighty then, on we go:

Dragonite: Dragon Tail (Starmie) => Dragon Tail (Lapras)
If Hydreigon uses Roar, use Dragon Pulse (Hydreigon) action one instead.

Lapras: Roar (Dragonite) => Ice Beam (Hydreigon)
If one of them tries to Taunt you action one use Protect => Roar (Dragonite)

Starmie: Pain Split (Hydreigon) => Recover
If Hydreigon tries to use Roar against a Pokemon, bodyblock that Pokemon, even if it is an enemy and move all actions along.
 
Oh no you don't!

Frollo: Hi Jump Kick (Lapras) - Swagger (Dragonite)

Maleficent: Roar (Dusknoir) - Roar (Medicham)
If you get fully paralysed on action 1, change action 2 to Roar (Dusknoir)
Due to Starmie's size compared to Dusknoir (and possibly Medicham), its bodyblock should not work.

Dusknoir: Taunt (Lapras) - Taunt (Lapras)
 
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Nidhogg | Typhon | Astraea
HP: 100 | 115 | 76
EN: 80 | 65 | 88
Stat: none | none | none
Other: none | none | none (all affected by Perish Song, Reflect 3a)

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Frollo | Maleficent | Oogie Boogie
HP: 77 | 100 | 90
EN: 87 | 91 | 91
Stat: none | none | none
Other: none | Paralyzed (20% and 28 Speed), confused (1a) | none (all affected by Perish Song)

Round 2: Countering Perish Song
After last round all the Pokemon on the field are affected by Perish Song and will faint after three rounds! Astraea, who is lower on health then the rest, uses Pain Split. Linking its aura to that of Maleficent, the two start evening out. Frollo decides to try another Hi Jump Kick on Typhon. He runs. He jumps. he flies through the air towards Typhon. Typhon used Protect! Frollo keeps going and crashes yet again. Oogie Boogie also fails to Taunt Typhon because of the protective shield. Nidhogg fires a Dragon Pulse at Maleficent for decent damage, and Maleficent acts as if nothing ever happened and Roars at Oogie Boogie, ridding him of Perish Song.

Still not satisfied with how much health it has, Astraea uses Recover and gets back to full health. Sick of hurting itself, Frollo puffs out its chest at Nidhogg, and shows him what real swagger looks like. All he gets in response if a confused look from the kind-hearted dragon. Nidhogg turns around and charges Typhon! At the last second, he turns around and uses Dragon Tail on her. Typhon knows what teamwork is all about, and Roars back at Nidhogg. But it doesn't work! Oogie Boogie Taunted Typhon before she was able to Roar, and this time was successful. Maleficent Roars at Frollo. After the round, half of the Pokemon are freed from Perish Song. What will happen to Astraea, Nidhogg, and Maleficent though? Will they be saved in time?

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Nidhogg | Typhon | Astraea
HP: 100 | 108 | 90
EN: 66 | 38 | 63
Stat: none | none | none
Other: confused (3a) Perish Song (r2) | none | Perish Song (r2)

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Frollo | Maleficent | Oogie Boogie
HP: 64 | 65 | 90
EN: 73 | 73 | 77
Stat: none | none | none
Other: none | Paralyzed (15% and 28 Speed), Perish Song (2r) | none
Action 1
Starmie: Pain Split* (Hydreigon)
[(100-76)/3]= 8 + 6 = 14 energy
-14 energy
+12 HP (Starmie)
-12 HP (Hydreigon)

*bodyblocking an opponent is an illegal action

Medicham: Hi Jump Kick (Lapras)
Typhone Protected itself!
Frollo kept going and crashed!
-13 HP
-7 energy

Duskinior: Taunt (Lapras)
Lapras Protected itself!
-10 energy

Dragonite: Dragon Pulse (Hydreigon)
roll for crit [1/16 yes]: 15 no
[9 + 3 + (5 - 3) x 1.5] x 1.5 = 22.5 = 23 damage
-6 energy

Lapras: Protect
-20 energy

Hydreigon: Roar (Duskinior)
roll for paralysis [1-2 yes, 3-10 no]: 8 no
Hydreigon snapped out of confusion!
Duskinoir's Perish Song counter is removed!
-7 energy

Action 2
Starmie: Recover
+20 HP
-11 energy

Medicham: Swagger (Dragonite)
roll for severity [1-3 slight, 4-6 severe, 7-9 intense]: 8 intense (4a)
Dragonite became intensely confused!
-7 energy

Duskinoir: Taunt (Lapras)
Lapras was Taunted and can only use non-attacking moes!
-14 energy

Dragonite: Dragon Tail (Lapras)
roll for confusion [1-5 yes, 6-10, no]: 9 no
[6 + 3 - 5 + (5 - 3) x 1.5] = 7 damage
Lapras' Perish Song counter is removed!
-8 energy

Lapras: Roar (Dragonite)
Lapras was Taunted and can't use Roar!
-7 energy

Hydreigon: Roar (Medicham)
roll for paralysis [1-2 yes, 3-10 no]: 3 no
Medicham's Perish Song counter is removed!
-11 energy
Objection's actions
Athenodoros' actions
 
Um, Roar is negative priority (as is Dragon Tail), so Lapras' Roar should not have worked.

EDIT: Come to think of it, I think you completely forgot about Athenodoros' team's Reflect, including in the previous round.
 
Thanks for poiting those out, I'll fix them when I get home tonight. Sorry for the further wait.
EDIT: I think I got everything, sorry again.
 
OK. This is going to be hard with that Reflect up, but I think it'll be gone by the end of this round, so ...

Frollo: Recover - Hi Jump Kick (Lapras)

Maleficent: Thunder Wave (Starmie) - Thunder Wave (Lapras)
If your first action fails for any reason, change your second action to Thunder Wave (Starmie)

Oogie Boogie: Ice Punch (Dragonite) - Hex (Starmie)
 
I guess it is just time for some attack:

Nidhogg: Gale (Medicham) => Roost
Typhon: Roar (Starmie) => Ice Beam (Medicham)
Starmie: Substitute (25) => Brine (Medicham)
 
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Nidhogg | Typhon | Astraea
HP: 100 | 108 | 90
EN: 66 | 38 | 63
Stat: none | none | none
Other: confused (3a) Perish Song (1r) Reflect (2a) | Taunt (6a) Reflect (2a) | Perish Song (1r) Reflect (2a)

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Frollo | Maleficent | Oogie Boogie
HP: 64 | 65 | 90
EN: 73 | 73 | 77
Stat: none | none | none
Other: none | Paralyzed (15% and 28 Speed), Perish Song (2r) | none

Round 3: Take to the Offense!
The chaos continues! Half of the Pokemon are still under the effects of Perish Song. If they can't shake it off, they will faint at the end of next round! Astraea creats a Substitute to block status and take damage from attacks. After crashing twice from failed Hi Jump Kicks, Frollo takes some time to Recover the lost HP. He doesn't have much time though because as he's doing it, Nidhogg comes in and whips up a Hurricane around him for massive damage. As he takes his wrath on Frollo, Oogie Boogie floats in and smashes him with a super effective Ice Punch. Nidhogg turns around and laughs in his face as he takes close to no damage. Maleficent tries to Thunder Wave Astraea but it's blocked by the Substitute. Typhon tries to Roar and get Astraea out of Perish Song, but can't because it was Taunted before!

After successfully creating a substitute, Astraea goes on the offensive and attacks Frollo with a Brine. Because of his recover, Astraea can't get the power boost, but still does some damage. Frollo rushes towards Typhon to redeem himself of his two missed Hi Jump Kicks. His determination is fierce. He lands it and sends the dinosaur flying across the stadium! As she flies through the air, Typhon musters an Ice Beam and fires it back for some revenge. Nidhogg Roosts and gains back the health that he lost. Multiscale is his best friend, while he's alive that is. Oogie Boogie tries to break Astraea's Substitute with a Hex, but it just wasn't strong enough. For some reason Maleficent doesn't learn from his past miss and tries to hit Astraea with another Thunder Wave. What a surprise! It failed again!

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Nidhogg | Typhon | Astraea
HP: 100 | 83 | 65
EN: 46 | 20 | 31
Stat: none | none | none
Other: confused (1a) Perish Song (1r) | none | Perish Song (1r) 13 HP Substitute

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Frollo | Maleficent | Oogie Boogie
HP: 29 | 65 | 90
EN: 54 | 55 | 64
Stat: none | none | none
Other: none | Paralyzed (10% and 28 Speed), Perish Song (1r) | none
Action 1
Starmie: 25 HP Substitute
Starmie created a Substitute!
-24 energy
-25 HP

Medicham: Recover
Medicham recovered HP!
+20 HP
-11 energy

Dragonite: Hurricane (Medicham)
roll for confussion [1-5 yes, 6-10 no]: 9 no
roll to crit [1/16 yes]: 4 no
[12 + 3 + (5 - 3) x 1.5] x 1.5 = 27 damage
roll for confussion [1-3 yes, 4-10 no]: 10 no
-8 energy

Duskinoir: Ice Punch (Dragonite)
roll to crit [1/16 yes]: 4 no
[8 - 5 + (5 - 2) x 1.5] x 1.5 = 11.25 = 5.625 = 6 damage (multiscale)
roll to freeze [1/10 yes]: 10 no
-6 energy

Maleficent: Thunder Wave (Starmie)
roll for paralysis [1-15 yes, 16-100 no]: 73 no
But it failed!
-7 energy

Lapras: Roar
Lapras can't use Roar after being Taunted!
-11 energy

Action 2
Starmie: Brine (Medicham)
roll to crit [1/16 yes]: 5 no
[7 + 3 + (5 - 3) x 1.5] = 13 damage
-8 energy

Medicham: Hi Jump Kick (Lapras)
roll to hit [1-9 yes, 10 no]: 5 yes
roll to crit [1/16 yes]: 9 no
[12 + 3 + (4 - 3) x 1.5] x 1.5 = 24.75 = 25 damage
-8 energy

Dragonite: Roost
roll for confussion [1-5 yes, 6-10 no]: 8 no
+6 HP
-12 energy

Lapras: Ice Beam (Medicham)
roll to crit [1/16 yes]: 2 no
[10 + 3 + (4 - 3) x 1.5 = 14.5 = 15 damage
roll to freeze [1/10 yes]: 3 no
-7 energy

Duskinior: Hex (Starmie)
roll to crit [1/16 yes]: 9 no
[5 + 3 + (3 - 3) x 1.5] x 1.5 = 12 damage
-7 energy

Maleficent: Thunder Wave (Starmie)
roll for paralysis [1-15 yes, 16-100 no]: 36 no
But it failed!
-11 energy
 
Dammit. Well I guess I lose.


Nidhogg: Dragon Tail (Starmie) * 2
IF it works, use Draco Meteor on Medicham instead.
Astraea: Teleport, out from behind the substitute if need be, in front of Nidhogg's attacks to make sure they hit you * 2
IF it hits you use Surf against everyone.
Typhon: Water Gun (Medicham) => Ice Shard (Medicham)
 
Is Lapras still taunted?

Frollo: Combo: Drain Punch + Drain Punch (Lapras) - Cooldown

Maleficent: Combo: Dragon Pulse + Dragon Pulse (Lapras) - Cooldown
If you get fully paralysed on action 1, change action 2 to Dragon Pulse (Lapras)

Oogie Boogie: Bodyblock (Medicham) - ThunderPunch (Lapras)
If Lapras is not taunted by your second action, change action 2 to Taunt (Lapras)
 
OK, it's been two weeks, Atheno hasn't been on Smogon for more than a week, AlphaJolt hasn't reffed this round, I even managed to get through a 6v6 singles (albeit with mechanics to help speed it up) in the time I've been waiting ... so I'd like to just end this battle now.

The trainers get 2 TC, all pokemon involved get 1/2/1 or 3 MC, no KOC are given out since nobody got KO'd and AlphaJolt may or may not get any RC.
 
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