rewindman vs. Pikapwnd

Status
Not open for further replies.
Rules
Pokemon: 3v3
Format: Singles
DQ: 2 Days
Items: None
Switch: OK
Abilities: One
2 Recoveries/5 Chills

Arena
ASB Tournament Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

rewindman's Team
Spr_5b_130_m.png

Gyarados (Titan) (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)

EC: 6/6
MC: 0
DC: 5/5

Moves:

Splash
Thrash
Tackle
Bite
Dragon Rage
Flail
Ice Fang
Aqua tail
Dragon Dance
Rain Dance

Avalanche
Protect
Substitute
Stone Edge
Earthquake
Taunt
Dive

Bide
Bounce
474.png

Porygon-Z [Mac]
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld) Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 76 (-)

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Trick Room
Nasty Plot
Conversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Discharge
Hyper Beam

Thunderbolt
Ice Beam
Substitute
Return
Giga Impact
466.png

Electivire (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95


EC: 9/9
MC: 0
DC: 5/5

Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunder Bolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break
Earthquake
Taunt

Pikapwnd's Team
mime-jr.png

Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)

EC: 0/6
DC: 0/5
MC

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam

Thunderbolt
Shadow ball
Hidden power fire 6

Icy wind
Nasty plot
Hypnosis
458.png

Mantyke [Queen] (F) (*)

Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an
opponent’s attacks.

Personality: The youngest of the three starters, and also the most accepting. Considered their little sister by the "twins." She often frowns upon what they do in the sake of her "protection" that often turns people away. While she does love everyone, when it comes to defending her brothers she will tear you LIMB FROM LIMB. she are scary.

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

[DW Locked] Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)

EC: 4/6
DC: 4/5
MC: 2

Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack
Bounce
aqua ring
confuse ray

Haze
Hydro Pump
Mirror Coat
Twister

Toxic
Wide Guard
WhirlPool
Ice Beam
Attract
125-electabuzz.gif

Electabuzz [Twinkletoes] (M) (*)



Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)

Personality: Like the terrifying big brother you never wanted, He's the leader of the crew. He will play every cruel joke known to man on you, but he loves you. One of the "Twins" and extremely over-protective of Moar Hugs.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105

EC: 5/9
DC: 4/5
MC: 0

Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech

Cross chop
Fire punch
Ice punch
Counter

Substitute
Thunder
Psychic
Rain dance
Magnet Rise

Turn Order
rewindman sends out first Pokemon and selects their ability
Pikapwnd sends out first Pokemon, selects their ability and issues actions
rewindman issues instructions
I ref

Just a note, your Pokemon will be retaining their initially selected ability even when switched out, and for those of you who forget only the trainer issuing actions first for a round can initiate a switch phase.

Good luck!
 
Twinkletoes the Ebuzz @ static.

Keep this simple. Lets Setup as best we can and then go for some damage. Start things with a Light Screen. Follow Up the next round with a Screech. Finish things Up with a Strong Cross Chop.
 
A light screen huh? Good thing I made you a mixed attacker. Start out with a Giga Impact, that'll deal some damage. Since the sluggishness will not allow you to use another powerful attack, use Magic Coat in order to bounce that screech right back at him. Finish off the round with another powerful Giga Impact.
 
474.png

Mac
Ability: Adaptability
HP: 100
EN: 100
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 100
EN: 100
SPEED: 105
STAT: N/A
OTHER: N/A

We join the ASB arena just as yet another exciting Pokemon battle is about to get under way. This one has a bit of a rare twist on the usual though, as the trainers are allowed to switch their Pokemon between rounds. We will have to wait and see how much of an effect that has on the overall battle.

We kick things off with Twinkletoes the Electabuzz facing off against Mac the Porygon-Z. Twinkle starts us off by erecting a Light Screen in front of himself, clearly looking to protect against what he knows is Mac's stronger attacking side. rewindman has come prepared for this however, because Mac is also unusually capable on the physical attacking side. This is immediately shown off with a powerful Giga Impact. That hit just about as hard as its usual Hyper Beam's would have.

Twinkletoes begins to sense he may be in a little over his head here, so he Screeches at Porygon, attempting to severely weaken its defences. Unfortunately Mac got in first, turning its skin into a strange Mirror like Coat that reflected the Screech right back at Electabuzz! Man nothing has gone right for him so far.

Seeimingly fed up with his failed attempts at supporting moves, Twinkletoes simply cracks right into Mac with a powerful Cross Chop! The move of course hits for super effective damage and leaves a couple of large hand prints on the virus Pokemon's sides. Nevertheless Mac is able to quickly respond, taking advantage of Twinkle having lowered his own defences with another Giga Impact. The full bodied tackle rocks Electabuzz for even more damage than last time, and this seems to cause his natural defences to kick in. All of the Static electricity stored in his body converges on the point Mac makes contact with, and leaves the Porygon-Z paralyzed. That could be just the kind of luck Twinkletoes needed, especially after the heavy losses he sustained this round.

474.png

Mac
Ability: Adaptability
HP: 83
EN: 72
SPEED: 76 (19)
STAT: -10% Eva
OTHER: Paralyzed (15%), Sluggish (1a)

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 50
EN: 79
SPEED: 105
STAT: -2 Def
OTHER: Light Screen (3a)

Action 1
Twinkletoes: Light Screen > Twinkletoes' is protected by a Light Screen! [8 EN]
Mac: Giga Impact > (15 + 3 + 2 + (4-2)*1.5) = 23 > Mac became sluggish! [23 DMG] [9 EN]

Action 2
Mac: Magic Coat > Mac surrounded himself in a Magic Coat! [10 EN]
Twinkletoes: Screech > It was reflected by the Magic Coat! > Twinkletoes' Defence sharply fell! [6 EN]

Action 3
Twinkletoes: Cross Chop > (10 + (4-3)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Mac: Giga Impact > (15 + 3 + 2 + (4-2)*1.5) + 2*1.75 = 26.5 = 27 > Twinkletoes' Static activated! > Mac became paralyzed (20%)! > Mac became sluggish! [23 DMG] [9 EN]

rewindman issues actions
Pikapwnd issues actions
I ref
 
Great Job mac! Start out with a recover to gain some hp back. Then hit him with a return followed by one final Giga Impact. If he tries to counter any of your last two actions, set up a 20 hp subsitute on action 2 instead.

Recover - Return - Giga Impact

Replace return with 20 HP sub if counter used on any of the last two attacks.
 
Dang Nice playing Rewind, Was Hoping you missed it and was gonna hit you for some decent damage.

Anyway Twinkletoes. I trust you. Believe in you.
Time To get Crazy.

Start the round By setting up a a 4 Clone double team, Then go for a cross chop into his face. If he managed to Hit the real you on the return reset another 4 clone doubleteam. Other wise Go for a 15hp Substitue.

Double Team (4) ~ Cross Chop ~ Substitute (15)/Double Team (4)
 
474.png

Mac
Ability: Adaptability
HP: 83
EN: 72
SPEED: 76 (19)
STAT: -10% Eva
OTHER: Paralyzed (15%), Sluggish (1a)

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 50
EN: 79
SPEED: 105
STAT: -2 Def
OTHER: Light Screen (3a)

Twinkletoes begins our round 2 quite wary of the damage he now knows Mac can dish out. In an attempt to counteract this he makes use of his speed and trickery to create the illusion of four more versions of himself, its the Double Team attack! Mac certainly looks a little confused, thanks to now being surrounded by Electabuzzes and so it decides now would be a good time to sit back and Recover the damage it took in the opening round.

Twinkletoes is keen to remove this health and vitality as soon as it has been replenished though, as suddenly all 5 of the little three foot buzz's rush at Mac with another Cross Chop. Thankfully for him the damage isn't increased by the excessive number of chops he takes, thanks to the majority of them being mere illusions. Mac then lines up at the one he thought felt the most real, but his Return attack is wasted as he simply bursts straight through a clone and out the other side.

The final action sees Pikapwnd order yet more defensive tactics, as suddenly all of the Elecabuzz sacrifice some of their own health to create a Substitute doll at their feet. Of course only one of them is real but the sight of four yellow Pokemon and four yellow dolls is certainly one to behold. Suddenly rewindman thinks he sees a glimmer in the eye of one of the opposing Pokemon, and quickly orders Mac to rush at it. Despite his paralysis, the Porygon is able to unleah yet another potentially devastating Giga Impact attack. Unfortunately the virtual Pokemon just lined up against another virtual Electabuzz and the energy was more or less wasted. Twinkletoes is certainly looking like he's in the prime position here, but the severe HP difference between the Pokemon means he needs his defensive tactics to remain active for as long as possible.

474.png

Mac
Ability: Adaptability
HP: 83
EN: 45
SPEED: 76 (19)
STAT: -10% Eva
OTHER: Paralyzed (10%), Sluggish (1a)

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 35
EN: 44
SPEED: 105
STAT: -1 Def
OTHER: Double Team (2 clones), Substitute (15 HP)

Action 1
Twinkletoes: Double Team > Twinkletoes made four clones of himself! [16 EN]
Mac: Recover > Mac regained health! [+17 HP] [12 EN]

Action 2
Twinkletoes: Cross Chop > (10 + (4-3)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Mac: Return > The attack hit a clone! [6 EN]

Action 3
Twinkletoes: Substitute > Twinkletoes made a substitute (15 HP)! [-15 HP] [12 EN]
Mac: Giga Impact > The attack hit a clone! > Mac became sluggish! [9 EN]

Pikapwnd issues actions
rewindman issues actions
I ref
 
Electabuzz, Keep it simple. And What we have is good. Put on the damage while keeping your defenses up.


Cross Chop ~ Chill ~ Double Team(4)/Cross Chop (if the clones arent broken)
 
Alright Poygon-Z, start out with a discharge in order to break all of those clones. Then hit him with a Return in order to break that sub, and finally Dischage again in order to remove those clones once more and hopefully paralyze him in the process!

Discharge - Return - Discharge
 
474.png

Mac
Ability: Adaptability
HP: 83
EN: 45
SPEED: 76 (19)
STAT: -10% Eva
OTHER: Paralyzed (10%), Sluggish (1a)

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 35
EN: 44
SPEED: 105
STAT: -1 Def
OTHER: Double Team (2 clones), Substitute (15 HP)

Twinkletoes kicks off our third round by looking to take advantage of the strong defensive position he created for himself recently. The three remaining Electabuzzes all rush out from behind their respective dolls and whack Mac hard with another Cross Chop. The Porygon definitely knows what to do now though, as it Discharges all of its built up electrical energy in an attack spread out all over the field. As soon as one of the many electrical bolts hits the clones they disappear in front of our eyes, although the attack only does minor damage to the real Twinkletoes' substitute.

Despite looking vary wary about his now destroyed clones, Electabuzz takes a moment to Chill, no doubt in preparation for future rounds. Mac however is unable to capitalise on the idle oponent, as its paralysis finally gets the better of it. Thankfully that afliction has almost passed.

Twinkletoes looks to make use of some of his recently regained energy by creating another four clones of himself. But Mac and rewindman know all too well how to deal with this. This time Discharge not only destroys all of the clones but it hits the real deal critically, doing just enough damage to break the substitute! We find ourselves now on just about level pegging as the trainers and Pokemon all take a breath before working out just how to proceed.

474.png

Mac
Ability: Adaptability
HP: 66
EN: 33
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 35
EN: 33
SPEED: 105
STAT: N/A
OTHER: N/A

Action 1
Twinkletoes: Cross Chop > (10 + (4-3)*1.5)*1.5 = 17.25 = 17 [17 DMG] [7 EN]
Mac: Discharge > The attack hit Twinkletoes and his 2 clones! > (0.75*8 + (5-2)*1.5)*0.67 = 7.035 = 7 > The substitute took the hit! [6 EN]

Action 2
Twinkletoes: Chill [+12 EN]
Mac: Mac was fully paralyzed! > Mac's paralysis stage fell!

Action 3
Twinkletoes: Double Team > Twinkletoes made four clones of himself! [16 EN]
Mac: Discharge > CRIT! > The attack hit Twinkletoes and his 4 clones! > (0.75*8 + 3 + (5-2)*1.5)*0.67 = 9.045 = 9 > The substitute broke! [6 EN]

rewindman issues actions
Pikapwnd issues actions
I ref
 
Start hitting him hard! Hyper beam then chill then try to finish it with a Giga Impact! If he tries to double team again, use discharge that action to kill all the clones.

Hyperbeam - Chill - Giga Impact
Discharge if he uses double team
 
474.png

Mac
Ability: Adaptability
HP: 66
EN: 33
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 35
EN: 33
SPEED: 105
STAT: N/A
OTHER: N/A

This next round kicks off in what has become a somewhat familiar fashion, as Twinkletoes once again decides to create a defensive Substitute rather than attacking. There's no messing about from Mac though, because a Hyper Beam oblitterates the doll just about as soon as it was constructed.

Determined to hide from actual damage, Twinkletoes goes ahead and makes another Substitute. This act leaves him dangerously low on both health and energy though. Mac sees the precarious position Pikapwnd has left his Pokemon in and simply chills out to regain some precious energy.

Twinkletoes seems intent on going out without actually causing any harm, because he usual all of his left over energy (and then some) to summon some Rain before finally fainting out of sheer exhaustion. Mac doesn't look particularly bothered by the rain, and instead looks chuffed to have earned a KO without any real effort in the end. It also looks very well prepared for whatever could be coming along next.

474.png

Mac
Ability: Adaptability
HP: 66
EN: 36
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

125-electabuzz.gif

Twinkletoes (M)
Ability: Static
HP: 5
EN: -5
SPEED: 105
STAT: N/A
OTHER: Substitute (15 HP)

Rain is pouring down (4 rounds)

Action 1
Twinkletoes: Substitute > Twinkletoes made a substitute (15 HP)! [-15 HP] [12 EN]
Mac: Hyper Beam > (15 + 3 + 2 + (5-2)*1.5) = 24.5 = 25 > The substitute broke! [9 EN]

Action 2
Twinkletoes: Substitute > Twinkletoes made a substitute (15 HP)! [-15 HP] [16 EN]
Mac: Chill [+12 EN]

Action 3
Twinkletoes: Rain Dance > Rain started to fall! [10 EN] > Twinkletoes fainted from exhaustion!

Pikapwnd sends out new Pokemon and issues actions
rewindman issues actions
I ref
 
474.png

Mac
Ability: Adaptability
HP: 66
EN: 36
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

458.png

Queen (F)
Ability: Swift Swim
HP: 90
EN: 100
SPEED: 43 (86)
STAT: -10% Eva
OTHER: N/A

Rain is pouring down (4 rounds)

As Pikapwnd sends out his next Pokemon it becomes clear why he was so intent on getting the reain started, because we are very soon joined by Queen the Swift Swimming Mantyke. She takes full advantage of the speed boost too, by springing into the air and out of harms way. Mac is a very clever virus though, and quickly changes the coding of the world to make speed run in reverse, we're in a Trick Room! Nevertheless Queen is still able to come crashing down onto Mac with a Bounce, but her lacklustre attacking stats mean the damage isn't great.

Slow now means fast, so Mac is able to hit first and hit hard for action two. He zeros in on Mantyke's big weakness with a devastating Thunderbolt. After that harsh hit Queen bounces again, but this time to no avail. Not only was she unable to dodge Mac's bolt, she also got all disoriented on the way down and missed him completely!

Mac knows full well that electricity is the key, and once again Discharges all around the field. The rain seems to carry the charge very well too, because not only does it once again do big damage but it leaves Queen paralyzed! This is actually detrimental to rewindman's plans though, because in a trick room being paralyzed is akin to being a Ninjask! Queen won't enjoy those benefits until next round though, because this time she once again Bounces on Mac for unspectacular damage.

474.png

Mac
Ability: Adaptability
HP: 48
EN: 12
SPEED: 76
STAT: -10% Eva
OTHER: N/A

VS.

458.png

Queen (F)
Ability: Swift Swim
HP: 43
EN: 70
SPEED: 43 (22)
STAT: -10% Eva
OTHER: Paralyzed (15%)

Rain is pouring down (3 rounds)
Trick Room (3 rounds)

Action 1
Queen: Queen sprung into the air!
Mac: Trick Room > The battlefield's dimensions were shifted! [10 EN]
Queen: Bounce > (9 + 3 + (1-3)*1.5) = 9 [9 DMG] [6 EN]

Action 2
Mac: Thunderbolt > (10 + (5-4)*1.5)*2.25 = 25.875 = 26 [28 DMG] [8 EN]
Queen: Bounce > MISS! [10 EN]

Action 3
Mac: Discharge > (8 + (5-4)*1.5)*2.25 = 21.375 = 21 > Queen was paralyzed (20%)! [21 DMG] [6 EN]
Queen: Bounce > (9 + 3 + (1-3)*1.5) = 9 [9 DMG] [14 EN]

rewindman issues actions
Pikapwnd issues actions
I ref
 
Figured on last round just had to hope for parahax D= and was hoping to get atleast 1 ko counter. D= Ill Switch To Murrow.

Start the round with a hypnosis, Then Reflect, and light Screen. If He doesnt fall asleep then use psybeam round 2 & 3


Summary: Hyp ~~ reflect/psybeam ~~ light screen/psybeam
 
The switch phase is entirely separate to the actions Pika, so once you either accepted or rejected the opportunity to switch it was then back on rewind to post actions first. He's up now and you can re-order after if you wish.
 
Actually he did it right. If he accepts the switch, then he has to order actions first, but if he declines it, then I order actions.

Anyway, start of with a thunder, then set up a light screen and finally a 15 hp substitute
 
Apologies for the slight switch mishap, this would be my first reffing with switch on, and basically the first time I've really seen it in use. Should be all smooth from now though.

Also you didn't specify Murrow's ability Pikapwnd. Either of the choices wouldn't make a difference to the round so I just proceeded without it. You should probably do so with your next lot of actions though.

rewindman
474.png

Mac
Ability: Adaptability
HP: 48
EN: 12
SPEED: 76
STAT: -10% Eva
OTHER: N/A

Pikapwnd
458.png

Queen (F)
Ability: Swift Swim
HP: 43
EN: 70
SPEED: 43 (22)
STAT: -10% Eva
OTHER: Paralyzed (15%)

466.png

Buzz (M)
Ability: Motor Drive
HP: 100
EN: 100
SPEED: 95
STAT: N/A
OTHER: N/A

VS.

mime-jr.png

Murrow
Ability: ?
HP: 80
EN: 100
SPEED: 69
STAT: +11% Acc
OTHER: N/A

Rain is pouring down (3 rounds)
Trick Room (3 rounds)

With Mac starting to look a little worn out, rewindman decides this is a good time to let another of his team members take up the fight. The Porygon-Z is therefore quickly returned to its Pokeball as Buzz the Electivire was sent out to take the place. Queen is certainly not a fan of bearing the brunt of even more electrical attacks, so she basically retreats to her own Pokeball before Pikapwnd can even order her to do so, and this forces the last member of team Pika to reach the field, Murrow the Mime Jr.

Thanks to Mac's Trick Room still being in effect, Murrow is actually the speedy one. It uses this advantage to put Electivire to sleep with some light Hypnosis. This acts to stop the one and only possible offensive move of the round, as Buzz is far too busy sleeping to release his Thunder.

Action 2 is the start of the boredom defence, as Murrow sets up a Reflect and Buzz wakes up a short time later to respond with a Light Screen. As a testament to Electivire's potent mixed attacking potential, Murrow rounds out this turn by setting up a Light Screen of his own. Buzz's response is to do like his younger sibling Twinkletoes did earlier, and make a little Substitute doll to stand at his feet.

Well, it looks like this one could be a while.

466.png

Buzz (M)
Ability: Motor Drive
HP: 85
EN: 80
SPEED: 95
STAT: N/A
OTHER: Light Screen (4a), Substitute (15 HP)

VS.

mime-jr.png

Murrow
Ability: ?
HP: 80
EN: 80
SPEED: 69
STAT: +11% Acc
OTHER: Reflect (4a), Light Screen (5a)

Rain is pouring down (2 rounds)
Trick Room (2 rounds)

Action 1
Murrow: Hypnosis > Buzz fell into a light sleep! [6 EN]
Buzz: Buzz is fast asleep!

Action 2
Murrow: Reflect > Murrow is protected by a reflect! [7 EN]
Buzz: Buzz woke up! > Light Screen > Murrow is protected by a light screen! [8 EN]

Action 3
Murrow: Light Screen > Murrow is protected by a light screen! [7 EN]
Buzz: Substitute > Buzz made a substitute (15 HP)! [-15 HP] [12 EN]

Pikapwnd issues actions
rewindman issues actions
I ref
 
Sorry I'm going to go with soundproof on Murrow.

Okay Murrow we may be in a Tight spot, but I think we can complete. Encore that substitute. Then I want you use copycat and get your own substitute 15 HP. Finish off the round with a nasty plot :) (I know how much you love to make evil plans)
 
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